Yakk
2009-08-17, 01:25 PM
You start with (point buy) d6. You may want to inflate this, to take into account your inability to min/max characters.
You roll them. Each 1 represents a point buy of strength, each 2 con, each 3 dex, each 4 int, each 5 wis, each 6 cha.
You may pick up up to half of the dice and reroll them. Then you can pick up 5 less and reroll, then 5 less again and reroll, continuing until you cannot reroll.
At that point, you have to lock in any stats you purchased. Count up dice that are on 1s and look at your point buy chart. Buy the highest stat you can, then pick up the remaining d6s for later.
Repeat for each stat.
Now take the remaining d6s and roll them. See if you have enough points to buy a stat upgrade in any stat. If so, those d6s are burned for the stat upgrade.
Repeat until you are out of d6s, or there is no purchase you can make with your remaining d6s.
Sample go with this following point buy chart:
Cost chart:
8: 0 dice
10: 1 die
11: 2 dice
12: 3 dice
13: 4 dice
14: 7 dice
15: 8 dice
16: 10 dice
17: 12 dice
18: 16 dice
1: Str
2: Con
3: Dex
4: Int
5: Wis
6: Cha
and 30 dice.
3,2,2,6,2,2,4,6,1,1,3,4,3,6,4,2,2,5,6,3,5,5,6,1,5, 5,6,5,2,6
Grouped:
1,1,1
2,2,2,2,2,2,2
3,3,3,3
4,4,4
5,5,5,5,5,5
6,6,6,6,6,6,6
That's a lot of Con and Cha. Let's go for a con/cha character, and pick up the other dice (which happen to total to 15) and roll them again:
6,3,3,4,2,6,1,1,2,5,3,4,5,6,2
1,1
2,2,2,2,2,2,2,2,2,2
3,3,3
4,4
5,5
6,6,6,6,6,6,6,6,6,6
There are 9 dice that aren't 2s or 6s. So We'll pick those up, and leave the 2s and 6s alone:
1,6,3,6,5,5,1,4,3
1,1
2,2,2,2,2,2,2,2,2,2
3,3
4
5,5
6,6,6,6,6,6,6,6,6,6,6,6
6 is clearly winning. let's pick up the 1s, 4s and 5s:
6,1,4,2,2
1 -- 1
2,2,2,2,2,2,2,2,2,2,2,2 -- 12
3,3 -- 2
4 -- 1
-- 0
6,6,6,6,6,6,6,6,6,6,6,6,6 -- 13
Going back to our cost chart:
8: 0 dice
10: 1 die
11: 2 dice
12: 3 dice
13: 4 dice
14: 7 dice
15: 8 dice
16: 10 dice
17: 12 dice
18: 16 dice
we lock in stats as follows:
Str: 10
Con: 17
Dex: 11
Int: 10
Wis: 8
Cha: 17
with 1 die left over: (as Charisma had change)
5
which ups our wisdom:
Str: 10
Con: 17
Dex: 11
Int: 10
Wis: 10
Cha: 17
and we have a perfectly serviceable (in 4e at least) star-pact Warlock, or a Bard. Maybe a half-elf!
You roll them. Each 1 represents a point buy of strength, each 2 con, each 3 dex, each 4 int, each 5 wis, each 6 cha.
You may pick up up to half of the dice and reroll them. Then you can pick up 5 less and reroll, then 5 less again and reroll, continuing until you cannot reroll.
At that point, you have to lock in any stats you purchased. Count up dice that are on 1s and look at your point buy chart. Buy the highest stat you can, then pick up the remaining d6s for later.
Repeat for each stat.
Now take the remaining d6s and roll them. See if you have enough points to buy a stat upgrade in any stat. If so, those d6s are burned for the stat upgrade.
Repeat until you are out of d6s, or there is no purchase you can make with your remaining d6s.
Sample go with this following point buy chart:
Cost chart:
8: 0 dice
10: 1 die
11: 2 dice
12: 3 dice
13: 4 dice
14: 7 dice
15: 8 dice
16: 10 dice
17: 12 dice
18: 16 dice
1: Str
2: Con
3: Dex
4: Int
5: Wis
6: Cha
and 30 dice.
3,2,2,6,2,2,4,6,1,1,3,4,3,6,4,2,2,5,6,3,5,5,6,1,5, 5,6,5,2,6
Grouped:
1,1,1
2,2,2,2,2,2,2
3,3,3,3
4,4,4
5,5,5,5,5,5
6,6,6,6,6,6,6
That's a lot of Con and Cha. Let's go for a con/cha character, and pick up the other dice (which happen to total to 15) and roll them again:
6,3,3,4,2,6,1,1,2,5,3,4,5,6,2
1,1
2,2,2,2,2,2,2,2,2,2
3,3,3
4,4
5,5
6,6,6,6,6,6,6,6,6,6
There are 9 dice that aren't 2s or 6s. So We'll pick those up, and leave the 2s and 6s alone:
1,6,3,6,5,5,1,4,3
1,1
2,2,2,2,2,2,2,2,2,2
3,3
4
5,5
6,6,6,6,6,6,6,6,6,6,6,6
6 is clearly winning. let's pick up the 1s, 4s and 5s:
6,1,4,2,2
1 -- 1
2,2,2,2,2,2,2,2,2,2,2,2 -- 12
3,3 -- 2
4 -- 1
-- 0
6,6,6,6,6,6,6,6,6,6,6,6,6 -- 13
Going back to our cost chart:
8: 0 dice
10: 1 die
11: 2 dice
12: 3 dice
13: 4 dice
14: 7 dice
15: 8 dice
16: 10 dice
17: 12 dice
18: 16 dice
we lock in stats as follows:
Str: 10
Con: 17
Dex: 11
Int: 10
Wis: 8
Cha: 17
with 1 die left over: (as Charisma had change)
5
which ups our wisdom:
Str: 10
Con: 17
Dex: 11
Int: 10
Wis: 10
Cha: 17
and we have a perfectly serviceable (in 4e at least) star-pact Warlock, or a Bard. Maybe a half-elf!