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View Full Version : Best Touch Spells Per Level [3.5]?



subject42
2009-08-17, 07:47 AM
I've been playing a PathFinder Sorcerer with the Aberrant bloodline and I'm really starting to like the Aberrant Reach class feature. It extends your reach by an additional 5 - 15 feat depending on your level. Combined with enlarge person and the SpC's Corrosive Grasp it's borderline broken, but a ton of fun. I'd like to make more use of it, but touch spells are something that I've historically used out of combat, rather than in it.

In your opinions, which touch spells give you the best bang for the buck at each spell level when combined with some extra reach?

Malacode
2009-08-17, 07:58 AM
Shivering Touch, 3rd level IIRC. Found in Frostburn. Even without extended reach, that is a =scary= spell. 3d6 dex damage (Or is it drain?) Lesser Shivering Touch is pretty good/bad too.

subject42
2009-08-17, 09:12 AM
Shivering Touch, 3rd level IIRC. Found in Frostburn. Even without extended reach, that is a =scary= spell. 3d6 dex damage (Or is it drain?) Lesser Shivering Touch is pretty good/bad too.

Thanks. I'll look that one up. It would pair well with touch of idiocy.

Eldariel
2009-08-17, 09:22 AM
One of the best: Otto's Irresistible Dance! Level 8 no save spell that makes opponent practically helpless for a dozen turns. There's the Mind-Affecting tag that sucks, but beyond that it's awesome.

subject42
2009-08-17, 09:24 AM
One of the best: Otto's Irresistible Dance! Level 8 no save spell that makes opponent practically helpless for a dozen turns. There's the Mind-Affecting tag that sucks, but beyond that it's awesome.

Are there any items or feats or metamagics that will let you get around the mind-affecting problem?

Cyclocone
2009-08-17, 09:30 AM
If my lapsing memory isn't betraying me, the Dread Witch PrC from HoH has one of those adaption thingies that lets it ignore mind-affecting immunity (it normaly only ignores fear immunity).

Myou
2009-08-17, 12:45 PM
Shivering Touch, enhanced with metamagic, is utterly broken. Even without it, it's still overpowered - any creature with low Dex risk being instantly beaten, no save.

When you have reach as well, then it's just silly. A maximised Shivering Touch beats a Great Wyrm.

peacenlove
2009-08-17, 03:39 PM
If your DM knows about mysteries (from tome of magic) you could research and reflavor Umbral Touch as a 3rd level spell. Practically 1 touch / level, 5d6 untyped damage and slow (fortitude negates) per hit. Might not beat Shivering touch but versus cold immune creatures and those immune to ability damage (shivering touch doesn't affect them) the slow is super handy, not to mention it lasting for the majority of the encounter.

Zergrusheddie
2009-08-17, 03:50 PM
Shiver Touch is so awesome. It can one shot a Great Wyrm with rolling only slightly above average. Now, something original:

Vampiric Touch is not terrible for a 3rd level spell if you are a Duskblade. A level 13 Duskblade hits 3 people and does 2d4+6d6 and gains Temporary Hit Points.

Disintegrate is a Ranged Touch Spell that will pretty much fry anything that does not make the Fortitude Save. It's also great in a siege-type situation when you can blow a hole in the enemy's wall to allow troops to flood in.

Ray of Exhaustion. Save or be Exhausted, Save and be Fatigued. Casting 2 Chained Ray of Exhaustion will make everyone hit by the rays be Exhausted.

subject42
2009-08-17, 04:28 PM
Vampiric Touch is not terrible for a 3rd level spell if you are a Duskblade. A level 13 Duskblade hits 3 people and does 2d4+6d6 and gains Temporary Hit Points.

Disintegrate is a Ranged Touch Spell that will pretty much fry anything that does not make the Fortitude Save. It's also great in a siege-type situation when you can blow a hole in the enemy's wall to allow troops to flood in.

Ray of Exhaustion. Save or be Exhausted, Save and be Fatigued. Casting 2 Chained Ray of Exhaustion will make everyone hit by the rays be Exhausted.

I'll definitely look into vampiric touch. The other two are definitely good spells, but I'm specifically looking for melee touch spells.

FMArthur
2009-08-17, 04:35 PM
Every spell level above 3rd is just Shivering Touch in varying states of metamagic modification.

Schylerwalker
2009-08-19, 02:00 AM
To hell with your reach. I cast Spectral Hand. :smallbiggrin: And, on another note, I have now banned Shivering Touch from the games I run. I haven't taken a look at it yet, but...damn! That's a terrifying spell.

But I digress.

0 Level: Touch of Fatigue (It's the only one that applies in the Core Rules. >>)

1st Level: Chill Touch and Shocking Grasp. Chill Touch is an excellent, underused spell, especially if you happen to be fighting a lot of undead. Flee, you mindless wretches, flee! Shocking Grasp does a decent amount of damage, but it's terribly overused, especially by you silly Shocking Grasp + Blade of Blood duskblades. :smallamused:

2nd Level: Darkness. That's right friends and neighbors, Darkness be a touch spell! You gotta touch a rock or something to make it work; doesn't just pop into being. With a 10-15 foot reach, you can do all sorts of fun things with that. Ghoul Touch. Muahahah! Your butt is paralyzed and your buddies are sickened. Suck it. Touch of Idiocy is perhaps my favorite low-level offensive touch spell ever. I mean...really though! Not only is it useful against enemy spellcasters, but you can reduce the effectiveness of classes with low will saves...swashbucklers are perfect example!

3rd Level: Vampiric Touch. An excellent spell, one I immensely enjoyed putting on a lich villain of mine (He gets to combine his lich touch attack with his touch spells...and when you're using Spectral Hand? Ow!). It can't kill a person, it can only reduce them to near death...of freakin' darn! Stab them with a bloody knife for crying out loud!

4th Level: Bestow Curse. Perhaps the most evil spell designed by sorcerer/wizards everywhere. Its myriad uses make it the most versatile evil spell evar. (Especially if you have access to Greater Bestow Curse. But that doesn't count as 4th level). I love combining this spell with spells like Touch of Idiocy and Vampiric Touch. It's an absolutely crippling combination!
Contagion. Eh. I prefer Bestow Curse. The DC is higher than Touch of Idiocy's, but Touch of Idiocy is a more broad-effecting spell. While useful, and certainly effective against the right opponent, you get more bang for your spell-slot with Bestow Curse.

5th Level: Blight. More practical uses than combat uses. How often do you really fight giant plants? Honestly. However, you CAN use it to get rid of the Heart Tree of the Elven forest. Why? Well, cuz you can.

6th Level: So sad; no offensive 6th level touch spells in the Core Rulebook.

7th Level: Plane Shift. The focus is annoying, but if you start collecting enough, it's a deadly, truly annoying offensive spell. "Is Erythnul really that bad guys? Why are we fight his cult?" "Why don't you go ask him?" *PLORT*
Teleport Object: Normally not that useful in combat...you would think. "Wow, nice +5 greatsword. I'll enjoy plane-shifting to the Ethereal Plane later to collect it." "Ah, did your armor disappear? How sad." "Wait a second...aren't constructs technically objects?" Need I say more?

8th Level: Irresistible Dance. It's already been said, but...wow! What an awesome spell! Take that you stoic fighter, you oh-so-serious mage. Dance like a monkey! DANCE!
Temporal Stasis. "I don't really feel like fighting you. Say goodbye to this timeline!" It doesn't kill them, but it removes them from combat (And everything else) quite effectively. Other people can come along and remove the effect, but you can also build a dungeon around them. Hmmm...that sounds like the start of a campaign... *Scribbles that down for later.

9th Level: Imprisonment. Oof, what a mean, nasty spell. Cruel, arrogant..."I don't need to kill you, I'll just shove you into the center of the earth for the rest of your miserable life. *Shudder.* Just plain nasty. Rather useful against annoying party members, because they'll probably be suffering that annoying -4 to their save.

Whoo, that was a bit longer than I meant it to be! Hope that was useful!

subject42
2009-08-19, 09:22 AM
That's a whole different kind of useful. I think my DM is going to cry now.

woodenbandman
2009-08-19, 09:31 AM
Hm. Trying to remember some Spell Compendium spells.

Vulnerability (I think that's the name) reduces their damage reduction, will save negates. There's also one similar for Energy resistance.

I think there's also a touch spell in there where your touch bestows negative levels.

Sharkman1231
2009-08-19, 10:22 AM
Yeah, I'm typing this on an IPhone, so it would take too long to quote. Okay, the coolness of touch of idiocy, is that gets no save. What's also cool is maximizing the spell, -6 to int,wis, and cha, all for a 5th lvl spell slot

Myrmex
2009-08-19, 04:08 PM
Do NOT use Shivering Touch. It will be so much *I win* that the DM will simply up the touch AC of everything you encounter, or just give them a lot of reach and have them put holes in you faster than you can close on them.

As for dragons, if you're in a game with Shivering Touch abuse, expect any dragon that can cast it to have Scintillating Scales up all the time.

Blackjackg
2009-08-19, 04:30 PM
Touch of Idiocy is perhaps my favorite low-level offensive touch spell ever. I mean...really though! Not only is it useful against enemy spellcasters, but you can reduce the effectiveness of classes with low will saves...

I'd even go so far as to say it's worth Maximizing up to 5th level. Sucking 6 points per round out of all the spellcasting stats makes enemy casters useless PDQ.

Krazddndfreek
2009-08-19, 04:42 PM
Overwhelm, from PHBII. Best melee touch spell ever. (disables touched creature with nonlethal damage, Will negates)

Melamoto
2009-08-19, 04:49 PM
If my lapsing memory isn't betraying me, the Dread Witch PrC from HoH has one of those adaption thingies that lets it ignore mind-affecting immunity (it normaly only ignores fear immunity).
Where is this adaptation? Removing mind-affecting immunity is something I have been trying to do for a long time.

Hadrian_Emrys
2009-08-19, 05:03 PM
Overwhelm, from PHBII. Best melee touch spell ever. (disables touched creature with nonlethal damage, Will negates)

I agree. Shivering Touch is a save free pile of mean, but Overwhelm holds a special place in my heart.

Emong
2009-08-19, 06:10 PM
Are there any items or feats or metamagics that will let you get around the mind-affecting problem?

The metamagic feat Song of the Dead from Dragon #312 let's you get around that for intelligent undead, but that's the only one I know of.

JerichoPenumbra
2009-10-28, 09:39 PM
To hell with your reach. I cast Spectral Hand. :smallbiggrin:

3rd Level: Vampiric Touch. An excellent spell, one I immensely enjoyed putting on a lich villain of mine (He gets to combine his lich touch attack with his touch spells...and when you're using Spectral Hand? Ow!). It can't kill a person, it can only reduce them to near death...of freakin' darn! Stab them with a bloody knife for crying out loud!


Bleeping Blackstar. You had way to too much fun with him.

Tyndmyr
2009-10-28, 10:12 PM
Scorching Ray. Only what, level 2? Still, quite solid damage. Sure, sure, I know...blasting hp away is unoptimal.

As long as it's enough hp to instagib anything level appropriate, nuking hp works just fine.

sofawall
2009-10-28, 10:41 PM
You should mention in the title that it's melee touch. Many people seem to be not reading the actual post (or missing the crucial bits) and just assuming any touch.

Danin
2009-10-29, 02:26 AM
I have a personal affinity for Greater Bestow Curse from Races of Destiny. Target has a 25% chance of acting? Reduce an ability score to 1? Remove curse doesn't do a thing to it? Yes please.

Iku Rex
2009-10-29, 02:35 AM
Combust (lv2 Sor/Wiz, SpC) is a good damage dealer, especially at lower levels.

arguskos
2009-10-29, 02:46 AM
Combust (lv2 Sor/Wiz, SpC) is a good damage dealer, especially at lower levels.
I love Combust. Great spell, especially since you can light things on fire with it with an amazing amount of ease. :smallamused:

ShneekeyTheLost
2009-10-29, 10:33 AM
Bestow Curse is okay, but Clerics get access to it sooner.

Really, Clerics do better being the touch attack mastah (barring Shivering Touch cheese), what with Harm and all the Inflict spells. Slay Living is at 5th level, which is fairly obnoxious at 9th level when you get it.

Better still, the extra reach means being able to hit your allies with cure/fixit spells a lot easier.

So yea, reach helps out clerics more than arcanists, but hey, if you're a Planters guy... go nuts.

Akal Saris
2009-10-29, 03:14 PM
Ooh, and Planeshift is actually on the aberrant sorcerer list too! :D

I like Ghoul Touch, by the way. 1d6+2 rounds is quite solid at 3rd level (when you can first do 10ft reach!), and the target only gets 1 saving throw, unlike hold person. It's a fortitude save-or-die at 2nd level, which is relatively uncommon. Plus you can sicken nearby people, which is probably a mixed bag. Though it's only against a living humanoid, which is a bummer.

Eldariel
2009-10-29, 03:42 PM
It seems someone has a thing for Necromancy...

Shadwen
2009-10-29, 03:48 PM
Shocking Grasp - well yes overused but amazing channeling through my blade
Vampiric Touch - Win
Chill touch - Win
Touch of Idiocy - Should have learned to use a sword

Optimystik
2009-10-29, 03:49 PM
7th Level: Plane Shift. The focus is annoying, but if you start collecting enough, it's a deadly, truly annoying offensive spell. "Is Erythnul really that bad guys? Why are we fight his cult?" "Why don't you go ask him?" *PLORT*

My personal favorite destination is the Positive Energy Plane. Death by awesome (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExplosiveOverclocking) that works particularly well on undead.

When you use this spell, make sure your opponent has no way to come back!

Akal Saris
2009-10-29, 05:13 PM
It seems someone has a thing for Necromancy...

As if the necromantic handbook, the pic of the necromancer, and the stench of rotting flesh that accompanies my every post weren't enough clues :smallbiggrin:

Eldariel
2009-10-29, 05:15 PM
As if the necromantic handbook, the pic of the necromancer, and the stench of rotting flesh that accompanies my every post weren't enough clues :smallbiggrin:

I wonder if anyone got what I was referring to.

JerichoPenumbra
2009-12-07, 12:27 AM
To everyone thinking that Shivering Touch Dex damage you are all very mistaken. Looking at the text, even though it's stating it's 3d6 Dex damage, it has a duration of a round/Lvl. This can only mean it's actually a penalty because there's no way they'd publish a 3rd lvl spell allowing you to make a 3d6 Dex penalty touch attack each round. Granted it's still horrendous, it's not as bad as everyone thinks it is. Since it's a penalty from an ongoing spell and not damage, it can be dispelled. So everyone thinking to take down dragon that can eat you in one bite with that spell, a contingent dispel magic or dragon who has still spell and you're dragon chow.

Lesser Shivering Touch is kinda lame being a 1d6 Dex penalty so you better off with Ray of Clumsiness from SC which is almost exactly the same as Ray of Enfeeblement except it's Dex.

P.S. Creatures with cold sub-type are unaffected by the spell shivering touch spells.

Thurbane
2009-12-07, 12:32 AM
The metamagic feat Song of the Dead from Dragon #312 let's you get around that for intelligent undead, but that's the only one I know of.
Also reprinted in the Dragon Magazine Compendium hardcover.

Now I want to do a touch based caster...maybe a Wizard/Dread Necro/Ultimate Magus? The BAB is gonna bite, but DN gets so many cool touch spells (and an innate touch attack), and Wiz would let you pick up the others...

sofawall
2009-12-07, 12:46 AM
My personal favorite destination is the Positive Energy Plane. Death by awesome (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExplosiveOverclocking) that works particularly well on undead.

When you use this spell, make sure your opponent has no way to come back!

Giving them infinite hitpoints with no way of them ever exploding is a good thing?

Kelb_Panthera
2009-12-07, 01:01 AM
Giving them infinite hitpoints with no way of them ever exploding is a good thing?

Positive energy effects damage undead rather than healing them. Undead shrivel up and die in a hurry on the positive energy plane.

EDIT: I just read the srd section on the major positive dominant planar trait. It is unfortunately worded. The way it reads does indeed grant undead, and most constructs for that matter, effectively unlimited HP. It really shouldn't work that way, but it's about par for the course for WotC.

Sstoopidtallkid
2009-12-07, 01:03 AM
Positive energy effects damage undead rather than healing them. Undead shrivel up and die in a hurry on the positive energy plane.The Positive Energy Plane grants fast healing, which, like the Vigor spell, heals undead. However, undead are immune to the Fort-save-explodiness. The plane does not do what you think it does.

Kelb_Panthera
2009-12-07, 01:05 AM
Edited my previous post after reading the srd