gnomas
2009-08-03, 06:21 AM
So the end of the summer and the first session of my campaign since a month ago is looming ever nearer, EEP!
(feel free to skip to the last paragraph btw, the rest is rambling)
in the last session the Dwarven king the PCs are working for presented the party with three leads, and they chose one.
They'll be venturing into an ancient temple that has sundenly appeared at the edge of the desert they are in.
You can read the lead up to the encounter if you want butit isn't necessary.
I have a rough outline in my head...long entrance hall ends in a central chamber, doors lead off to the side into large burial chambers filled with musty runic tablets. running through the center of the pyramid is a ceiling high wall with a giant statue of a jackal headed man inlaid into into it. there is a door at his feet. the only way to open the door is to hold down a lever, which also activates a rolling ball trap from the statues mouth (extending a ball track in the process) the lever holder gets left outside (if they aren't squished), and will have to walk up the ball track to get through. the PCs will now be in a church like room where they will see black roped figures performing a ritual. the figures see them and retreat into a passage, collapsing it behind them. the PCs find a trap door that leads them underground, but with another chamber between themselves and the cultists. this is where the encounter takes place.
I know i want the characters to fight a party of evil spirits taking the forms of shadowy duplicates to the PCs. in fact, i already had a thread on this but i now realise i still haven't decided on the approach i want to take.
So here are some of the suggested options:
-shadow creature (or some such) template
-they fight exact copies of themselves
-they fight similar characters with different builds/styles
-they have to alter their own styles to defeat the challenge
-fight 1v1 in dream world first
-entire thing in dream world?
how much more powerful than the PCs can i make the duplicates? does each enemy force the PC to change their tactics or simply force them to team up on each duplicate one by one?
the party: blaster sorcerer (fire speciality, has a level adjustment +1)
rogue with LA +1 (new guy)
dragon shaman (will be new character, havn't seen yet)
dragonfire adept (lotsa HP, flies around invisible with breath weapon)
cleric (mostly buffing and healing)
fighter (greataxe)
all will be ecl 8
((this has helped me collect my thoughts so i have some ideas now, but i still need suggestions and comments))
sorry for making you read all that:smalleek:, ill shut up now:smalltongue:
(feel free to skip to the last paragraph btw, the rest is rambling)
in the last session the Dwarven king the PCs are working for presented the party with three leads, and they chose one.
They'll be venturing into an ancient temple that has sundenly appeared at the edge of the desert they are in.
You can read the lead up to the encounter if you want butit isn't necessary.
I have a rough outline in my head...long entrance hall ends in a central chamber, doors lead off to the side into large burial chambers filled with musty runic tablets. running through the center of the pyramid is a ceiling high wall with a giant statue of a jackal headed man inlaid into into it. there is a door at his feet. the only way to open the door is to hold down a lever, which also activates a rolling ball trap from the statues mouth (extending a ball track in the process) the lever holder gets left outside (if they aren't squished), and will have to walk up the ball track to get through. the PCs will now be in a church like room where they will see black roped figures performing a ritual. the figures see them and retreat into a passage, collapsing it behind them. the PCs find a trap door that leads them underground, but with another chamber between themselves and the cultists. this is where the encounter takes place.
I know i want the characters to fight a party of evil spirits taking the forms of shadowy duplicates to the PCs. in fact, i already had a thread on this but i now realise i still haven't decided on the approach i want to take.
So here are some of the suggested options:
-shadow creature (or some such) template
-they fight exact copies of themselves
-they fight similar characters with different builds/styles
-they have to alter their own styles to defeat the challenge
-fight 1v1 in dream world first
-entire thing in dream world?
how much more powerful than the PCs can i make the duplicates? does each enemy force the PC to change their tactics or simply force them to team up on each duplicate one by one?
the party: blaster sorcerer (fire speciality, has a level adjustment +1)
rogue with LA +1 (new guy)
dragon shaman (will be new character, havn't seen yet)
dragonfire adept (lotsa HP, flies around invisible with breath weapon)
cleric (mostly buffing and healing)
fighter (greataxe)
all will be ecl 8
((this has helped me collect my thoughts so i have some ideas now, but i still need suggestions and comments))
sorry for making you read all that:smalleek:, ill shut up now:smalltongue: