Diagoras
2009-07-22, 11:47 AM
"There is no such thing as an inhuman act, for there is no act so vile that you cannot find a human willing, even eager, to commit it." - Anonymous
"It is human nature to think wisely and act in an absurd fashion." - Anatole France
Terrans
Unknown wanderers, possibly from the Outlands surrounding the Spire. Outlandish claims of originating from a non-magical plane can be dismissed out of hand. How they managed to arrive on the Prime Material Plane is unknown. However, finding themselves in a world run by magic rather than physics, they make the most of their predicament anyway they can.
Personality
Terrans vary as much in their attitudes and personalities as local humans do. They are found in every alignment on the spectrum.
Terrans, while often intelligent, are often astoundingly short-sighted. Their civilizations are merely hundreds of years old, leading to a weak grasp of history and tradition, and the rapid pace of technological progress on their home plane has led to a species convinced of its own brilliance. However, these same traits make Terrans open to change and confident of a better future.
Most Terrans share a deep suspicion of magic. Both arcane and divine casters are treated in a surprisingly superstitious manner, and most magical creatures are treated with a strange combination of fear and bemusement. Reactions to deities vary from stunned awe to open hostility, depending on both the Terran and the deity.
Traits
Medium humanoid (Terran)
Human base land speed is 30 feet.
-2 to wisdom.
+2 to intelligence.
+4 to all craft and profession checks.
Extraordinary Ability - Magic Immunity
Terrans possess complete immunity to magical effects, both divine and arcane. A Terran avoids the effects of spells, spell-like abilities, and supernatural abilities that directly affect it. This works exactly like spell resistance, except that it cannot be overcome by any means. Spells that do not allow spell resistance are still affected by spell immunity.
As a result of their anti-magic nature, Terrans are unable to cast either divine or arcane magic. Note that Magic Immunity is not voluntary, Terrans cannot be effected by helpful spells even if they wish to.
Extraordinary Ability - Soulless
Terrans lack souls. Their consciousness arises out of the complex network of neurons in their brain, not a dualistic spirit. Thus, Terrans are immune to any attack based on assaulting their soul or spirit. However, upon death a Terran vanishes into oblivion rather than ascending to an afterlife. Resurrection, True Resurrection, and Raise Dead are ineffective on Terrans.
Automatic Language: Common, native Terran tongue. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
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This is my first homebrew, ever. So be gentle.
"It is human nature to think wisely and act in an absurd fashion." - Anatole France
Terrans
Unknown wanderers, possibly from the Outlands surrounding the Spire. Outlandish claims of originating from a non-magical plane can be dismissed out of hand. How they managed to arrive on the Prime Material Plane is unknown. However, finding themselves in a world run by magic rather than physics, they make the most of their predicament anyway they can.
Personality
Terrans vary as much in their attitudes and personalities as local humans do. They are found in every alignment on the spectrum.
Terrans, while often intelligent, are often astoundingly short-sighted. Their civilizations are merely hundreds of years old, leading to a weak grasp of history and tradition, and the rapid pace of technological progress on their home plane has led to a species convinced of its own brilliance. However, these same traits make Terrans open to change and confident of a better future.
Most Terrans share a deep suspicion of magic. Both arcane and divine casters are treated in a surprisingly superstitious manner, and most magical creatures are treated with a strange combination of fear and bemusement. Reactions to deities vary from stunned awe to open hostility, depending on both the Terran and the deity.
Traits
Medium humanoid (Terran)
Human base land speed is 30 feet.
-2 to wisdom.
+2 to intelligence.
+4 to all craft and profession checks.
Extraordinary Ability - Magic Immunity
Terrans possess complete immunity to magical effects, both divine and arcane. A Terran avoids the effects of spells, spell-like abilities, and supernatural abilities that directly affect it. This works exactly like spell resistance, except that it cannot be overcome by any means. Spells that do not allow spell resistance are still affected by spell immunity.
As a result of their anti-magic nature, Terrans are unable to cast either divine or arcane magic. Note that Magic Immunity is not voluntary, Terrans cannot be effected by helpful spells even if they wish to.
Extraordinary Ability - Soulless
Terrans lack souls. Their consciousness arises out of the complex network of neurons in their brain, not a dualistic spirit. Thus, Terrans are immune to any attack based on assaulting their soul or spirit. However, upon death a Terran vanishes into oblivion rather than ascending to an afterlife. Resurrection, True Resurrection, and Raise Dead are ineffective on Terrans.
Automatic Language: Common, native Terran tongue. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
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This is my first homebrew, ever. So be gentle.