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Talic
2009-08-03, 09:37 PM
Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif

There's the basics. Whatcha want for buffs?

Milskidasith
2009-08-03, 09:49 PM
Five rounds and all day buffs running?

(Also, I realized that I had a few somewhat useful spells I could run all day instead of a few mediocre low level buffs, but that's neither here nor there.)

Do our characters know where the other character starts, or not? (not exactly, but that they start in the blue/red circle.)

Talic
2009-08-03, 10:14 PM
All day + 5 rounds it is. I'll start in Red. Buffs will be forthcoming.

Talic
2009-08-03, 11:45 PM
Buffs: (Observers only, spoilered):Previous day:
Extended Energy Immunity (Acid)
Extended Energy Immunity (Fire)

Current day:
Bite of the Werebear (DMM Persist)
Resistance, Superior
Favor of the Martyr (DMM Persist)
Divine Power (DMM Persist)
Extended Overland Flight

5 rounds:
Death Ward
Sheltered Vitality
True Seeing, drop satchel and sword
Invisibility Purge, Trollform (Trollform is Swift Action), pick up satchel
Draw Necklace from satchel, pick up sword from ground.

All-day buffs are benefitting from a Prayer Bead (Karma), which is also expended for the day)

Milskidasith
2009-08-04, 12:02 AM
Buffs, Observers only.


All day:
Energy Immunity (Acid)
Greater Magic Weapon
Magic Vestment
Longstrider.
Divine Insight (+13 to one skill check)

Buff Rounds:
Round 1: Activate Bead of Karma
Round 2: Cast True Seeing (18 min)
Round 3: Cast Fly (18 min)
Round 4: Cast Sheltered Vitality (18 min), DMM Quickened Death Ward (18 min)
Round 5: Activate Wand of Beastland Ferocity (10 rounds), DMM Quickened Delay Death (18 rounds)

Talic
2009-08-04, 12:17 AM
What class type, if I may be so bold?

Initiative: [roll0]

Milskidasith
2009-08-04, 12:20 AM
Divine caster.

I win initiative (I have a plus seven modifier.)

I know the rough location of where you are, right?

Also, what do I see?

Talic
2009-08-04, 02:13 AM
A Troll with a greatsword. Provided you have special sight modes, you may see more.

Milskidasith
2009-08-04, 02:14 AM
I've got True Seeing, and it just barely reaches you with it's 120 feet range. Any illusions on you?

Talic
2009-08-04, 02:15 AM
No illusions, but you will see the true form of a character that's been shifted.

True form is a human.

Milskidasith
2009-08-04, 02:20 AM
Joshua suddenly appears 20 feet in front of the Troll, and then begins speaking to himself. When he reaches the end of his chant, a word of pure evil and terror escapes his mouth.

Two spells, DC 22.

First:

Greater Teleport.

Second:

DMM Quickened Extraordinary Spell Aimed Blasphemy.

Take Strength damage: [roll0]
Strength duration: [roll1]
Paralyzed time: [roll2]

if non-evil.

Milskidasith
2009-08-04, 02:22 AM
Uhh...

Paralyzed time: [roll0]
:smallredface:

EDIT: And dazed for a round.

Talic
2009-08-04, 02:27 AM
I make both Spellcrafts on a 1.

That said: It's not Strength damage. It's a reduced Strength. Important difference, as I'm immune to strength damage. ;)

If I recall correctly, the time on that is 1d10 minutes for the paralyzation, not 1d20?

EDIT: Gotcha. Take 30 rounds of actions. ;)

Milskidasith
2009-08-04, 02:29 AM
I edited. So ok, your strength is reduced (not damaged) by 8, you are paralyzed for 30 rounds if for some reason you don't have freedom of movement, and dazed for the next.

Unless you are evil, in which case you could have just said that. >_<

Milskidasith
2009-08-04, 02:33 AM
You don't have FoM on? Uhh... wow. Ok then.

First round: Divine Might.
Next 29 rounds: CDGs.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
[roll20]
[roll21]
[roll22]
[roll23]
[roll24]
[roll25]
[roll26]
[roll27]
[roll28]

I might have rolled too many... start making those fort saves. Unless you are immune to criticals. But how would I know?

Talic
2009-08-04, 02:33 AM
Nope. My PrC's forced me into goodness. And no SR this time. So, take 30 rounds. See if you can drop this guy in that time (and I'm immune to daze).

EDIT: The first Coup de Grace deals no damage. Care to edit any others?

Milskidasith
2009-08-04, 02:36 AM
If it's dealing no damage, then I'll not do the CDGs. What is your character wearing?

Still got 28 rounds left.

Talic
2009-08-04, 02:37 AM
Nothing. He has a sword in hand, and a pendant in the other hand.

Milskidasith
2009-08-04, 02:39 AM
Well I'll cast Greater Dispel Magic on him. How many checks are required?

Talic
2009-08-04, 02:43 AM
Thirteen checks should just about do it.

EDIT: Misspoke. He also has a satchel on his shoulder. Forgot about the obligatory backpack.

Milskidasith
2009-08-04, 02:45 AM
Ok, 13 checks...

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]

Talic
2009-08-04, 02:53 AM
Start with Highest caster level effects, and go down?

buffs:
(1d20+18)[14](32) << Blasphemy DC 29 to Dispel, Dispelled.
(1d20+18)[6](24) Bite of the Werebear, DC 28
(1d20+18)[8](26) Divine Power, DC 28
(1d20+18)[2](20)Extended Energy Immunity (Acid), DC 28
(1d20+18)[19](37) Extended Energy Immunity (Fire), DC 28 (Dispelled)
(1d20+18)[14](32) Favor of the Martyr, DC 28 (Dispelled)
(1d20+18)[6](24) Overland Flight, DC 28
(1d20+18)[15](33), Resistance, Superior, DC 28 (Dispelled)
(1d20+18)[19](37), Death Ward, DC 24 (Dispelled)
(1d20+18)[15](33), Invisibility Purge, DC 24 (Dispelled)
(1d20+18)[10](28), Sheltered Vitality, DC 24 (Dispelled)
(1d20+18)[20](38), Trollform, DC 24 (Dispelled)
(1d20+18)[7](25), True Seeing, DC 24 (Dispelled)

Where Caster levels were equal, I used alphabetical order to determine order of dispelling.

EDIT: He returns to human form.

Milskidasith
2009-08-04, 02:55 AM
Damn, I was hoping I would fail that one dispelling check... :/

Well, there go all my rounds. Not that I could do anything anyway.

So I'm pretty much toast. Is it your round?

Talic
2009-08-04, 02:59 AM
My action:

Activate Belt of Battle (it was melded into troll form and nonfunctional), 2 charges. Extra Standard action.

Cast: (DC 19)Favor of the Martyr
Move action: Draw a small pouch out of sack.
Standard Action: Throw it in the air. (Dust of Sneezing and Choking)

Fort: [roll0] vs DC 15 (you make one too)
Failure is: [roll1] Con damage.

Either way: [roll2] rounds of stunned for both of us. Except I'm immune to stunning.

Milskidasith
2009-08-04, 03:14 AM
Don't I get a move action before you get to act? It's still my turn after the dispelling.

If not, fine, I'm almost guaranteed to be dead.

Talic
2009-08-04, 03:17 AM
You can, however, you don't know that blasphemy was dispelled, as Dispel Magic doesn't reveal anythign about what was dispelled/not dispelled.

Milskidasith
2009-08-04, 03:24 AM
Eh, true. Not that I could possibly hurt you anyway. Still, I do have one shot, so I might as well take it. Even if I win, you still probably would have won anyway.

I fly away. You don't have LoS to me. I'm headed towards the giant post.

Talic
2009-08-04, 03:24 AM
Fly away where? Where do I lose LOS?

Milskidasith
2009-08-04, 03:26 AM
I went behind the post just northwest of us. I don't think you have LoS to me, though you still know where I am because you saw me go there.

EDIT: OO

Exact Square: R7

Talic
2009-08-04, 03:30 AM
Correct. I then act:
2 charges from belt, Favor of the Martyr. Move: Draw pouch, move to near side of the NW post (not far side, where he went).
Standard: Ready action to toss at him if LOS is gained.

Go ahead.

Milskidasith
2009-08-04, 03:36 AM
Activate Wand of Beastland Ferocity.

I south 10 feet and try to see my foe.

Talic
2009-08-04, 03:38 AM
I'm at the pillar, SE side. If you can see that, you can see me. Can you?

Milskidasith
2009-08-04, 03:39 AM
Yes, I can see you. I'm on the SW side.

Talic
2009-08-04, 03:42 AM
Gaining LOS trips my ready action. Same thing, dust at your location.

If I'm within 20 feet, I take it as well

Fort: [roll0]
Con Damage (on Fail): [roll1]
Stun: [roll2]

Milskidasith
2009-08-04, 03:44 AM
Damn. Well, I'm dead unless you roll natural ones for 15 rounds, so good match.

Anyway, fort save: 1d20+12

Talic
2009-08-04, 03:45 AM
If you'd care, I have a less caster oriented Frenzied Berserker. It has some casting, not a lot.

Saph
2009-08-04, 03:47 AM
Uh, Talic, Dust of Sneezing and Choking was banned a while ago in ToS. Did you forget?

Talic
2009-08-04, 03:48 AM
Uh, Talic, Dust of Sneezing and Choking was banned a while ago in ToS. Did you forget?

It was? Then I concede the match. I wasn't aware.

Milskidasith
2009-08-04, 03:49 AM
Less caster oriented as in less good at killing casters, or less of a caster? >_>

Anyway, yeah, that was pretty bad for my character. At least I learned that my tactic would work on anybody who wasn't totally invincible to everything. And maybe if I had rolled better (worse?) on the dispelling check I would have lived.* Or I could have just taken all your items.

Actually, that's wrong; I read the SRD and you always succeed on a dispel magic check against spells you cast. >_<

EDIT: Bwah!? I won! I'm never going to let you live this down!

Actually, yeah, I didn't know either. So good game. I need to tweak this build some more; it's a good concept, but I realized that it needs to get it's CL up to the point where it instantly kills everybody, not just paralyzes them. Too many things are immune to paralysis.

Talic
2009-08-04, 03:50 AM
Less caster oriented as in less good at killing casters, or less of a caster? >_>

Anyway, yeah, that was pretty bad for my character. At least I learned that my tactic would work on anybody who wasn't totally invincible to everything. And maybe if I had rolled better (worse?) on the dispelling check I would have lived.* Or I could have just taken all your items.

Actually, that's wrong; I read the SRD and you always succeed on a dispel magic check against spells you cast. >_<

No, you knocked out many of my armor buffs.

As for increasing CL? It caps at 20. You'd need 23. Or 20, and Negative levels.

As in, the build is: Barbarian 5/Cloistered Cleric 2/ Frenzied Berserker 6. Though I did design it with casters in mind. Scry and die tactics are less than optimal versus it.

Milskidasith
2009-08-04, 03:51 AM
No, you knocked out many of my armor buffs.

As in, the build is: Barbarian 5/Cloistered Cleric 2/ Frenzied Berserker 6

I meant better on the dispelling check as in I rolled lower on the "dispel my own blasphemy" check. But then I realized there isn't even a check; it automatically happens.

Also, my plan was kind of just "hope for a natural 20 on casting slay living." So unless you had a really low touch AC, I doubt that would have happened.

EDIT: Are you sure caster level caps at 20? It does for most spells, but it never mentions that in the entry for Blasphemy.

Talic
2009-08-04, 03:55 AM
I had a low touch AC, and, until the Dispel, I had Death Ward.

Milskidasith
2009-08-04, 03:57 AM
Ah; immunity to everything means you don't need to dodge.

Also, besides the super stunning dust, how was this guy going to kill me?

Talic
2009-08-04, 04:00 AM
Ah; immunity to everything means you don't need to dodge.

Also, besides the super stunning dust, how was this guy going to kill me?

Charging Power Attack for 13, redirecting it to AC with shock trooper, and hitting for around 100 damage?

Grapple, and drown you in the water? (Necklace is a necklace of adaptation).

Milskidasith
2009-08-04, 04:01 AM
Ah. Those would both be very dangerous. Though neither of them would have killed me in less than 10 rounds (in fact, the drowning would have been totally worthless; Travel Domain). Yay for Beastland Ferocity + Delay Death!

I wonder how you would flavor text having -X (where X is a really high number) Hp and still being alive.

Talic
2009-08-04, 04:03 AM
Drowning bypasses Delay Death, I believe.

Wasn't worried about 10 rounds tho. I'd have lived through it.

Milskidasith
2009-08-04, 04:04 AM
Drowning bypasses Delay Death, I believe.

But not the fact it takes 36 rounds minimum (unless I failed the fort save on the powder, which is unlikely), which is far more than you could stun me for and also far more than you could grapple me for.

Talic
2009-08-04, 04:05 AM
But not the fact it takes 36 rounds, which is far more than you could stun me for and also far more than you could grapple me for.

I had a 39 strength. A solid hit, grapple belt of battle, pin, would have knocked out most caster options.

Wasn't worried about time tho. If I survive and knock you severe negative? I can wait out the delay death. All my important buffs were 24 hour duration.

Milskidasith
2009-08-04, 04:06 AM
I had a 39 strength. A solid hit, grapple belt of battle, pin, would have knocked out most caster options.

Travel Domain: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.

Add in a slay living once I get out just to be cheeky and hit your low touch AC and fort saves, and I had a shot! But I would have died to direct damage if you went that route.

Anyway, it's unimportant. It was a good exhibition match, and I learned a lesson; paralysis is not always the best option.

Talic
2009-08-04, 04:07 AM
Nice. Care for a go at the Berserker I've got?

Milskidasith
2009-08-04, 04:07 AM
It's 4am here... Cleric needs sleep badly.

Talic
2009-08-04, 04:08 AM
Ditto here. I work graveyard.

Milskidasith
2009-08-04, 04:10 AM
*Ba-dum tish* (because your avatar is a... yeah, it was going to be a bad joke.)

Anyway, I'll be fine with fighting you later, but you've seen all the tricks I've got. I need help optimizing this guy, not fighting more people.

And are you absolutely sure I can't get CL above 20 for these spells?

Talic
2009-08-04, 04:15 AM
Misread. The CL cap in the 3.51 rules is only for UMD.