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Darcand
2009-08-11, 03:38 PM
In the Home Brew I'm cooking up there is a Pantheon worshipped as a collective. They all share the Chaos domain and I would like to give each of them their own individual domain. Clerics of these lesser gods worship the entire pantheon and so are not limited by having to take the chaos domain.

So then, what I ask of you is to come up with a one domain deity, with name, and a little bit of a back story. Bonus points if you come back later and tie your mini-god's backstory in with someone else's.

Vadin
2009-08-11, 03:58 PM
Name: Gliss, the Summer Sun, the Heathen Frolic
Domain: Summer
History: Gliss is the patron god of the hottest season of the year and the festivals that happen during those warm nights. He encourages excessive enjoyment of life, change for the better, and passionate pursuit of one's interests, whether those interests are magic, farming, or that pretty girl down the street.

Innis Cabal
2009-08-11, 03:59 PM
Name: Gliss, the Summer Sun, the Heathen Frolic
Domain: Summer
History: Gliss is the patron god of the hottest season of the year and the festivals that happen during those warm nights. He encourages excessive enjoyment of life, change for the better, and passionate pursuit of one's interests, whether those interests are magic, farming, or that pretty girl down the street.

I see what you did there

Vadin
2009-08-11, 04:04 PM
I try and bring in things from all the Lords of Creation games whenever possible. (And it just so happens that Chaotic Good/Neutral gods are kind of my thing.)

Innis Cabal
2009-08-12, 01:07 AM
Just happened to drop in this section and see Gliss, and did a cheer :smallbiggrin:

Gnomo
2009-08-12, 03:50 AM
Dunkelheit

Lesser God, Gnome, the small one hidden in the shadows.
Divine Ranks: 7
Challenge Rating: 40
Other names: Ringgel, Killy, Lippo, Zippo, Typpo, Kippo, Schutten.
Portfolio: Shadows
Domains: Shadow, Magic, Chaos and Trickery.
Levels (30): Wizard: Illusionist 10 (banned schools: Necromancy and Transmutation), Master Specialist: Illusion 10 (Complete Mage), Archmage 4, Mindbender 1 (Complete Arcane), Shadowcraft Mage 5 (Races of Stone).
Abilities: Str 12 (+1), Dex 26 (+8), Con 30 (+10), Int 38 (+14), Wis 18 (+4), Cha 26 (+8).
Hit Points: 30d4 (120) + 300 = 420
Saves: Fort. +28, Ref. +26, Will +30
Base Attack Bonus / Melee Attack / Ranged Attack / Grapple: +15 / +23 / +30 / +19
Armor Class: 10 (base) + 1 (size) + 8 (dex) + 8 (armor) + 6 (nat) + 8 (def) + 7 (sacred) = 48
Touch AC / Flatfooted AC: 36 / 40
Spell Resistance: 40
Damage Reduction: 20 / Epic
Speed: 50 feet
Class features: Gnome illusionist spells, Extended Illusions, Insidious Illusions (substitution levels for gnome illusionists from Races of Stone).
Shadow Cloak, Silent Illusion, Shadow Illusion, Extended Illusion, Greater Shadow Magic (from the Shadowcraft Mage in Races of Stone).
Skill Focus [spellcraft], Greater spell focus (illusion), Minor school esoterica (save DC +2 on will disbelief), Caster level increase +2, Moderate school esoterica (concealment), Major school esoterica (stilled, silent and eschew materials) (from the Master Specialist prestige class in Complete Mage).
Mastery of Shaping, Arcane Power, Mastery of elements, Arcane Power (from the Archmage prestige class).
Telepathy (from the Mindbender prestige class)
Skills: Search: 40
Concentration: 46
Spellcraft: 57 (33 ranks)
Disguise: 34
Hide: 59 (33 ranks)
Bluff: 34
Move Silently: 34
Knowledge (arcane): 50
Knowledge (religion): 40
Knowledge (planes): 40
Knowledge (dungeons): 30
Knowledge (arq. and eng.): 30
Knowledge (history): 30
Divine Salient Abilities: Automatic Metamagic (quicken spell)
Automatic Metamagic (twin spell)
Automatic Metamagic (energy admixture: cold)
Automatic Metamagic (maximize spell)
Divine Spellcasting
Divine Spell Focus
Divine Skill Focus [Hide]
Call Creatures (up to 6 shadow elementals from Tome of Magic)
Feats: L1: Spell Focus (Illusion)
L3: Spell Focus (Enchantment)
L6: Heighten Spell
L9: Earth Sense (from Races of Stone)
L12: Earth Spell (from Races of Stone)
L15: Empower Spell
L18: Arcane Thesis [Silent Image] (from Player's Handbook 2)
L21: Multispell
L24: Improved Heighten Spell
L27: Improved Metamagic
L30: Epic Spellcasting
Standard Equipment (already considered for statistics): Circlet of Intelligenge +6
Amulet of Health +6
Bracers of Armor +8
Cloack of Charisma +6
Gloves of Dexterity +6
Ring of Evasion
Ring of Freedom of Movement
Winged Boots
Spells per day*:{table=head]Spell Level|0|1|2|3|4|5|6|7|8|9|Epic|10|11
Spells per day|4|7|7|7|7|6|6|6|6|5|3|2|2
Spells DC**|27|28|29|30|31|32|33|34|35|36|37|37|38[/table]
*Can also cast any spell from his domains as a spell-like ability at will with a divine CL of 17.
**For illusions add 3, for enchantments add 1.
Other Traits: Gnome traits, Lesser Divinity traits.

Description

Ringgel was once a gnome, a cheerful one at that a very long time ago, with a special gift for illusions like only a few have had in the history of magic. As every other gnome he has many names, although Ringgel is his favorite because his mother gave it to him, he frequently change it when talking about himself, thus he is also Killy, Lippo, Zippo, Typpo, Kippo (he really liked those names ending on ippo) and ultimately Schatten and Dunkelheit.

Blessed by Garl as he was he feared nothing and daringly traveled seeking adventures, but even fortune has its limits as Killy fell lost into the City of Shadows: Dunkelheim, a millenia ago, a strange edification created by the shadowstuff in the exact center of the plane of shadow, or more precisely: nowhere.

Imprisoned as he was he started to know fear and coldness, and when he felt the absence of Garl in his heart he became one with the shadows around him. A few hundred of years later the shadow creatures started to worship him, and so the Dunkelheim became his home, then he shaped the city to look like everything all lost travelers of the shadow plane wanted to find.

Since then he became a Deity, a cold one at that, a fearful and frightening one but ultimately a shadowy one, like all of his worshipers. In some cities parents scare the children with the story of the shadow gnome, lurking in cold dark corners if the little ones continue playing once the sun has set.

Killy seem to hate Gliss, since he is one with the shadows and can only feel coldness, but in secrecy he envies the heat that he felt in his past life and all that Gliss represents. He always hides when there's light and heat around him, and has allowed almost all members of the pantheon to pass through his city of shades and coldness when necessary (he even hides one of them in the endless labyrinth of shadows buried deep within the city to protect her from another god), between the ones that are not allowed to enter the city is of course Gliss.

Lippo has made several Simulacrum of himself out of the cold ice of the shadowstuff, but all of the created creatures shade one difference with the real one, sometimes a twitching eye, perhaps a visible scar, maybe a missing finger. It doesn't matter if you see a Simulacrum or the real one, he is usually invisible (Superior Invisibility) around his copy and commands him telepathically from a short distance.


Shadow Domain
Granted Power: +1 caster level to all spells with the shadow descriptor. +1 sacred bonus to all hide checks in shadowy or dark places.
Spells: 1st.- Darkness
2nd.- Obscure Object
3rd.- Deeper Darkness
4th.- Shadow Conjuration
5th.- Shadow Evocation
6th.- Shadow Walk
7th.- Greater Shadow Conjuration
8th.- Greater Shadow Evocation
9th.- Shades.