oxinabox
2009-08-09, 01:08 AM
How would you make poison work right in 4e.
make it more 3.5ish.
I want to make chance for people to posion them selves when applying possible (avoid with a feat)
and I don't want a standard 4e saving throw.
SAVING THROWS
✦ End of Turn: At the end of your turn, you make a
saving throw against each effect on you that a save
can end. Roll a d20, with one of the following result
Lower than 10: Failure. The effect continues.
10 or higher: Success. The effect ends.
✦ Choose Order: Whenever you make a saving throw
you choose which effect to roll against first, which
effect to roll against second, and so on.
✦ Modifiers: A saving throw normally doesn’t include
modifiers; it’s just a d20 roll. Some powers, feats, or
racial traits might modify a saving throw.
Poison
✦ Poison vector: poison can be applied with a
weapon, to a trap, to darts or needles, smeared in
such a way as to seep in through the skin, or dis-
persed in a powder or gas so it’s inhaled. poison in
food or drink takes effect when it’s ingested unless
otherwise noted. The poison attacks the victim
when it makes contact through any of these means.
Some poisons, as noted in their descriptions, can
be administered only by specific means, such as in
food or by a weapon that has been coated with the
poison.
✦Poison Characteristics: poisons are consumable
items (similar to magic items). They af fect you
with an attack power. Some poisons have afteref
fects, which apply after you save against the initia
attack.
✦Poisoned Weapon attacks: You must apply a
poison to a weapon. The poison takes effect the
next time the weapon hits and deals damage. The
poison’s effect is a secondary attack against the
same target. if a poisoned weapon hits multiple tar
gets, the poison attacks only the first target hit.
✦ Apply a Poison: apply poison to a weapon. This i
a standard action. poison applied to a weapon lose
its potency at the end of the encounter or after 5
minutes have passed.
I guess i could leave it as it is, making posions weaker (easier to save) but useable on a weopon for longer, and not makeing PC spend a feat.
make it more 3.5ish.
I want to make chance for people to posion them selves when applying possible (avoid with a feat)
and I don't want a standard 4e saving throw.
SAVING THROWS
✦ End of Turn: At the end of your turn, you make a
saving throw against each effect on you that a save
can end. Roll a d20, with one of the following result
Lower than 10: Failure. The effect continues.
10 or higher: Success. The effect ends.
✦ Choose Order: Whenever you make a saving throw
you choose which effect to roll against first, which
effect to roll against second, and so on.
✦ Modifiers: A saving throw normally doesn’t include
modifiers; it’s just a d20 roll. Some powers, feats, or
racial traits might modify a saving throw.
Poison
✦ Poison vector: poison can be applied with a
weapon, to a trap, to darts or needles, smeared in
such a way as to seep in through the skin, or dis-
persed in a powder or gas so it’s inhaled. poison in
food or drink takes effect when it’s ingested unless
otherwise noted. The poison attacks the victim
when it makes contact through any of these means.
Some poisons, as noted in their descriptions, can
be administered only by specific means, such as in
food or by a weapon that has been coated with the
poison.
✦Poison Characteristics: poisons are consumable
items (similar to magic items). They af fect you
with an attack power. Some poisons have afteref
fects, which apply after you save against the initia
attack.
✦Poisoned Weapon attacks: You must apply a
poison to a weapon. The poison takes effect the
next time the weapon hits and deals damage. The
poison’s effect is a secondary attack against the
same target. if a poisoned weapon hits multiple tar
gets, the poison attacks only the first target hit.
✦ Apply a Poison: apply poison to a weapon. This i
a standard action. poison applied to a weapon lose
its potency at the end of the encounter or after 5
minutes have passed.
I guess i could leave it as it is, making posions weaker (easier to save) but useable on a weopon for longer, and not makeing PC spend a feat.