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View Full Version : Combo-maker [Monk Feat]



Maerok
2009-08-10, 11:49 PM
Combination Tactics
You've mastered a very stylized form of combat.

Prerequisite: Improved Unarmed Strike, and Combat Expertise or Power Attack
Benefit: Whenever you make a successful attack as part of a standard or full-attack action while unarmed, you may substitute any number of successful attacks for special actions (see below; roll a new die).

Roll your unarmed attack damage for each action and add that as a bonus to the new action's check. If you trade in an attack that succeeds and threatens a critical, use the maximum unarmed attack damage for the check instead (1d10 -> +10, 1d12 -> +12).

You may attempt a total number of special actions equal to the number of successful attacks you make.

Special Actions if you have Power Attack: Bull Rush, Overrun, Sunder.
Special Actions if you have Combat Expertise: Disarm, Feint, Trip.

Special: If you have the Improved __ feat for that special action, you may either roll a new die for that action or keep the outcome of the d20 from that successful attack.

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Example:
Omocaig the Level 9 Monk is fighting an orc. He flurries with an attack modifier of +7/+7/+2...

The first and third attacks hit (a 17 and a 14 on the d20). Omocaig has both Power Attack and Combat Expertise, so he decides to disarm the orc and then boot it off a cliff. He exchanges the first attack for a Disarm action and adds 1d10 to the check. The disarm attempt succeeds, he continues on with the Bullrush by substituting the second attack.

If the disarm attempt fails, he can opt to perform something other than a bullrush.