Xefas
2009-07-28, 02:46 PM
I just need to know if it's balanced. Preferably quickly, as we're going to be playing soon(ish).
Primewalker
Primewalkers are fiends from the Lower Planes that have taken mortal form. Sometimes these are willing beings who descend to a lowly humanoid form to make transit to the Prime easier and to work their evil unnoticed in the Material Realm. Other times, fiends are punished by being forced to such forms and sent to wander the Prime to atone for their transgressions.
Regardless, Primewalkers appear exactly like a member of a specific humanoid race (usually a human), and their mortality is permanent until death, wherein they resume their true form on their home plane. If they have done well, they can expect promotion, and if they have done poorly, they are forced to face dire consequences.
Racial Traits
-A Primewalker's type is Outsider, and it has the [Evil] subtype. Depending upon the fiend's true form, it may also have either the [Lawful] or [Chaotic] subtypes. If their true form is that of a Devil, Demon, Yugoloth, Obryinth, Demodand, or other specific kind of fiend, they are also treated as that kind of fiend for the purposes of spells, magic items, and any other effects or prerequisites dependent on them being that kind of fiend.
-Depending on the humanoid form they take, a Primewalker can be either Small or Medium.
-Primewalkers are generally grander than other mortals; more vivid, more inspiring, more terrifying. However, the physical form they take carries all the imperfections of mortality. They gain a +2 bonus to Charisma, and -2 penalty to a physical score of their choice.
-A small vestige of their vast power is maintained in the Primewalker's mortal form. They have a single 1st level spell of their choice as a spell-like ability usable once per day.
-Primewalkers gains a +2 bonus on all Knowledge (The Planes) check. Because they've been there.
-LA +0
Primewalker
Primewalkers are fiends from the Lower Planes that have taken mortal form. Sometimes these are willing beings who descend to a lowly humanoid form to make transit to the Prime easier and to work their evil unnoticed in the Material Realm. Other times, fiends are punished by being forced to such forms and sent to wander the Prime to atone for their transgressions.
Regardless, Primewalkers appear exactly like a member of a specific humanoid race (usually a human), and their mortality is permanent until death, wherein they resume their true form on their home plane. If they have done well, they can expect promotion, and if they have done poorly, they are forced to face dire consequences.
Racial Traits
-A Primewalker's type is Outsider, and it has the [Evil] subtype. Depending upon the fiend's true form, it may also have either the [Lawful] or [Chaotic] subtypes. If their true form is that of a Devil, Demon, Yugoloth, Obryinth, Demodand, or other specific kind of fiend, they are also treated as that kind of fiend for the purposes of spells, magic items, and any other effects or prerequisites dependent on them being that kind of fiend.
-Depending on the humanoid form they take, a Primewalker can be either Small or Medium.
-Primewalkers are generally grander than other mortals; more vivid, more inspiring, more terrifying. However, the physical form they take carries all the imperfections of mortality. They gain a +2 bonus to Charisma, and -2 penalty to a physical score of their choice.
-A small vestige of their vast power is maintained in the Primewalker's mortal form. They have a single 1st level spell of their choice as a spell-like ability usable once per day.
-Primewalkers gains a +2 bonus on all Knowledge (The Planes) check. Because they've been there.
-LA +0