PumpkinEater
2009-08-08, 03:29 PM
Okay, this is an old class I've put up before, but I can't find it, sooo... new topic time! (I edited it a little too since then).
The Hunter
Hit Dice: d8
Weapon Proficiencies: Hunters are proficient with all simple and two other weapon groups.
Armor Proficiencies: Hunters are proficient with light armor and all shields.
Skill Points: 5 + Intelligence Modifier (x 4 at first level)
Class Skills: Ten + Intelligence modifier + Craft, Move Silently, and Survival
Table: The Hunter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|Favored Enemy I, Track, Nonlethal Strike +1d6
2nd|
+1|
+0|
+3|
+0|Poison Use
3rd|
+2|
+1|
+3|
+1|Evasion
4th|
+3|
+1|
+4|
+1|Nonlethal Strike +2d6
5th|
+3|
+1|
+4|
+1|Favored Enemy II, Trapsense +1
6th|
+4|
+2|
+5|
+2|Swift Tracker
7th|
+5|
+2|
+5|
+2|Debilitating Strike
8th|
+6 / +1|
+2|
+6|
+2|Nonlethal Strike +3d6
9th|
+6 / +1|
+3|
+6|
+3|Trapsense +2
10th|
+7 / +2|
+3|
+7|
+3|Bane of Enemies, Favored Enemy III
11th|
+8 / +3|
+3|
+7|
+3|Bonus Feat
12th|
+9 / +4|
+4|
+8|
+4|Nonlethal Strike +4d6
13th|
+9 / +4|
+4|
+8|
+4|Trapsense +4
14th|
+10 / +5|
+4|
+9|
+4|
---
15th|
+11 / +6 / +1|
+5|
+9|
+5|Favored Enemy IV, Bonus Feat
16th|
+12 / +7 / +2|
+5|
+10|
+5|Nonlethal Strike +5d6
17th|
+12 / +7 / +2|
+5|
+10|
+5|Trapsense +5
18th|
+13 / +8 / +3|
+6|
+11|
+6|
---
19th|
+14 / +9 / +4|
+6|
+11|
+6|Bonus Feat
20th|
+15 / +10 / +5|
+6|
+12|
+6|Nonlethal +6d6, Favored Enemy V[/table]
Favored Enemy (Ex) A hunter may select a creature from the Ranger’s list of Favored Enemies. Due to his extensive study of his chosen type of foe and training in the proper techniques for combating such creatures, the hunter gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage and attack rolls against such creatures. These bonuses increase by 2 every five levels. At tenth level, a hunter may choose a second Favored Enemy. The hunter receives the same bonuses against the new chosen enemy as he does with the previous one.
Track A hunter gains the Track feat as a bonus feat.
Nonlethal Strike (Ex) If a hunter can catch an opponent when he is unable to defend himself effectively from his attack, he can deal nonlethal damage to the target at no penalty. Basically, the hunter deals nonlethal damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the hunter flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every four hunter levels thereafter. Should the hunter score a critical hit with a nonlethal strike, this extra damage is not multiplied. This ability is unusable with ranged weapons. A hunter can’t strike with deadly accuracy from beyond that range. Any creature that is immune to critical hits is not vulnerable to nonlethal strikes. A hunter cannot nonlethal strike a creature with concealment.
Poison Use Hunters are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Evasion (Ex) At 3rd level, hunters gain the ability to dodge magical and supernatural attacks with unusual swiftness and agility. If a hunter makes a successful Reflex save against an attack that would normally deal half damage on a successful reflex save, the hunter instead takes no damage. A helpless hunter (unconscious, paralyzed, etc.) does not gain the benefit of this ability.
Trapsense (Ex) At 5th level, a hunter gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by 1 every 4 levels.
Swift Tracker Beginning at 6th level, a hunter can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Debilitating Strike (Ex) At 7th level, hunters gain the ability to inflict crippling effects upon their victims at the cost of nonlethal damage. For the purposes of Ambush feats, treat the Nonlethal Strike ability as if it were Sneak Attack ability. Hunters receive one of these feats as a bonus feat at 7th level. Hunters may select an additional feat from this list every 4 levels thereafter.
Bonus Feats A hunter can only select an ambush feat as a bonus feat.
Bane of Enemies (Ex) Whenever a hunter would successfully deal damage to a favored enemy, he or she may apply her Nonlethal Strike damage.
The Hunter
Hit Dice: d8
Weapon Proficiencies: Hunters are proficient with all simple and two other weapon groups.
Armor Proficiencies: Hunters are proficient with light armor and all shields.
Skill Points: 5 + Intelligence Modifier (x 4 at first level)
Class Skills: Ten + Intelligence modifier + Craft, Move Silently, and Survival
Table: The Hunter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|Favored Enemy I, Track, Nonlethal Strike +1d6
2nd|
+1|
+0|
+3|
+0|Poison Use
3rd|
+2|
+1|
+3|
+1|Evasion
4th|
+3|
+1|
+4|
+1|Nonlethal Strike +2d6
5th|
+3|
+1|
+4|
+1|Favored Enemy II, Trapsense +1
6th|
+4|
+2|
+5|
+2|Swift Tracker
7th|
+5|
+2|
+5|
+2|Debilitating Strike
8th|
+6 / +1|
+2|
+6|
+2|Nonlethal Strike +3d6
9th|
+6 / +1|
+3|
+6|
+3|Trapsense +2
10th|
+7 / +2|
+3|
+7|
+3|Bane of Enemies, Favored Enemy III
11th|
+8 / +3|
+3|
+7|
+3|Bonus Feat
12th|
+9 / +4|
+4|
+8|
+4|Nonlethal Strike +4d6
13th|
+9 / +4|
+4|
+8|
+4|Trapsense +4
14th|
+10 / +5|
+4|
+9|
+4|
---
15th|
+11 / +6 / +1|
+5|
+9|
+5|Favored Enemy IV, Bonus Feat
16th|
+12 / +7 / +2|
+5|
+10|
+5|Nonlethal Strike +5d6
17th|
+12 / +7 / +2|
+5|
+10|
+5|Trapsense +5
18th|
+13 / +8 / +3|
+6|
+11|
+6|
---
19th|
+14 / +9 / +4|
+6|
+11|
+6|Bonus Feat
20th|
+15 / +10 / +5|
+6|
+12|
+6|Nonlethal +6d6, Favored Enemy V[/table]
Favored Enemy (Ex) A hunter may select a creature from the Ranger’s list of Favored Enemies. Due to his extensive study of his chosen type of foe and training in the proper techniques for combating such creatures, the hunter gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage and attack rolls against such creatures. These bonuses increase by 2 every five levels. At tenth level, a hunter may choose a second Favored Enemy. The hunter receives the same bonuses against the new chosen enemy as he does with the previous one.
Track A hunter gains the Track feat as a bonus feat.
Nonlethal Strike (Ex) If a hunter can catch an opponent when he is unable to defend himself effectively from his attack, he can deal nonlethal damage to the target at no penalty. Basically, the hunter deals nonlethal damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the hunter flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every four hunter levels thereafter. Should the hunter score a critical hit with a nonlethal strike, this extra damage is not multiplied. This ability is unusable with ranged weapons. A hunter can’t strike with deadly accuracy from beyond that range. Any creature that is immune to critical hits is not vulnerable to nonlethal strikes. A hunter cannot nonlethal strike a creature with concealment.
Poison Use Hunters are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Evasion (Ex) At 3rd level, hunters gain the ability to dodge magical and supernatural attacks with unusual swiftness and agility. If a hunter makes a successful Reflex save against an attack that would normally deal half damage on a successful reflex save, the hunter instead takes no damage. A helpless hunter (unconscious, paralyzed, etc.) does not gain the benefit of this ability.
Trapsense (Ex) At 5th level, a hunter gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by 1 every 4 levels.
Swift Tracker Beginning at 6th level, a hunter can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Debilitating Strike (Ex) At 7th level, hunters gain the ability to inflict crippling effects upon their victims at the cost of nonlethal damage. For the purposes of Ambush feats, treat the Nonlethal Strike ability as if it were Sneak Attack ability. Hunters receive one of these feats as a bonus feat at 7th level. Hunters may select an additional feat from this list every 4 levels thereafter.
Bonus Feats A hunter can only select an ambush feat as a bonus feat.
Bane of Enemies (Ex) Whenever a hunter would successfully deal damage to a favored enemy, he or she may apply her Nonlethal Strike damage.