Fax Celestis
2009-08-05, 11:21 PM
Like Investing Feats, Style feats cost Prowess to purchase their abilities. Each ability is usable once per encounter.
Brave Fencer [Style]
Prerequisites: BAB +1, Weapon Finesse
Benefit: The Brave Fencer feat allows the following options, with enough prowess expenditure:
http://img.photobucket.com/albums/v216/FaxCelestis/bravefencer.png
Salute (2 Prowess): At the beginning of combat, you may choose one foe who you have not acted against and who has not yet acted. As a standard action, you may salute them. You gain a +1 bonus on Will saves and on attack rolls against that opponent, plus an additional +1 for each two additional abilities granted to you by this feat. This ability lasts until either you or your opponent are rendered unconscious, or the encounter ends.
Lunge (3 Prowess): You may lunge forwards to temporarily increase your reach. As part of an attack action, you may increase your reach by 5' for that attack. This ability may be used in conjunction with other attack options (such as a fencer's Tactical Strike ability) or as part of a full attack.
In Quartata (3 Prowess): You may twist your body so as to present a smaller target. As a swift action, once per encounter, you may gain a dodge bonus to your Armor Class equal to half the abilities granted you by this feat, rounded down. This bonus lasts for a number of rounds equal to your Dexterity modifier.
Riposte (3 Prowess): When an opponent misses you with a melee attack, you may activate this ability as an immediate action to make an attack at your full base attack bonus. This does not count against your number of attacks of opportunity each round.
Fleche (3 Prowess): In a fleche, a fencer transfers his weight onto his front foot and extends his arm. He makes an exaggerated running stride towards his opponent, attempting to skewer them as he runs past to avoid counterattack. You may activate this ability as a standard action. Upon doing so, move up to your speed in a straight line that moves you past an opponent. You do not provoke attacks of opportunity from one opponent of your choice during this movement (generally the target you are attacking, but not always). Once, when you pass an opponent during this attack, you may make an attack at your full base attack bonus, gaining all benefits and penalties as normal for charging. After making this attack you may continue moving past your opponent, up to a total movement (before and after the attack) of your maximum moving distance.
Feint (3 Prowess): As a swift action, you may make a Bluff check against one opponent's Sense Motive check. If successful, the opponent is flat-footed until the end of your turn. The targeted opponent must be within your threatened area.
Redoublement (4 Prowess): This ability functions as the lunge ability, except that after your initial attack, you may move 5' and then attempt a single, second attack at the same attack bonus and with the same 5' reach extension.
Prise de Fer (4 Prowess): When successfully striking an armed opponent, you may activate this ability as an immediate action to initiate a disarm attempt. This ability and the subsequent disarm attempt does not provoke attacks of opportunity.
Moulinet (5 Prowess): As a standard action, you may make a single attack at all creatures within your melee reach at your full base attack bonus. If you possess the Tactical Strike ability, you may apply one Base, one Multiplier, and one Special to each attack made in this fashion--use the same Base, Multiplier, and Special for every attack.
Passata Soto (5 Prowess): When a creature at least one size category larger than you attempts to strike you in combat, you may activate this ability as an immediate action. You gain a +4 dodge bonus to your AC as you duck low to move under their attack. If they miss, you may make an attack of opportunity. If you hit, you deal 5d6 extra points of damage.
Agile Riposte (5 Prowess): This ability functions like Riposte, except that you may make a full attack rather than a single attack.
Brave Fencer [Style]
Prerequisites: BAB +1, Weapon Finesse
Benefit: The Brave Fencer feat allows the following options, with enough prowess expenditure:
http://img.photobucket.com/albums/v216/FaxCelestis/bravefencer.png
Salute (2 Prowess): At the beginning of combat, you may choose one foe who you have not acted against and who has not yet acted. As a standard action, you may salute them. You gain a +1 bonus on Will saves and on attack rolls against that opponent, plus an additional +1 for each two additional abilities granted to you by this feat. This ability lasts until either you or your opponent are rendered unconscious, or the encounter ends.
Lunge (3 Prowess): You may lunge forwards to temporarily increase your reach. As part of an attack action, you may increase your reach by 5' for that attack. This ability may be used in conjunction with other attack options (such as a fencer's Tactical Strike ability) or as part of a full attack.
In Quartata (3 Prowess): You may twist your body so as to present a smaller target. As a swift action, once per encounter, you may gain a dodge bonus to your Armor Class equal to half the abilities granted you by this feat, rounded down. This bonus lasts for a number of rounds equal to your Dexterity modifier.
Riposte (3 Prowess): When an opponent misses you with a melee attack, you may activate this ability as an immediate action to make an attack at your full base attack bonus. This does not count against your number of attacks of opportunity each round.
Fleche (3 Prowess): In a fleche, a fencer transfers his weight onto his front foot and extends his arm. He makes an exaggerated running stride towards his opponent, attempting to skewer them as he runs past to avoid counterattack. You may activate this ability as a standard action. Upon doing so, move up to your speed in a straight line that moves you past an opponent. You do not provoke attacks of opportunity from one opponent of your choice during this movement (generally the target you are attacking, but not always). Once, when you pass an opponent during this attack, you may make an attack at your full base attack bonus, gaining all benefits and penalties as normal for charging. After making this attack you may continue moving past your opponent, up to a total movement (before and after the attack) of your maximum moving distance.
Feint (3 Prowess): As a swift action, you may make a Bluff check against one opponent's Sense Motive check. If successful, the opponent is flat-footed until the end of your turn. The targeted opponent must be within your threatened area.
Redoublement (4 Prowess): This ability functions as the lunge ability, except that after your initial attack, you may move 5' and then attempt a single, second attack at the same attack bonus and with the same 5' reach extension.
Prise de Fer (4 Prowess): When successfully striking an armed opponent, you may activate this ability as an immediate action to initiate a disarm attempt. This ability and the subsequent disarm attempt does not provoke attacks of opportunity.
Moulinet (5 Prowess): As a standard action, you may make a single attack at all creatures within your melee reach at your full base attack bonus. If you possess the Tactical Strike ability, you may apply one Base, one Multiplier, and one Special to each attack made in this fashion--use the same Base, Multiplier, and Special for every attack.
Passata Soto (5 Prowess): When a creature at least one size category larger than you attempts to strike you in combat, you may activate this ability as an immediate action. You gain a +4 dodge bonus to your AC as you duck low to move under their attack. If they miss, you may make an attack of opportunity. If you hit, you deal 5d6 extra points of damage.
Agile Riposte (5 Prowess): This ability functions like Riposte, except that you may make a full attack rather than a single attack.