Arakune
2009-08-13, 09:13 AM
Prototype
Str 26 (+8) Dex 20 (+5) Con 26 (+8) Int 10 Wis 10 Cha 10 (42pp)
Attack (Base/Meele/Ranged/Grapple): +0/+10/+0/+21
Defense (Base/Normal/Flat-footed): +0/+10/+0
Saves: Toughness +8; Fort +0 (+8); Ref +0 (+5); Will +7; (7pp)
Feats: Attack Focus (Meele) 10, Dodge focus 10, All-out-attack, Power Attack, Improved grab, Improved Grapple, Improved Pin, Chockehold , Grapple Finesse, Eidetic Memory, Improved Initiative 4, Move by action, Fearless (34pp)
Skill: Notice 12 (3pp)
Powers:
Powerful Body:
####Super-strenght 3 (6pp)
####Leaping 2 (x5 jump, 900/450/225ft) (2pp)
####Super-Movement: Slow fall, Wall-crawling (4pp)
####Speed 2 (25mph, 220ft) (2pp)
Consume:
####Tranfer(Any one trait->Any one trait (4); Slow fade x6 (1 hour); Extras:linked +0; Flaws: Distracting , Limited: Target required to be grappled -1) 10 (28pp)
####Corrosion(Extras: linked +0; Flaws: Limited: Only living creatures -1) 10 (10pp)
Consume memories:
####Super-sense: Postcognition (Flaw: only memories of creatures he consumed) (2pp)
Shapechange:
####Morph (People) (Flaws: Limited only to people he consumed): 6 (+30 disguise check) (6pp)
Regeneration:
####Regeneration (Bruised 1/Injured 4/Staggeder 4/Disabled 1, Regrowth, Persistent; Flaw: Source (Consumed people)-1) (6pp)
Abilities 42 + Skills 3 (12 ranks) + Feats 34 + Powers 64 + Combat 0 + Saves 7 = 150
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I need to work out the balance issues. Yes, transfer/drain/boost line is powerful, I know. The GM was ok with taking the power itself.
Also, can anyome clarify to me how this transfer (any one trait-> any one trait) really works?
Str 26 (+8) Dex 20 (+5) Con 26 (+8) Int 10 Wis 10 Cha 10 (42pp)
Attack (Base/Meele/Ranged/Grapple): +0/+10/+0/+21
Defense (Base/Normal/Flat-footed): +0/+10/+0
Saves: Toughness +8; Fort +0 (+8); Ref +0 (+5); Will +7; (7pp)
Feats: Attack Focus (Meele) 10, Dodge focus 10, All-out-attack, Power Attack, Improved grab, Improved Grapple, Improved Pin, Chockehold , Grapple Finesse, Eidetic Memory, Improved Initiative 4, Move by action, Fearless (34pp)
Skill: Notice 12 (3pp)
Powers:
Powerful Body:
####Super-strenght 3 (6pp)
####Leaping 2 (x5 jump, 900/450/225ft) (2pp)
####Super-Movement: Slow fall, Wall-crawling (4pp)
####Speed 2 (25mph, 220ft) (2pp)
Consume:
####Tranfer(Any one trait->Any one trait (4); Slow fade x6 (1 hour); Extras:linked +0; Flaws: Distracting , Limited: Target required to be grappled -1) 10 (28pp)
####Corrosion(Extras: linked +0; Flaws: Limited: Only living creatures -1) 10 (10pp)
Consume memories:
####Super-sense: Postcognition (Flaw: only memories of creatures he consumed) (2pp)
Shapechange:
####Morph (People) (Flaws: Limited only to people he consumed): 6 (+30 disguise check) (6pp)
Regeneration:
####Regeneration (Bruised 1/Injured 4/Staggeder 4/Disabled 1, Regrowth, Persistent; Flaw: Source (Consumed people)-1) (6pp)
Abilities 42 + Skills 3 (12 ranks) + Feats 34 + Powers 64 + Combat 0 + Saves 7 = 150
----
I need to work out the balance issues. Yes, transfer/drain/boost line is powerful, I know. The GM was ok with taking the power itself.
Also, can anyome clarify to me how this transfer (any one trait-> any one trait) really works?