VikingSamurai
2009-07-22, 09:08 AM
Here's a little subrace I came up with on the spot.
Golden Avariel (Goldwing)
Description:
There are many stories and legends about how the Golden Avariels came to be. Some say that they are the result of the parnership of an Avariel and a sun elf. Golden Avariels are the distant cousins of Sun elves and Avariel. They tend to be inquisitive. They are graceful, but frail, much like the typical elf.
Statistics:
+2 to intelligence, -2 to constitution (-3 if it is considered level adjustment-worthy), +2 to dexterity
-Medium-sized elf
-Base walking speed is 30ft, base flying speed is 50 ft.
-Flying: A Golden Avariel can only actually fly at 7th level. Before that, he/she can only use his/her wings as a slow fall.
-Low-light vision: Golden Avariel can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
-Proficient with either longsword or rapier; proficient with bolas and lasso. Golden Avariel find that the muscles they use to fly, oppose those used to fire ordinary bows.
-If struck by fire, a Golden Avariel must make a reflex save (D.C. 10 for normal fire, for magical fire check spell D.C)
-Claustrophobia: whenever a Golden Avariel finds himself/herself enclosed in a small area for any significant length of time, he/she must make a Will save (DC 13) or become panicked (-2 morale penalty on all actions; can become aggressive). Saves are made every day. The panic subsides when the character is brought out into the open air.
-Golden Avariel find their wings an impediment to motion when on the ground, suffering a -2 attack penalty and -2 AC penalty as a result. These penalties can be negated if the avariel takes the Ground Combat feat (see below).
-Automatic Languages: Common and elven. Bonus Languages: Auran, Avariel Sign, Draconic, Dwarven, Giant, Goblin, Orc. Avariel commonly know the languages of their enemies and allies, as well as Draconic, the language commonly found in ancient tomes of secret knowledge. They have developed a form of silent communication somewhat similar to the drow sign language.
-Golden Avariel may take the Flyby Attack feat (see page 11 of the Monster Manual) as a General feat; this is not a free bonus feat.
-Favored class: Wizard
Ground Combat [General]
The golden avariel trains to fight effectively of the ground.
Prerequisites: Base Attack Bonus +2
Benefit: Due to specialized training, the golden avariel is able to compensate for the encumbering effects of her wings when engaging in ground-based combat, negating the usual avariel penalties for doing so.
Normal: Golden Avariel suffer a -2 penalty to attacks and AC when fighting on the ground.
Flyby Attack [General]
Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Normal: Without this feat, the creature takes a standard action either before or after its move.
And now it's time for some shameless self-promotion!
See also:
Kengou base class (http://www.giantitp.com/forums/showthread.php?p=6512999#post6512999)
Improved Monk (http://www.giantitp.com/forums/showthread.php?p=6725511#post6725511)
Golden Avariel (Goldwing)
Description:
There are many stories and legends about how the Golden Avariels came to be. Some say that they are the result of the parnership of an Avariel and a sun elf. Golden Avariels are the distant cousins of Sun elves and Avariel. They tend to be inquisitive. They are graceful, but frail, much like the typical elf.
Statistics:
+2 to intelligence, -2 to constitution (-3 if it is considered level adjustment-worthy), +2 to dexterity
-Medium-sized elf
-Base walking speed is 30ft, base flying speed is 50 ft.
-Flying: A Golden Avariel can only actually fly at 7th level. Before that, he/she can only use his/her wings as a slow fall.
-Low-light vision: Golden Avariel can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
-Proficient with either longsword or rapier; proficient with bolas and lasso. Golden Avariel find that the muscles they use to fly, oppose those used to fire ordinary bows.
-If struck by fire, a Golden Avariel must make a reflex save (D.C. 10 for normal fire, for magical fire check spell D.C)
-Claustrophobia: whenever a Golden Avariel finds himself/herself enclosed in a small area for any significant length of time, he/she must make a Will save (DC 13) or become panicked (-2 morale penalty on all actions; can become aggressive). Saves are made every day. The panic subsides when the character is brought out into the open air.
-Golden Avariel find their wings an impediment to motion when on the ground, suffering a -2 attack penalty and -2 AC penalty as a result. These penalties can be negated if the avariel takes the Ground Combat feat (see below).
-Automatic Languages: Common and elven. Bonus Languages: Auran, Avariel Sign, Draconic, Dwarven, Giant, Goblin, Orc. Avariel commonly know the languages of their enemies and allies, as well as Draconic, the language commonly found in ancient tomes of secret knowledge. They have developed a form of silent communication somewhat similar to the drow sign language.
-Golden Avariel may take the Flyby Attack feat (see page 11 of the Monster Manual) as a General feat; this is not a free bonus feat.
-Favored class: Wizard
Ground Combat [General]
The golden avariel trains to fight effectively of the ground.
Prerequisites: Base Attack Bonus +2
Benefit: Due to specialized training, the golden avariel is able to compensate for the encumbering effects of her wings when engaging in ground-based combat, negating the usual avariel penalties for doing so.
Normal: Golden Avariel suffer a -2 penalty to attacks and AC when fighting on the ground.
Flyby Attack [General]
Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Normal: Without this feat, the creature takes a standard action either before or after its move.
And now it's time for some shameless self-promotion!
See also:
Kengou base class (http://www.giantitp.com/forums/showthread.php?p=6512999#post6512999)
Improved Monk (http://www.giantitp.com/forums/showthread.php?p=6725511#post6725511)