AstralFire
2009-08-02, 02:12 PM
One thing that I think is incredibly, incredibly dumb? Per level mechanics! I can't stand them. I think it's ridiculous that a character leveling slowly doesn't gain them back. (I'm mostly gamist, but there are more than a few simulationist bones in me; my 3.5 Avatar work is filled with stupid tables...)
By the same token, however, the Force Point per day rules introduced in Jedi Academy Training Manual just don't work. At low levels, you are terrified to use your Force Point for anything ever due to your fragility - this already hurts the weaker, earlier 'spend a Force Point' talents - and then at higher levels you're tossing them around like candy unless you're dungeon crawling and have a lot of encounters a day.
I'm working this out for Avatar: Saga Edition (http://www.giantitp.com/forums/showthread.php?t=119433), but I'm weighing a few things, including 4E's milestone system - which encourages you to use the Action Point more often, without letting you go crazy nova.
At the moment, however, I'm thinking of a per-day recharge, with a maximum cap equal to 5+½Level (as before), regenerating 1 point a week. This means that if you have to, you can go all crazy god-like for one fight (the goal of action points is cinema, after all), but you're not going to busting out that can of whoop-hide again for a third of the year. This isn't very radical in redesign, but it also means the less chaos as you adjust mechanics to compensate for changes.
I know denominations of greater than a day are frowned upon for most abilities, but I think the week is a nice balance of "you need time to recharge" and "this is not a finite source" in this case, in part because you get a lot of them and you're limited on the number of points you can spend in a single round anyway.
By the same token, however, the Force Point per day rules introduced in Jedi Academy Training Manual just don't work. At low levels, you are terrified to use your Force Point for anything ever due to your fragility - this already hurts the weaker, earlier 'spend a Force Point' talents - and then at higher levels you're tossing them around like candy unless you're dungeon crawling and have a lot of encounters a day.
I'm working this out for Avatar: Saga Edition (http://www.giantitp.com/forums/showthread.php?t=119433), but I'm weighing a few things, including 4E's milestone system - which encourages you to use the Action Point more often, without letting you go crazy nova.
At the moment, however, I'm thinking of a per-day recharge, with a maximum cap equal to 5+½Level (as before), regenerating 1 point a week. This means that if you have to, you can go all crazy god-like for one fight (the goal of action points is cinema, after all), but you're not going to busting out that can of whoop-hide again for a third of the year. This isn't very radical in redesign, but it also means the less chaos as you adjust mechanics to compensate for changes.
I know denominations of greater than a day are frowned upon for most abilities, but I think the week is a nice balance of "you need time to recharge" and "this is not a finite source" in this case, in part because you get a lot of them and you're limited on the number of points you can spend in a single round anyway.