Cieyrin
2009-08-01, 09:31 PM
So from reading this thread (http://www.giantitp.com/forums/showthread.php?t=120026) over in the roleplaying forums, I felt inspired to bring back the staff sling, as well as a feat for faster sling reloading.
Simple Weapons
{table=head]|Cost|Dmg (S)|Dmg (M)|Critical|Range Increment|Weight|Type
Staff Sling|
-|
1d8|
1d10|
x2|
80 ft.|
4 lb.|
Bludgeoning
Bullets, Staff Sling (10)|
1 sp|
-|
-|
-|
-|
5 lb.|
-[/table]
Staff Sling: A staff sling is just that: a long stick with a sling on the end. This simple weapon lets you use the full force of both arms to throw large lead bullets, rocks the size of a halfling's head or any number of alchemical flasks. You apply 1.5 times the character's Strength bonus to damage. You must use both hands to fire and load a staff sling. It takes a full round action to reload a staff sling, which provokes an attack of opportunity.
You can hurl ordinary stones with a staff sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a -1 penalty on attack rolls.
You can hurl alchemical flasks with a staff sling, using the staff sling's range increment instead of the flask's range increment.
Finally, you may use the staff sling as a quarterstaff for melee purposes.
Bullets, Staff Sling: Bullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
NOTE: I'm aware that this is the same weight of normal sling bullets, as according to the PHB. It's of my opinion that normal sling bullets are vastly overweighed, given they historically weighed around an ounce, so a simplification for normal sling bullets' weight is putting them at about 1 lb. to the 10 of them and reducing their cost to 2 cp.
Now, for the feat.
Rapid Slinging[General]
You're practiced at using slings, so you are able to more rapidly reload and fire your sling.
Prerequisites: Weapon Proficiency(sling or staff sling).
Benefits: The time required for you to reload a sling is reduced to a free action or a move action for a staff sling. Reloading a sling or staff sling still provokes an attack of opportunity.
When firing a sling, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow.
Normal: A character without this feat needs a move action to reload a sling, or a full-round action to reload a staff sling.
Special: A fighter may select Rapid Slinging as one of his fighter bonus feats.
NOTE: Yes, this is Rapid Reload for slings, minus choosing a sling to do it with, as I don't think it's that game breaking when there are only 2 slings currently (3 if you count the Halfling Warsling, which would also benefit from this feat). If you disagree, feel free to comment.
So, there it is. Comments are welcome. Tell me why you think this is awesome or why this is horridly broken for a simple weapon, as long as you provide support for your supposition, as baseless grumblings doesn't really help me or anyone else in making this better.
Simple Weapons
{table=head]|Cost|Dmg (S)|Dmg (M)|Critical|Range Increment|Weight|Type
Staff Sling|
-|
1d8|
1d10|
x2|
80 ft.|
4 lb.|
Bludgeoning
Bullets, Staff Sling (10)|
1 sp|
-|
-|
-|
-|
5 lb.|
-[/table]
Staff Sling: A staff sling is just that: a long stick with a sling on the end. This simple weapon lets you use the full force of both arms to throw large lead bullets, rocks the size of a halfling's head or any number of alchemical flasks. You apply 1.5 times the character's Strength bonus to damage. You must use both hands to fire and load a staff sling. It takes a full round action to reload a staff sling, which provokes an attack of opportunity.
You can hurl ordinary stones with a staff sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a -1 penalty on attack rolls.
You can hurl alchemical flasks with a staff sling, using the staff sling's range increment instead of the flask's range increment.
Finally, you may use the staff sling as a quarterstaff for melee purposes.
Bullets, Staff Sling: Bullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
NOTE: I'm aware that this is the same weight of normal sling bullets, as according to the PHB. It's of my opinion that normal sling bullets are vastly overweighed, given they historically weighed around an ounce, so a simplification for normal sling bullets' weight is putting them at about 1 lb. to the 10 of them and reducing their cost to 2 cp.
Now, for the feat.
Rapid Slinging[General]
You're practiced at using slings, so you are able to more rapidly reload and fire your sling.
Prerequisites: Weapon Proficiency(sling or staff sling).
Benefits: The time required for you to reload a sling is reduced to a free action or a move action for a staff sling. Reloading a sling or staff sling still provokes an attack of opportunity.
When firing a sling, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow.
Normal: A character without this feat needs a move action to reload a sling, or a full-round action to reload a staff sling.
Special: A fighter may select Rapid Slinging as one of his fighter bonus feats.
NOTE: Yes, this is Rapid Reload for slings, minus choosing a sling to do it with, as I don't think it's that game breaking when there are only 2 slings currently (3 if you count the Halfling Warsling, which would also benefit from this feat). If you disagree, feel free to comment.
So, there it is. Comments are welcome. Tell me why you think this is awesome or why this is horridly broken for a simple weapon, as long as you provide support for your supposition, as baseless grumblings doesn't really help me or anyone else in making this better.