Jayngfet
2009-07-30, 03:12 AM
So I've been playing a bunch of RPG's on my XBOX(kotor and JE mostly) and was wondering how to best do that style thing with DND 3.5, on maptools.
I was thinking for this particular variant there'd be one player who makes his own character, controlling everything by that character, backstory, conversation, combat.
Meanwhile he or she would be making allies, NPC's who start out independant, they're DM controlled RP wise but are mostly otherwise under characters control. After they join the party the player advances them in terms of level and will influence them(paladins could fall, fiends could be redeem them), but they won't have every feat/gear on the table for multiclass(a character with an aversion to athority wouldn't like becoming a knight).
You could select up to three of these followers at a time for combat with the basic CRPG rules-no swapping anyone with lasting status effects or mid combat. Since it is maptools it would be very simple to make a seperate grid with every follower's portrait and a spot to drag and drop them.
In general I'd have been hoping for a distilled console RPG feeling. The sort of mechanics like party selection and such but with much more freedom due to not needing a team for every thing(you can break any wall or somesuch).
So, is this a great idea or utter trash?
I was thinking for this particular variant there'd be one player who makes his own character, controlling everything by that character, backstory, conversation, combat.
Meanwhile he or she would be making allies, NPC's who start out independant, they're DM controlled RP wise but are mostly otherwise under characters control. After they join the party the player advances them in terms of level and will influence them(paladins could fall, fiends could be redeem them), but they won't have every feat/gear on the table for multiclass(a character with an aversion to athority wouldn't like becoming a knight).
You could select up to three of these followers at a time for combat with the basic CRPG rules-no swapping anyone with lasting status effects or mid combat. Since it is maptools it would be very simple to make a seperate grid with every follower's portrait and a spot to drag and drop them.
In general I'd have been hoping for a distilled console RPG feeling. The sort of mechanics like party selection and such but with much more freedom due to not needing a team for every thing(you can break any wall or somesuch).
So, is this a great idea or utter trash?