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Zen_Heart
2009-08-04, 10:24 PM
I just wanted to ask if the SAN rules were only for Call of Cthulhu or if they were applicable to D&D as well. They seem fascinating to play with in a game, but I don't think there is a Knowledge (Forbidden Lore) skill in D&D.

Starsinger
2009-08-04, 10:25 PM
http://www.d20srd.org/srd/variant/campaigns/sanity.htm Ask and ye shall receive.

Zen_Heart
2009-08-04, 10:40 PM
I'm looking at that right now. (That's the thing that got me into the rules of the whole thing--it's surprisingly complicated, but weirdly easy to understand... if that makes any sense...) It doesn't tell me which game it matches to, though.

Starsinger
2009-08-04, 11:00 PM
... oh :smallredface: Well.. yeah it's for use with D&D 3.5.

Zen_Heart
2009-08-04, 11:14 PM
Great! Thanks. :D

Skorj
2009-08-05, 02:48 AM
I've been trying to figure out how to integrate SAN rules into my homebrew. Thanks for he reference. :smallsmile: I really like the idea of having sanity damage be an unusual but well defined system in a fantasy campaign - it gives demonic encounters far more potential to be interesting.

Kaiyanwang
2009-08-05, 03:33 AM
They are a good idea to balance spells, too.

I guess that transform yourself in something else (Polymorph line) and play with time (Celerity, Timestop) demand something from your mind.