Lysander
2009-08-09, 02:34 PM
Because really it's Control/Mentally Ruin. There are fifty billion ways to immobilize, dominate, or ruin someone's mind, but it's really just comes out to three things. I get to pick between making someone sleep and paralyzing them. How utterly different.
So what I suggest are adding more beneficial enchantment spells. Right now there's Heroism and Rage. That's a start. Here are a few more mind enhancing spells.
Expertise
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Effect: Improve one skill check
Duration: 1 minute maximum
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
This spell is cast when the subject initiates a skill check based on INT, WIS, or DEX, and focuses their mind to greatly improve their performance. They receive a +1 modifier to their skill check for every three ranks they have in the skill. The effect only lasts for 1 minute, and provides no benefit to skill checks requiring more time. People Taking 10 can receive a benefit from this, but Taking 20 requires too much time. Only the first relevant skill check they attempt receives a benefit.
Fluency
Level: Brd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes
This spell has two uses. The first use allows it to temporarily implant any one language the wizard knows into the subject's mind. The subject becomes fluent and literate in that language for the spell's duration.
The second use allows the wizard to copy a single language from another person's mind into their own, so the wizard can use that language for the duration of the spell. A wizard does not need to know the name of a language to copy it, and can sense how many languages a person knows and which they use the most.
A wizard can use Fluency to learn languages that people can only speak only because of Fluency, or copy languages to others that the wizard can only speak because of Fluency.
Change Person
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
You temporarily rewrite a person's mind to vastly alter their abilities. Replace all of their class levels, feats, weapon and armor proficiencies, and skills with any combination of an equal number of fighter and rogue levels and any arrangement of feats or class skills those levels would allow. Changing levels may alter their total number of skill points. They retain their true memory (other than for skill checks) and alignment, but may be given a vastly different personality. Their hitdice and hitpoints remain unchanged. A magician may cast this spell on themselves.
Once the spell ends they regain their old abilities and personality and become exhausted.
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Any other spell ideas?
So what I suggest are adding more beneficial enchantment spells. Right now there's Heroism and Rage. That's a start. Here are a few more mind enhancing spells.
Expertise
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Effect: Improve one skill check
Duration: 1 minute maximum
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
This spell is cast when the subject initiates a skill check based on INT, WIS, or DEX, and focuses their mind to greatly improve their performance. They receive a +1 modifier to their skill check for every three ranks they have in the skill. The effect only lasts for 1 minute, and provides no benefit to skill checks requiring more time. People Taking 10 can receive a benefit from this, but Taking 20 requires too much time. Only the first relevant skill check they attempt receives a benefit.
Fluency
Level: Brd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes
This spell has two uses. The first use allows it to temporarily implant any one language the wizard knows into the subject's mind. The subject becomes fluent and literate in that language for the spell's duration.
The second use allows the wizard to copy a single language from another person's mind into their own, so the wizard can use that language for the duration of the spell. A wizard does not need to know the name of a language to copy it, and can sense how many languages a person knows and which they use the most.
A wizard can use Fluency to learn languages that people can only speak only because of Fluency, or copy languages to others that the wizard can only speak because of Fluency.
Change Person
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
You temporarily rewrite a person's mind to vastly alter their abilities. Replace all of their class levels, feats, weapon and armor proficiencies, and skills with any combination of an equal number of fighter and rogue levels and any arrangement of feats or class skills those levels would allow. Changing levels may alter their total number of skill points. They retain their true memory (other than for skill checks) and alignment, but may be given a vastly different personality. Their hitdice and hitpoints remain unchanged. A magician may cast this spell on themselves.
Once the spell ends they regain their old abilities and personality and become exhausted.
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Any other spell ideas?