PumpkinEater
2009-08-09, 01:44 PM
The Ranger
Hit Dice: d8
Weapon Proficiencies: Rangers are proficient with basic weapons and any three weapons groups of their choosing.
Armor Proficiencies: Rangers are proficient with light and medium armor, and all shields, excluding tower shields.
Skill Points: 5 + Intelligence Modifier (x 4 at first level)
Class Skills: Ten + Intelligence modifier + Climb, Craft, and Survival
Table: The Ranger
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Track, Ambush I, Stalking +2
2nd|
+2|
+3|
+3|
+0|Evasion
3rd|
+3|
+3|
+3|
+1|Initiative Bonus +1
4th|
+4|
+4|
+4|
+1|Favored Terrain I
5th|
+5|
+4|
+4|
+1|Ambush II, Stalking +4
6th|
+6 / +1|
+5|
+5|
+2|
---
7th|
+7 / +2|
+5|
+5|
+2|Initiative Bonus +2
8th|
+8 / +3|
+6|
+6|
+2|Favored Terrain II
9th|
+9 / +4|
+6|
+6|
+3|Ambush III, Stalking +6
10th|
+10 / +5|
+7|
+7|
+3|Hide in Plain Sight
11th|
+11 / +6 / +1|
+7|
+7|
+3|Initiative Bonus +3
12th|
+12 / +7 / +2|
+8|
+8|
+4|Favored Terrain III
13th|
+13 / +8 / +3|
+8|
+8|
+4|Ambush IV, Stalking +8
14th|
+14 / +9 / +4|
+9|
+9|
+4|
---
15th|
+15 / +10 / +5|
+9|
+9|
+5|Initiative Bonus +4
16th|
+16 / +11 / +6 / +1|
+10|
+10|
+5|Favored Terrain IV
17th|
+17 / +12 / +7 / +2|
+10|
+10|
+5|Ambush V, Stalking +10
18th|
+18 / + 13 / +8 / +3|
+11|
+11|
+6|
---
19th|
+19 / +14 / +9 / +4|
+11|
+11|
+6|Initiative Bonus +5
20th|
+20 / +15 / +10 / +5|
+12|
+12|
+6|Favored Terrain V[/table]
Track A ranger receives Track as a bonus feat at 1st level.
Ambush (Ex) A ranger may take a standard action to make one attack at their highest base attack bonus against a target who’s initiative roll was lower than the ranger’s. If the ranger strikes the target with the Ambush ability, their initiative roll is lowered by 2 for that round. The first attack a creature makes against the victim deals an additional 1d4 damage until their turn starts. Every 4 levels, the initiative penalty is increased by 2, and the damage die increases by 1d4.
Stalking (Ex) A ranger receives a +2 bonus to all hide and move silently rolls he or she makes. This bonus improves by 2 every 4 levels.
Evasion (Ex) At second level or higher if a ranger makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a ranger is wearing light armor or no armor. A helpless ranger does not gain the benefit of evasion.
Initiative Bonus (Ex) The ranger receives a +1 bonus to initiative rolls. This bonus increases by 1 every 4 levels.
Favored Terrain (Ex) At 4th level, a ranger may select a natural environment from among those given on the table below. Due to the ranger's experience in that environment, she gains a +2 bonus on all hide, listen, move silently, spot and survival checks when using these skills in that environment. She also gains the same bonus on Knowledge (nature) checks made in association with that environment (or on Knowledge (dungeoneering) checks made in association with underground environments, if the ranger has selected underground as a favored environment, or on Knowledge (local) checks made in association with urban environments, if the ranger has selected urban as a favored environment). Every four levels thereafter, the ranger may select an additional favored environment from those given on the table and gains an identical bonus on the appropriate skill checks in that environment. In addition, at each such interval, the bonuses in any one favored environment (including the one just selected, if so desired) increase by 2.
{TABLE]Terrain|Examples
Aquatic|Sea, ocean (on or underwater)
Desert, cold|Tundra
Desert, temperate or warm|Badlands, sandy desert
Forest, cold or temperate|Forest
Forest, warm|Jungle
Hills|rugged terrain up to 2,000 feet elevation
Marsh |Bog, moor, swamp
Mountain|Rugged terrain above 2,000 feet elevation
Plains|Farmland, grassland, steppe, prairie
Underground|Dungeons, caverns
Urban|Towns, cities[/TABLE]
Hide in Plain Sight (Ex) In any environment in which the ranger has selected as a favored environment, a ranger can use the hide skill even while being observed.
Hit Dice: d8
Weapon Proficiencies: Rangers are proficient with basic weapons and any three weapons groups of their choosing.
Armor Proficiencies: Rangers are proficient with light and medium armor, and all shields, excluding tower shields.
Skill Points: 5 + Intelligence Modifier (x 4 at first level)
Class Skills: Ten + Intelligence modifier + Climb, Craft, and Survival
Table: The Ranger
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Track, Ambush I, Stalking +2
2nd|
+2|
+3|
+3|
+0|Evasion
3rd|
+3|
+3|
+3|
+1|Initiative Bonus +1
4th|
+4|
+4|
+4|
+1|Favored Terrain I
5th|
+5|
+4|
+4|
+1|Ambush II, Stalking +4
6th|
+6 / +1|
+5|
+5|
+2|
---
7th|
+7 / +2|
+5|
+5|
+2|Initiative Bonus +2
8th|
+8 / +3|
+6|
+6|
+2|Favored Terrain II
9th|
+9 / +4|
+6|
+6|
+3|Ambush III, Stalking +6
10th|
+10 / +5|
+7|
+7|
+3|Hide in Plain Sight
11th|
+11 / +6 / +1|
+7|
+7|
+3|Initiative Bonus +3
12th|
+12 / +7 / +2|
+8|
+8|
+4|Favored Terrain III
13th|
+13 / +8 / +3|
+8|
+8|
+4|Ambush IV, Stalking +8
14th|
+14 / +9 / +4|
+9|
+9|
+4|
---
15th|
+15 / +10 / +5|
+9|
+9|
+5|Initiative Bonus +4
16th|
+16 / +11 / +6 / +1|
+10|
+10|
+5|Favored Terrain IV
17th|
+17 / +12 / +7 / +2|
+10|
+10|
+5|Ambush V, Stalking +10
18th|
+18 / + 13 / +8 / +3|
+11|
+11|
+6|
---
19th|
+19 / +14 / +9 / +4|
+11|
+11|
+6|Initiative Bonus +5
20th|
+20 / +15 / +10 / +5|
+12|
+12|
+6|Favored Terrain V[/table]
Track A ranger receives Track as a bonus feat at 1st level.
Ambush (Ex) A ranger may take a standard action to make one attack at their highest base attack bonus against a target who’s initiative roll was lower than the ranger’s. If the ranger strikes the target with the Ambush ability, their initiative roll is lowered by 2 for that round. The first attack a creature makes against the victim deals an additional 1d4 damage until their turn starts. Every 4 levels, the initiative penalty is increased by 2, and the damage die increases by 1d4.
Stalking (Ex) A ranger receives a +2 bonus to all hide and move silently rolls he or she makes. This bonus improves by 2 every 4 levels.
Evasion (Ex) At second level or higher if a ranger makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a ranger is wearing light armor or no armor. A helpless ranger does not gain the benefit of evasion.
Initiative Bonus (Ex) The ranger receives a +1 bonus to initiative rolls. This bonus increases by 1 every 4 levels.
Favored Terrain (Ex) At 4th level, a ranger may select a natural environment from among those given on the table below. Due to the ranger's experience in that environment, she gains a +2 bonus on all hide, listen, move silently, spot and survival checks when using these skills in that environment. She also gains the same bonus on Knowledge (nature) checks made in association with that environment (or on Knowledge (dungeoneering) checks made in association with underground environments, if the ranger has selected underground as a favored environment, or on Knowledge (local) checks made in association with urban environments, if the ranger has selected urban as a favored environment). Every four levels thereafter, the ranger may select an additional favored environment from those given on the table and gains an identical bonus on the appropriate skill checks in that environment. In addition, at each such interval, the bonuses in any one favored environment (including the one just selected, if so desired) increase by 2.
{TABLE]Terrain|Examples
Aquatic|Sea, ocean (on or underwater)
Desert, cold|Tundra
Desert, temperate or warm|Badlands, sandy desert
Forest, cold or temperate|Forest
Forest, warm|Jungle
Hills|rugged terrain up to 2,000 feet elevation
Marsh |Bog, moor, swamp
Mountain|Rugged terrain above 2,000 feet elevation
Plains|Farmland, grassland, steppe, prairie
Underground|Dungeons, caverns
Urban|Towns, cities[/TABLE]
Hide in Plain Sight (Ex) In any environment in which the ranger has selected as a favored environment, a ranger can use the hide skill even while being observed.