Adumbration
2009-08-03, 02:54 AM
Breaking: On a successful critical hit, the tip of the weapon with the breaking special ability snaps off, lodging in the flesh of the enemy. Unless treated with a DC 20 heal check, on removal the shard deals as much damage as it did entering. It takes a full-round action to remove the shard, whether the check was successful or not.
In addition, while lodged, the shard inflicts a penalty on skill checks, saves and attack rolls dependant on the critical multiplier of the weapon. For a x2 critical multiplier, the penalty is -2, for a x3 weapon it is -4, and for a x4 weapon it is -6. Multiple shards stack.
Almost instantly after breaking off, the tip of the weapon regrows. Creatures immune to critical hits are not affected by this weapon special ability.
Caster level: 5th; Prequisites: Craft magic arms and armor, Bestow Curse; Market price: +2 bonus.
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What do you think? Balanced, or not? I think it's a bit overpowered right now, but I'm not sure what to do about it. Reduce the penalty? Make it not stack? Up the market price? Make the penalty same for all weapons?
In addition, while lodged, the shard inflicts a penalty on skill checks, saves and attack rolls dependant on the critical multiplier of the weapon. For a x2 critical multiplier, the penalty is -2, for a x3 weapon it is -4, and for a x4 weapon it is -6. Multiple shards stack.
Almost instantly after breaking off, the tip of the weapon regrows. Creatures immune to critical hits are not affected by this weapon special ability.
Caster level: 5th; Prequisites: Craft magic arms and armor, Bestow Curse; Market price: +2 bonus.
***
What do you think? Balanced, or not? I think it's a bit overpowered right now, but I'm not sure what to do about it. Reduce the penalty? Make it not stack? Up the market price? Make the penalty same for all weapons?