AstralFire
2009-08-08, 10:26 AM
Pulling some feats out of my old file. Putting up the ones I don't hate now.
HEY, IT'S BETTER THAN ESPERANTO [General]
You've learned that whatever other barriers there are, there are always ways to communicate.
Prerequisites: Perform (any instrument, singing, or pantomime) 15 ranks
Benefit: Make a Perform check (any of the categories listed above) to communicate with someone, even if they are animals or do not understand your language. The DC is 30, but various circumstances can raise or lower the DC:
- Understand a language you speak: -5 (-10 for singing)
- Complex Message: +5
- Animal: +15, simple messages only.
ASSASSIN FIGHTING [Fighter, General]
While a clean kill would be better, you can fight noiselessly if you have to.
Prerequisites: Stealthy.
Benefit: Creatures not engaged in combat with you do not lower the difficulty class of Listen checks made to detect you while you are fighting. ... Doesn't mean the guy you're hitting isn't going to scream bloody murder.
Normal: Listen DCs are lowered by 10 to detect combat.
BENETTI'S DEFENSE [Style]
It's only fitting for rocky terrain.
Prerequisites: Dodge, Balance 8 ranks, Weapon Finesse
Benefit: When on Lightly Obstructed, Heavily Obstructed, or Sloped terrain, you gain a +2 bonus to your armor class and your attack rolls with finessable weapons.
COMBINATION [Fighter, General]
You are good at using one attack to set up another.
Prerequisites: Improved Critical (Any)
Benefits: Choose one melee weapon group that you have Improved Critical for. When wielding this weapon, if you make a melee attack that is a critical threat, instead of confirming the critical you can choose to make an extra melee attack against the same opponent using the same attack bonus. If your weapon has a critical multiplier higher than 2, the target is also knocked prone. Extra attacks made with this feat cannot generate more attacks, though they can critical. Sneak attack bonus damage die do not apply to additional attacks granted by this feat.
DAYLIGHT ADAPTATION [General]
Unlike others of your race, you have pushed yourself to deal with bright light from an early age, and thus can stand the punishing sunlight.
Prerequisites: Chiropter, Kobold races
Benefits: You do not suffer a penalty to attack rolls made in bright sunlight or within the radius of a daylight spell, nor are you dazzled. But you probably should have just worn sunglasses.
Special: Yes, sunglasses are a real item. No, they're not Ray-Bans.
HEY, IT'S BETTER THAN ESPERANTO [General]
You've learned that whatever other barriers there are, there are always ways to communicate.
Prerequisites: Perform (any instrument, singing, or pantomime) 15 ranks
Benefit: Make a Perform check (any of the categories listed above) to communicate with someone, even if they are animals or do not understand your language. The DC is 30, but various circumstances can raise or lower the DC:
- Understand a language you speak: -5 (-10 for singing)
- Complex Message: +5
- Animal: +15, simple messages only.
ASSASSIN FIGHTING [Fighter, General]
While a clean kill would be better, you can fight noiselessly if you have to.
Prerequisites: Stealthy.
Benefit: Creatures not engaged in combat with you do not lower the difficulty class of Listen checks made to detect you while you are fighting. ... Doesn't mean the guy you're hitting isn't going to scream bloody murder.
Normal: Listen DCs are lowered by 10 to detect combat.
BENETTI'S DEFENSE [Style]
It's only fitting for rocky terrain.
Prerequisites: Dodge, Balance 8 ranks, Weapon Finesse
Benefit: When on Lightly Obstructed, Heavily Obstructed, or Sloped terrain, you gain a +2 bonus to your armor class and your attack rolls with finessable weapons.
COMBINATION [Fighter, General]
You are good at using one attack to set up another.
Prerequisites: Improved Critical (Any)
Benefits: Choose one melee weapon group that you have Improved Critical for. When wielding this weapon, if you make a melee attack that is a critical threat, instead of confirming the critical you can choose to make an extra melee attack against the same opponent using the same attack bonus. If your weapon has a critical multiplier higher than 2, the target is also knocked prone. Extra attacks made with this feat cannot generate more attacks, though they can critical. Sneak attack bonus damage die do not apply to additional attacks granted by this feat.
DAYLIGHT ADAPTATION [General]
Unlike others of your race, you have pushed yourself to deal with bright light from an early age, and thus can stand the punishing sunlight.
Prerequisites: Chiropter, Kobold races
Benefits: You do not suffer a penalty to attack rolls made in bright sunlight or within the radius of a daylight spell, nor are you dazzled. But you probably should have just worn sunglasses.
Special: Yes, sunglasses are a real item. No, they're not Ray-Bans.