Narazil
2009-08-07, 12:13 AM
This is a prestige class for the Binder class. They have the Anima Mage, who exploits Vestiges, this is meant as the polar opposite.
The Soulcaller (working title)
Hit Die: d8
Requirements:
* Alignment: Any non-evil.
* Skills: Knowledge (The Planes) 6 ranks.
* Feat: Expel Vestige
* Class Feature: Effective Binder Level of 6 or more.
(Which means you can enter this prestige class at level 7)
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Vestige's Wisdom, +1 EBL
2nd|
+1|
+3|
+0|
+3|Mind Clutter 1/day, +1 EBL
3rd|
+2|
+3|
+1|
+3|Friend of Foes, Mind Clutter 2/day +1 EBL
4th|
+3|
+4|
+1|
+4|Mind Clutter 3/day, +1 EBL
5th|
+3|
+4|
+1|
+4|Deitify, Mind Clutter 4/day, +1 EBL
[/table]
(EBL is Effective Binder Level)
Class skills: Bluff, Concetration, Craft, Diplomacy, Knowledge: (Religion), Knowledge: (The Planes), Knowledge: (Arcana), Profession, and Sense Motive.
Vestige's Wisdom: You may seek advice from the Vestige(s) bound to your body. Once per day per Charisma Mod (if any, minimum 1), you may ask the Vestige one question concerning just about anything. The Vestige usually answers truthfully, but is fully allowed to lie and be cryptic.
Example
Jack the Soulcaller can't find his slippers, and hopes his bound Vestige Jill remembers where he put it. He has a Charisma of 14, and is therefore allowed to ask 2 questions per day. He uses Vestige's Wisdom and asks Jill: "Where are my slippers?" Jill, being the mean girl she is, answers "Next to eachother." Jack is puzzled by this information, and then comes to his senses. He then asks "In what room did I last have my slippers on?" Jill answers truthfully, and Jack finds his long lost slippers.
Mind Clutter: You may use this ability to converse with any Vestige or Vestiges currently bound to you as a full-round action. The Vestiges will appear as voices in your head, and are able to hear what surface thoughts you want them to hear. This conversation can be anything from a friendly turnip-trading, to a fullfledged investigation. No one else can hear the conversation bar people reading the Soulcaller's thoughts, but even then they have to make a succesful Will save equal to the Soulcaller's EBL+Cha mod or be thrown out; Vestiges don't like people listening in on them. Vestiges can choose not to answer any question. This conversation lasts 10 minutes or until the Soulcaller wills it to end.
Friend of Foes: When using the Expel Vestige feat, you do not anger the Vestiges, but instead ask them kindly to leave, with promise of them being able to return. You do not incur the -10 penalty on your next Binding attempt with that Vestige, instead you gain a +4 bonus as you build up your relationship.
Deitify: At this point, the Soulcaller can invoke rituals to please the Vestiges bound to his body. This may be done as a trade, a sign of good will, or as a thanks for previous help.
These rituals often involve some sort of sacrifice, ranging from a Wizard's Spellscroll to the blood of a High Priest. The ritual, however, is entirely up to the Soulcaller.
The ultimate effect is of course up to the Vestige. If he's pleased, he might reward the Soulcaller, or simply accept the offerings. If he's angered, he might punish or simply leave the Soulcaller.
An example ritual could be:
Target: The God-hating Vestige Kh'ruawan'gha (he's a Drow, alright?)
Wanted Effect: A buff from said Vestige.
Components: The Vestige's seal drawn in the blood of a 15th level Cleric, holy symbols from 5 different Gods, desecrated holy water.
The Soulcaller calls upon his Vestige, and asks him kindly to accept the sacrifices given. He then asks for the Vestige's protection against the holymen and their spells.
The final effect might have been a blessing from Kh'ruawan'gha, protecting the Soulcaller from the first 10 spelllevels of Divine Magic cast on him.
Mechanically, it's probably slightly worse in combat than the Binder, barring the fact you might get some good bonuses from Deitify. Roleplay-wise, I think it would be great fun to play.
It's meant to symbolize a Binder making friends of the Vestiges, rather than exploiting them for power.
C&C Muchly appreciated, as its my first take on a PRC.
The Soulcaller (working title)
Hit Die: d8
Requirements:
* Alignment: Any non-evil.
* Skills: Knowledge (The Planes) 6 ranks.
* Feat: Expel Vestige
* Class Feature: Effective Binder Level of 6 or more.
(Which means you can enter this prestige class at level 7)
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Vestige's Wisdom, +1 EBL
2nd|
+1|
+3|
+0|
+3|Mind Clutter 1/day, +1 EBL
3rd|
+2|
+3|
+1|
+3|Friend of Foes, Mind Clutter 2/day +1 EBL
4th|
+3|
+4|
+1|
+4|Mind Clutter 3/day, +1 EBL
5th|
+3|
+4|
+1|
+4|Deitify, Mind Clutter 4/day, +1 EBL
[/table]
(EBL is Effective Binder Level)
Class skills: Bluff, Concetration, Craft, Diplomacy, Knowledge: (Religion), Knowledge: (The Planes), Knowledge: (Arcana), Profession, and Sense Motive.
Vestige's Wisdom: You may seek advice from the Vestige(s) bound to your body. Once per day per Charisma Mod (if any, minimum 1), you may ask the Vestige one question concerning just about anything. The Vestige usually answers truthfully, but is fully allowed to lie and be cryptic.
Example
Jack the Soulcaller can't find his slippers, and hopes his bound Vestige Jill remembers where he put it. He has a Charisma of 14, and is therefore allowed to ask 2 questions per day. He uses Vestige's Wisdom and asks Jill: "Where are my slippers?" Jill, being the mean girl she is, answers "Next to eachother." Jack is puzzled by this information, and then comes to his senses. He then asks "In what room did I last have my slippers on?" Jill answers truthfully, and Jack finds his long lost slippers.
Mind Clutter: You may use this ability to converse with any Vestige or Vestiges currently bound to you as a full-round action. The Vestiges will appear as voices in your head, and are able to hear what surface thoughts you want them to hear. This conversation can be anything from a friendly turnip-trading, to a fullfledged investigation. No one else can hear the conversation bar people reading the Soulcaller's thoughts, but even then they have to make a succesful Will save equal to the Soulcaller's EBL+Cha mod or be thrown out; Vestiges don't like people listening in on them. Vestiges can choose not to answer any question. This conversation lasts 10 minutes or until the Soulcaller wills it to end.
Friend of Foes: When using the Expel Vestige feat, you do not anger the Vestiges, but instead ask them kindly to leave, with promise of them being able to return. You do not incur the -10 penalty on your next Binding attempt with that Vestige, instead you gain a +4 bonus as you build up your relationship.
Deitify: At this point, the Soulcaller can invoke rituals to please the Vestiges bound to his body. This may be done as a trade, a sign of good will, or as a thanks for previous help.
These rituals often involve some sort of sacrifice, ranging from a Wizard's Spellscroll to the blood of a High Priest. The ritual, however, is entirely up to the Soulcaller.
The ultimate effect is of course up to the Vestige. If he's pleased, he might reward the Soulcaller, or simply accept the offerings. If he's angered, he might punish or simply leave the Soulcaller.
An example ritual could be:
Target: The God-hating Vestige Kh'ruawan'gha (he's a Drow, alright?)
Wanted Effect: A buff from said Vestige.
Components: The Vestige's seal drawn in the blood of a 15th level Cleric, holy symbols from 5 different Gods, desecrated holy water.
The Soulcaller calls upon his Vestige, and asks him kindly to accept the sacrifices given. He then asks for the Vestige's protection against the holymen and their spells.
The final effect might have been a blessing from Kh'ruawan'gha, protecting the Soulcaller from the first 10 spelllevels of Divine Magic cast on him.
Mechanically, it's probably slightly worse in combat than the Binder, barring the fact you might get some good bonuses from Deitify. Roleplay-wise, I think it would be great fun to play.
It's meant to symbolize a Binder making friends of the Vestiges, rather than exploiting them for power.
C&C Muchly appreciated, as its my first take on a PRC.