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Arkhemedes
2009-07-22, 02:02 PM
My first post :smallbiggrin: alright my favorite 20nth level character combination is a bard10/sublimechord10 :smallsmile: because everyone underestimates the bard until now :smallfurious: :smallsmile: ( let the creativity flow)

Pharaoh's Fist
2009-07-22, 02:04 PM
Ever try Bard8/Ur Priest2/Sublime Chord2/Mystic Theurge 8?

JellyPooga
2009-07-22, 02:06 PM
One of my favourite 20-builds was Eric Malfolitangous the Great and his build looked something like this; Bard 2/Cleric 2/Druid 2/Sorcerer 2/Wizard 2/Favoured Soul 2/Spirit Shaman 2/ Shugenja 2/Warmage 2/Wu Jen 2...not, perhaps, optimal in any way shape or form and I never actually played him, but he does have an awful lot of 1st level spells...

Arkhemedes
2009-07-22, 02:07 PM
Ever try Bard8/Ur Priest2/Sublime Chord2/Mystic Theurge 8? Lol :smallbiggrin: i will gve it a try somtime ( that was a fast reply ) :smallwink: (but at the moment i am playing a bard 7 sublime chord 7 paragon 1) Srry to go offtopic in my own thread :smalleek:

Dixieboy
2009-07-22, 02:41 PM
level 20 wizard.

PurinaDragonCho
2009-07-22, 03:08 PM
My first post :smallbiggrin: alright my favorite 20nth level character combination is a bard10/sublimechord10 :smallsmile: because everyone underestimates the bard until now :smallfurious: :smallsmile: ( let the creativity flow)

A Bard build I always wanted to try involved one level of Sublime Chord and then levels of Virtuoso.

Pharaoh's Fist
2009-07-22, 03:11 PM
I think the standard bard build for that is Bard9/Virtuoso1/Sublime chord2/Virtuoso8

13_CBS
2009-07-22, 03:30 PM
Ever try Bard8/Ur Priest2/Sublime Chord2/Mystic Theurge 8?

What does that do, exactly? :smallconfused:

Gnaeus
2009-07-22, 03:39 PM
It gives you 9th level cleric spells to go with your 9th level sorc/wiz spells.

Elfin
2009-07-22, 03:45 PM
Warblade 20.
Because warblades are awesome.

Draz74
2009-07-22, 03:53 PM
I'm actually a fan of taking classes all the way to 20, if they're decent enough classes. But here are a few multiclassed builds that I've found clever.

Rogue 2 / Swashbuckler 3 / Assassin 5 / Bladesinger 10

Factotum 3 / Incarnate 7 / Umbral Disciple 10

Binder 1 / Warlock 12 / Chameleon 2 / Hellfire Warlock 3 / whatever 2 (Half-Fey Savage Progressions LA is fun)

simple but good: Swift Hunter, Scout 4 / Ranger 16
simple but good: Daring Outlaw, Rogue 4 / Swashbuckler 16

Cicciograna
2009-07-22, 04:00 PM
level 20 wizard.

Same for me.

grautry
2009-07-22, 04:14 PM
Same for me.

Thirded.

Or pretty much any full caster. It's not really about the power but simply about having tons and tons of new and interesting options and new goodies at every other level.

Random832
2009-07-22, 04:17 PM
So what books are these classes from, anyway?

Tafkan
2009-07-22, 04:21 PM
The best? Or my favorite? If the latter, 20 levels in paladin without PrCs or anything. Mostly because no one ever does that, except me of course.

hamishspence
2009-07-22, 04:23 PM
Dungeonscape- Factotum
Complete Divine- Shugenja, Favoured Soul, Spirit Shaman
Complete Arcane- Warlock, Warmage, Wu-Jen
Complete Warrior- Hexblade, Swashbuckler, Samurai
Tome of Magic- Binder, Shadowcaster, Truenamer
Tome of Battle: The Book of Nine Swords- Warblade, Crusader, Swordsage
Magic of Incarnum- Totemist, Incarnate, Soulborn

These are just a few of the sources with 20 level classes.

OMG PONIES
2009-07-22, 04:35 PM
Conjurer 3/Master Specialist 4/Malconvoker 5/Initiate of the Sevenfold Veil 7/LOL 1

Random832
2009-07-22, 04:42 PM
These are just a few of the sources with 20 level classes.

Right, but I was asking more about the prestige classes people were putting in - Virtuoso, Sublime Chord, Ur-Priest, etc.

Is there a master index to classes?

I think I found one - but What's "Conjurer" from, it's not on http://www.wizards.com/default.asp?x=dnd/lists/prc or http://www.wizards.com/default.asp?x=dnd/lists/class ?

lsfreak
2009-07-22, 04:47 PM
Conjurer as in wizard specialized in conjuration.

Croverus
2009-07-22, 04:52 PM
Conjurer is just a fancy way of saying "I'm a wizard who specialized in conjuration at 1st level"
Edit: Ninja-ed

Personally for the best party buffer:

Bard 7/Marshal 7/Paladin of Freedom 6

You wanna tlak abotu buffing up the partie's stats passively?
Marshall can create minor and major aura, Paladin has passive party buffs, and then Bardric Music (I usually pick poetry or singing)

All of the buffs from the three classes stack. I was bumping everyone's stats up by leaps and bounds. And My character was fun to play.

Edit 2: I lost the game

Aneantir
2009-07-22, 04:59 PM
Edit 2: I lost the game

http://xkcd.com/391/

AslanCross
2009-07-22, 05:14 PM
Dungeoncrasher Fighter 6/Warblade 14.

Gnorman
2009-07-22, 05:14 PM
Conjurer 3/Master Specialist 4/Malconvoker 5/Initiate of the Sevenfold Veil 7/LOL 1

Basically the same, though IotSV is just a little TOO cheesy for me.

I like:

Conjurer 3 / Master Specialist 4 / Mindbender 1 / Malconvoker 9 / Paragnostic Disciple 3.

I just REALLY like Telepathy.

Diamondeye
2009-07-22, 06:25 PM
Swordsage 20
Warblade 20
Warblade 13/swashbuckler 3/Bloodclaw Master 4 (and a number of variations on that)
Ranger 4/Swordsage 16 (with Zen Archery)
Swordsage 2/Warblade 13/Master of the Nine 5
Swordsage 2/Wizard 8/Jade Phoenix Mage 10 (and a large number of variations)
Swordsage 3/Fighter 4/Master of the Nine 5/Eternal Blade 8

and for some non-ToB..
fighter 1/wizard 6/spellsword 3/Eldritch Knight 10
Paladin 4/Rogue 2/Shadowbane Inquisitor 4/Grey Guard 10

Quirinus_Obsidian
2009-07-22, 06:31 PM
level 20 wizard.

Creativity notwithstanding :smallwink:

Melee fanboy reporting in.

Swordsage2 / Swashbuckler 3 / Fighter 2 / Dervish 10 / Exotic Weapons Master 3

Here's the funny part.

Name: Anemone, Champion of the Seelie Court
Race: Pixie
Primary Weapon: +3 Returning Drow Ripper Chain of Warning (base weapon Quintessential Drow 3.5 book).

Turns undead as a 18th level Cleric
SR of 35 (39 vs. [Evil] spells)
Flight 100' / round with Perfect maneuverability (items and class bonuses)
AC somewhere in the 50's
Can crit just about anything. 'Cept oozes.
Adds DEX, INT, and STR modifiers to damage.
Has 'True Seeing' permanancied.
In exchange for a reduced LA, I downgraded the Greater Invis to a standard Invis 3/day.

Feats include EWP ; Improved Trip ; Improved Disarm ; Flyby Attack ; Improved Flyby Attack ; Elusive Dance, and the standard Dervish stuff.
She is also a Bladedancer, Querim'Quar in the High Elven language. This is a fighting style (see Quintessential Elf) that she has adapted to her strengths (with DM approval).

Exotic Weapons Master you ask? Well, let me tell you.
+2 bonus on trip
Can throw weapon (thus Returning)
Flurry with said weapon, giving me ahem Insane amounts of attacks.

Notes on the 'Quintessential' books. These have been updated to 3.5 edition, and while they do provide some powerful alternatives, they are not without balance. Keeping in the spirit of the game, naturally, the EL's have been increased, and the entire build was balanced by 4 DMs (myself included) and 3 other players. Straight Vanilla DnD is kinda boring and too far built around spellcasters. Melee fanboys are forced look outside of the standard WoTC offerings for their obsession, and I have found a home with the Quintessential series.

archon_huskie
2009-07-22, 06:34 PM
Favorite?


Barbarian - 1
Bard - 1
Cleric - 1
Druid - 1
Fighter - 1
Paladin - 1
Monk - 1
Ranger - 1
Rouge - 1
Sorceror - 1
Wizard - 1
Eldrich Knight - 9

Because I could

Kroy
2009-07-22, 06:34 PM
Fighter 2/ Warblade 18
or
Swashbuckler 3 / fighter 2 / Rogue 1 / scout 5 / CoC 2/ dervish 5/ Occult Slayer 2

Edit:
Favorite?


Barbarian - 1
Bard - 1
Cleric - 1
Druid - 1
Fighter - 1
Paladin - 1
Monk - 1
Ranger - 1
Rouge - 1
Sorceror - 1
Wizard - 1
Eldrich Knight - 9

Because I could

So your both CN, and LG?:smalltongue:

KillianHawkeye
2009-07-22, 07:03 PM
Swashbuckler 1/Transmuter 5/Swiftblade 3/Abjurant Champion 5/Swiftblade +6

Old-age LesserAasimar Paladin 2/Monk 4/Reaping Mauler 3/Tattooed Monk 1/Kensai 10 with Vow of Poverty, Vow of Nonviolence, Ascetic Knight, and unarmed strikes enchanted as a +1 Blindsighted Disruption Merciful Sacred Sweeping UndeadBane Warning weapon. :smallwink:

archon_huskie
2009-07-22, 07:21 PM
Edit:

So your both CN, and LG?:smalltongue:

Obviously I lost my Druid class abilities after drinking a potion that changed my alignment to CE. But it is okay because then I found a Helmet of Alignment Change to become LG.

Kroy
2009-07-22, 07:42 PM
Obviously I lost my Druid class abilities after drinking a potion that changed my alignment to CE. But it is okay because then I found a Helmet of Alignment Change to become LG.

You don't qualify for Eldritch Knight either...

PId6
2009-07-22, 07:53 PM
I've been working on an interesting Eldritch Disciple build, just as a thought exercise:

Warlock 3/Paladin of Tyranny 2/Ur Priest 2/Eldritch Disciple 9/Hellfire Warlock 3/Warlock +1

9th level cleric spells, one dark invocation, 13d6 Eldritch Blast, Divine Grace for unbeatable saves, Deceive Item for UMD goodness, and access to Divine Metamagic cheese. Now who's complaining warlocks are underpowered?

The Dark Fiddler
2009-07-22, 07:55 PM
Druid 10/ Druid 5/ Druid 3/ Druid 2

I like Druids <.<

BenTheJester
2009-07-22, 07:58 PM
Duskblade 13/Initiate of the Sevenfold Veil 7

BAM.

(and totally doable with Illumians)

Geddoe
2009-07-22, 08:55 PM
I like:

Wizard 5/Knight Phantom 10/Abjurant Champion 5
Rogue 20(particularly with Fax Celestis' sublime way variant)
Swordsage 20
Warblade 20
Swordsage 15/Master of the Nine 5
Ranger 1/Egoist 4/Slayer 10/Ghost Breaker 5(Hyperconscious)
Psychic Warrior 5/Slayer 10/Ghost Breaker 5
OA Samurai 7/Iaijutsu Master 10/Blade of Hoturi 3

FMArthur
2009-07-22, 09:52 PM
Psion 6 / Beholder Mage 2 / Ur-Priest 2 / Mystic Theurge 8 / Psion 2.

... No, that's a joke. It's the cheesiest thing I can think of that isn't Pun-Pun. Actually, Beholder Mage is the cheese; the rest is just toppings. Read that freaking class in Lords of Madness. Ur-Priest is there to fill your standard action while your Beholder Mage part is casting a wizard spell of every level spontaneously as a free action.

My favourite is Factotum 5 / Chameleon 10 / Factotum 3 / ???, where ??? is something I don't really care about because I love playing a chameleon and that class's progression ends at 10.

Curmudgeon
2009-07-22, 10:55 PM
Rogue 1/Cloistered Cleric 5/Rogue 1/Shadowdancer 1/Cloistered Cleric 9/Rogue 1/Cloistered Cleric 2

Feats: Practiced Spellcaster
Sacred Outlaw (Rogue and Cleric levels stack for sneak attack and undead turning)
Knowledge Devotion
Travel Devotion
Domains: Celerity
Travel (traded for Travel Devotion)
Knowledge (traded for Knowledge Devotion)

Kosjsjach
2009-07-22, 11:11 PM
Rogue 1/Cloistered Cleric 5/Rogue 1/Shadowdancer 1/Cloistered Cleric 9/Rogue 1/Cloistered Cleric 2

Feats: Practiced Spellcaster
Sacred Outlaw (Rogue and Cleric levels stack for sneak attack and undead turning)
Knowledge Devotion
Travel Devotion
Domains: Celerity
Travel (traded for Travel Devotion)
Knowledge (traded for Knowledge Devotion)

Does this feat actually exist somewhere, or is it a homebrewed thing? I'm assuming the latter, since a quick check on the wizards.com site came up empty.
Shame; it's a fun idea.

erikun
2009-07-22, 11:18 PM
Dragon 357, apparently.

Saph
2009-07-22, 11:22 PM
Sorcerer 6 / Ruathar 3 / Abjurant Champion 5 / Archmage 5.

Fully completes three different prestige classes, with a level to spare! And it's pretty powerful, too.

- Saph

archon_huskie
2009-07-23, 12:04 AM
You don't qualify for Eldritch Knight either...

AH! but I do if I am wearing my ring of cite TV tropes dot com (http://http://tvtropes.org/pmwiki/pmwiki.php/Main/CompletelyMissingThePoint)!

Stark
2009-07-23, 01:14 AM
It gives you 9th level cleric spells to go with your 9th level sorc/wiz spells.

Not to hijack or anything, but does anyone have more information on this build or similar builds? (barring gestalt)

Curmudgeon
2009-07-23, 05:30 AM
Does this feat actually exist somewhere Yeah, it's in Dragon # 357 (page 86), as erikun stated.
Your devotion to your deity continues to grow, even when you choose to familiarize yourself wirh more worldly pursuits.

Prerequisites: Sneak attack +2d6, ability to turn or rebuke undead

Benefit: Your cleric and rogue levels stack for the purpose of determining your turning check and turning damage. For example, a 3rd-level cleric/4th-level rogue turns or rebukes undead as a 7th-level cleric.

Your cleric and rogue levels also stack for the purpose of determining your sneak attack bonus damage. For example, a 3rd-level cleric/4th-level rogue deals +4d6 points of damage on a successful sneak attack.
Shame; it's a fun idea. Well, it's not going to win points from the "full casting only" crowd, because it only gives 8th level spells. But this is intended to be a high mobility, hard-hitting melee character that's still got a lot of spellcasting oomph. You get:
CL 20th
60' movement (with Quick trait and a 10' speed enhancement)
Pretty much always visually undetectable with Supernatural Hide in Plain Sight and skill points to max out Hide
10d6 base sneak attack (+20 with Craven)
Enough skill points to have +5 to hit and damage vs. everything from Knowledge Devotion
+25 to hit (before adding DEX bonus with Weapon Finesse) from Divine Power
Ability to do full sneak attack (with 4 base attacks) and still move 60' away afterward
Can deal 1/2 sneak attack damage against sneak-immune opponents (trading trap sense for Penetrating Strike)
Your basic awesome AC from the scholarly Cleric trick: robes with +6 armor bonus (Magic Item Compendium page 234)
+5 armor enhancement bonus to robes from Magic Vestment
+1 + WIS bonus from Monk's Belt because robes aren't actually "armor" Good saves: 11/10/11 base, or 17/16/17 with Superior Resistance (before adding ability bonuses -- and DEX and WIS are the two main stats for the build)
If you get a critical sneak hit, the 25 bonus points (Craven and Knowledge Devotion) get multiplied (good return for making your rapier keen)

Aharon
2009-07-23, 06:06 AM
Well, I actually never played them to 20th level, but when finished, they would have been

Evoker 1/Kineticist 3/Cerebremancer 2/Mind Mage 10/Cerebremancer 4

(stopped before the last 4 levels. Actually, it's a suboptimal build, as it optimizes direct damage dealing, but it does that pretty well. What else to expect from a Dragon prestige class? :smallbiggrin:)

and the second one a

Bard 8/Recaster 1/Warweaver 1/Sublime Chord 2/ Warweaver 4/Recaster 4

Didn't get higher than 17th level... Focused on buffing allies, and I had very much fun playing it.

Kaiyanwang
2009-07-23, 07:19 AM
Druid 20 in normal.

Fighter // Rogue with build based on poisons and ambush feats on gestalt.

Master_Rahl22
2009-07-23, 01:21 PM
Swashbuckler 3 / Fighter 2 / Dervish 10 / Tempest 5

It's like pizza: easy, simple, yet very good.

Also after starting a campaign recently I'm a fan of Monk 2/Cleric 4/Sacred Fist 10 / Cleric 4. 9th level divine spells + loads of unarmed damage = fun. :smallbiggrin:

Optimator
2009-07-23, 04:29 PM
My favorite is Scout 3 / Ranger 17. Skills, decent damage, and some cool spells.

Doc Roc
2009-07-23, 04:41 PM
AH! but I do if I am wearing my ring of cite TV tropes dot com (http://http://tvtropes.org/pmwiki/pmwiki.php/Main/CompletelyMissingThePoint)!

Docking points for illegal build AND broken link now. :smalltongue:


My favorite is probably my old Alexa Thomburst (http://forums.gleemax.com/showpost.php?p=18640376&postcount=38) build or possibly Algernon. I guess I'd need to fill in 8 more levels with him so why not mash in the TBoS trick from LoP? I guess I'd go ahead and pick up ocular spell over reach spell so I can persist most every spell in the game through my tapestry other than timestop and a few specifically excluded.

Paul H
2009-07-24, 02:47 PM
Hi

Love to be able to play a Beguiler 6/Rainbow Servant 10/( last 4 levels Beguiler).

All those spontaneous Beguiler & Cleric spells, plus three domain spells/powers!

Cheers
Paul H

AstralFire
2009-07-24, 02:49 PM
Swordsage 20.

Arkhemedes
2009-07-25, 12:21 PM
Hey Guys i love all of your creativity if though some are cheesy And its alright to be below 20 :smallbiggrin: heres somthing else enjoy

1) Heward's Handy Haversack. This little guy can hold stuff out the wazoo. It may not have the sheer carry weight/volume of a Bag of Holding IV, but it works pretty well, and everything is always on top. Which means no wasting time rummaging around! Works pretty well for me.

2) Chime of Opening, for non-rogues. Locked door? No problem! Need I say more?

3) Gloves of Storing. I made one character that used these to great effect (the half-fiend sorcerer guy I mentioned earlier, as a matter of fact). You'd think that all you'd see is a guy walking down the street, perhaps with a limp or something. Anyways, he doesn't look dangerous. Then I'd let go of the Alter Self spell, revealing my wonderful fiendish heritage, and snap my fingers to suddenly be holding a flail and a shield (with enchantments out the wazoo). Fun times.

4) Flesh-shifter armor, from BoVD. As far as armor goes, it's pretty crappy, but! You can use Alter Self at will. If you throw in the Mask of Lies from Complete Adventurer (Disguise Self at will), you've got a great basis for a sneaky type of character who wants no-one to know who he is.

5) Ioun Stones. Great for filling any gaps in your character's magical outfit, but without using up an item slot!
:smalltongue: :smallbiggrin:

McBish
2009-07-25, 12:50 PM
My first post :smallbiggrin: alright my favorite 20nth level character combination is a bard10/sublimechord10 :smallsmile: because everyone underestimates the bard until now :smallfurious: :smallsmile: ( let the creativity flow)

Bard 10 Seeker of the Song 10. Because a Bard that can blast and heal is a wonderful thing.

Yukitsu
2009-07-25, 02:07 PM
Factotum 10/Chameleon 10.

Or in gestalt:

Factotum 10, Chameleon 10//binder 10, master of many masks 10.

Myiven
2009-07-25, 02:16 PM
I may be disqualified on technicality since I never played 3.5e, just 3e. Heh.

Anyway, I always liked melee fighters, and usually dexterity and speed based ones. I typically start with a solid base in Fighter, then maybe add in some Rogue or Ranger. Usually Rogue if I'm diversifying from Fighter at all. I actually rarely diversify from Fighter though. Fighter 20 all the way!

In high magic campaigns, it would be horribly ineffective, but I tend to play in moderate or low magic campaigns, where spells tend to cap out at level 3 until campaign-ending masterminds and such.

I'm also very partial to the 2nd edition "Wizard Slayer" fighter kit. If I could find a base class with all the features of the Wizard Slayer, I'd probably play a pure Wizard Slayer. I hates them spell-slingers. :)

Fredthefighter
2009-07-25, 02:36 PM
Myiven just won. :smallbiggrin:


Fighter 20 (Dwarves, Hobgoblins and Minotaurs especially)
Cleric 20 (Aasimar, Dwarves, Humans and Gnomes)
Druid 20 (Half-Elves, Gnomes and Halflings)
Barbarian 20 (Half-Orcs, other savage monsters and Gnomes)
Psion 10/Pyrokinecist 10 (Human)
Fighter 10/Dwarven Defender 10 (Dwarf)
Cleric 15/Paladin 5 (Aasimar, Human, Dwarf)
Alternatively: Paladin 15/Cleric 5

Aron Times
2009-07-25, 02:43 PM
I go for either Battle Sorcerer 20 (high-level games) or Duskblade 20 (low-level games).

Yeah, I like fighter/mages. :smallsmile:

BlueWizard
2009-07-25, 03:07 PM
Straight 20th level priest. {or wizard}

Arkhemedes
2009-07-25, 05:04 PM
I may be disqualified on technicality since I never played 3.5e, just 3e. Heh.

Its alright go ahead post somore ur not disqualified :smallwink::smallbiggrin:
Blue wizard you mean cleric right when you say priest?? or am i missing somthing? :smalltongue:

Dacia Brabant
2009-07-25, 05:34 PM
One I've wanted to try out, assuming no multiclass penalties enforced, is an Elan Cleric of Shar 1 (Knowledge and Darkness domains)/Unarmed Swordsage 4/War Mind 5/Unarmed Swordsage 5-10/Master of Nine 5.

Sweeping Strike + Maneuvers = twice the fun of an ordinary Swordsage, plus it all runs off of Wis (and Dex) so you're not so worried about MAD.

Deepblue706
2009-07-25, 05:39 PM
Fighter 20.

Because I can.

kabof
2009-07-25, 05:54 PM
Hexblade 4/Binder 11/Knight of the Sacred Seal 5.
I really enjoy playing debuffers and this guy can stack a lot of penalties without wasting actions. Besides, it's a solid melee character and will not outshine the rest of the party.

Cieyrin
2009-07-25, 06:58 PM
Fighter 2/Swashbuckler 3/Scout 5/Exotic Weapon Master 1 (Eagle Claw)/Dervish 10/??? (was designed for Living Grewhawk, with a level cap at 15, so it stopped somewhere in Dervish)

Fighter 4/Sorcerer 6/Swiftblade 10 (The fighter with whatever ACF for light armored casting and sorcerer with the battle sorcerer ACF, both from Complete Mage, I believe)

Soulknife 10/Soulbow 10 (Yeah, I know BAB suffers but I'm tickled by the fact I can do a ranged build based entirely on Wisdom, thanks to Zen Archery for attack and Soulbow Wis to damage, plus full Two-Weapon Fighting to shoot mind arrows from both hands =3)

Monk 11/Master Thrower 5/Exotic Weapon Master 1(shuriken)/Fighter 3 (All about throwing 20+ shuriken as touch attacks, coupled with the fact that shuriken are enchanted as ammunition and, with the help of the local wizarding industry, having whatever enchantments I need on 'em, though commonly energy aura, returning and wounding)

Arkhemedes
2009-07-25, 07:59 PM
i think your builds are very i agree gnomes with guns are AWSOME!!! :smallbiggrin:

7th lvl scrub
2009-07-25, 08:44 PM
Lion Totem Barbarian 4/ Fighter 4/ Frenzied Berserker 10/ Ranger 2

What?

Xenogears
2009-07-26, 12:57 AM
Technically a mix of 3.0 and 3.5 with some alignment problems (base class requiring Chaotic PrC requiring lawful) that I think cn be worked around with proper roleplaying/backstorying. Anyway.

Basically take Battle Dancer until you can qualify for the Singh Rager PrC from Oriental adventures. After about 4-5 lvls of this you take 2 lvls of the Akado(I think) Champion. Also from Oriental Adventures. Couple with VoP, Vow of peace and non-violence. Go all out on CHA.

Get Cha to defence and saves. Use the Great Ki Shout to scare away any enemies. Anyone who doesn't flee gets breakdaced into submission.

mikej
2009-07-26, 08:51 AM
Druid 20
WS Ranger 5/Master of Many Forms 10/Warshaper 5
Lion Totem Barbarian 4/Fighter 6/Frenzied Berserker 10
Druid 10/Planar Shepherd 10 ( I wish )

Roxas1364
2009-07-30, 01:31 PM
I personaly like cleric 15/ Platinum knight 5 because we play alot of games with big groups of people and one of them has a dragon rider

zarakstan
2009-07-30, 01:36 PM
Wizard 7 Fate Spinner 3 Initiate of the Seven Fold Veil 7 Archmage 3 :smalltongue:

Eldariel
2009-07-30, 01:57 PM
Hmm, few:

Ranger 2/Fighter 1/Barbarian 1/Warblade 6/Eternal Blade 10

Lethal at any range. Best hybrid archer/melee I've used so far, and like to remain as such without homebrew.


Bard 8/Arcane Archer 2/Sublime Chord 2/Sacred Exorcist 1/Abjurant Champion 4/Sacred Exorcist +3

Arcane Archer with emphasis on both parts, and solid Bardic abilities to boot. Tons of Charisma-related goodness.


Psion (Nomad) 4/Warblade 1/Ephemeral Blade (http://www.giantitp.com/forums/showthread.php?p=5883542) 10/Anarchic Initiate 4/X 1

Well, I love ToB and I love Psionics and I love teleport-by attacks and temporal manipulation so I love this!


Druid 20

Just because. Also, simplicity is nice.


Artificer 20

See above. Sometimes I want less than 5 classes per character just out of principle, which is when I play a Druid or an Artificer.


Barbarian 2/Ranger 2/Fist of the Forests 3/Bear Warrior 5:
Stoneblessed 3/Deepwarden 2/Warshaper 2
or
Dwarf Deepwarden 2/Warshaper 4/Barbarian +1

RAWR! I'm a Bear! Yes, that WAS your leg! Umm, just a really, really buff Brown Bear ripping peoples' faces off. What could possibly be better! Conx2 to AC, Unarmed Strikes and Natural Attacks, it RIPS PEOPLE APART.


Barbarian 4/Warblade 3/Runescarred Berserker 10/Barbarian +3

Walk around in AMFs. Rip people apart. Have fun.


Gnome Illusionist 5/Incantatrix 10/Shadowcraft Mage 5

For when I want to be REALLY ridiculous.


Rogue 1/Wizard 4/Unseen Seer 10/Spellwarp Sniper 5

When I wanna be awesome while still being a monkey.


Factotum 11/Chameleon 9

When I want to be able to play anything depending on my mood each day!


Goliath Fighter 18/Barbarian 2

Heh, sometimes just optimizing the high-level Fighter feats is fun. Besides, this gets the whole Intimidating Rage+Imperious Command+Zhentarim Fighter-deal and Mountain Rage and all sorts of goodies. Oh, and Dungeoncrasher!


Ranger 4/Scout 6/Dervish 10

Well, I just like Dervishes. Doesn't hurt they mix well with Swift Hunters.


Fighter 4/Martial Rogue 2/Dervish 10/Monk 2/Psychic Warrior 2

A Dervish-build that actually qualifies and gets enough feats to make good of all Dervish prerequisites! Elusive Target, Knock-Down, Melee Weapon Mastery, etc. Oh, and Combat Reflexes-line.


Hmm, that went a bit longer than intended. Ah well.

Hida Reju
2009-07-30, 10:05 PM
Warmage 20 - Walking human cannon of boomstick

Add in Searing spell, Versitile spellcasting, and Spell Thesis on something in the lvl 2-4 range along with Empower spell.

Not the best but fun for every fight.

9mm
2009-07-30, 10:36 PM
Fighter 5/ Reaping mauler 5/ Justicar 8/ barbarian 2

Save or lose: the Melee addition. totally negated by freedom of movement, dispelling not included.

Crel
2009-07-30, 10:46 PM
So far, my fav is Eldariel's builds. Wicked man!

Anyways, here's a couple of mine (Note: Not all may be exactly what I've had, 'cause I had them and then lost them)

Sorcerer/Abjurant Champion/+Sorcerer - Don't remember how I did it, but I had 9th-level spells with this.

Warblade/Sorcerer/Jade Phoenix Mage - see above, plus manuevers and bonuses.

Duskblade 20 - for when I wanna rock n' roll it while smashing face with a lightning battleaxe. Best for high point-buy games.

My (current) personal favorite: Warmage 1/Wizard 4/Ultimate Magus 10/Warmage+1/Wizard +4. Transmuter specialist, Focused Specialist, Practiced Spellcaster for both classes, Enhance attribute (trade for no familiar) from UA, and random metamagic and other feats to suit. You have access to pretty much anything. Ban Evocation, then other schools to suit. I prefer Necromancy and Illusion, 'cause Necromancy has only one major spell for the dabbler (Enervation), and... well, if I can blow it up, why hide from it?

Damage constantly, preferably from a distance, and buff party members before a fight, or very beginning. Get as much into your spellbook as possible, as expected. This is sorta a "Ultimate Arcane Versatility" build, as you have the bonuses of specialization and can take from some other fields. If you're playing FR, take the feats from Lost Empires that allow you access to one of your banned schools if you really need it.

Malos
2009-08-30, 05:34 AM
Bard 5, Druid 1, Rogue 2, Mystic Theurge 2, Sublime Chord 1, Fochlucan Lyrist 9

Why settle for just one spellcasting class... 9th level sorcerer/wizard and 7th level druid spells. :smallsmile:

Pick up the Lyric Spell feat and the fun begins.... Persistent Time Stop? check. Now take your time to study your opponent.... pick the right druid spells.... take a nap... clean your boots... and BLAM!

T.G. Oskar
2009-08-30, 07:06 AM
Paladin 5/Cleric 1/Hospitaler 4/Fist of Raziel 10. Never got to finish that one, but it was my first idea of a crazy build.

Though, nowadays it may be either Paladin 4/Cleric or Favored Soul 1/Ordained Champion 5/Fist of Raziel 10 for bigger bucks. Or, to make it worthwhile, Crusader 3/Cleric or Favored Soul 2/Prestige Paladin 3/Fist of Raziel 5/Ruby Knight Vindicator 7. Leapfrogging to get the best Maneuvers possible plus Divine Impetus and some decent spellcasting, refluffing to be a Knight Vindicator of the Vix Tholm, the Chapeaux or the Stars.

Another build I wish to see if it can be good: Harmonious Knight 1/Paladin 4/Knight of the Weave 5/Eldritch Knight or Virtuoso 1/Sublime Chord 1/EK 8. Near 9th level spells, near instant metamagic by spending spell slots, and everything (or nearly everything) keying off Charisma. An "Arcane Paladin", though it requires devotion to Milil instead of Mystra.

Ranger build: NG Shifter Ranger 6/Wildshaper 4/Druid 1/Shapechanger 9 (from Oriental Adventures). Grants both Wildshaping, some Druid spellcasting, and if the ruling on special abilities can be applied to Shifters, extra uses of Shifting per level in Shapechanger. The last ability sucks (grants you the Shapechanger subtype, which no longer applies in 3.0), but it allows you to turn into nearly everything, and a tad faster. With the spells, it allows for a half-decent ranged archer that can suddenly turn into a monstrous animal and rip a new hole to the enemy. In either case, it seems like fun.

Spellthief build: Spellthief 11/Bard 1/Sublime Chord 1/Arcane Trickster 7. Not exactly 9th level spells, but you might as well get something along those lines. Master Spellthief for the win on this one.

I'd have to do more builds for the "hybrid" classes (Duskblade, Hexblade and Psychic Warrior mostly). I was thinking on a bizarre build of Hexblade/Blackguard, just for the heck of it, though the Hexblade/Binder build seems interesting (kudos to kabof on that one); Duskblade I'm a bit lost on how to try it, and PsyWar will probably go with straight 20, maybe or maybe not on King of Smack build.

Foryn Gilnith
2009-08-30, 01:16 PM
This is sort of cheating, because it uses Oriental Adventures, which is 3.0. Furthermore, it requires Charisma 20 by 16th level, and Wisdom 19 to use all the Ur-Priest spells; but that's no matter.

Savage Bard 5/Ur-Priest 2/Mystic Theurge 8/Eunuch Warlock 5

In the end, you have 7 9th-level cleric spell slots, 8 8th-level cleric spell slots, two automatically (i.e free) Empowered spells, and a single 10th-level cleric spell slot. (Plus 13th-level bard casting, if you care) And Leadership for free, for epic spells.

This could be achieved in 3.5 with a class that grants extra spell slots, but none are quite so grand as Eunuch Warlock.

It's not DMM cheese or anything like that, but it's a fun idea.

Geddoe
2009-08-31, 01:00 AM
Eunuch Warlock was changed when it upgraded to 3.5(along with the rest of OA in Dragon 310 or so). It doesn't give bonus spells anymore, it is a 8/10 progression or something like that.

Olo Demonsbane
2009-08-31, 01:22 AM
Bard 5, Druid 1, Rogue 2, Mystic Theurge 2, Sublime Chord 1, Fochlucan Lyrist 9

Why settle for just one spellcasting class... 9th level sorcerer/wizard and 7th level druid spells. :smallsmile:

Pick up the Lyric Spell feat and the fun begins.... Persistent Time Stop? check. Now take your time to study your opponent.... pick the right druid spells.... take a nap... clean your boots... and BLAM!

You cant persist Timestop. Sorry that I had to break it to you :smallfrown:

quick_comment
2009-08-31, 01:27 AM
Necropolitan Crusader 15/Master of Nine 5.

Since immortal fortitude's fort save does not effect objects, you become immune to damage. When your stance lapses, you can initiate it again as an immediate action by using a counter and the master of nine's counter stance ability.

Foryn Gilnith
2009-08-31, 06:56 AM
Damn that Dragon Magazine, always changing things so that they make sense. :smalltongue:

The best we can get, apparently, is (class mix) 5/Ur-Priest 10/Dragon Disciple 5 for 5 9th-level spells per day, which is underwhelming. Is there a 3.0 version of Mystic Theurge, or a class that grants extra spell slots the way Dragon Disciple does (except more)?

T.G. Oskar
2009-08-31, 07:48 AM
Damn that Dragon Magazine, always changing things so that they make sense. :smalltongue:

I beg to differ on that one. In fact, most of the "we give you extra spells per day" stuff are part of Dragon Magazine, not entirely the fixes.

Also, Wonderworker. It requires you to be Exalted, though, so it won't work with your Ur-Priest shenanigans. Apostle of Peace, however...

mregecko
2009-08-31, 08:24 AM
Warmage 5 / Rainbow Servant 10 / Warweaver 5

Spontaneous access to most go-boom arcane spells, in addition to spontaneous access to the entire cleric spell list.

Oh, and huge number of spells per day like the warmage.

Oh, and did I mention that it can cast cleric spells into a weave to affect mass amounts of people? Let's start off that battle with Deathward, Recitation, Freedom of Movement, Protection from Energy, Resist Energy, Conviction, and whatever other cleric buffs we can think of.... As a move action.

Oh, and all of those healing spells? Who needs a Mass version when you can just cast the regular one into your weave.

Oh, and wings. Wings are awesome.

Did I mention getting a gabillion Miracles per day is awesome?

-- Gecko

T.G. Oskar
2009-08-31, 08:43 AM
Warmage 5 / Rainbow Servant 10 / Warweaver 5

Spontaneous access to most go-boom arcane spells, in addition to spontaneous access to the entire cleric spell list.

Oh, and huge number of spells per day like the warmage.

Oh, and did I mention that it can cast cleric spells into a weave to affect mass amounts of people? Let's start off that battle with Deathward, Recitation, Freedom of Movement, Protection from Energy, Resist Energy, Conviction, and whatever other cleric buffs we can think of.... As a move action.

Oh, and all of those healing spells? Who needs a Mass version when you can just cast the regular one into your weave.

Oh, and wings. Wings are awesome.

Did I mention getting a gabillion Miracles per day is awesome?

-- Gecko

I'll deliver the words easily for you.

First, it's mostly the base Warmage build for "not-sucking". Most of the Warmage's "boomy-boom" spells lose power fast, and lose power in spades. Rainbow Servant nearly gets that, with it's 8/10ths casting. War Weaver only adds to that, so you'd get as a bare minimum 18th caster levels, minus the one from War Weaver for CL 17th (and quite probably, no 9th level spells). Then, you go with the base reach-buffing skill, attempting to get to the last for the reachy-buffing.

Not saying it's bad, but you'll be mostly using the Cleric spells rather than the Warmage spells. And that'd be...well, you're not getting Time Stop, or the base battlefield control spells, or...well, what makes the Wizard awesome.

Remember that you need to be pretty close to the people (say...a touch action?) to allow for that awesome buffing unless you go for the last level of War Weaver and get the ability that allows casting touch spells as close spells.

I see your enthusiasm, and I attempt to deliver this in words that won't sound harsh. Others may be less harsh than I may sound (and some less harsh than me).

Also, mass Cure X Wounds are useful because of the increased HP capacity. Mass CLW is 1d8 just like your friendly CLW, but it heals for like 20 extra HP, depending on your caster level. The rest? Well, they just work with that.

Which reminds me...Cleric 3/Wizard 3/Combat Medic 5/War Weaver 5/Mystic Theurge 4. Less power than a pure Cleric or a pure Wizard, but you get most of the tried and true buffing spells, cast through a weave. And the Healing Kicker for the healing spells, which can be useful. Not to mention that, despite the sucky Reflex, you gain Evasion.
And Turn Undead attempts, aka DMM-Weave the spells.
So you can do both 6th level Cleric buffs and 6th level Wizard buffs, albeit at a smaller level (12th for Cleric, 11th for Wizard...), but with more effective healing and buffing overall. It makes a difference in the concept of healing economy, if only because you can cast one healing spell on a weave and add the kicker to all targets within the weave.

Kobold-Bard
2009-08-31, 09:07 AM
Melee class of your choice 1/Full Casting Arcanist of your choice 6/Spellsword 1/Abjurant Champion 5/Knight Phantom 7

BAB +17 (4 Attacks)
Caster Level 18 (9th Level Spells)

Change Melee 1 to Paladin 2 and use Sorcerer and you can add your stupidly high Charisma to your Saves in exchange for top level spell access.

I love this build and always will.

Although I'm also partial to a Mystic Theurge from time to time. Efficiency issues aside I just love the little guy.

mregecko
2009-08-31, 09:27 AM
I'll deliver the words easily for you.

First, it's mostly the base Warmage build for "not-sucking". Most of the Warmage's "boomy-boom" spells lose power fast, and lose power in spades. Rainbow Servant nearly gets that, with it's 8/10ths casting. War Weaver only adds to that, so you'd get as a bare minimum 18th caster levels, minus the one from War Weaver for CL 17th (and quite probably, no 9th level spells). Then, you go with the base reach-buffing skill, attempting to get to the last for the reachy-buffing.

Not saying it's bad, but you'll be mostly using the Cleric spells rather than the Warmage spells. And that'd be...well, you're not getting Time Stop, or the base battlefield control spells, or...well, what makes the Wizard awesome.

Remember that you need to be pretty close to the people (say...a touch action?) to allow for that awesome buffing unless you go for the last level of War Weaver and get the ability that allows casting touch spells as close spells.

I see your enthusiasm, and I attempt to deliver this in words that won't sound harsh. Others may be less harsh than I may sound (and some less harsh than me).

Also, mass Cure X Wounds are useful because of the increased HP capacity. Mass CLW is 1d8 just like your friendly CLW, but it heals for like 20 extra HP, depending on your caster level. The rest? Well, they just work with that.

Which reminds me...Cleric 3/Wizard 3/Combat Medic 5/War Weaver 5/Mystic Theurge 4. Less power than a pure Cleric or a pure Wizard, but you get most of the tried and true buffing spells, cast through a weave. And the Healing Kicker for the healing spells, which can be useful. Not to mention that, despite the sucky Reflex, you gain Evasion.
And Turn Undead attempts, aka DMM-Weave the spells.
So you can do both 6th level Cleric buffs and 6th level Wizard buffs, albeit at a smaller level (12th for Cleric, 11th for Wizard...), but with more effective healing and buffing overall. It makes a difference in the concept of healing economy, if only because you can cast one healing spell on a weave and add the kicker to all targets within the weave.

Well, while your faux-conciliatory, condescending words are cute, let me delivery the following to you easily.

Inspect the Rainbow Servant prestige class. Closely. While the table gives a non-full caster progression, the text of the "Spells" section in the Complete Divine enumerates that it has full caster level progression. And, according to the official Core errata, in all instances where text and table conflict, text trumps tables. If you want further convincing, inspect foreign editions of the Complete Divine, wherein the Rainbow Servant has complete spell progression.

Furthermore, like you said, at the final level of the Warweaver PrC, your touch spells become close range.... Which I threw into my build (if you'll notice). So yeah, that's not a factor.

I understand that Mass Cure X Wounds allows for more HP when factored in with Augment Healing, sometimes. But why use a 5th level Mass CLW when you can use a 4th level CCW, do the same amount of bonus healing (assuming 20th CL, potentialy +5 more with MCLW), and affect all of your allies anywho.

In the meantime... Mass Restoration, True Seeing, Plane Shift (!!), Break Enchantment, etc... Those are ALL insanely useful things to have available. SPONTANEOUSLY. As in, you don't have to prepare for eventualities.

Now, I've only begun to scratch the surface of cleric spells... I haven't TOUCHED Spell Compendium, PHB2, or any other of that insanity.

And who ever said that I was trying to be a batman wizard or the most powerful character ever? If memory serves, that's not even what the OP is ABOUT.

So yes, this is a MEANS of getting spontaneous acess as a 19th level caster to the entire list of cleric spells. The entire warmage spell list is just a pretty sweet bonus. In fact, the Warweaver aspect is just a nice touch on top of it. The killer is being better at being a cleric than a cleric. More spells, no preparation at all.

I'd say that's pretty freaking awesome.

In. My. Opinion.

Which is what this post is about.

And wings.

-- Gecko

Grumman
2009-08-31, 10:20 AM
Shadow Creature Lesser Drow Lion Totem Barbarian 2 / Sneak Attack Fighter 3 / Dread Fang of Lolth 10 / Iaijutsu Master 5 (with LA buyoff)

You murder people in the surprise round, even if they ambush you. You have sneak attack (4D6+20 with a rogue's vest, Deadly weapon and Craven), sudden strike (5d6) and iajutsu (~9d6+9*CHA), and with a Belt of Battle you can murder three clusters of opponents by initiative count ~30-50 of the first round.

woodenbandman
2009-08-31, 10:34 AM
I like this combination a lot right now: Half Black Dragon Hexblade 4/Rogue5/Blackguard8. A very powerful melee build with the added class feature of "never, ever, ever even THINKS about failing a save" with +18 to all saves from base save + Charisma bonus, another +9 against spells, mettle, and evasion. He only ever fails his save against, like, a breath weapon or some other supernatural reflex save requiring ability. If he stands near you he imposes a -4 on your saves, he can curse you for another -4. As many save requiring things as possible. Staggering Strike, Brutal Strike, Combat Panache, stuff like that.

mregecko
2009-08-31, 10:44 AM
I like this combination a lot right now: Half Black Dragon Hexblade 4/Rogue5/Blackguard8. A very powerful melee build with the added class feature of "never, ever, ever even THINKS about failing a save" with +18 to all saves from base save + Charisma bonus, another +9 against spells, mettle, and evasion. He only ever fails his save against, like, a breath weapon or some other supernatural reflex save requiring ability. If he stands near you he imposes a -4 on your saves, he can curse you for another -4. As many save requiring things as possible. Staggering Strike, Brutal Strike, Combat Panache, stuff like that.

Oooh, I like that! I might leave Blackguard at 3 and go Occult Slayer for 5 levels, but either way the -4 to saves, great resilience, etc... Totally freaking awesome.

Zeta Kai
2009-08-31, 10:48 AM
Bio-Mage (http://www.giantitp.com/forums/showthread.php?p=2487790#post2487790)20. Take it all the way, conserving my power until I get to the ultimate BBEG, the arch-villain who is behind all of the tragedy & woe of the entire campaign, grapple him & use Bio-Bomb. The campaign ends with me being a heroic martyr, remembered in song for all time.

Cieyrin
2009-08-31, 11:02 AM
Bio-Mage (http://www.giantitp.com/forums/showthread.php?p=2487790#post2487790)20. Take it all the way, conserving my power until I get to the ultimate BBEG, the arch-villain who is behind all of the tragedy & woe of the entire campaign, grapple him & use Bio-Bomb. The campaign ends with me being a heroic martyr, remembered in song for all time.

LOL, Zeta, at plugging your own homebrew class. :smalltongue:

Mesiolan
2009-08-31, 11:07 AM
My favorite is not the most powerful concept, but was very much fun to play.

Psion3/Cleric3/PsychicTheruge10/ClericPrC4 (i.e. Radiant Servant of Pelor). Manifests blasting powers while wearing fullplate armor (no ASF for psionics). Able to melee as any cleric with Divine Power. Uses his turning attempts for divine feats. Buffs/heals self in Temporal Acceleration, or sets Energy Walls.

May be designed to fill most roles of the party - healer, blaster, controller, tank, sage... even scout or striker, if you build the PC that way. A bit feat-starved, and has some problems with MAD, though.

May be created with even better potential (Ardent1/Cleric3/Ardent+1/PsychicTheurge8/ClePrC5/PsychicTheurge+2), or mixed with Ghostbreaker. This has less problems with MAD.

Zeta Kai
2009-08-31, 11:21 AM
LOL, Zeta, at plugging your own homebrew class. :smalltongue:

What can I say? It's fun, flavorful, & it suits my playing style. Triple-win, all around.

Johanas
2009-08-31, 11:37 AM
My Favorite? Easy. I love this build:

1. Fighter 1
- Two-Weapon Fighting
- Cosmospoliton: Bluff
- Monkey Grip
2. Fighter 2
- Oversize Two-Weapon Fighting
3. Fighter 3
- Weapon Focus: Falchion
4. Fighter 4
- Weapon Specialization: Falchion
5. Warshaper 1
6. Warshaper 2
- Persona Immersion
7. Warshaper 3
8. Warshaper 4
9. Warshaper 5
- Improved Two-Weapon Fighting
10. Cabinet Trickster 1
11. Cabinet Trickster 2
12. Cabinet Trickster 3
- Greater Two-Weapon Fighting
13. Cabinet Trickster 4
14. Cabinet Trickster 5
15. Fighter 5
- Quicken Spell-Like Ability
16. Fighter 6
- Power Attack
17. Mindspy 1
18. Mindspy 2
- Combat Focus
19. Mindspy 3
20. Mindspy 4


My favorite creation ever. Base Race is a Changeling, and you head straight into Warshaper. Warshaper lets you get the needed ranks in disguise to go into Cabinet Trickster, and Cabinet Trickster lets you get into Mindspy. Great build. Reading minds, wielding 2 over-sized Falchions, lying your way into convincing everyone you are 3 different people...the possibilities are endless.

ShadowsGrnEyes
2009-08-31, 11:38 AM
warlock 20. . .cause well you know invisible flying is always nice, right?

OR

Druid4/wizard3/Arcane Heirophant10/wizard3 with therugic bond from Dragon magazine #325. . . because I like having ginormous super pets!(its a flavor thing)

OR

psycic warrior 5/ Elocater 10/ dervish 5. . . because who doesn't like to dimension step then diervish dance up a wall.


:smallbiggrin:

Rixx
2009-08-31, 12:05 PM
Something I'd like to see: Bard / Fighter / Eldritch Knight.

CockroachTeaParty
2009-08-31, 01:14 PM
One of my personal favorites is warmage 1 wizard 4 ultimate magus 10 archmage 5. You can ban evocation, and something else, if you wish to specialize in wizard. The metamagic flexibility of ultimate magus is really a joy to play, and I like the combination of utility and blasting.

I played this build for the Red Hand of Doom module. We ended around level 12, I want to say, so I never got to finish ultimate magus, but I had a lot of fun with it.

Kurald Galain
2009-08-31, 01:19 PM
One of my personal favorites is warmage 1 wizard 4 ultimate magus 10 archmage 5.

I'd substitute beguiler for warmage, myself, but yay!

Also, spellthief 1 / wizard 4 / unseen seer 1 / arcane trickster 10 / unseen seer +4

Geddoe
2009-08-31, 04:24 PM
I tend to also like the idea of a nice simple Samurai(OA of course) 10/Iaijutsu Master 10. It isn't as over the top as crazy factotum bs, but it seems like a cool concept.

Optimystik
2009-08-31, 04:40 PM
Anima Mage is my all-time favorite, but I haven't found a build that I enjoy yet. Anyone know a good one?

No triple-threat divine casting with theurges and ur-priest please! (Even though I know it's possible.) The binding and arcane casting would be enough.

Cieyrin
2009-08-31, 05:07 PM
...wielding 2 over-sized Falchions...

Tiny quibble with that, as Monkey Grip lets you wield larger weapons, not wield weapons with less hands, so no dual-wielding Falchions. 2 Large Scimitars is essentially the same or, if you want a little extra oomph, 2 Large Great Scimitars, though that's an EWP, which you or may not have room for.

Kobold-Bard
2009-08-31, 05:56 PM
Anima Mage is my all-time favorite, but I haven't found a build that I enjoy yet. Anyone know a good one?

No triple-threat divine casting with theurges and ur-priest please! (Even though I know it's possible.) The binding and arcane casting would be enough.

Go into Scion of Dantalion afterwards. I only played one VERY briefly, but the abilties seem pretty cool (although no caster progression of course).

rezplz
2009-08-31, 07:02 PM
Commoner 20 :D

Johanas
2009-09-01, 01:11 AM
Anima Mage is my all-time favorite, but I haven't found a build that I enjoy yet. Anyone know a good one?

No triple-threat divine casting with theurges and ur-priest please! (Even though I know it's possible.) The binding and arcane casting would be enough.

I am currently playing a Beguiler/Binder Anima Mage. At 20 it would be Binder 5/Beguiler 5/Anima Mage 10. Most of the Beguiler Spellcasting, loads of social capacity, and SUPER fun too. If you want to optimize a bit, make it Binder 1 and take the Improved Binding feat. Done and Done.

Farlion
2009-09-01, 02:45 AM
Barbarian 10 / Frenzied Berserk 10


Why?

Thats why!


RAGE and FRENZY!!!


Gruss,
Farlion

Cieyrin
2009-09-01, 09:53 AM
Barbarian 10 / Frenzied Berserk 10


Why?

Thats why!


RAGE and FRENZY!!!


Gruss,
Farlion

Not enough rage here. Throw in some Wildrunner.:smallbiggrin:

Ponce
2009-09-01, 10:07 AM
Abjurer 3 / Master Specialist 6 / Initiate of the Sevenfold Viel 7 / Master Specialist +4

Heh, heheheh... So perfect...

Leon
2009-09-01, 02:14 PM
Fighter 4 / Cleric 16

<<Draconic Template>> Battle Sorcerer 10 / Abjurant Champion 4 / Argent Savant 5

Druid 4 / Monk 3 / Sacred Fist 10 / Fist of the Forest 3 (with the Avenger Variant)

Beguiler 7 / Swashbuckler 3 / Dracolexi 10

Archivist 5 / Barbarian 2 (this one is currently being played and thus not a full one - the intention is to add Paragnostic Apostle 5 / Adventuring Scholar 8 [if i can get it allowed])

D Knight
2009-09-01, 02:19 PM
cleric 10 / radiant servant of palor 10 because we all shall know the power of the light.

OverdrivePrime
2009-09-01, 02:43 PM
Spirit Shaman 16 with Warblade levels at 5, 10, 15 and 20.

Optimystik
2009-09-01, 03:04 PM
Dread Necro 20 is fun too. Free lichdom!


I am currently playing a Beguiler/Binder Anima Mage. At 20 it would be Binder 5/Beguiler 5/Anima Mage 10. Most of the Beguiler Spellcasting, loads of social capacity, and SUPER fun too. If you want to optimize a bit, make it Binder 1 and take the Improved Binding feat. Done and Done.

I knew about Imp. Binding :smallsmile: A beguiler would be a pretty flavorful combo for a Binder too now that you mention it.


Go into Scion of Dantalion afterwards. I only played one VERY briefly, but the abilties seem pretty cool (although no caster progression of course).

Ick, no spell progression = Do not want!
What book is that from?

Cieyrin
2009-09-01, 03:08 PM
Dread Necro 20 is fun too. Free lichdom!



I knew about Imp. Binding :smallsmile: A beguiler would be a pretty flavorful combo for a Binder too now that you mention it.



Ick, no spell progression = Do not want!
What book is that from?

Scion of Dantallion is a Binder PRC, so Tome of Magic.

PlzBreakMyCmpAn
2009-09-03, 11:01 AM
Turns undead as a 18th level Cleric
...
Can crit just about anything. 'Cept oozes.Explain the turning and the crit application

riddles
2009-09-03, 11:50 AM
monk 2/psychic warrior 18 with tashalotora. you need 4 powers - expansion, hustle, psonic lion's charge and form of doooooooom. great fun. take mantled warrior and freedom for dimension hop, fly and teleport.

ranger 1/ardent 4/slayer 10/ardent 5 (i think). huge, huge numbers of power points, with bab 16+

focused specialist necromancer 20 with UA skeletal companion ACF. because nothing is better than saying "lie down while my pet skeleton performs a coup de gras"

Draz74
2009-09-03, 12:21 PM
take mantled warrior and freedom for dimension hop, fly and teleport.

What's Mantled Warrior? A feat or ACF from The Mind's Eye?

Nickelgreko
2010-12-27, 08:05 PM
Warlock (Complete Arcane) 4 / Sorcerer 4 = the base. ('lock 4 for Decieve Item - personal preference, ignore and remove 1 level if not interested). Now add any number from 1 to 10 of Eldritch Theurge (Complete Mage) levels and balance out the rest (up to 20) with any combination of Warlock and Sorcerer (warlock to gain more DR/fiendish resillience etc or Sorcerer for spellcasting levels), and you might want to pick up some spellcasting prc with a unique ability instead of the basic sorcerer for the filler levels.

Spellwarp Sniper would be a good addition for the filler levels if you take at least 6 levels of Eldritch Theurge just for the sake of turning more spells into rays (for use with the Eldritch Spellweave feature).

Also I would like to know if i can do the following : Lets say I get the above with a full 10 levels of Eldritch Theurge and I want to use Greatreach Blast with a ray spell. Ray spells can be used from point blank range as touch spells (instead of ranged-touch), yes or no? and if yes, can I use a fireball spell made into a ray (by the spellwarp sniper's Spellwarp class feature) with Greatreach blast (or a simple scorching ray) this way? And another thought would be using the Archmage's High Arcana(Arcane Fire) - a long-range ranged-touch ability likewise, but i believe that would be a bit...outrageous.

Doomboy911
2010-12-27, 08:58 PM
five levels barbarian two fighter ten frenzied berzerker three wrecker
two more levels in wrecker and I'm wielding a massive wall blade as a lean mean unkillable machine.