Corbeau
2009-07-30, 10:24 PM
First of all, I'd like to officially say hello to all of you, as this is my first post on the boards, though I've been cruisin' them for quite some time.
Anyways, on to the matter at hand.
The theory is that through the use of Master of Many Forms (CAd p.58), by level 8 in the PrC you can WildShape into an ooze, i.e. a Living Spell (ECS p.293). Since you get Extraordinary WildShape at PrC lvl 7, you qualify for a living spell's Engulf (Ex) ability, however this is of little consequence or concern if you cannot acquire the Spell Effect (Su).
So whats the big freakin' deal then? Well the allure is that, with the appropriate amount of persuasion of and in some cases leverage over your DM, this would allow you to effectively mimic ANY of one or more spells per wildshape use within the HD limits.
Sounds good doesn't it? Well there's a catch, or three (atleast that I've spotted, probably more, I'm sure you'll all point out some that I missed).
The first is that Living Spell is technically a template applied to a spell(s). Wildshape, IIRC, cannot be used to take the form of a templated creature. Now you might be able to get away with this, in that a Living spell is not a templated creature, but a templated spell that then subsequently becomes an ooze. Too big of a leap? not sure, DM's call as always.
The second irritation is the ever cumbersome familiarity rules. This doesn't have to be as huge of a complication as it could be, at least in its native setting of Eberron. Explanations can be as simple as your character has extensively explored the Mournland and has encountered several of these nasty mofoes, to having to burn a substantial number of skill points in the various Knowledge Skills (namely Arcana, Religion, and Nature; though others could be appropriate). If the latter option is chosen, I'd suggest picking up the Education Feat (ECS).
The third obstacle is the most critical one, because if you can't overcome it then whats the point. I'm sure there may be a myriad of possibilities for adding Supernatural Abilities to your wildshape, but I'll not profess my expertise in this field and defer this problem to the wisdom of the boards and hopefully some of you can come up with some good options. Regardless, I'll at least take a stab at it. The most obvious choice (for me at least) is to pick up Assume Supernatural Ability (SS p.30). This feat works great, but, depending on how its read and your DM's opinion, it could be limited to a specific living spell or if applied in a more general fashion to the living spell template's ability Spell Effect (Su) could absolve the problem altogether. I also recall long ago reading a thread somewhere that explained how Changelings with Racial Emulation and some other character choices would also be able to pick up Su Wildshape.
Well what was supposed to be a quick post turned out to be a book, but hopefully this will spark some interest and we can conquer this build as it has lots of potential, perhaps abusively so.
Thanks,
Corbeau
Anyways, on to the matter at hand.
The theory is that through the use of Master of Many Forms (CAd p.58), by level 8 in the PrC you can WildShape into an ooze, i.e. a Living Spell (ECS p.293). Since you get Extraordinary WildShape at PrC lvl 7, you qualify for a living spell's Engulf (Ex) ability, however this is of little consequence or concern if you cannot acquire the Spell Effect (Su).
So whats the big freakin' deal then? Well the allure is that, with the appropriate amount of persuasion of and in some cases leverage over your DM, this would allow you to effectively mimic ANY of one or more spells per wildshape use within the HD limits.
Sounds good doesn't it? Well there's a catch, or three (atleast that I've spotted, probably more, I'm sure you'll all point out some that I missed).
The first is that Living Spell is technically a template applied to a spell(s). Wildshape, IIRC, cannot be used to take the form of a templated creature. Now you might be able to get away with this, in that a Living spell is not a templated creature, but a templated spell that then subsequently becomes an ooze. Too big of a leap? not sure, DM's call as always.
The second irritation is the ever cumbersome familiarity rules. This doesn't have to be as huge of a complication as it could be, at least in its native setting of Eberron. Explanations can be as simple as your character has extensively explored the Mournland and has encountered several of these nasty mofoes, to having to burn a substantial number of skill points in the various Knowledge Skills (namely Arcana, Religion, and Nature; though others could be appropriate). If the latter option is chosen, I'd suggest picking up the Education Feat (ECS).
The third obstacle is the most critical one, because if you can't overcome it then whats the point. I'm sure there may be a myriad of possibilities for adding Supernatural Abilities to your wildshape, but I'll not profess my expertise in this field and defer this problem to the wisdom of the boards and hopefully some of you can come up with some good options. Regardless, I'll at least take a stab at it. The most obvious choice (for me at least) is to pick up Assume Supernatural Ability (SS p.30). This feat works great, but, depending on how its read and your DM's opinion, it could be limited to a specific living spell or if applied in a more general fashion to the living spell template's ability Spell Effect (Su) could absolve the problem altogether. I also recall long ago reading a thread somewhere that explained how Changelings with Racial Emulation and some other character choices would also be able to pick up Su Wildshape.
Well what was supposed to be a quick post turned out to be a book, but hopefully this will spark some interest and we can conquer this build as it has lots of potential, perhaps abusively so.
Thanks,
Corbeau