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Olo Demonsbane
2009-08-08, 08:10 PM
Ok...preferences to map and buff rounds?

Can we do the forest map? I like that one...

5 buff rounds fine with you? + All Day of course.

Olo Demonsbane
2009-08-08, 08:21 PM
Forest Map:

http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif

Claudius Maximus
2009-08-08, 08:38 PM
Sorry it took me so long to reply. Something came up. I'll do 5 buff rounds + all day.

Buffs (Observers only):
All days:
Nondetection
Zone of Silence
Undetectable Alignment

Round 1: Freedom of Movement, Activate Tigerskin Armor for +4 Dex
Round 2: Arcane Sight, Greater Mirror Image
Round 3: Expeditious Retreat
Round 4: Greater Invisibility
Round 5: Activate Scout's headband for True Seeing, Hide

Initiative: [roll0]

Claudius Maximus
2009-08-08, 08:41 PM
Forgot a roll (OO):
Hide: [roll0] Add ~11 for distance.
I did not roll Greater Mirror Image because there's guaranteed to be 8 of them by now.

Olo Demonsbane
2009-08-08, 08:43 PM
(All assuming the forest map is good....)

I'll take the blue starting area, and you take the red. You have to start in the area (duh), but you can be off the ground, and any minions you have can be anywhere on your half of the map.

Starting Location OO Im on a Cauchemar Nightmare which takes up A9-C11 (15ft square), 100ft up. The center of that, B10, is my location.
I have Retrivers in J1-L3, J18-L20, G1-I3, G18-I20, and B9-D11. My succubus stands in A9. My Vrocks are in I8-J9, I10-J11, and I12-J13.

Claudius Maximus
2009-08-08, 08:44 PM
Starting position (OO):
Y10

Olo Demonsbane
2009-08-08, 08:49 PM
Buffs: All Day Buffs: Superior Resistance, Chained Mage Armor, Greater Magic Weapon (x2), Greater mage Armor
Round 1: Spiderskin
Round 2: Chained Shield
Round 3: See Invisibility
Round 4: Chained Mirror Image
Round 5: Chained Invisibility
Round 6: Greater Invisibility, Greater Mirror Image

Initiative: [roll0]
Spellcraft DC 11 Nerveskitter
Minion 1 Initiative [roll1]
Minion 2 Initiative [roll2]
Minion 3 Initiative [roll3]
Minion 4 Initiative [roll4]

Minion Listing 1: Cauchemar Nightmare, 2: Retrivers, 3: Succubus, 4: Vrocks

What are your vision modes?

Claudius Maximus
2009-08-08, 08:53 PM
True Seeing, Arcane Sight, normal vision and low-light vision. I also have 100 ft. Mindsight. Yours?

I haven't opened minion listing, since I'm not sure if it's OO. Tell me where and what they are if I can see/identify them.

Olo Demonsbane
2009-08-08, 08:53 PM
Rolls I forgot Mirror Images [roll0]
Greater Mirror Image [roll1]

Olo Demonsbane
2009-08-08, 09:02 PM
Forgot to mention, 2 rounds before the fighting begins, I snapped my fingers.

All of my spoilers are OO. If they say (Spellcraft DC 11) or whatever infront of them, if you make that check, you can open it.

Damn...I just have See Invisibility.


Stretched out before you lies a bewildering array of creatures.

In J1-L3, J18-L20, G1-I3, G18-I20, and B9-D11 you see huge, spider-like creatures, with the front 4 arms ending in claws.

Behind one of them, in D10, you see an extremely beautiful woman, holding a staff in in her hand.

Way up above her is a man riding a gigantic fiery steed. (D10, 100ft up)

Standing in I8-J9, I10-J11, and I12-J13 are giant crosses between humanoids and birds. They are in a circle, chanting wildly.


Do I see you? And what does Arcane Sight tell you?

Claudius Maximus
2009-08-08, 09:11 PM
Arcane sight is like the third round of Detect Magic, but continuous and it does not require concentration. Everyone but the gentleman on the fiery horse is within range. You need to give me a (probably extensive) list of auras. I can automatically make school identification checks of DC 22 or lower, so I only need to check for 8th+ spells or for powerful magic items.

True seeing has the same range.

I'm going to make K. Arcana checks to see if I identify the creatures.

Knowledge Check: [roll0] For the Spider things.
Knowledge Check 2: Check Harder: [roll1] For the Birdmen.
Knowledge Check 3: the Checkening: [roll2] For the steed.

Also, unless I'm mistaken, you can't start out in D row. You're limited to one of the four blue squares.

Olo Demonsbane
2009-08-08, 09:20 PM
Actually, in that case, you dont see the man. And there are 8 horses, each of which take up A9-C11 (sorry, I got a bit confused about that one)

The auras on the spiders, the birds, and the girl are all Faint Abjuration, Faint Conjuration, and Moderate Illusion.

Claudius Maximus
2009-08-08, 09:29 PM
I need to take an action to determine spellcasting ability, so I'm just going to pretend I never saw that. :smallsmile:

I think I'm going to die from lack of metagaming this time...

Edit: Can I get the Int scores and creature types of all creatures except for the man, his steed, and the woman? I've got mindsight, so I at least know that.

Olo Demonsbane
2009-08-08, 09:34 PM
Hope you didnt see that...miscalculation with skills.

You cant determine what they are.


EDIT, in response to your question: The spiders dont have intellegence scores, and the birds have 14.
EDIT2: Tell me when I should act, and what my meager see Invisibility shows me.

Claudius Maximus
2009-08-08, 09:40 PM
You can go. To detect me, you need to roll spot/listen. I rolled my checks earlier, and I'll tell you truthfully whether you see or hear me.

Olo Demonsbane
2009-08-08, 09:46 PM
I dont have a chance in hell of seeing you...

However...golden sparkles suddenly erupt from all around you.

Spellcraft DC 12 Glitterdust

You take a -40 to hide, your invisibility (if any) is negated, and make a DC 21 will save.

EDIT: If you dont know what spell this is before looking at the spoiler, you (not your character, you) take 5d6 vile damage.

Claudius Maximus
2009-08-08, 09:50 PM
Will save: [roll0]

You may now roll Spot checks to see me, since it's not too difficult now.

Olo Demonsbane
2009-08-08, 09:56 PM
Apparently I hadnt checked my spot modifiers for a while and got confused with another character...

Girl [roll0]
Bird1 [roll1]
Bird2 [roll2]
Bird3 [roll3]
Man [roll4]
Steed [roll5]
Spider1 [roll6]
Spider2 [roll7]
Spider3 [roll8]
Spider4 [roll9]

EDIT: You pass the will save.
EDIT2: Make a spot check to determine if you can see where the spellcasting came from.
EDIT3: Your turn.

Claudius Maximus
2009-08-08, 10:01 PM
Nobody saw me before, but now everyone but spider 2, spider 4, and the man can see me. Here's the description, (imagine there's also glitter everywhere):

A man with dark hair stands before you. His eyes glow blue, but the color seems muted. In fact, he looks drained of color, as if viewed through some sort of filter (think the effect used in 300). There is a band of beaten old leather on his forehead, which is mostly concealed by greasy black bangs. The most striking feature about his head, however, is the gaudy bright pink veil that covers his face, which seem very out of place on such a drab, gray... well, man. He has a drab, featureless gray cloak with a hood, and where it does not conceal his torso you can see a tiger's pelt. His arms are covered in fine, silvery chainmail (the cloak is sleeveless), and you see bracers of tiger's skin on his wrists. There are a large number of thin leather bands crudely tied around his right arm. He is also wearing ornate blue leather armbands with golden patches that look like eagles sewn in. A light crossbow hangs at his side, and you can see a pouch on his belt within easy reach of his hands. He wields a round wooden shield, its surface virtually unscathed. There is a smooth blue gem embedded in the center of the shield, with a small arrowhead embedded in it. He has one ring on each hand: the left ring is a thin golden band set with silver spheres. The right ring is a thicker, larger golden ring with a seal in the middle surrounded by small rubies. It could certainly be used as a signet. You probably can't make out what the seal looks like at this distance. His boots are dark gray and seem unusually large, and are padded on the bottom. He is also wearing a backpack.

Olo Demonsbane
2009-08-08, 10:07 PM
Wouldnt a veil like that give a circustance penalty to hide? :smalleek:

Claudius Maximus
2009-08-08, 10:09 PM
Spot check: [roll0]

Hm. This isn't good from my point of view. Do you think a spell like Disguise Self could negate Glitterdust's penalty by covering up the glitter?


Wouldnt a veil like that give a circustance penalty to hide? :smalleek:

Not by RAW. I forgot to mention that I have 8 mirror Images around me, which incidentally give no penalty. I'm more interested in why nine guys are just as hard to find as one.

Olo Demonsbane
2009-08-08, 10:10 PM
...Probably not

You cant tell where the spell came from.

EDIT: It is your turn.

Claudius Maximus
2009-08-08, 10:24 PM
This is pretty bad, since my main defense is to not be found. Well, he casts a quickened or swift spell:
DC 19:
Quickened Confusion.
All 3 of the bird men are targeted. Any who are affected need to make DC 25 will saves.

Caster level checks if necessary:
Northernmost birdman: [roll0]
Middle one: [roll1]
South birdman: [roll2]

As he casts the spell, his hide drops deep into the negatives, so everyone can see it. Interestingly, the spell has a verbal component but you hear nothing when he moves his mouth. A DC 28 Spellcraft check reveals:
This kind of selective silence is the result of the spell Zone of Silence.
Further actions depend on results.

Observers only:
I used 2 of my 4 points of spin to increase the DC of the spell.

Olo Demonsbane
2009-08-08, 10:28 PM
The North one: [roll0]
The Middle one: [roll1] Damn
The Southern one didnt have its SR overcome.

Spellcraft [roll2]
Spellcraft [roll3]

Claudius Maximus
2009-08-08, 10:44 PM
I cast a spell.
DC 19:
Solid Fog.
A 20ft. radius cloud of fog billows forth from the intersection of V-W/9-10. Everyone (presumably) loses line of sight to me.

Observers only:
Move to W8.

End turn.

Vital statistics (observers only)
HP: 54/54

Spell slots:
1: 6/8
2: 8/8
3: 4/7
4: 4/7
5: 7/7
6: 4/5

Durations: True Seeing 9, greater Invisibility 11, Glitterdust X, the rest are really long, so I doubt they'll come into play.
If I'm in the fog, I can't see anything, so divulge information accordingly. I can pinpoint the locations of all non-mindless creatures within 100 feet, though.

Olo Demonsbane
2009-08-08, 11:03 PM
Vrocks finish Dance of Ruin, then take move actions and use stunning screech.

Succubus delays.

From the bird-men, a wave of crackling energy emenates out from them. You take [roll0]. You can take a reflex save DC 18 for half.

Then your spell forces the center bird to go crazy. Do I roll for confusion or do you?

The other two fly twoards you, ending up in S8-T9 and S12-T13 before giving unearthly shrieks. Make 2 DC 22 Fortitude Saves.

More to follow after learning the results.

Claudius Maximus
2009-08-08, 11:10 PM
I was under the impression that the confusion would be rolled before it got to complete the dance. :smallredface:

Anyway, reflex save: [roll0] Yay!

Fort saves:

1st: [roll1]
2nd:[roll2]

Not so yay...

You roll for confusion effects.

Olo Demonsbane
2009-08-08, 11:12 PM
The confusion takes into effect on the vrocks turn. It was just completing its final round of dancing.

You take 37 points of damage from the energy.

The shrieks stun you next turn.

Confusion [roll0]

Olo Demonsbane
2009-08-08, 11:13 PM
Bird charges bird.

Claw [roll0]
Damage [roll1]

Olo Demonsbane
2009-08-08, 11:25 PM
The spiders move into the outer edges of the fog.

Succubus casts Ethreal jaunt. Moves to G10

You feel the steed move 90ft above you. It has 16 Intellegence. Its rider has 28.

Vir casts Spelltheft

Suddenly, you feel your buffs being stripped away.

CL check [roll0]
CL check [roll1]
CL check [roll2]
CL check [roll3]
CL check [roll4]
CL check [roll5]
CL check [roll6]
CL check [roll7]
CL check [roll8]
CL check [roll9]

I automatically identify any I dispel, and can transfer them to myself first.

More to come after learning results.

Claudius Maximus
2009-08-08, 11:27 PM
Can you target me when I have total concealment?

Olo Demonsbane
2009-08-08, 11:31 PM
Yes. Extra Text!

Claudius Maximus
2009-08-08, 11:34 PM
How? I want to know how to do that.

Anyway, how far away are you?

Olo Demonsbane
2009-08-08, 11:36 PM
Aaagh, sorry, I meant to go to 60ft above you.

I can target you because I have blindsight at this range.

Claudius Maximus
2009-08-08, 11:37 PM
Alright then.

Can I take Immediate actions while stunned?

(Sorry about all these questions, but if I can find a way to get out of this, I'm taking it.)

Olo Demonsbane
2009-08-08, 11:38 PM
No, sorry.

And thats perfectly allright.

Claudius Maximus
2009-08-08, 11:42 PM
You know, I just took that spell for my Advanced Learning. I was going to test it in this match. Well, here you go with the identifiable buffs:

Undetectable Alignment
Freedom of Movement
Cat's Grace
Arcane Sight
Greater Mirror Image
Greater Invisibility
True Seeing
Glitterdust (don't think you'll want that one)

Edit: Actually you need to be within 55 feet since the spell's range is short and your CL is apparently 13.

Olo Demonsbane
2009-08-08, 11:47 PM
CL Check [roll0] Took Undetectable Alignment
CL Check [roll1]
CL Check [roll2]
CL Check [roll3] Took Arcane Sight
CL Check [roll4]
CL Check [roll5]
CL Check [roll6] Took True Seeing

EDIT: End Turn.
EDIT2: Thanks, you're right.

Claudius Maximus
2009-08-08, 11:51 PM
Wait, I forgot some more spells:

Expeditious retreat
Zone of Silence
Nondetection

Roll for these too.

Olo Demonsbane
2009-08-08, 11:52 PM
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif

Positions:
Spiders at T6-V8, Q4-S6, U13-W15, and X13-Z15
Girl at G10, ethreal
Vir and Mount at Y10, 55ft up.
Birds at S8-T9 and S12-T13.
Confused Bird at S10-T11.

Olo Demonsbane
2009-08-08, 11:58 PM
ER--CL Check [roll0]
ZoS-CL Check [roll1]
N---CL Check [roll2] Took Nondetection

Olo Demonsbane
2009-08-09, 12:01 AM
Vrocks cast Greater Teleport.

Suddenly, the birds appear right above and right next to you. (W10-X11 and Y10-Z11, 10ft up)

Confusion [roll0]

The confused bird sits where it is, singing nursery rhymes.

Claudius Maximus
2009-08-09, 12:04 AM
You do not take Undetectable Alignment; it's CL is higher than 13.

Anyway, I spend my turn drooling or something.

I doubt I'll survive the next turn, but you never know, y'all might roll low.

Edit: I moved after I made the fog, to W8. I should have told you I was moving, even if you couldn't see it, sorry. I'll let you move your people around to reflect this, if you want, since you know where I am IC.

Olo Demonsbane
2009-08-09, 12:08 AM
The spiders each move 5ft, then the two lower ones can attack you.

Spider1:
Claw [roll0]
Damage [roll1]
Spider2:
Claw [roll2]
Damage [roll3]

Vir speaks a word, and you are wracked with unimaginable agony.

Spellcraft DC 16 Fleshshiver

You are stunned for 1 round.

Olo Demonsbane
2009-08-09, 12:11 AM
Since you are in W8, the third spider can reach you as well.

Claw [roll0]
Damage [roll1]

Claudius Maximus
2009-08-09, 12:11 AM
Hold on, I'm pretty sure my stun wore off after the Vrocks took their turns, so I can do immediate actions now, correct?

Also, those spiders have to roll concealment unless they have blindsight or something.

Olo Demonsbane
2009-08-09, 12:13 AM
Sure, I guess. I dont know exactly...so why not.

Claudius Maximus
2009-08-09, 12:16 AM
I might be dead depending on the spiders' concealment rolls. Also, remember that they're in solid fog. Have you applied the appropriate penalties to them?

Olo Demonsbane
2009-08-09, 12:18 AM
No. Thats -2 to attacks and damage.

Olo Demonsbane
2009-08-09, 12:19 AM
Concealment [roll0], 1 hits
Concealment [roll1], 1 hits
Concealment [roll2], 1 hits

Freakin FANTASTIC :smalltongue::smallannoyed:

Claudius Maximus
2009-08-09, 12:22 AM
You bet it's fantastic. I try to counter your Fleshshiver with my Ring of Spell-Battle. Luckily for you, I can't retarget your spell since I can't see you.

CL check: [roll0]

Olo Demonsbane
2009-08-09, 12:23 AM
Um....Im not familiar with that. What do I do?

Claudius Maximus
2009-08-09, 12:23 AM
I force a reroll on that CL check:

[roll0]

Edit: It's like dispelling. I failed. :smallsigh:

Go. you have another round to swarm me.

Olo Demonsbane
2009-08-09, 12:26 AM
Ok...
So the girl pops out directly beside you as well.

You get hit in the face with a DC 22 Will save.

Spellcraft DC 14 Charm Monster

Claudius Maximus
2009-08-09, 12:28 AM
Will save:

[roll0]

I think I might get a +5 bonus on that for being threatened by her friends. This bonus is not included in the roll above.

Olo Demonsbane
2009-08-09, 12:34 AM
Yeah, your right...

Ok, full attack time.

Spider1:
Claw [roll0]
Damage [roll1]
Concealment [roll2], 1 hits
Claw [roll3]
Damage [roll4]
Concealment [roll5], 1 hits
Claw [roll6]
Damage [roll7]
Concealment [roll8], 1 hits
Claw [roll9]
Damage [roll10]
Concealment [roll11], 1 hits
Bite [roll12]
Damage [roll13]
Concealment [roll14], 1 hits

Spider2:
Claw [roll15]
Damage [roll16]
Concealment [roll17], 1 hits
Claw [roll18]
Damage [roll19]
Concealment [roll20], 1 hits
Claw [roll21]
Damage [roll22]
Concealment [roll23], 1 hits
Claw [roll24]
Damage [roll25]
Concealment [roll26], 1 hits
Bite [roll27]
Damage [roll28]
Concealment [roll29], 1 hits

Spider3:
Claw [roll30]
Damage [roll31]
Concealment [roll32], 1 hits
Claw [roll33]
Damage [roll34]
Concealment [roll35], 1 hits
Claw [roll36]
Damage [roll37]
Concealment [roll38], 1 hits
Claw [roll39]
Damage [roll40]
Concealment [roll41], 1 hits
Bite [roll42]
Damage [roll43]
Concealment [roll44], 1 hits

Will continue if that doesnt kill you.

Claudius Maximus
2009-08-09, 12:40 AM
Yeah, I've been torn to shreds. It would have been a very different match had I known what the Vrocks were up to IC, because I would have easily escaped that attack. But I guess that's what I get for not putting ranks in K. Planes.

That's a pretty interesting group you got there. How did you get all those demons to follow you? And why couldn't I discern their creature types?

Olo Demonsbane
2009-08-09, 12:41 AM
Why couldnt you what?

Im a Wizard 7/Fiendbinder 6. I bought them all.

Claudius Maximus
2009-08-09, 12:47 AM
Oh, I see. Fiendbinder never entered my mind, since as far as I could remember that book ended at page 107.

Mindsight lets me see a creatures Int score and creature type, such as Humanoid or magical beast. I thought there was something up with me not being able to see their type, but I guess I just didn't explain the ability clearly enough.

Olo Demonsbane
2009-08-09, 12:50 AM
Oh, yeah, sorry. I like doing misdirection...with luck, my opponent wont have true seeing up and will think the succubus is me :smallbiggrin:

I cant wait for someone to try to grapple 'me' :smallbiggrin:


I didnt even pull out my big guns: Summon a Marlith. I was too buzy debuffing to have time to.

Thanks for the fight :smallsmile:

Claudius Maximus
2009-08-09, 12:58 AM
Yeah, it was fun, especially when I thought I had a chance. A Marilith, though? :smalleek:

Olo Demonsbane
2009-08-09, 01:01 AM
The only problem is that she appears adjacent to me. I think next time I will summon it at the beginning of the battle before flying up to that position.

Claudius Maximus
2009-08-09, 01:10 AM
That would probably be better, yes. Having the Vrocks already having danced for 3 rounds as soon as the combat begins is just evil. It brings up a lot of questions as to what exactly is going on in those rounds, though. I originally thought we were teleported in after a short warning that combat was imminent, but when Talic told me I could hide in the buff rounds, I started to wonder why, for example, I couldn't see my opponent during these rounds.