pasko77
2009-08-01, 05:30 PM
Hi all,
i'm trying to fix, with some simple rules, the basic ruleset of 3.5 (i don't think we will ever use these rules, it is just a personal exercise to myself).
I'd like to know what do you think of this simple ideas:
[notice: core only, characters start at level 3, level 1 is considered childhood and level 2 youth]
- all primary casters have the Bard Spells-per-day table (also spells known, for sorcerers). A wizard triples the numbers in the table, a sorcerer simply has infinite spells (no problem, since they cannot cast healing, or permanent buffs).
Motivations: clerics and druids become somewhat equal to bards, which are my baseline comparison. Wizards are heavily nerfed not having access to cheesy spells, but still have plenty of low level ammunition; same for sorcerers.
- every class has +4 skill points per level. The x4 multiplier for level 1 is gone. Cross class skills cost 1, they simply retain the lower cap. A skill is considered class skill if you have at least one level in a class proficient in it.
Skill cap: 10 + level/2 instead of 3+level (normally halved for crossclass)
Motivations: now everyone can have skills, and the rogue class is somewhat less skill-monkeysh(since the modifier is additive and not multiplicative). Also, the INT factor is decreased. Finally, someone can be a GOOD specialist in something without the need to be level 10. Now a level 2 baker can have 11 points in craft:whatever.
- Hit points: CON (not CON Bonus) at character birth, plus, instead of rolling hit dice: 1 for d4, 2 for d6, 3 for d8, 4 for d10, 5 for d12. CON bonus applied only for even levels.
Motivations: less hit points total. Makes more meaningful the hit dice w.r.t. the CON bonus. Makes healing and damage spells more meaningful(since they are less powerful due to bard table progression).
How will these three rules impact on game balance?
I have some other minor changes in mind (for instance swap animal companion progression between ranger and druid), but they are less of interest.
Thanks for the answers! :)
i'm trying to fix, with some simple rules, the basic ruleset of 3.5 (i don't think we will ever use these rules, it is just a personal exercise to myself).
I'd like to know what do you think of this simple ideas:
[notice: core only, characters start at level 3, level 1 is considered childhood and level 2 youth]
- all primary casters have the Bard Spells-per-day table (also spells known, for sorcerers). A wizard triples the numbers in the table, a sorcerer simply has infinite spells (no problem, since they cannot cast healing, or permanent buffs).
Motivations: clerics and druids become somewhat equal to bards, which are my baseline comparison. Wizards are heavily nerfed not having access to cheesy spells, but still have plenty of low level ammunition; same for sorcerers.
- every class has +4 skill points per level. The x4 multiplier for level 1 is gone. Cross class skills cost 1, they simply retain the lower cap. A skill is considered class skill if you have at least one level in a class proficient in it.
Skill cap: 10 + level/2 instead of 3+level (normally halved for crossclass)
Motivations: now everyone can have skills, and the rogue class is somewhat less skill-monkeysh(since the modifier is additive and not multiplicative). Also, the INT factor is decreased. Finally, someone can be a GOOD specialist in something without the need to be level 10. Now a level 2 baker can have 11 points in craft:whatever.
- Hit points: CON (not CON Bonus) at character birth, plus, instead of rolling hit dice: 1 for d4, 2 for d6, 3 for d8, 4 for d10, 5 for d12. CON bonus applied only for even levels.
Motivations: less hit points total. Makes more meaningful the hit dice w.r.t. the CON bonus. Makes healing and damage spells more meaningful(since they are less powerful due to bard table progression).
How will these three rules impact on game balance?
I have some other minor changes in mind (for instance swap animal companion progression between ranger and druid), but they are less of interest.
Thanks for the answers! :)