Jergmo
2009-07-30, 01:19 PM
So, there's Spring Attack and Shot On The Run. Why not spellcasting? It would be nasty to deal with a guerilla tactics wizard, but they'd have to sacrifice a couple of feats that aren't very good choices for arcane casters.
Casting On The Run [General]
Prerequisites
Dex 13, Dodge, Mobility.
Benefit
When casting a spell, you can move both before and after the spellcasting, provided that your total distance moved is not greater than your speed and you succeed on a Concentration check with a difficulty class equal to (15 + spell level). As normal, spellcasting in this manner provokes attacks of opportunity if you pass through a threatened square.
Casting On The Run [General]
Prerequisites
Dex 13, Dodge, Mobility.
Benefit
When casting a spell, you can move both before and after the spellcasting, provided that your total distance moved is not greater than your speed and you succeed on a Concentration check with a difficulty class equal to (15 + spell level). As normal, spellcasting in this manner provokes attacks of opportunity if you pass through a threatened square.