Elfenstein
2005-07-29, 11:23 PM
LONG POST
I would like some input on a PrC that one of my players had me build for my next campaign. It's very-much based on the duelist PrC but with a focus on defense rather than offense.
HIT DIE: d8
Requirements
To qualify to become a Fencer, the character must fulfill all of the following criteria.
Base Attack Bonus: +4
Tumble: 4 Ranks
Balance: 4 Ranks
Feats: Weapon Finesse, Weapon Focus (Rapier), Expertise
Class Skills:
Balance (DEX), Bluff (CHA), Diplomacy (CHA), Disguise (CHA), Escape Artist (DEX), Innuendo (WIS), Jump (STR), Listen (WIS), Move Silently (DEX), Perform (CHA), Search (INT), Sense Motive (WIS), Spot (WIS), Tumble (DEX)
Skill Points at each level: 4 + Intelligence Modifier
Level BAB Fort Reflex Willpower Special Bonus
1st +0 0 2 0 Parry + 1, Imp. Disarm
2nd +1 0 3 0 Lunge +1d6
3rd +2 1 3 1 Imp. Reaction +2
4th +3 1 4 1 Riposte 1/day
5th +4 1 4 1 Parry +2
6th +5 2 5 2 Remise, Lunge +2d6
7th +6 2 5 2 Riposte 2/day
8th +7 2 6 2 Imp. Reaction +4
9th +8 3 6 3 Parry +3
10th +9 3 7 3 Lunge +3d6, Riposte 3/day
Class Features:
Fencing Stance:
A fencer is considered to be in a fencing stance when his weapon is drawn, he is in light armor (or no armor) and his offhand is free. Additionally, any time a fencer is denied his dexterity bonus to AC, he is considered out of his stance and unable to use certain abilities.
Parry:
The parry is a defensive move that allows fencers to protect themselves with their blade. As long as he is in the fencing stance, the fencer gains a dodge bonus to his AC. The fencer must declare which target he is parrying against and may parry against one additional target every 4 levels (to a max of 3). At level 1 this bonus is +1, at level 5 this bonus is +2, and at level 9 it increases to +3.
Lunge:
Starting at level two, a fencer may lunge at his opponent, making a single attack at full attack bonus and adding 1d6 damage. At level 6 this bonus damage increases to 2d6, and at 10 it reaches 3d6. The opponent must possess vital areas on its body in order for this attack to succeed. Creatures immune to critical hits cannot be lunged at. This ability can only be used when the fencer is in the fencing stance.
Improved Reaction:
At level 3 the Fencer gains +2 to initiative rolls, at level 8 this bonus increases to +4.
Imp. Disarm
As the Improved Disarm feat.
Riposte:
Starting at level 4, the fencer may riposte once per day, allowing him to immediately make a single attack at his highest attack bonus after an opponent’s failed attack roll. The fencer gains an additional riposte every 3 class levels thereafter. This ability can only be used when in the fencing stance. Only one riposte may be applied toward an individual attack.
Remise:
At level 6, the fencer can reroll a failed standard attack roll once per day. Special attacks and abilities such as Lunge and Riposte may not be remised. This ability can only be used when in the fencing stance.
Please post your thoughts :)
EDIT: original post modified to reflect feedback.
I would like some input on a PrC that one of my players had me build for my next campaign. It's very-much based on the duelist PrC but with a focus on defense rather than offense.
HIT DIE: d8
Requirements
To qualify to become a Fencer, the character must fulfill all of the following criteria.
Base Attack Bonus: +4
Tumble: 4 Ranks
Balance: 4 Ranks
Feats: Weapon Finesse, Weapon Focus (Rapier), Expertise
Class Skills:
Balance (DEX), Bluff (CHA), Diplomacy (CHA), Disguise (CHA), Escape Artist (DEX), Innuendo (WIS), Jump (STR), Listen (WIS), Move Silently (DEX), Perform (CHA), Search (INT), Sense Motive (WIS), Spot (WIS), Tumble (DEX)
Skill Points at each level: 4 + Intelligence Modifier
Level BAB Fort Reflex Willpower Special Bonus
1st +0 0 2 0 Parry + 1, Imp. Disarm
2nd +1 0 3 0 Lunge +1d6
3rd +2 1 3 1 Imp. Reaction +2
4th +3 1 4 1 Riposte 1/day
5th +4 1 4 1 Parry +2
6th +5 2 5 2 Remise, Lunge +2d6
7th +6 2 5 2 Riposte 2/day
8th +7 2 6 2 Imp. Reaction +4
9th +8 3 6 3 Parry +3
10th +9 3 7 3 Lunge +3d6, Riposte 3/day
Class Features:
Fencing Stance:
A fencer is considered to be in a fencing stance when his weapon is drawn, he is in light armor (or no armor) and his offhand is free. Additionally, any time a fencer is denied his dexterity bonus to AC, he is considered out of his stance and unable to use certain abilities.
Parry:
The parry is a defensive move that allows fencers to protect themselves with their blade. As long as he is in the fencing stance, the fencer gains a dodge bonus to his AC. The fencer must declare which target he is parrying against and may parry against one additional target every 4 levels (to a max of 3). At level 1 this bonus is +1, at level 5 this bonus is +2, and at level 9 it increases to +3.
Lunge:
Starting at level two, a fencer may lunge at his opponent, making a single attack at full attack bonus and adding 1d6 damage. At level 6 this bonus damage increases to 2d6, and at 10 it reaches 3d6. The opponent must possess vital areas on its body in order for this attack to succeed. Creatures immune to critical hits cannot be lunged at. This ability can only be used when the fencer is in the fencing stance.
Improved Reaction:
At level 3 the Fencer gains +2 to initiative rolls, at level 8 this bonus increases to +4.
Imp. Disarm
As the Improved Disarm feat.
Riposte:
Starting at level 4, the fencer may riposte once per day, allowing him to immediately make a single attack at his highest attack bonus after an opponent’s failed attack roll. The fencer gains an additional riposte every 3 class levels thereafter. This ability can only be used when in the fencing stance. Only one riposte may be applied toward an individual attack.
Remise:
At level 6, the fencer can reroll a failed standard attack roll once per day. Special attacks and abilities such as Lunge and Riposte may not be remised. This ability can only be used when in the fencing stance.
Please post your thoughts :)
EDIT: original post modified to reflect feedback.