Andre Fairchilde
2009-08-17, 06:59 AM
Mafia X sign up thread.
Days to be between 48 - 72 hours, nights between 24-48.
Narrators -
Andre Fairchilde
Vibrant
and mabye Gezina, she's never gotten back to me
*** EDIT *** Oh yeah, start date is Sep 7th. Sign up through the 6th.
--------------------------------------------------
It is night in the City. The fog rises from the harbor blinding all but five feet in all directions.
Howard was a night watchman for the dock, but really his employer was the Mob. He turned a blind eye to ships coming to dock, took payoffs, and even helped the mobsters load up squirming bundles into the boats while the mobsters carried bags of concrete mix up the gangplank.
Tonight was different.
There was almost no sound, and except for hazy distant blurred lights – Howard was almost completely blind.
***WHOOSH SPASH***
Howard walked right off the dock into the water, dropping his billy club.
Fighting his way back to the dock, Howard began to panic when he realized that a silent ship was docking – if he didn’t get up the ladder he’d be crushed or drown!
In a sputtering blur, Howard made it up the rusting iron ladder onto the dock, and the silent blackened dark ship crashed into the dock with a jolt.
The ship screeched to a halt, grounding itself onto the shore.
Howard stood, and touched the ship that was within an arms reach. He followed it by holding onto the side until he felt a ladder – and proceeded to climb up onto the ship.
The ship was deserted, and powerless – there were no lights, and no noise.
Howard pulled out his flashlight and worked his way to the pilot house. No one.
Making his way downstairs, he found blood on the floor – but no crew. He walked from fore to aft, and found no one.
He knew it was a bad idea to go into the cargo hold – any good guard on the take does not want to see what the bosses *really* do down there… but he had to investigate this.
Making his way down into the hold, he found box after box labeled in Romanian. He couldn’t read any of it.
Finally, he found something he could understand – an expensive coffin.
With a shudder, he pressed himself on to the coffin – and began to open it.
In an instant, an arm shot out of the casket gripping him by the neck… cold, so cold. So cold… and Howard’s hair turned grey…
The figure in the casket opened the lid with a creak…
Count Dracula had arrived in the City.
Other coffins also opened, as the Children of the Night prepared to feast on their first victim.
Count Dracula had arrived as a conqueror to take the City and make it his bride.
--------------------------------------------
Since this game will overlap Halloween, it has a gothic flavor to it and a new Mafia group - the Children of the Night!
The Rules:
Rule 1 – Don’t sign up unless you’re willing to play any role. You are not allowed to give up your roles.
Rule 2 –Read your PMs. You may receive a message, or be killed, and it won’t be broadcasted to the game. Read your PMs before you check the updates to see if you’ve been killed.
Rule 3 - This is a game based on turns – 48-72 hour day phases (comic updates notwithstanding) and 24-48 hour night phases.
Rule 4 - We are using "Helgraf's Interference rule" for multiple scries. If more than one person scries the same person (i.e. Mafia VI when 3 (!) people scried Shadow on Night 1) then the results for all scries is "Undetermined" or something to that effect.
We reserve the right to add more rules.
Autolynches are enforced for every two day phases without a vote. Pointing at yourself doesn't count. If you don't think you can post once every five days, expect to be autolynched. This is after all a turn-based game with winners and losers, which has elements of team work, subterfuge, and a time limit. These time limits are enforced to maintain game balance.
______________________________________________
Roles:
Masons - Fraternal Order of Police (Good Guys). Traditional mason role. These are the few good cops trying to turn the city around again.
Once the “Bad Guys” the Fraternal Order of Police have rebounded and now represent the honest cops of the City. Allied with the Citizens, Commissioner Gordon (the Baner), Ben Urich (the Scryer), and Cub Reporter but do not start out knowing who they are. The Fraternal order of Police does know all of its members. (Scry as Masons)
Winning the Game: The Masons win if they successfully eliminate both the Children of the Night and the Capone Mob.
Baner – Commissioner Gordon.
May make one Bane attempt per night protecting a citizen from assassination.
Winning the Game: The Baner wins if they successfully eliminate both the Children of the Night and the Capone Mob. Allied with the Citizens, Commissioner Gordon, Cub Reporter and Fraternal Order of Police, but does not start out knowing who they are. (Scries as Baner)
Seer or Scryer – Ben Urich
As the Seer you are allied with the Citizens. You may make one Scry a night and have 100% accurate results. Your win conditions are: Eliminating both groups of Wolves – Children of the Night and the Capone Mob. (Scries as Seer EVEN TO THE FOOL).
Fool – Believes he/she is Ben Urich (Scryer). Allied with the Citizens. You may make one Scry a night and have 35% accurate results. Will still receive a result which is 65% likely to be false. Your win conditions are: Eliminating both groups of Wolves – Children of the Night and the Capone Mob.
The Lovers - Jonathan and MinaThe two lovers start the game knowing each other.
Mina - Lover– Count Dracula wants to embrace Mina and turn her into a vampire. If Mina is killed by the Children of the Night, lynched, or autolynched the Children of the Night receive a one time free scry.
Jonathan - Lover – Jonathan Harker, a lawyer, has run afoul of the Capone Mob. One of the two lovers, the Lovers start the game knowing each other. If Jonathan is killed by the Children of the Night, lynched, or autolynched the Capone Mob receives a one time free scry.
Winning the Game: The Lovers win if they survive and successfully eliminate both the Children of the Night and the Capone Mob.
The Citizens (Villagers) These are the everyday members of society. They usually play by the rules and follow the law; however, that isn't to say that when an opportunity comes along to get a leg up they wouldn't take advantage. The goal of the Citizenry is to get rid of the Children of the Night and Capone’s Mob. The citizens are really in the game for themselves to survive. You may vote once per day phase to try to make this city a better place. Allied with the Fraternal Order of Police, Police Commissioner, Investigative Reporter, and Cub Reporter, but knows none of these roles in advance. (Scry as Citizens)
Winning the Game: The Citizens win if they successfully eliminate both the Children of the Night and the Capone’s Mob.
The Children of the Night – A group of gypsies and thieves – “old world mobsters” that have been embraced into Vampirism by their lord and master Count Dracula. Count Dracula left Romania for England, and then left England for the City.
Count Dracula - The Children of the Night Alpha. Sends in the nightly kills, or designates one of the other Children of the Night to do so. (Scries as “Citizen”)
Renfield - Devil. 100% scry once per night. Count Dracula needs somebody to protect his coffin during the day, and do scouting around the city. He has mentally enslaved the madman Fenfield to do his bidding. If Renfield dies, the Children of the Night lose their ability to Scry. (Scries as “Renfield - the Devil”).
Children of the Night (The Children of the Night - Mafia)
These are old gypsies, gangsters from the ages. Embraced by Dracula because of their proven toughness, intelligence and ability. Standard wolf role, counting towards victory. (Scries as Children of the Night – Wolf)
Children of the Night - Victory Conditions: Eliminate the Capone Mob and equal or outnumber the Citizens/Fraternal Order of Police/Commissioner Gordon at the end of the game.
The Children of the Night Mob have two options for their night kill:
Public killing – The public killing is a message to the citizenry to stay out of the way, and accept things the way they are. Traditional night kill, body left in the street, etc. Usually very messy and a loud statement.
OR - Abduction
The Wolves send in the kill saying they want to abduct and kill a player. If the player is not protected (baned) in the night phase – they disappear. The player will be PM’d they’ve been killed, and the body will turn up two or three day phases later.
I.E. If a player is abducted Night 1, the body will turn up the morning of Day 3-4. This is why it is very very important to NOT SPEAK IN THE GAME IF YOU HAVE BEEN KILLED. Don’t worry, the body will turn up.
The Capone Mob (Mafia):
Al Capone - .
The Capone Mob Alpha. Calls the hits, runs the city. (Scries as “Citizen”).
The Consigliore – Capone Mob - Devil - 100% scry once per night. If he dies, the Mafia lose their ability to Scry. (Scries as “Mafia Consigliore”)
Capone Gangster.
Standard wolf role, counting towards victory. These are the gangsters that make capone's mob tough. Gangsters come from all over the world to get into Big Al's pocket - truly the big leagues of organized crime.
(Scries as “Mafia – Capone Mob”)
Mafia Victory Conditions: Eliminate the Children of the Night and equal or outnumber the Citizens/Fraternal Order of Police/Commissioner Gordon at the end of the game.
Capone's mob has two options for their night kill:
Public killing – The public killing is a message to the citizenry to stay out of the way, and accept things the way they are. Traditional night kill, body left in the street, etc. Usually very messy and a loud statement.
OR – Abduction
The Wolves send in the kill saying they want to abduct and kill a player. If the player is not protected (baned) in the night phase – they disappear. The player will be PM’d they’ve been killed, and the body will turn up two or three day phases later.
I.E. If a player is abducted Night 1, the body will turn up the morning of Day 3-4. This is why it is very very important to NOT SPEAK IN THE GAME IF YOU HAVE BEEN KILLED. Don’t worry, the body will turn up.
Sign up so far:
Alarra
Fleeing Coward
Mordokai
Murska
Jontom Xire
Happyturtle
Wolfbane
Shadowcaller
Recaiden
Opeth Freak
Dirk Kris
The Bookworm
ThePhantom
Hyozo
Kyouhen
Phantomfox
Gothicbob
Fin
Lex-kat
Aemoh
DD the Cookiemonster
Harley
Geesi
Helgraf
Eldritch Knight
Banjo1985
Billtodamax
Evnafets
Uncle Festy
Heroic
Eaglewiz
Oddity
Whitehelm
Trixie
Piratemonk
Supagoof
Deathslayer7
The Bushranger
RedScholarGypsy
Mustiado
Zar Peter
Shadow
Hell Puppi
Bayar
Freshmeat_
Selarhc
Irbis
EnrgeticPenguin
Darkcomet
Philistine
Lemming
Elder Tsofu
Mountain_Faerie
Days to be between 48 - 72 hours, nights between 24-48.
Narrators -
Andre Fairchilde
Vibrant
and mabye Gezina, she's never gotten back to me
*** EDIT *** Oh yeah, start date is Sep 7th. Sign up through the 6th.
--------------------------------------------------
It is night in the City. The fog rises from the harbor blinding all but five feet in all directions.
Howard was a night watchman for the dock, but really his employer was the Mob. He turned a blind eye to ships coming to dock, took payoffs, and even helped the mobsters load up squirming bundles into the boats while the mobsters carried bags of concrete mix up the gangplank.
Tonight was different.
There was almost no sound, and except for hazy distant blurred lights – Howard was almost completely blind.
***WHOOSH SPASH***
Howard walked right off the dock into the water, dropping his billy club.
Fighting his way back to the dock, Howard began to panic when he realized that a silent ship was docking – if he didn’t get up the ladder he’d be crushed or drown!
In a sputtering blur, Howard made it up the rusting iron ladder onto the dock, and the silent blackened dark ship crashed into the dock with a jolt.
The ship screeched to a halt, grounding itself onto the shore.
Howard stood, and touched the ship that was within an arms reach. He followed it by holding onto the side until he felt a ladder – and proceeded to climb up onto the ship.
The ship was deserted, and powerless – there were no lights, and no noise.
Howard pulled out his flashlight and worked his way to the pilot house. No one.
Making his way downstairs, he found blood on the floor – but no crew. He walked from fore to aft, and found no one.
He knew it was a bad idea to go into the cargo hold – any good guard on the take does not want to see what the bosses *really* do down there… but he had to investigate this.
Making his way down into the hold, he found box after box labeled in Romanian. He couldn’t read any of it.
Finally, he found something he could understand – an expensive coffin.
With a shudder, he pressed himself on to the coffin – and began to open it.
In an instant, an arm shot out of the casket gripping him by the neck… cold, so cold. So cold… and Howard’s hair turned grey…
The figure in the casket opened the lid with a creak…
Count Dracula had arrived in the City.
Other coffins also opened, as the Children of the Night prepared to feast on their first victim.
Count Dracula had arrived as a conqueror to take the City and make it his bride.
--------------------------------------------
Since this game will overlap Halloween, it has a gothic flavor to it and a new Mafia group - the Children of the Night!
The Rules:
Rule 1 – Don’t sign up unless you’re willing to play any role. You are not allowed to give up your roles.
Rule 2 –Read your PMs. You may receive a message, or be killed, and it won’t be broadcasted to the game. Read your PMs before you check the updates to see if you’ve been killed.
Rule 3 - This is a game based on turns – 48-72 hour day phases (comic updates notwithstanding) and 24-48 hour night phases.
Rule 4 - We are using "Helgraf's Interference rule" for multiple scries. If more than one person scries the same person (i.e. Mafia VI when 3 (!) people scried Shadow on Night 1) then the results for all scries is "Undetermined" or something to that effect.
We reserve the right to add more rules.
Autolynches are enforced for every two day phases without a vote. Pointing at yourself doesn't count. If you don't think you can post once every five days, expect to be autolynched. This is after all a turn-based game with winners and losers, which has elements of team work, subterfuge, and a time limit. These time limits are enforced to maintain game balance.
______________________________________________
Roles:
Masons - Fraternal Order of Police (Good Guys). Traditional mason role. These are the few good cops trying to turn the city around again.
Once the “Bad Guys” the Fraternal Order of Police have rebounded and now represent the honest cops of the City. Allied with the Citizens, Commissioner Gordon (the Baner), Ben Urich (the Scryer), and Cub Reporter but do not start out knowing who they are. The Fraternal order of Police does know all of its members. (Scry as Masons)
Winning the Game: The Masons win if they successfully eliminate both the Children of the Night and the Capone Mob.
Baner – Commissioner Gordon.
May make one Bane attempt per night protecting a citizen from assassination.
Winning the Game: The Baner wins if they successfully eliminate both the Children of the Night and the Capone Mob. Allied with the Citizens, Commissioner Gordon, Cub Reporter and Fraternal Order of Police, but does not start out knowing who they are. (Scries as Baner)
Seer or Scryer – Ben Urich
As the Seer you are allied with the Citizens. You may make one Scry a night and have 100% accurate results. Your win conditions are: Eliminating both groups of Wolves – Children of the Night and the Capone Mob. (Scries as Seer EVEN TO THE FOOL).
Fool – Believes he/she is Ben Urich (Scryer). Allied with the Citizens. You may make one Scry a night and have 35% accurate results. Will still receive a result which is 65% likely to be false. Your win conditions are: Eliminating both groups of Wolves – Children of the Night and the Capone Mob.
The Lovers - Jonathan and MinaThe two lovers start the game knowing each other.
Mina - Lover– Count Dracula wants to embrace Mina and turn her into a vampire. If Mina is killed by the Children of the Night, lynched, or autolynched the Children of the Night receive a one time free scry.
Jonathan - Lover – Jonathan Harker, a lawyer, has run afoul of the Capone Mob. One of the two lovers, the Lovers start the game knowing each other. If Jonathan is killed by the Children of the Night, lynched, or autolynched the Capone Mob receives a one time free scry.
Winning the Game: The Lovers win if they survive and successfully eliminate both the Children of the Night and the Capone Mob.
The Citizens (Villagers) These are the everyday members of society. They usually play by the rules and follow the law; however, that isn't to say that when an opportunity comes along to get a leg up they wouldn't take advantage. The goal of the Citizenry is to get rid of the Children of the Night and Capone’s Mob. The citizens are really in the game for themselves to survive. You may vote once per day phase to try to make this city a better place. Allied with the Fraternal Order of Police, Police Commissioner, Investigative Reporter, and Cub Reporter, but knows none of these roles in advance. (Scry as Citizens)
Winning the Game: The Citizens win if they successfully eliminate both the Children of the Night and the Capone’s Mob.
The Children of the Night – A group of gypsies and thieves – “old world mobsters” that have been embraced into Vampirism by their lord and master Count Dracula. Count Dracula left Romania for England, and then left England for the City.
Count Dracula - The Children of the Night Alpha. Sends in the nightly kills, or designates one of the other Children of the Night to do so. (Scries as “Citizen”)
Renfield - Devil. 100% scry once per night. Count Dracula needs somebody to protect his coffin during the day, and do scouting around the city. He has mentally enslaved the madman Fenfield to do his bidding. If Renfield dies, the Children of the Night lose their ability to Scry. (Scries as “Renfield - the Devil”).
Children of the Night (The Children of the Night - Mafia)
These are old gypsies, gangsters from the ages. Embraced by Dracula because of their proven toughness, intelligence and ability. Standard wolf role, counting towards victory. (Scries as Children of the Night – Wolf)
Children of the Night - Victory Conditions: Eliminate the Capone Mob and equal or outnumber the Citizens/Fraternal Order of Police/Commissioner Gordon at the end of the game.
The Children of the Night Mob have two options for their night kill:
Public killing – The public killing is a message to the citizenry to stay out of the way, and accept things the way they are. Traditional night kill, body left in the street, etc. Usually very messy and a loud statement.
OR - Abduction
The Wolves send in the kill saying they want to abduct and kill a player. If the player is not protected (baned) in the night phase – they disappear. The player will be PM’d they’ve been killed, and the body will turn up two or three day phases later.
I.E. If a player is abducted Night 1, the body will turn up the morning of Day 3-4. This is why it is very very important to NOT SPEAK IN THE GAME IF YOU HAVE BEEN KILLED. Don’t worry, the body will turn up.
The Capone Mob (Mafia):
Al Capone - .
The Capone Mob Alpha. Calls the hits, runs the city. (Scries as “Citizen”).
The Consigliore – Capone Mob - Devil - 100% scry once per night. If he dies, the Mafia lose their ability to Scry. (Scries as “Mafia Consigliore”)
Capone Gangster.
Standard wolf role, counting towards victory. These are the gangsters that make capone's mob tough. Gangsters come from all over the world to get into Big Al's pocket - truly the big leagues of organized crime.
(Scries as “Mafia – Capone Mob”)
Mafia Victory Conditions: Eliminate the Children of the Night and equal or outnumber the Citizens/Fraternal Order of Police/Commissioner Gordon at the end of the game.
Capone's mob has two options for their night kill:
Public killing – The public killing is a message to the citizenry to stay out of the way, and accept things the way they are. Traditional night kill, body left in the street, etc. Usually very messy and a loud statement.
OR – Abduction
The Wolves send in the kill saying they want to abduct and kill a player. If the player is not protected (baned) in the night phase – they disappear. The player will be PM’d they’ve been killed, and the body will turn up two or three day phases later.
I.E. If a player is abducted Night 1, the body will turn up the morning of Day 3-4. This is why it is very very important to NOT SPEAK IN THE GAME IF YOU HAVE BEEN KILLED. Don’t worry, the body will turn up.
Sign up so far:
Alarra
Fleeing Coward
Mordokai
Murska
Jontom Xire
Happyturtle
Wolfbane
Shadowcaller
Recaiden
Opeth Freak
Dirk Kris
The Bookworm
ThePhantom
Hyozo
Kyouhen
Phantomfox
Gothicbob
Fin
Lex-kat
Aemoh
DD the Cookiemonster
Harley
Geesi
Helgraf
Eldritch Knight
Banjo1985
Billtodamax
Evnafets
Uncle Festy
Heroic
Eaglewiz
Oddity
Whitehelm
Trixie
Piratemonk
Supagoof
Deathslayer7
The Bushranger
RedScholarGypsy
Mustiado
Zar Peter
Shadow
Hell Puppi
Bayar
Freshmeat_
Selarhc
Irbis
EnrgeticPenguin
Darkcomet
Philistine
Lemming
Elder Tsofu
Mountain_Faerie