HamsterOfTheGod
2009-08-14, 12:50 PM
These were inspired by a couple of recent threads especially this one (http://www.giantitp.com/forums/showthread.php?t=121413). There are also some feats in Dragon magazine a long while back that let you basically take a feat to cast a spell, magic tattoo feats, dragonmarks, bloodline, various base and prestige class abilities as well as the abilities in ToB etc. So these are just more variants. And of these could also be reworked as Combat Focus feats or Maneuvers.
(Edit: Clarifications and spelling corrections made. Thanks to all for the input.)
Foe-Fight[General]
Prerequisite
Blind-Fight, base attack bonus +11
Description
Once blows are exchanged with an opponent, your ability to focus in the battle against makes you supernaturally aware of the moves of your opponent.
Benefit
In an encounter (as defined by the DM), if you damage an opponent or are damaged by an opponent by melee, ranged, spell or special attack, then you can clearly see your opponent regardless of circumstances as long as would have line of sight, current conditions notwithstanding. You can see your opponent even if you are blind or in total darkness or your opponent is concealed or is invisible or hiding. You cannot see your opponent if your opponent is behind cover. You have no miss chance do to concealment.
This is an Ex ability.
Special
The Foe-Fight feat is of no use against a character who is the subject of a blink spell.
A fighter may select Foe-Fight as one of his fighter bonus feats.
Example
From No Need From Bushido (http://noneedforbushido.com/archive_comments.php?strip_id=243)
See What Cannot Be Seen[General]
Prerequisite
Spot 10 ranks, Listen 10 ranks, Search 10 ranks
Description
Your finely honed senses make you supernaturally aware of your surroundings to that extent that you can see invisible things. But you can only do this for so long before you tire.
Benefit
You can use See Invisible as free action for 1 round for every 2 ranks in Spot. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This is a Su ability.
See What It Really Is[General]
Prerequisite
See What Is Not Seen, Spot 18 ranks
Description
Your senses have been trained such that you have the supernaturally ability to see through magical protections.
Benefit
You can use True Seeing as free action for 1 round for every 2 ranks in Spot. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This is an Su ability.
Special
Once you acquire this feat, you may opt to retrain the prerequisite feat, See What Cannot Be Seen.
Find It[General]
Prerequisite
Concentration 5 ranks
Description
By concentrating on the environment, you can supernaturally sense the clues that tell you where the find the thing you seek.
Benefit
Once per day, you can use Locate Object as an SLA.
Find Them[General]
Prerequisite
Find It, Concentration 10 ranks
Description
By concentrating on the environment, you can supernaturally sense the clues that tell you where the find the person you seek.
Benefit
Once per day, you can use Locate Creature as an SLA.
Pinpoint Them[General]
Prerequisite
Find Them, Concentration 15 ranks
Description
By concentrating on a person you seek, you can supernaturally sense the exact location of that person.
Benefit
Once per day, you can use Discern Location as an SLA.
Big Jump[General]
Jump 5 ranks
Description
You can make a really amazing jump like the guys who jump in the Wushu movies.
Benefit
Once per day, you can use Swift Fly as an SLA.
Really Big Jump[General]
Big Jump, Jump 10 ranks
Description
You can make a really amazing jump like the guys who fly in the Wushu movies.
Benefit
You can use Fly as an Su ability for 1 round for every 2 ranks in Jump. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
Special
Once you acquire this feat, you may opt to retrain the prerequisite feat, Big Jump.
Quantum Jump[General]
Concentration 10 ranks, Jump 10 ranks
Description
Your senses and skill in jumping let you make supernatural jumps through time and space which are seemingly impossible.
Benefit
Once per day, you can use Dimension Door as an SLA.
Jump Over the Moon[General]
Quantum Jump, Jump 18 ranks
Description
Your senses and skill in jumping are such that they can let you make supernatural jump across the world.
Benefit
Once per day, you can use Teleport (self plus 50 pounds of objects only) as an SLA.
Special
Although you disappear instantaneously from your starting location, you arrive at the destination in 1d10 rounds. During transit you cannot be affected by anything or anyone.
You may only use this ability when you have Line of Sight to the sky, and you may only land in a place which also has Line of Sight to the sky.
Plane Slice[General]
Base attack bonus +15, Knowledge (Planes) 5 ranks
Description
Your skill with your weapons and your knowlege of dimensions and space are such that you can slice, smash or pierce the very fabric of space and time to take you and your companions to another plane.
Benefit
Once per day, you can use Plane Shift as an SLA.
Special
You need to use a weapon with at least a +1 magical enhancement.
Example
Thor with his Hammer or Skurge the Executioner with his Axe in Marvel Comics
(Edit: Clarifications and spelling corrections made. Thanks to all for the input.)
Foe-Fight[General]
Prerequisite
Blind-Fight, base attack bonus +11
Description
Once blows are exchanged with an opponent, your ability to focus in the battle against makes you supernaturally aware of the moves of your opponent.
Benefit
In an encounter (as defined by the DM), if you damage an opponent or are damaged by an opponent by melee, ranged, spell or special attack, then you can clearly see your opponent regardless of circumstances as long as would have line of sight, current conditions notwithstanding. You can see your opponent even if you are blind or in total darkness or your opponent is concealed or is invisible or hiding. You cannot see your opponent if your opponent is behind cover. You have no miss chance do to concealment.
This is an Ex ability.
Special
The Foe-Fight feat is of no use against a character who is the subject of a blink spell.
A fighter may select Foe-Fight as one of his fighter bonus feats.
Example
From No Need From Bushido (http://noneedforbushido.com/archive_comments.php?strip_id=243)
See What Cannot Be Seen[General]
Prerequisite
Spot 10 ranks, Listen 10 ranks, Search 10 ranks
Description
Your finely honed senses make you supernaturally aware of your surroundings to that extent that you can see invisible things. But you can only do this for so long before you tire.
Benefit
You can use See Invisible as free action for 1 round for every 2 ranks in Spot. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This is a Su ability.
See What It Really Is[General]
Prerequisite
See What Is Not Seen, Spot 18 ranks
Description
Your senses have been trained such that you have the supernaturally ability to see through magical protections.
Benefit
You can use True Seeing as free action for 1 round for every 2 ranks in Spot. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This is an Su ability.
Special
Once you acquire this feat, you may opt to retrain the prerequisite feat, See What Cannot Be Seen.
Find It[General]
Prerequisite
Concentration 5 ranks
Description
By concentrating on the environment, you can supernaturally sense the clues that tell you where the find the thing you seek.
Benefit
Once per day, you can use Locate Object as an SLA.
Find Them[General]
Prerequisite
Find It, Concentration 10 ranks
Description
By concentrating on the environment, you can supernaturally sense the clues that tell you where the find the person you seek.
Benefit
Once per day, you can use Locate Creature as an SLA.
Pinpoint Them[General]
Prerequisite
Find Them, Concentration 15 ranks
Description
By concentrating on a person you seek, you can supernaturally sense the exact location of that person.
Benefit
Once per day, you can use Discern Location as an SLA.
Big Jump[General]
Jump 5 ranks
Description
You can make a really amazing jump like the guys who jump in the Wushu movies.
Benefit
Once per day, you can use Swift Fly as an SLA.
Really Big Jump[General]
Big Jump, Jump 10 ranks
Description
You can make a really amazing jump like the guys who fly in the Wushu movies.
Benefit
You can use Fly as an Su ability for 1 round for every 2 ranks in Jump. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
Special
Once you acquire this feat, you may opt to retrain the prerequisite feat, Big Jump.
Quantum Jump[General]
Concentration 10 ranks, Jump 10 ranks
Description
Your senses and skill in jumping let you make supernatural jumps through time and space which are seemingly impossible.
Benefit
Once per day, you can use Dimension Door as an SLA.
Jump Over the Moon[General]
Quantum Jump, Jump 18 ranks
Description
Your senses and skill in jumping are such that they can let you make supernatural jump across the world.
Benefit
Once per day, you can use Teleport (self plus 50 pounds of objects only) as an SLA.
Special
Although you disappear instantaneously from your starting location, you arrive at the destination in 1d10 rounds. During transit you cannot be affected by anything or anyone.
You may only use this ability when you have Line of Sight to the sky, and you may only land in a place which also has Line of Sight to the sky.
Plane Slice[General]
Base attack bonus +15, Knowledge (Planes) 5 ranks
Description
Your skill with your weapons and your knowlege of dimensions and space are such that you can slice, smash or pierce the very fabric of space and time to take you and your companions to another plane.
Benefit
Once per day, you can use Plane Shift as an SLA.
Special
You need to use a weapon with at least a +1 magical enhancement.
Example
Thor with his Hammer or Skurge the Executioner with his Axe in Marvel Comics