Muz
2009-07-28, 02:30 PM
If you're old enough to remember the Quest for Glory (http://en.wikipedia.org/wiki/Quest_for_Glory) games (a mix of adventure and RPG, with a good dose of humor to boot), then this will likely come as a good bit of news to you, and if you're not old enough, then consider this your summer homework: A group of artists and programmers have updated Quest for Glory 2: Trial By Fire (my second-favorite, right behind #4), and it's legitimately available for a free download, as I found out today in this GameSpy article... (http://pc.gamespy.com/articles/100/1007407p1.html)
A brief excerpt from the article:
For the uninitiated, Sierra's first and second generations of adventure games -- comprising the late '80s to the early '90s -- featured text-parser interfaces, which led to some headaches for slow typists, bad spellers, and people who just plain couldn't figure out how to phrase something in a way the game understood. Fortunately, the latter wasn't a big issue in most Sierra games, but the company eventually converted to a streamlined icon interface, and remade some of its older games using this new control method. Quest for Glory II was the only game in its series that didn't officially get the point-'n'-click treatment. AGDI's done a splendid job of fitting this old gem with an icon-based interface, while also updating it to a 256-color VGA graphical palette reminiscent of Sierra' games from that time.
The rest of the article is here (http://pc.gamespy.com/articles/100/1007407p1.html)...
The link to the download is in the article, for those interested. I haven't played this one in years, but I based a recurring NPC in a D&D campaign on Ad Avis. :smallbiggrin:
A brief excerpt from the article:
For the uninitiated, Sierra's first and second generations of adventure games -- comprising the late '80s to the early '90s -- featured text-parser interfaces, which led to some headaches for slow typists, bad spellers, and people who just plain couldn't figure out how to phrase something in a way the game understood. Fortunately, the latter wasn't a big issue in most Sierra games, but the company eventually converted to a streamlined icon interface, and remade some of its older games using this new control method. Quest for Glory II was the only game in its series that didn't officially get the point-'n'-click treatment. AGDI's done a splendid job of fitting this old gem with an icon-based interface, while also updating it to a 256-color VGA graphical palette reminiscent of Sierra' games from that time.
The rest of the article is here (http://pc.gamespy.com/articles/100/1007407p1.html)...
The link to the download is in the article, for those interested. I haven't played this one in years, but I based a recurring NPC in a D&D campaign on Ad Avis. :smallbiggrin: