Sipex
2009-08-06, 10:42 AM
Alright, I'm jumping on the bandwagon. I'm currently the DM for a 4e campaign which runs nearly every week, we're also about 20ish sessions in so I'll be behind for a while.
Also note while I try to be original in some aspects it's not the key to my campaign, so you'll notice snippets taken from various sources.
Cast:
(Note: I know R'tas and Thel are halo names, the guys wanted matching names and it fit well enough in that I let it slide)
R'tas - Half-elf Rogue
Was arrested for lewd behavior and indecent exposure and locked up in the South Farathon Prison, low security section...he won't go into details about it. We got him out right before the campaign started.
Thel - Half-elf Wizard
Student at Tarrow's Academy for the Magically Gifted, leading school of magic on the continent. Currently getting field experience and as such was joined with the group when we accepted our current job.
Caelynna - Eladrin Warrior
Very hateful to her culture although she won't tell us why. Works alongside Selena as a travelling mercenary.
Selena - Tiefling Warlock
Lost a good portion of her memory and has been working as a mercenary ever since. Classic amnesia with a twist, she believes she's human. Also, bears an odd tattoo on her forearm which looks like two crossed chains over-top of some runes.
Harrow - Dwarven Cleric
Also known as "the dwarf". Joined the party for personal reasons which he won't divulge. Very protective of his personal information, won't even tell the party his name.
Setting:
Our adventure starts on the continent of Farathon, specifically the southern half. This area is home to two of the largest cities on the continent, Tarrow (being the capital) and Farathon...or formally "South Farathon City". South Farathon City was originally the capital of the region (which also used to be called South Farathon but is now Tarrow) but it's position was usurped when the city of Tarrow built a gigantic wall around it's west and south perimeters. This wall allows for generations of growth while still offering optimal protection as the north end of the city borders the mountain and the east end borders Tarrow Lake. South Farathon City's growth was stunted as the creation of the Tarrow Straight boxed it in between the strait and the South Farathon River. Both cities are connected to the main trade road heading south which is lined with farm land, hamlets and villages until it reaches Port Twiddlekins (named after it's founder's cat, no joke) in the south. Reaching out far west from the trade road is the South Farathon Forest which is currently under protection by the local government. Citizens are only allowed limited access to the forest at their own risk with stern warnings that they are to refrain from heading too far west as a tribe of goblins occupies that half of the forest.
Session #1: To Yorkton
We, the five of us, had been hired by the Mayor of South Farathon City and Warden of the South Farathon Prison, Astral Caine, to investigate a surge of goblin attacks and stop them. Apparently hunters from the smaller villages have been spotting goblins in the eastern half of the forest (the South Farathon Forest is the only forest nearby, so we just call it the forest here) and some have even been attacked! This is odd behavior for the goblins as they usually make a habit of staying out of the eastern end of the forest...sort of a they avoid us we avoid them type of thing. My new companions were all relatively quiet and uneasy which was fine with me except for the damned wizard who wouldn't shut his trap! What's even worse is he got R'tas going and then they both became loud idiots, making jokes and what not. Half-elves...think everyone has to be friends.
We neared the village of Yorkton where our contact Aaron Carrey awaited us at the Huntsmen's Lodge Inn. He apparently came across a sort of goblin camp nestled a few hours into the forest and offered to lead us to it...although I don't know what we can do as the mayor didn't have the foresight to send us with someone who speaks goblin. Up ahead of us a lone human boy, no older than 18 stood in our path all official-like and as we neared he announced himself as "Johnathan Cain" and demanded that we lay down our coin pouches 'or else'.
He was fairly well armed but there was only one of him and five of us; R'tas must've sensed something was up as he immediately dashed past the young man and stabbed a bush! Immediately afterwards two thuggish men jumped out of the bushes, one bleeding from a stab wound, while two more leaped out of the forest behind us. Caelynna rushed forward and locked into combat with John while R'tas proceeded to take a beating from the two thugs he had surprised. Selena (the warlock) and myself quickly dispatched the thugs who had ambushed us while Thel gravely injured a tree and a rock with a couple of stray spells. We made short work of the thugs, R'tas took some heavy injuries but managed to best both the men who had attacked him, forcing one to flee. John, the boy, soon realised he was outmatched and threw a cloud of daggers at us and tried to run only to have Thel actually land an ice spell on him which slowed his movement drastically. In no time we had him bound and gagged. On the young lad we found a coin purse which even I'm not above taking for our own gain (consider it compensation for the hardship we suffered) and a medallion bearing a symbol of a hammer striking an anvil. Thel proved his usefulness here by automatically identifying it as the seal for the blacksmiths guild.
We entered Yorkton after sundown and immediately came across the Lodge...Inn...whatever, as it sat at the north end of the village. We took our captive inside earning us a concerned look from the keeper before we explained to him what had happened. After paying for our rooms we locked our captive up in one of them as we had to meet our contact before we could go about delivering justice. Aaron was at the bar of the...Lodge and as soon as we spotted him both Thel and R'tas rush over and the three of them are shaking hands and hugging. Turns out the guy is ANOTHER half-elf and that all these half-elves have some sort of kinship; some sort of noisy, rambunctious kinship.
After some light discussion with Aaron we established our schedule, how we would be getting up at the break of dawn to meet Aaron in the lobby to guide us to the goblin camp and hopefully get us back before sunset.
Afterwards my companions decided to interrogate our captive while I stood guard outside the room. I didn't get to see the look on his face but I imagine he was scared out of his knickers by the end of it. At one point they sent the Tiefling in and she's absolutely nuts. I managed to overhear that the lad was the son of the local blacksmith and that he was misunderstood and under appreciated by his father. He resorted to thievery in order to start a shop in Tarrow and couldn't ask his father for help because "he wouldn't understand". By the end of all this we had apparently decided to take the boy back to his father and see if we could meddle in fix their relationship.
Talking to the boy's father was pleasant, he was a kind man, very understanding...some kids don't know when they have a good thing. Apparently the lad had two older brothers who helped run the business so he just went up and assumed he'd be doing it too. After a heart-touching family reunion the blacksmith offered all of us free sharpenings for our weapons for returning his son...unfortunately for us this ended up only applying to R'tas and Caelynna as they're the only two who carry blades.
We finished the night off with me drinking the two half-elves under the table and dragging them to their rooms.
Also note while I try to be original in some aspects it's not the key to my campaign, so you'll notice snippets taken from various sources.
Cast:
(Note: I know R'tas and Thel are halo names, the guys wanted matching names and it fit well enough in that I let it slide)
R'tas - Half-elf Rogue
Was arrested for lewd behavior and indecent exposure and locked up in the South Farathon Prison, low security section...he won't go into details about it. We got him out right before the campaign started.
Thel - Half-elf Wizard
Student at Tarrow's Academy for the Magically Gifted, leading school of magic on the continent. Currently getting field experience and as such was joined with the group when we accepted our current job.
Caelynna - Eladrin Warrior
Very hateful to her culture although she won't tell us why. Works alongside Selena as a travelling mercenary.
Selena - Tiefling Warlock
Lost a good portion of her memory and has been working as a mercenary ever since. Classic amnesia with a twist, she believes she's human. Also, bears an odd tattoo on her forearm which looks like two crossed chains over-top of some runes.
Harrow - Dwarven Cleric
Also known as "the dwarf". Joined the party for personal reasons which he won't divulge. Very protective of his personal information, won't even tell the party his name.
Setting:
Our adventure starts on the continent of Farathon, specifically the southern half. This area is home to two of the largest cities on the continent, Tarrow (being the capital) and Farathon...or formally "South Farathon City". South Farathon City was originally the capital of the region (which also used to be called South Farathon but is now Tarrow) but it's position was usurped when the city of Tarrow built a gigantic wall around it's west and south perimeters. This wall allows for generations of growth while still offering optimal protection as the north end of the city borders the mountain and the east end borders Tarrow Lake. South Farathon City's growth was stunted as the creation of the Tarrow Straight boxed it in between the strait and the South Farathon River. Both cities are connected to the main trade road heading south which is lined with farm land, hamlets and villages until it reaches Port Twiddlekins (named after it's founder's cat, no joke) in the south. Reaching out far west from the trade road is the South Farathon Forest which is currently under protection by the local government. Citizens are only allowed limited access to the forest at their own risk with stern warnings that they are to refrain from heading too far west as a tribe of goblins occupies that half of the forest.
Session #1: To Yorkton
We, the five of us, had been hired by the Mayor of South Farathon City and Warden of the South Farathon Prison, Astral Caine, to investigate a surge of goblin attacks and stop them. Apparently hunters from the smaller villages have been spotting goblins in the eastern half of the forest (the South Farathon Forest is the only forest nearby, so we just call it the forest here) and some have even been attacked! This is odd behavior for the goblins as they usually make a habit of staying out of the eastern end of the forest...sort of a they avoid us we avoid them type of thing. My new companions were all relatively quiet and uneasy which was fine with me except for the damned wizard who wouldn't shut his trap! What's even worse is he got R'tas going and then they both became loud idiots, making jokes and what not. Half-elves...think everyone has to be friends.
We neared the village of Yorkton where our contact Aaron Carrey awaited us at the Huntsmen's Lodge Inn. He apparently came across a sort of goblin camp nestled a few hours into the forest and offered to lead us to it...although I don't know what we can do as the mayor didn't have the foresight to send us with someone who speaks goblin. Up ahead of us a lone human boy, no older than 18 stood in our path all official-like and as we neared he announced himself as "Johnathan Cain" and demanded that we lay down our coin pouches 'or else'.
He was fairly well armed but there was only one of him and five of us; R'tas must've sensed something was up as he immediately dashed past the young man and stabbed a bush! Immediately afterwards two thuggish men jumped out of the bushes, one bleeding from a stab wound, while two more leaped out of the forest behind us. Caelynna rushed forward and locked into combat with John while R'tas proceeded to take a beating from the two thugs he had surprised. Selena (the warlock) and myself quickly dispatched the thugs who had ambushed us while Thel gravely injured a tree and a rock with a couple of stray spells. We made short work of the thugs, R'tas took some heavy injuries but managed to best both the men who had attacked him, forcing one to flee. John, the boy, soon realised he was outmatched and threw a cloud of daggers at us and tried to run only to have Thel actually land an ice spell on him which slowed his movement drastically. In no time we had him bound and gagged. On the young lad we found a coin purse which even I'm not above taking for our own gain (consider it compensation for the hardship we suffered) and a medallion bearing a symbol of a hammer striking an anvil. Thel proved his usefulness here by automatically identifying it as the seal for the blacksmiths guild.
We entered Yorkton after sundown and immediately came across the Lodge...Inn...whatever, as it sat at the north end of the village. We took our captive inside earning us a concerned look from the keeper before we explained to him what had happened. After paying for our rooms we locked our captive up in one of them as we had to meet our contact before we could go about delivering justice. Aaron was at the bar of the...Lodge and as soon as we spotted him both Thel and R'tas rush over and the three of them are shaking hands and hugging. Turns out the guy is ANOTHER half-elf and that all these half-elves have some sort of kinship; some sort of noisy, rambunctious kinship.
After some light discussion with Aaron we established our schedule, how we would be getting up at the break of dawn to meet Aaron in the lobby to guide us to the goblin camp and hopefully get us back before sunset.
Afterwards my companions decided to interrogate our captive while I stood guard outside the room. I didn't get to see the look on his face but I imagine he was scared out of his knickers by the end of it. At one point they sent the Tiefling in and she's absolutely nuts. I managed to overhear that the lad was the son of the local blacksmith and that he was misunderstood and under appreciated by his father. He resorted to thievery in order to start a shop in Tarrow and couldn't ask his father for help because "he wouldn't understand". By the end of all this we had apparently decided to take the boy back to his father and see if we could meddle in fix their relationship.
Talking to the boy's father was pleasant, he was a kind man, very understanding...some kids don't know when they have a good thing. Apparently the lad had two older brothers who helped run the business so he just went up and assumed he'd be doing it too. After a heart-touching family reunion the blacksmith offered all of us free sharpenings for our weapons for returning his son...unfortunately for us this ended up only applying to R'tas and Caelynna as they're the only two who carry blades.
We finished the night off with me drinking the two half-elves under the table and dragging them to their rooms.