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sonofzeal
2009-08-17, 09:00 PM
I'm bored, and in the mood to fiddle with the rules, so I'm taking build requests. These can be things you actually want to play, ideas that have been bouncing around your head that you don't know how to make work, or just challenges to test my ingenuity. I don't mind if other people give their own answers to challenges before or after I do.

What you give me
I'll need a brief description of the type of role you want the character to fill, any special requirements, and the general level range you want the character for. Do not mention the name of any class, or any particular known trick, just the idea you're going for. I'll accept PrC requests, but will interpret them liberally - you'll get something that fills the same archetype, but might handle it differently.

What I give you
A way to creatively fill that role that (in my opinion) is powerful, unique, and playable in a normal game. I won't give you anything I wouldn't allow as DM, but I may make minor houserules (if so, I'll state them and the justification). My emphasis will be on creativity, rather than literalism. What you get will not be the definitive example of its class, it'll be something that competes in the same category with (I hope) more style. I won't be making full character sheets, but I'll give you a firm basis that works.


Example:
You: "Hey Mr Zeal Person, I want an archer who can deal huge damage and peg off enemy leaders!"
Me: "Why certainly! Let's just grab you a level 7 Wilder. What's that you say, you were expecting a Scout or Ranger? Well, the Wilder gets Crystal Shard, and let's boost it up with Empower Power, and Metapower for that extra little edge. Hey presto, your Crystal Shard does, effectively, 10.5d6 as a ranged touch attack! Even better, let's surge to bring that up to, effectively, 15d6! And it's a ranged touch attack, so good luck anyone trying to dodge it! And then you can start taking archery feats like Psionic Shot! Hey presto, your archer does what an archer should without all the mucking about with silly things like arrows or bolts!"
You: "....except hit something more than 40 feet away."
Me: "Well, there's that. But you can't have everything, y'know? And you've still got a bunch of feats and psi powers to play around with."

Concept: Archer, single target DPS
Race/Class: Elan Wilder 7
Necessary components: Crystal Shard power, Empower Power feat, Metapower feat.
Result: Heavy single-target damage, does it as a ranged touch attack for reliability, scales very well with level (39d6 at lvl 20, without any further effort at all).

erikun
2009-08-17, 10:04 PM
So it's kind of like an odd version of the Character Builder Thread (http://www.giantitp.com/forums/showthread.php?t=118391)? Interesting, I guess. Let's see how long the thread lasts then. :smalltongue:

Request #1: Build me a wielder of the Sugliin (Frostburn). If I'm wielding a big, two-handed stick, I want to be wielding a big, unusual, two-handed full of antlers. Make the character as effective as possible. I will leave what is "effective" - either damage, utility, versitality - up to you.

sonofzeal
2009-08-17, 10:15 PM
So it's kind of like an odd version of the Character Builder Thread (http://www.giantitp.com/forums/showthread.php?t=118391)? Interesting, I guess. Let's see how long the thread lasts then. :smalltongue:

Request #1: Build me a wielder of the Sugliin (Frostburn). If I'm wielding a big, two-handed stick, I want to be wielding a big, unusual, two-handed full of antlers. Make the character as effective as possible. I will leave what is "effective" - either damage, utility, versitality - up to you.
Probably not long. =P To be honest, I'd completely forgotten that other thread exists even though it's stickied.

Sugliin, eh? Not much to recommend it, and not really much to go on either. Hmm....... *digs around*

ShneekeyTheLost
2009-08-17, 10:16 PM
Request #2: Shankenstein
I want a build which is an effective dungeon-crawler skillmonkey (open locks/disable device more important than Party Face), but also dishes out very respectable damage in combat without becoming a greasy smear. I would prefer that it NOT be a primary caster (we already know that Wizards Do Everything Better).

Reegs
2009-08-17, 10:23 PM
Request #3: I would like a melee damage dealer with a stealth flavor. Either single target or crowd controlling but must not be a glass cannon. Some skill variety and some skill tricks would be nice too. If you could give me an outline for the entire build that would be great. Thanks in advance.

Eldariel
2009-08-17, 10:37 PM
Since you are bored and don't seem to have enough to do yet, I'll humor you with something I've been rolling in my head as of late.

Request #4: In Your Face, Cleric Archer of Corellon!
I'd like to see a Psionic Archer. The three key points I want are:
-It uses an actual bow and actual arrows.
-It can act at long (~300'+) range relatively efficiently.
-It uses psionic powers and feats to augment its archery.

Level 10 or 12 or so; 20 if you're in the mood for something extra.

sofawall
2009-08-17, 10:38 PM
Request #5: A high damage archer that uses a bow :smalltongue:. Eberron is a must. Level range: 10 and up.

EDIT:Stupid ninjas...

woodenbandman
2009-08-17, 10:40 PM
Not to steal any of Zeal's thunder here, but I can handle some of these.

1. Sugulin wielder: Ghost Bard/Master of the Unseen Hand. Wield a Sugulin without ever touching it. Also use cool stuff like Suggestion and Haunting Melody.
2. Shankenstein: Pixie Rogue 2/Paladin of Tyranny 2/Hexblade 3. Fly around invisibly. DR 10 and all-day flight mean you're pretty much immune to all traps that aren't true seeing activated magic traps, and you'll have stupidly high saves, mettle, and evasion. Fill the rest out with your choice of any of those classes.
3. Wildshape Ranger/Master of the Unseen Hand. All the skills you could desire, and turn into a bear. Pretty much any combat style you want. Grapple, DPS, Charging, Specialty (engulfing), not to mention unmatched sneaking.

Now I have a challenge for you.

6. A grappler that can wrestle foes to the floor and toss them off of cliffs and such.

sonofzeal
2009-08-17, 11:27 PM
Request #1:

Concept: Sugliin-wielder
Race/Class: Half-Orc Paladin/Barbarian/Champion of Gwynharwyf
Necessary components: Aura of Awe alternate class feature, Frightful Presence feat.
Result: Grawr smite! With smites you're better off on single powerful attacks anyway so the special feat becomes less necessary. You also give people penalties against fear, and can stack fear effects on them when you rage, by hitting them with a terrifying massive antler-on-a-stick. This needs one more fear effect to really get things rolling and get that lovely Panic level, but you get the idea.



Request #2:
Concept: Skillmonkey/ganker
Race/Class: Human Paragon Cleric with the Kobold Domain (yes, I know =P)
Necessary Components: Wieldskill spell
Result: Quite adequate skillmonkey. Weildskill makes up for lack of ranks early on (doesn't really keep up later, but there's other tricks you can pull then), and there's plenty of other spells that can help fill the role. If possible, also get the Magic domain and grab yourself a Wand of Knock.

sonofzeal
2009-08-17, 11:55 PM
Request #3:

Commentary: ....honestly, you're looking for a Swordsage here. But I promised ass-backwards creativity, and I just happen to have the perfect thing already fleshed out.

Goal: Durable, stealthy melee fighter
Race/Class: Human Crusader 7 / Suel Archanamach 3 / Jade Phoenix Mage 10
Necessary Components: Extend Spell feat, Permeable Form spell, Ghost Touch reach weapon
Result: Exceedingly durable, and nastily sneaky with double-extended Permeable Form (immediate action, lasts four rounds). There's some really odd rules loopholes that allow you to do this, but trust me it works. There's a whole bunch of other spells that are great for double-extending, and nothing says "stealthy" like glaiving someone through the floor. A full build can be found here (http://brilliantgameologists.com/boards/index.php?topic=3568.msg116507#msg116507).



Request #4/#5:

Commentary: Not feeling too creative here. There isn't much flexibility here, so I'll go with the obvious. Bow-and-arrow archery has a massive dearth of options, so really there isn't much great stuff out there.

Goal: Long range Psi Archer
Race/Class: Half-Giant PsiWar / Cragtop Archer
Necessary Components: Greater Psionic Shot feat, Psionic Meditation feat, whichever damage-boosting powers you want.
Result: Pretty obvious, really. Excellent range, decent damage (I recommend Truevenom and Prescience to boost this). Synesthete helps you on those fickle spot checks, and is a good defense anyway.



Request #6

Goal: Grappler
Race/Class: Human Wizard (Focussed Specialist Conjurer)
Necessary Components: Master Specialist PrC, Rapid Summoning variant class feature (and for bonus points, access to spells off the Animal domain).
Result: Due to rather odd wordings, you can now summon monsters as a swift action. Spam creatures with larger grapple mods, and use your actual actions to buff them, debuff the enemy, or reshape the battlefield to make those cliffs to toss things off.

BooNL
2009-08-18, 02:46 AM
Alright, let's have a go at this.

I want a character focused highly on her animal companion, any class/feat/book allowed except Wild Cohort.
So, what's the strongest animal companion you can create?

sonofzeal
2009-08-18, 02:53 AM
Alternate Request #4/#5

Comments: This whole thing is predicated on a houserule like my group has to allow anything that works with melee attacks to also work with ranged attacks (within reason). You also need to count a ray under "any touch spell", which is also arguable.

Goal: Long range Psi Archer
Race/Class: Empty Vessel Duskblade 3 / Lurk X
Necessary Components: optimize Int, get as many pp from misc sources as you can, buy a Wand of Stupidity, put a Wand chamber in your bow.
Result: Use Arcane Channeling to combine the Ray of Stupidity (1d4+1 int damage) with your normal ranged attack at your normal ranged attack range (works with Far Shot, for example), then toss a fully-augmented Mental Assault after it. At lvl 12 you'll be doing 1d4+5 Int damage, no save... which isn't all that huge but more expensive wands can help there, and that's still enough to ruin a Wizard's day or outright end anything with Int 6 or less, which is a heck of a lot of things. Plus you really haven't invested much into it that isn't useful in other ways, so you've got a reasonable base from which to do other things. Certainly pales to what a metamagicing Wizard could do back to you, but doesn't everything?

boomwolf
2009-08-18, 02:54 AM
Hummm...Lets see if I can brake your creativity.

A HUMAN using 5 weapons at once, all must be effective, no summoning/shapeshifting allowed.

sonofzeal
2009-08-18, 03:12 AM
Alright, let's have a go at this.

I want a character focused highly on her animal companion, any class/feat/book allowed except Wild Cohort.
So, what's the strongest animal companion you can create?
Mwhahaaaa! I have this as a backup character in a lvl12 campaign I'm in! By which I mean the Animal Companion; the druid himself is totally out of play, and spends all his time sleeping in a cave somewhere.

Request #7

Comment: There seems to be some question of Bloodlines interacting with these things, and it might have been ruled not to work by FAQ. Few people take FAQ all that seriously though, so whatever.

Goal: Animal Companion Pwnage
Class: Druid3/Variant.Wizard3/Beastmaster1/Variant.Bard1/
Acane.Heirophant1/Bloodline3
Necessary Components: Obtain Familiar feat, Theurgic Bond feat
Result: I'm not going to work through all the math for you, but the basis is to take the Wizard variant that lets you trade your Familiar for an Animal Companion, the Bard variant that lets you trade a whole bunch of stuff for an Animal Companion, stacking all those levels together (with the Bloodline +3 boost on each one) to get your effective druid level, then using Obtain Familiar to get your familiar back and boost it too. End result, by my calculations, had an effective Druid level of 27, and an effective Wizard level of 24. Combine them via Arcane Heirophant, and you've got a highly intelligent mind in a brutally strong body with ridiculous SR, with some magic via Familiar Spell from the epic Wizard progression. No class features though, so it's not all that broken to play. Choice of body can move it dramatically up and down the power scale, to find a spot that fits your campaign.

sonofzeal
2009-08-18, 03:33 AM
Hummm...Lets see if I can brake your creativity.

A HUMAN using 5 weapons at once, all must be effective, no summoning/shapeshifting allowed.
That sounds like a challenge, rather than a build! I'll approach it as such; my goal is to get all 5 in play within reason. I need to head off to bed, but in the mean time - how do you feel about templates? Non-shapechanging spells? Grafts? Symbiotes? Soulmelds? Natural Weapons? As stated there's too many easy ways to beat this challenge... but cut out too many options and it could become impossible too.

Eloel
2009-08-18, 03:45 AM
Hummm...Lets see if I can brake your creativity.

A HUMAN using 5 weapons at once, all must be effective, no summoning/shapeshifting allowed.

Kneeblades & Bootblades....

Rq7 help on answer:
Add Natural Bond.

Request 8:
The highest at-will (1/round for a whole hour) RTA damage possible, at L20.
Situational stuff like SA, SS & Skirmish count half of what they would otherwise be.

sonofzeal
2009-08-18, 03:55 AM
Kneeblades & Bootblades....

Rq7 help on answer:
Add Natural Bond.
Can't raise your effective druid level higher than your character level. Doesn't work for this build, as we're already over /double/ the guy's character level. You could try applying it first, but that's just lame. =P


Request 8:
The highest at-will (1/round for a whole hour) RTA damage possible, at L20.
Situational stuff like SA, SS & Skirmish count half of what they would otherwise be.
I have no idea what RTA means, but I'll take a stab in the morning.

Eloel
2009-08-18, 04:05 AM
Can't raise your effective druid level higher than your character level. Doesn't work for this build, as we're already over /double/ the guy's character level. You could try applying it first, but that's just lame. =P

You can choose a 3 level higher AC, and have your normal effective level. Like, FLESHRAKER instead of wolf :smallbiggrin:


I have no idea what RTA means, but I'll take a stab in the morning.

Ranged Touch Attack

Dingle
2009-08-18, 04:07 AM
person man's Haberdash the masked (http://www.giantitp.com/forums/showthread.php?t=88633) might count for the 5 weapon thing.

sonofzeal
2009-08-18, 12:56 PM
You can choose a 3 level higher AC, and have your normal effective level. Like, FLESHRAKER instead of wolf :smallbiggrin:
I'm pretty flexible with the rules, be even I wouldn't allow this. It's abundantly clear that it's meant to function like Practiced Spellcaster, and gets applied before that penalty. Besides, it's hardly needed; you can dip Ranger and Spirit Shaman for +4/+0, Sorc for +4/+4, any other arcane class for +0/+4, or you could just quietly progress Arcane Hierophant for +1/+1 and get better spells to share with the familiar.



Request #8:

Comment: Nyaaa, I know there's better options out there, but I'm going for style here. Also, this is in absolutely no way viable to be played.

Concept: Ranged Touch Attack Damage
Race/Class: whatever the World Record build for optimizing Strength was (Gleemax is down)
Necessary Components: Exchange two levels for Bloodstorm Blade, Scroll/Potion/whatever of Persisted Wraithstrike, Power Attack, any Power Attack multipliers you can scrounge up, Returning Kaorti Greatsword.
Result: Stand by the dummy target, which is presumably helpless. Power Attack on your Coup de Grace (you're treating ranged attacks as melee attacks, remember) with your throwing-greatsword which is a touch attack thanks to Wraithstrike. Get that tastey x4 crit, quadrupling your strength and PA damage. Rince copious blood off you, repeat.

subject42
2009-08-18, 01:12 PM
Request 9

I'd like to see the most effective character that you can manage that uses rope to solve as many problems as possible, including combat, skill checks, role playing, and dungeon crawling. Magic and psionics are allowed, as long as rope is used.

ShneekeyTheLost
2009-08-18, 01:30 PM
Not to steal any of Zeal's thunder here, but I can handle some of these.
2. Shankenstein: Pixie Rogue 2/Paladin of Tyranny 2/Hexblade 3. Fly around invisibly. DR 10 and all-day flight mean you're pretty much immune to all traps that aren't true seeing activated magic traps, and you'll have stupidly high saves, mettle, and evasion. Fill the rest out with your choice of any of those classes.

A Skillmonkey means he can disable them so the rest of the party isn't hurt by them. Furthermore, it has almost no damage output. His response was closer, but again, has little damage output as listed.

As far as your request, that's simple.

Goliath Barbarian (Mountainous rage variant from races of stone)/Reaping Mauler/Warhulk/Hulking Hurler.

With Reaping Mauler, you can grapple. Mountainous Rage gives you Large size for Warhulk, and Hulking Hurler lets you throw your opponent.

woodenbandman
2009-08-18, 01:45 PM
But you CAN disable the traps! You're a rogue, aren't you? Also you can wield a greatsword and use power attack!

True it's kinda sucky, but I was trying for creativity.

Lysander
2009-08-18, 01:46 PM
Request #10
A powerful melee fighter (non-stealth) that is also an intellectual with many skills and languages.

sonofzeal
2009-08-18, 01:49 PM
His response was closer, but again, has little damage output as listed.
Dude, you're a ClericZilla. Damage output is there after you buff yourself up and lay the smack down.


As far as your request, that's simple.

Goliath Barbarian (Mountainous rage variant from races of stone)/Reaping Mauler/Warhulk/Hulking Hurler.

With Reaping Mauler, you can grapple. Mountainous Rage gives you Large size for Warhulk, and Hulking Hurler lets you throw your opponent.
If I remember correctly, Reaping Maulers lose access to their own PrC if they go up size categories (and are pretty pathetic anyway). A good straight grapple build is probably more like... Fighter4/PsiWar2/Warmind10 with Practiced Manifestor. Expansion + Grip of Iron + all the grapple feats you'll ever need + some good Warmind boosts.



Request #9

Comment: To make this character really effective, I've taken a fairly liberal interpretation of "rope".

Concept: Rope-meister
Race/Class: Human Artificer
Components: Cast "Hardening" on an adamantine Spiked Chain, Animate that object, and do the Sandwich Psion trick
Result: You're a construct, so you benefit from all the awesomeness Artificers can do to make them more powerful. You're also, fundamentally, a sort of metal rope. Let the fighter wield you, play dead, and quietly buff everyone (and/or yourself) through the roof. Note that you don't have hands, so you may want to make some Dedicated Wrights before doing the switch, but that's no problem. You also lose a lot of the standard Artificer tricks, but honestly Artificers are pretty OP to begin with. If you're really feeling classy, take your last five levels in Justicar and start hogtieing people with your own body.

boomwolf
2009-08-18, 01:57 PM
Ok, new thing.

A character with 20 OR MORE attacks per round. melee only. slashing weapons only.

Gorgondantess
2009-08-18, 02:08 PM
#10
A charisma based fighter- something that you could sink 10 or 12s in everything but charisma, but still run up there and kick ass. No summoning creatures, no levels in a full-casting class or a class with 1/2 BAB.

sonofzeal
2009-08-18, 02:19 PM
#10
A charisma based fighter- something that you could sink 10 or 12s in everything but charisma, but still run up there and kick ass. No summoning creatures, no levels in a full-casting class or a class with 1/2 BAB.

You're #11. I still haven't answered #10 (but will soon).

Request #11

Actually, I just posted one over in the CW Samurai (http://www.giantitp.com/forums/showthread.php?t=121898&page=2) thread.

Concept: Cha-based warrior
Race/Class: Human Fighter 2 / CW Samurai X
Components: Weapon Focus feats for both your weapons, Combat Expertise, Circlet of Persuasion, Skill Focus: Perform, optimized Charisma.
Result: Check that other threads for details, but basically you've got yourself one really solid general. Make thousands upon thousands of troops that much better than the enemy, force any enemy troops that approach you to flee, and fight with Crescent Moon inside an AMF if there's something you really can't scare away.

erikun
2009-08-18, 04:48 PM
Concept: Sugliin-wielder
Race/Class: Half-Orc Paladin/Barbarian/Champion of Gwynharwyf
Necessary components: Aura of Awe alternate class feature, Frightful Presence feat.
Result: Grawr smite!
Not at all what I expected, but definitely a fun result. Would need to be a Paladin of Freedom. I could definitely see Ragesmiting people into a quivering mass with a giant stick being rather amusing. :smallbiggrin:


A HUMAN using 5 weapons at once, all must be effective, no summoning/shapeshifting allowed.
Wield one weapon in each hand, preferably two different ones so you can choose which best to use. Flail/Rapier or Flail/Trident gives you the most options. Next, Spiked Gauntlets for punching anyone who tries to invade your personal space, and Armor Spikes for Grappling. Improved Unarmed Strike for kicking people in the face, not to mention getting Improved Grapple.

Depending on what you consider a "weapon", tossing in psionics gives you another attack to throw around. Schism (http://www.d20srd.org/srd/psionic/powers/schism.htm) allows you to attack with psionics along with your standard attacks.

You could also replace the Flail/whatever with a double weapon if you wanted to cast spells, as you could just hold it one-handed while casting. You may need lighter armor for an arcane caster, though.

Class has a lot of options. Psychic Warrior will work, especially if you want to TWF. Wilder/Slayer is a decent gish with highest level psionic powers available. I'll leave the selection of magical classes/gishes to others, who have more splatbooks.

sonofzeal
2009-08-18, 06:45 PM
Not at all what I expected, but definitely a fun result.
And that's exactly what this thread is for. :smallcool:



Wield one weapon in each hand, preferably two different ones so you can choose which best to use. Flail/Rapier or Flail/Trident gives you the most options. Next, Spiked Gauntlets for punching anyone who tries to invade your personal space, and Armor Spikes for Grappling. Improved Unarmed Strike for kicking people in the face, not to mention getting Improved Grapple.

Depending on what you consider a "weapon", tossing in psionics gives you another attack to throw around. Schism (http://www.d20srd.org/srd/psionic/powers/schism.htm) allows you to attack with psionics along with your standard attacks.

You could also replace the Flail/whatever with a double weapon if you wanted to cast spells, as you could just hold it one-handed while casting. You may need lighter armor for an arcane caster, though.

Class has a lot of options. Psychic Warrior will work, especially if you want to TWF. Wilder/Slayer is a decent gish with highest level psionic powers available. I'll leave the selection of magical classes/gishes to others, who have more splatbooks.
A few additions...

1) Armor Spikes

2) Animated spiked shield (nothing RAW prevents animated shields from bashing, afaik)

3) Braid Blade

4) Foot Spike

sonofzeal
2009-08-18, 06:53 PM
Request #10 (finally)

Comments: Mulled this over for a while. A number of the other options in this thread fill this slot, most notably #2, although one could do something along the lines of #6 with a transmuter and call it a day. In the end, I'm just going to recycle something I've been working on myself. It's not the most original result, but does dance around PrC entry requirements in a way that made me happy

Concept: Melee warrior with ski||z
Race/Class: Human Ranger 5 / Swordsage 2 / Daggerspell Shaper X
Components: Wildshape ranger variant, Assassin's Stance.
Result: All your levels are 6+int skills and with significantly different skill lists, you'll get your 4th iterative attack by lvl20, you get reasonable ranger spellcasting, and you kick copious amounts of buttocks in melee. I recommend spending most of your time as a housecat, and be The Cat That Killed The Commoner.

Jalor
2009-08-18, 07:22 PM
Okay, let's see if you can come to conclusions similar to mine.
Request #12
I would like a character with stealth, magic, and melee abilities, able to use all three and incapacitate or kill a foe before they even get an action. Also, he should have some form of dinosaur sidekick.

Gorgondantess
2009-08-18, 07:42 PM
You're #11. I still haven't answered #10 (but will soon).

Request #11

Actually, I just posted one over in the CW Samurai (http://www.giantitp.com/forums/showthread.php?t=121898&page=2) thread.

Concept: Cha-based warrior
Race/Class: Human Fighter 2 / CW Samurai X
Components: Weapon Focus feats for both your weapons, Combat Expertise, Circlet of Persuasion, Skill Focus: Perform, optimized Charisma.
Result: Check that other threads for details, but basically you've got yourself one really solid general. Make thousands upon thousands of troops that much better than the enemy, force any enemy troops that approach you to flee, and fight with Crescent Moon inside an AMF if there's something you really can't scare away.

That's not a fighter, that's a leader. I asked for a guy who could "run up there and kick ass". This one can't do anything himself, just get his millions of lackeys to do it.

Fax Celestis
2009-08-18, 07:46 PM
Request #13
Character whose main point of focus are the cloud of knives, ring of blades, and similar spells: that is, spells that toss lots of bits of metal into the air which may or may not zing off into targets. Bonus points if they come out with a decent attack bonus and are a spontaneous, rather than prepared, caster.

expirement10K14
2009-08-18, 07:51 PM
Request #14

A party buffer that is around level 14. I would like them to be able to hold their own in combat while focusing on aiding other party members. Thanks in advance.

sonofzeal
2009-08-18, 10:15 PM
That's not a fighter, that's a leader. I asked for a guy who could "run up there and kick ass". This one can't do anything himself, just get his millions of lackeys to do it.
Hey, I believe I explicitly stated that you shouldn't expect a straighforward answer. Besides, the guy may be a CW Samurai, but he's still full-BaB, loaded up with all sorts of combat feats, and the AMF-torc idea (or Scrolls of AMF, since he'll actually be able to pull that off). And he's still got Leadership. Use a few of the minions for Assist Other nanobots, and... well, he still won't win any awards, but with good equipment he should still be able to duke it out.


Request #13
Character whose main point of focus are the cloud of knives, ring of blades, and similar spells: that is, spells that toss lots of bits of metal into the air which may or may not zing off into targets. Bonus points if they come out with a decent attack bonus and are a spontaneous, rather than prepared, caster.

Comments: for once, I'll do basically what you asked for, since I find the result highly amusing!

Request #13

Concept: metal bits zinging through the air!
Race/Class: Human Warmage
Components: Ring of Blades spell, Cloud of Knives spell (via Eclectic Learning), Wraithstrike spell, Obtain Familiar feat, Extra Familiar (http://www.dandwiki.com/wiki/Extra_Familiar_(DnD_Feat)) feat as many times as you can take it (yay flaws)
Result: Assuming you go all out, at level 6 you can have six familiars. Rampantly abuse Share Spell, and you've got more metal bits zinging through the air than anyone (especially your enemies) could possibly want!

Frosty
2009-08-18, 10:26 PM
Okay, let's see if you can come to conclusions similar to mine.
Request #12
I would like a character with stealth, magic, and melee abilities, able to use all three and incapacitate or kill a foe before they even get an action. Also, he should have some form of dinosaur sidekick.

I'm not going to do a full build here, since that's the OP's job, but this screams one of two things: A Cleric/Crusader/Ruby Knight Vindicator OR a Factotum. Factotums can do everything, and they can get enough extra Standard Actions to off the enemy before the enemy gets a turn.

Dacia Brabant
2009-08-18, 10:26 PM
#15

I'd like you to build me a Warforged who can hit hard with its fists, blast at short to medium range with spells/psionics/invocations/whatever--untyped damage preferred, but not required--and do some healing too.

Bonus points if it can sing and dance. :smallsmile:

Gorgondantess
2009-08-18, 11:02 PM
Hey, I believe I explicitly stated that you shouldn't expect a straighforward answer.

It's not that it wasn't straightforward- it's that it didn't meet the criteria.

Mongoose87
2009-08-18, 11:30 PM
#16
A dual-caster progression that is able to reach full spellcasting in both classes. The character is also quite insane.

Fax Celestis
2009-08-18, 11:56 PM
Concept: metal bits zinging through the air!
Race/Class: Human Warmage
Components: Ring of Blades spell, Cloud of Knives spell (via Eclectic Learning), Wraithstrike spell, Obtain Familiar feat, Extra Familiar (http://www.dandwiki.com/wiki/Extra_Familiar_(DnD_Feat)) feat as many times as you can take it (yay flaws)
Result: Assuming you go all out, at level 6 you can have six familiars. Rampantly abuse Share Spell, and you've got more metal bits zinging through the air than anyone (especially your enemies) could possibly want!

Hm. Can you share spells with homonculi as an artificer?

Doc Roc
2009-08-19, 12:05 AM
Request
Build me a Tier One build for the Test of Spite based around the steel dragon wyrmling, and then submit it for vetting. ;)

Lycanthromancer
2009-08-19, 12:47 AM
Hummm...Lets see if I can brake your creativity.

A HUMAN using 5 weapons at once, all must be effective, no summoning/shapeshifting allowed.

Human psychic warrior 20, using Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Illithid Grapple (x4), bite of the wolf, psionic lion's charge, and the Ride-by Attack and Spirited Charge feats, who wields two +1 manyfanged lances of suppression and an animated spiked shield.

He has 6 lance attacks (each at x7 damage, just for spite), a shield bash, bite attack and 4 tentacle attacks (each at x2 damage).

Granted, he only has 8 weapons, but that would increase if he could use, say, form of doom, for four additional tentacle attacks. Add Power Attack, Combat Reflexes, a psicrystal with a skin of proteus metamorphosis'd into a 7-headed hydra, and a few more charging feats, and...

sonofzeal
2009-08-19, 12:55 AM
Okay, let's see if you can come to conclusions similar to mine.
Request #12
I would like a character with stealth, magic, and melee abilities, able to use all three and incapacitate or kill a foe before they even get an action. Also, he should have some form of dinosaur sidekick.
Your conclusion was Druid 20?

Aside from that, check out my answer to #3. It's right up your alley already, minus the Dinosaur sidekick. You can pick that up via Leadership, being in Eberron and making friends with Halflings, or just buying an egg of someone somehow. I'd come up with something more tailored, but "awesome at everything" is the sort of build that gets played out in more traditional optimization settings. There isn't a whole lot of fun to be had there.



I have some ideas for some of the other requests, they'll get posted once they're slightly more fleshed out.

sonofzeal
2009-08-19, 01:21 AM
Hm. Can you share spells with homonculi as an artificer?
I've never seen anything to suggest you can. Symbiotes also spring to mind, but again there's issues there with sharing spells. Beastmaster can get a lot of Animal Companions, which might be worth looking into, and I'm sure some dumpster diving will serve you well.


It's not that it wasn't straightforward- it's that it didn't meet the criteria.
Dude - Full BAB, all d10 HD, almost all feats are combat-oriented. You're complaining because it doesn't do things the way you thought it would, in a thread where I specifically stated I wasn't going to give people straightforward builds? I have news for you, I'm doing these thing to entertain myself and hopefully a few others along the way, not cater to your every whim. You want a serious build, either take it here (http://www.giantitp.com/forums/showthread.php?t=118391&page=4), or start offering me something in return. I'm not a build-slave.


Request
Build me a Tier One build for the Test of Spite based around the steel dragon wyrmling, and then submit it for vetting. ;)
lol. :smalltongue: For that level of effort, what are you offering me in return? ;)


Request #15

There's a brilliant and hilarious build for this already out there (http://forums.gleemax.com/wotc_archive/index.php/t-757496.html). Unfortunately, gleemax is down yet again, but here's the basis. Total credit goes to JanusJones btw.

Concept: Warforged short/medium range warrior
Race/Class: Warforged Warblade (or Warblade/Crusader)
Components: Shocking Fist feat, Lightning Throw maneuver (optional: Aura of Chaos)
Result: You're a ToBer with all the melee pwnage that describes. You can also propel your fists in a 30 foot line, hitting all enemies in the way for massive lightning damage via Shocking Fist. Crusaders also get some healing. Unfortunately, neither Crusaders nor Warblades get Perform: song or dance, so you're out of luck on that end.



Requests 14 and 16 will get taken care of eventually.

Doc Roc
2009-08-19, 01:30 AM
You can take Apprentice: Performer from DMG II. :)

For #16:

Alexa Thomburst
"Tell Them, Still Angry"
Aasimar, Neutral Evil
Alexa spent most of her early life in the war-torn reaches of Acheron, unable to escape, compelled by her very blood to continue fighting. Her mother was killed at a tremendously early age, and the battalion that her father belong to was wiped out moments thereafter. Alexa hid in the iron rubble of the torn cube, waiting, silent, afraid, in fact fundamentally terrified. This would be her home, as she scavenged and struggled for the next twenty eight years, holding her little patch of ground like you or I might cling to the last life boat. Unable to escape Acheron, unwilling to trust any travelers, Alexa suffered immensely, often starving for a week or more between meals. She came, with some rapidity, to hate her blood and the font in the heavens where it sprang from and to worship the conflict she was confined by. Her ultimate escape to Faerun was almost completely accidental, in fact, and almost reluctant.

Your background here? This is a woman who literally doesn't understand the idea of bounty or surplus, and remains confused by it. She's not going to hurt you unless you try to take what's hers, be it a sword, a friend, or an apple.

LA Buy-off
Bard 4-> Sanctum Spell -> Eldritch Knight 4 ->Ur Priest 2/Sublime Chord 1/ Foc Lyrist 9
3+4+1+9 = 17 BAB
3rd level Bardic Casting, Double Nines, 17 BAB, Leave Me ALONE.
5 Classes, one of them taken almost to completion.
Bind Impulse boots using Open Least Chakra
Torture a druid for druidic language.
Skills may be hard to hit now.



[RIGHT]S'an old build. I could probably do much better these days.[RIGHT]

Mongoose87
2009-08-19, 01:44 AM
You can take Apprentice: Performer from DMG II. :)

For #16:

Alexa Thomburst
"Tell Them, Still Angry"
Aasimar, Neutral Evil
Alexa spent most of her early life in the war-torn reaches of Acheron, unable to escape, compelled by her very blood to continue fighting. Her mother was killed at a tremendously early age, and the battalion that her father belong to was wiped out moments thereafter. Alexa hid in the iron rubble of the torn cube, waiting, silent, afraid, in fact fundamentally terrified. This would be her home, as she scavenged and struggled for the next twenty eight years, holding her little patch of ground like you or I might cling to the last life boat. Unable to escape Acheron, unwilling to trust any travelers, Alexa suffered immensely, often starving for a week or more between meals. She came, with some rapidity, to hate her blood and the font in the heavens where it sprang from and to worship the conflict she was confined by. Her ultimate escape to Faerun was almost completely accidental, in fact, and almost reluctant.

Your background here? This is a woman who literally doesn't understand the idea of bounty or surplus, and remains confused by it. She's not going to hurt you unless you try to take what's hers, be it a sword, a friend, or an apple.

LA Buy-off
Bard 4-> Sanctum Spell -> Eldritch Knight 4 ->Ur Priest 2/Sublime Chord 1/ Foc Lyrist 9
3+4+1+9 = 17 BAB
3rd level Bardic Casting, Double Nines, 17 BAB, Leave Me ALONE.
5 Classes, one of them taken almost to completion.
Bind Impulse boots using Open Least Chakra
Torture a druid for druidic language.
Skills may be hard to hit now.



[RIGHT]S'an old build. I could probably do much better these days.[RIGHT]
Oooooh, fancy.

#17
Ok, here's one we were tossing over at a friend's place tonight - a sixth level character with six different classes that isn't teh suck.

Doc Roc
2009-08-19, 01:51 AM
Easy
xxxxx 5/ Chameleon 1


Oh. Oh I see, actual classes. ;)

Binder
Fighter
Warblade
Crusader
Swordsage
Ur-Priest

Gorgondantess
2009-08-19, 02:45 AM
Dude - Full BAB, all d10 HD, almost all feats are combat-oriented. You're complaining because it doesn't do things the way you thought it would, in a thread where I specifically stated I wasn't going to give people straightforward builds? I have news for you, I'm doing these thing to entertain myself and hopefully a few others along the way, not cater to your every whim. You want a serious build, either take it here (http://www.giantitp.com/forums/showthread.php?t=118391&page=4), or start offering me something in return. I'm not a build-slave.


Alright, fine. I suppose I had unrealistic expectations.:smallannoyed::smallsigh:

Well then, what do you want in return?:smalltongue: I'm interested in seeing what you can come up with- thus far, the build ideas have generally been rather inventive.:smallsmile:

sonofzeal
2009-08-19, 03:08 AM
Alright, fine. I suppose I had unrealistic expectations.:smallannoyed::smallsigh:

Well then, what do you want in return?:smalltongue: I'm interested in seeing what you can come up with- thus far, the build ideas have generally been rather inventive.:smallsmile:
Well, if you're going to actually commission a build from me, I would accept payment in the form of a shiny new avatar within the limits of your abilities, and would give you exactly what you ask for within the limits of my abilities (unlike here, where I take a starting point and toss out whatever I find most amusing). I have a couple charisma-based ideas percolating already.



Request #17 (14 and 16 coming tomorrow probably)

Comment: I'm doing this first because it's more straightforward and the idea just leaped out at me. Also, there's a slight houserule, in that I'm allowing the character to take a feat they don't qualify for yet, under the condition that they lose access to it at any point in time they don't qualify for it. Basically the result is that they take the feat at level 3 but can only start using it ("using it" includes both the listed benefit, and qualifying for other feats/PrCs) at level 4/5.

Concept: Massively Multiclassed
Race/Class: Human Barbarian 1 / PsiWar 1 / Crusader 1 / Fighter 1 / Ranger 1 / Warblade 1
Components: Extra Rage feat, Power Attack feat, Psionic Weapon feat, Instant Clarity feat, Deep Impact feat
Result: Rage, Power Attack with any of your maneuvers as a touch attack via Deep Impact, and do the same every turn via Instant Clarity. Fighter and Ranger are honestly kinda dummy levels here and could possibly be improved to something else full-BAB that offers more. Still, Fighter gives you another feat to work with in a pretty tight build and Ranger lets you use CLW wands if nothing else.

Eloel
2009-08-19, 03:46 AM
Request 18
32PB character with 3.5PHB Monk levels and 3.5PHB Monk levels only of at least level 5 that can beat a fully optimized (with effective spells, stats, feats, items and strategy) 32PB Wizard with newly refreshed spells of the same ECL & Wealth without any skill checks with a higher than 50% chance.

Yes, I like Wish-wording :) And yes, I'd like to see you try :P

sonofzeal
2009-08-19, 03:54 AM
Request 18
32PB character with 3.5PHB Monk levels and 3.5PHB Monk levels only of at least level 5 that can beat a fully optimized (with effective spells, stats, feats, items and strategy) 32PB Wizard with newly refreshed spells of the same ECL & Wealth without any skill checks with a higher than 50% chance.

Yes, I like Wish-wording :) And yes, I'd like to see you try :P
Two problems: one, you've got a serious Schrodinger's Wizard connundrum. If I make a Wizard and beat the Wizard, all you have to do is say the Wizard was not sufficiently optimized. Is the Wizard optimized for killing monks? Or is there some objective standard for optimization, with some particular Wizard that all agree is "fully" optimized?

Secondly..... 50% chance on skill checks? What?

Pharaoh's Fist
2009-08-19, 04:09 AM
Request A: Optimize alcohol usage

By which I mean tell me the most useful things you can do with for alcohol in DnD, such as poisoning yourself.

Request B: Optimize Con

How many things can be done with Con? Ie, Con to AC, Will saves, etc. I'm looking for Con to attack or damage right now.

Request C: Can you roll the two into a build? (Information will be used to improve an existing build)

sonofzeal
2009-08-19, 04:12 AM
Actuallly....

Request #18

Wizard
Race/Class: Venerable Grey Elf Focused Specialist Transmuter 3 / Master Specialist 2
Feats: Faerie Mysteries Initiate, Spell Focus: Transmutation, (B) Skill Focus: Spellcraft, (B) Scribe Scroll

I think we can all agree that's a pretty rock-solid optimized basis for a Wizard of that level. Huge hitpoints, huge Int, fast access to actual class features, and heavy one of the two strongest disciplines. I could have used Conjurer, but I've already had one of those in this thread and I like variety. Suffice it to say it works either way.

Monk
Race/Class: Human Monk 5
Feats: (B) Improved Unarmed Strike, (B) Stunning Fist, (B) Deflect Arrows, Improved Initiative, Improved Grapple, Ability Focus: Stunning Fist.


Rules
- Flaws not allowed
- Contestants start 100 feet away on an utterly featureless and infinite plane
- Contestants start with zero wealth of any kind (hey, you just said equal, and note that I resisted doing Vow of Poverty).


Result
Spellbooks have a price. Zero wealth means no spellbook. The Wizard can cast Detect Magic. The Monk can run him down and beat him into a pulp. Go, Monk!

Eloel
2009-08-19, 04:29 AM
Result
Spellbooks have a price. Zero wealth means no spellbook.

I guess this shows, I'm not THAT good at Wish-wording....

olentu
2009-08-19, 05:17 AM
Actuallly....

Request #18

Wizard
Race/Class: Venerable Grey Elf Focused Specialist Transmuter 3 / Master Specialist 2
Feats: Faerie Mysteries Initiate, Spell Focus: Transmutation, (B) Skill Focus: Spellcraft, (B) Scribe Scroll

I think we can all agree that's a pretty rock-solid optimized basis for a Wizard of that level. Huge hitpoints, huge Int, fast access to actual class features, and heavy one of the two strongest disciplines. I could have used Conjurer, but I've already had one of those in this thread and I like variety. Suffice it to say it works either way.

Monk
Race/Class: Human Monk 5
Feats: (B) Improved Unarmed Strike, (B) Stunning Fist, (B) Deflect Arrows, Improved Initiative, Improved Grapple, Ability Focus: Stunning Fist.


Rules
- Flaws not allowed
- Contestants start 100 feet away on an utterly featureless and infinite plane
- Contestants start with zero wealth of any kind (hey, you just said equal, and note that I resisted doing Vow of Poverty).


Result
Spellbooks have a price. Zero wealth means no spellbook. The Wizard can cast Detect Magic. The Monk can run him down and beat him into a pulp. Go, Monk!

Oh come now they are both humanoids so their bones, brains, eyes, fingers, hands, hearts, and blood have a price if I am remembering correctly.

Edit: Also their tongues.

boomwolf
2009-08-19, 05:43 AM
Request 19

A character with over 20 attacks per round using a single slicing weapon. no good casters (aka-7th+ level spells are banned. metamagic abuse is banned, its a MELEE build.)
Damage is irrelevant, the weapon itself must be non-magica

Eloel
2009-08-19, 06:22 AM
Well, I can do 16 for you without much hassle. Anything more needs some work.

Two-Bladed Sword, TWF feat-chain, for 8 attacks. Belt of Battle gives 8 more as a swift action.

Actually, just get Combat Reflexes, and make rest of the attacks as AoO. Perfectly legal, perfectly easy.

(18 dex, +2 racial, +5 levels, +5 item, +6 magical item gives 36 Dex. With 8 attacks, and 13 AoOs by Combat Reflexes, you get 21 attacks - without anything cheesy...)

Pharaoh's Fist
2009-08-19, 06:42 AM
I think you can do #19 with a TWFing Thri-Keen Monk who has Versatile Unarmed Strike or the Morphing Enhancement on his fists/Gauntlets.

You FoB, Snap Kick, and use TWF to dual wield your unarmed strikes.

You can do #17 by having your 6 classes be Spirit Lion Totem Barbarian, Fighter, Binder, Warblade, Crusader, and Swordsage

Dacia Brabant
2009-08-19, 08:28 AM
Request #15

There's a brilliant and hilarious build for this already out there (http://forums.gleemax.com/wotc_archive/index.php/t-757496.html). Unfortunately, gleemax is down yet again, but here's the basis. Total credit goes to JanusJones btw.

Concept: Warforged short/medium range warrior
Race/Class: Warforged Warblade (or Warblade/Crusader)
Components: Shocking Fist feat, Lightning Throw maneuver (optional: Aura of Chaos)
Result: You're a ToBer with all the melee pwnage that describes. You can also propel your fists in a 30 foot line, hitting all enemies in the way for massive lightning damage via Shocking Fist. Crusaders also get some healing. Unfortunately, neither Crusaders nor Warblades get Perform: song or dance, so you're out of luck on that end.

Rofl, thanks much. :smallsmile: I'll have to check out the full build whenever Gleemax comes back. And Perform can always be used untrained, so that's okay.

Now, how about an amphibian gish who favors water-related magic and gets Leap Attack? :smallwink:

sonofzeal
2009-08-19, 03:36 PM
Request #14

Concept: Buffer with combat skils
Race/Class: Strongheart Halfling Druid Saint
Necessary components: whatever you want really, although Extend Spell is good.
Result: Druids get a decent selection of healing and support spells, and Saint adds a very nice passive aura on top of that, as well as some solid buff at-wills (and buffing at-will is a very good thing). You also get a tone of immunities and Wis-to-AC. Buff the party (and yourself) up for free before combat begins, and bite faces off in combat.



Request #16

Comment: Admittedly not what you asked for, but something similar that I had fun with. Also relies on a very questionable assumption.

Concept: multi-caster
Race/Class: Illumian Archivist 1 / Wizard 1 / Psion 3.
Components: Improved Sigil (Krau)
Result: Krau gets you early entry into Mystic Theurge. This isn't the questionable part; better rules-lawyers than I have investigated and vouched for it. The questionable part is stacking Mystic Theurge via Cerebremancer. With moderate cheese, you can easily advance all three all the way up for Archivist 16 / Wizard 16 / Psion 18. Not quite 9th level in two, but 8th level in three (and 9th in one) is pretty solid. And you're SAD, too! With super-cheese (stacking Mystic Theurge via Cerebremancer via Psychic Theurge to get some double-boosts going), you can get a heck of a lot more. Super-cheese is mostly unplayable, but moderate-cheese is actually pretty reasonable and rather on the low side for a lot of levels. You'll want to grab as many swift/immediate spells as you can, because you've got the slots but not the actions.

erikun
2009-08-19, 06:51 PM
Now, how about an amphibian gish who favors water-related magic and gets Leap Attack? :smallwink:
You mean Ariel (http://www.giantitp.com/forums/showthread.php?t=121031&highlight=Ariel)? Sure, it takes her nearly one-minute-thirty-seconds to connect with a Leap Attack, but just think of it as the matrix in real fantasy life. :smalltongue:


Request A: Optimize alcohol usage

Request B: Optimize Con
I can't help much with the first, but here's the second:

Deepwarden (http://www.wizards.com/default.asp?x=dnd/ex/20040807a&page=4) lv. 2 (Races of Stone) replaces Dexterity with Constitution to determine your AC. The 3.0 Forsaker gives you a natural AC equal to your Constitution, but since you need to give up magical items to do so, you're probably better off avoiding it. Steadfast Determination (PHB2, feat) allows you to use CON for will saves, while Kensai lv. 5 (Complete Warrior) allows a Concentration check instead of reflex saves.

Tome of Battle apparently has a few similar maneuvers, specifically for using a Concentration check instead of fortitude, reflex, will saves, or a damage roll.

Mineral Warrior (http://www.wizards.com/default.asp?x=dnd/ex/20031003e) allow an attack which adds the Con bonus to hit. Only 1/day, though. Still, a Dwarven Mineral Warrior can start with 24 CON.

Hammer of Earth is apparently a weapon from Magic of Rokugen (3.0) which adds your Con modifier to damage.

deuxhero
2009-08-19, 07:31 PM
Request ?:A soulbow that gets a large number of mind arrow per full attack. I have the basics here http://www.giantitp.com/forums/showthread.php?p=6721203#post6721203.

EnnPeeCee
2009-08-20, 01:27 AM
Request #21
This is an idea me and my friend have been tossing back and forth:
A heavy character that deals damage by falling on enemies from above (And preferably survive the whole ordeal). Not attacking with a weapon while diving, or anything like that, simply relying on the damage supplied by a falling object (itself). Ideally playable at any level of progression.

olentu
2009-08-20, 01:33 AM
Request #21
This is an idea me and my friend have been tossing back and forth:
A heavy character that deals damage by falling on enemies from above (And preferably survive the whole ordeal). Not attacking with a weapon while diving, or anything like that, simply relying on the damage supplied by a falling object (itself). Ideally playable at any level of progression.

I think I have seen this exact build somewhere but I can not remember quite how it went.

Frosty
2009-08-20, 01:43 AM
Where is the Shocking Fist feat from?

sonofzeal
2009-08-20, 02:11 AM
Request A: Optimize alcohol usage

By which I mean tell me the most useful things you can do with for alcohol in DnD, such as poisoning yourself.

Request B: Optimize Con

How many things can be done with Con? Ie, Con to AC, Will saves, etc. I'm looking for Con to attack or damage right now.

Request C: Can you roll the two into a build? (Information will be used to improve an existing build)

Request #A

Comment: You're on the right track with poisoning yourself.

Concept: optimize alchohol
Race/Class: Half Elf Bard
Components: Glibness spell, Conceal Thoughts psi tattooes (ideally you'd get yourself a custom item for this, but even tattoes are affordable)
Result: optimize Bluff. Remember that beating their Sense Motive by 50 gives you the effect of a no-save, (Ex) Suggestion effect. Glibness + Conceal Thoughts gives you a +40 right there, so you only need to be able to reliably beat them by 10 normally. Convince target to share a drink with you. Multiple times. By A&EG, that means that the fifth drink inside an hour gets them a -8 on their Fort save to resist it; the sixth gives a -16. There's no end to the fun you can pull with this, especially since you're not doing anything wrong per se, by most legal codes...



Request #B

Erikun just about nailed it. For boosting Con, you want Mongrelfolk as the base (though Poison Dusk Lizardfolk are an intriguing option). Fpr using Con to do weird things, consult the X Stat to Y Bonus (http://74.125.93.132/search?q=cache:hUXe65BExKsJ:forums.gleemax.com/showthread.php%3Ft%3D320889+x+stat+to+y+bonus&cd=1&hl=en&ct=clnk&gl=ca) thread.



Request #19

Ozgun92 has it - pump dex through the roof (not hard), make millions of AoO's. Easy peasy, if not exactly what you were asking for. But since when have I offered exactly what people were asking fro? =P



Request #20

You seem to be doing just fine by yourself. I have no real suggestions, except to say that my personal record for projectiles (which would have been great for Fax Celestis's Request #13) had TWF + Flurry + Rapid Shot + Splitting + Palm Throw (from Master Thrower) to get a truly crazy number of daggers into the air. That's not really helpful to you, but again you're doing alright, and I'm not really here to do your homework for you anyway.



Request #21 will have to wait for tomorrow, as I'm tired and lazy.


Where is the Shocking Fist feat from?
My sources say Player's Guide to Eberron.

elliott20
2009-08-20, 02:59 AM
this should be fun.

Since I'm recently looking to do some builds for the BBEGs in my campaign, I'll post them here again to see what you come up with. note: all of these are supposed to be CR 20. but if you go over, that's okay too.

request 22

a CR 20 goblin/hobgoblin (some kind of goblinoid) gish who has the ability to instantly slay someone via some kind of energy drain or negative energy attack. Optional if you make him undead.

request 23

a human male swordsman who is both good with unarmed combat AND sword fighting. Should be able to hit multiple opponents with his sword techs. (Even better if you can figure out how to get the two specialties to work together)

also CR 20.

(I already have an idea on how to do this but I would like to see what you come up with)

request 24

a puppeteer who specializes in using his puppets to fight for him and give him cover. The puppet itself can be of any type, but warforged would be my preference.

request 25

a female human who specializes in mind control and is capable of bending the wills of thousands of people to her will. Bonus points if you can work in seduction into the formula somehow.

request 26

a half-human/half-octupus humanoid (no, not an illithid. we're talking about human top half, octopus lower half) capable of commanding the ocean and all of it's minions.

request 27

a winged humanoid caster specialized in battlefield control. Go ahead, go nuts. (In my mind, he's supposed to be the strongest one of the group)

Eloel
2009-08-20, 03:12 AM
request 25

a female human who specializes in mind control and is capable of bending the wills of thousands of people to her will. Bonus points if you can work in seduction into the formula somehow.

Sorcerer 1, with 18 Cha. Charm Person on a king or general of some kind. You now have 1000s of people doing what you wish them to, under order from their king/general they respect & obey.

elliott20
2009-08-20, 03:57 AM
Sorcerer 1, with 18 Cha. Charm Person on a king or general of some kind. You now have 1000s of people doing what you wish them to, under order from their king/general they respect & obey.

well, normally that SHOULD be fine, but in this case, this woman is not just someone who is weaseling her way into power. She actually has the ability to lead the people she brings under her control, not just persuade them.

sonofzeal
2009-08-20, 04:44 AM
Request #21
This is an idea me and my friend have been tossing back and forth:
A heavy character that deals damage by falling on enemies from above (And preferably survive the whole ordeal). Not attacking with a weapon while diving, or anything like that, simply relying on the damage supplied by a falling object (itself). Ideally playable at any level of progression.
olentu's right, this has been done before. I'm not quite sure how it went - I believe the basis was a Psyforged (all living constructs are way heavy for their size), with Expansion to go up to Huge, and Deformity (Obese) to gain massive excess weight. I can't remember the rest. That should get you started though!


Request #22

Definitely a Dolgaunt (ECS). Optimize for grapple score and number of grapple checks, then rapid-fire Vitality Drain things into shallow husks.


Request #23

Swordsage is the most obvious. He uses a longsword with Stone Dragon / Tiger Claw stuff, then against appropriate opponents he'll drop his sword and use Adaptive style with Shadow Hand / Desert Wind stuff. The key cutoff might be how straightforward the battlefield is; the former would work better in wide open places with high visibility, and the latter when there's cliffs or lots of cover or difficult terrain.


More later. =P

sonofzeal
2009-08-20, 07:44 PM
Request #24

Comment: Extrapolates things that were fairly clearly not meant to be extrapolated.

Concept: minionmancer
Race/Class: Strongheart Halfling Artificer
Components: Improved Homunculus
Result: Craft a whole bunch of Iron Defenders. Up their HD (costs gold but not xp) and boost them up size categories every 5 HD or so. Arbalesters make good archery versions. For extra cheese, give them the Sacred Guardian template from Bestiary of Krynn.



Request #25

Comment: Unnecessarily backwards entry, chosen more for amusement than for power.

Concept: Master Manipulator
Race/Class: Human Cleric X
Components: Sin-Lust domain (http://www.imarvintpa.com/dndlive/DomainIndex.php?Domain=Sin-L), Mindbender PrC
Result: Sin-Lust gets you into Mindbender. If you don't drop the "arcane" bit, you can get in with a one level dip and Practiced Spellcaster; Warlock makes a flavourful if not straightforwardly-legal choice for this, and grants Beguiling Influence. Bard is certainly legal, and lets you use Scrolls of Glibness. Whichever way, I think Sin-Lust works well for this character, and the drop in spellcasting from Mindbender is probably worth the increased ability to do social manipulations far more reliably. Possibly through telepathy, and possibly while invisible. "I am the voice of Cuthbert, and I command you to smite that evildoer! *rolls a 46 bluff check*"

erikun
2009-08-20, 07:53 PM
Request #21
This is an idea me and my friend have been tossing back and forth:
A heavy character that deals damage by falling on enemies from above (And preferably survive the whole ordeal). Not attacking with a weapon while diving, or anything like that, simply relying on the damage supplied by a falling object (itself). Ideally playable at any level of progression.
At least one level of Monk, so you can treat unarmed attacks as standard attacks, rather than off-hand attacks. Take Power Attack, Leap Attack, and Weapon Focus (Butt). Psychic Warrior for Expansion is good, too.

Run at the opponent, take a flying leap and butt-crush them to death. Okay, not quite what you were looking for, but it's not something you've likely seen before....

TheFallenOne
2009-08-21, 07:14 AM
Request 19

A character with over 20 attacks per round using a single slicing weapon. no good casters (aka-7th+ level spells are banned. metamagic abuse is banned, its a MELEE build.)
Damage is irrelevant, the weapon itself must be non-magica

Quick Draw, Chicken Infested Flaw, Whirlwind Attack and/or Great Cleave. Should make for a nice number of attacks. Leaves kind of a mess behind, though

Request #28

Make me a character who started out as a total loser(human commoner 1 with an 8 in every attribute) but somehow got his act together and now kicks arse.
No primary casters, psi and similar stuff(ToB is fine), no Use Magic Device. A few stat boosts are allowed, but frowned upon. I'll be most impressed if the character in the end still has pitiful stats but neverethless somehow manages to wipe the floor with a halfway decent equally leveled 32 point buy fighter who used to mock him when he was little.

sonofzeal
2009-08-22, 12:03 PM
Request #26

Concept: Ursula with Triton's staff
Race/Class: Anthropomorphic Octopus Variant Druid
Components: Standard summon-boosting feats, LA+1 buyoff, this variant (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid).
Result: Certainly not the most optimal Druid around, but you hardly need to be. Rather than summoning single powerful creatures like most druids, focus on summoning a whole bunch of smaller creatures, using the 1d4+1 option. Additionally, make heavy use of the templated variants from Planar Handbook, summoning Axiomatic/Anarchic creatures of the same level or Vivacious/Entropic creatures as if they were from the next higher list (so Summon Nature's Ally IV to get yourself 1d4+1 Vivacious Octopuses, for example). Mix and match different natures to tailor your force to the opposition, make sure you keep them spread out because a lot of weak targets invites AOE spells, and laugh as the enemy struggles to keep up with new waves of differently-powered animals show up each turn. You don't benefit from Wildshape as much as most Druids, partially because your Druid level is down by two and partially because your normal body is a lot better. Trading it for a whole bunch of different benefits is still probably not the optimal choice, but will help make the character a bit more unique and memorable, and that's what this is all about. =P



Request #27

A Solar. Not just any Solar though, a Solar with issues. This Solar, let's call him Bob, has been surprisingly insecure his whole life, uncomfortable serving the gods. Solars are "any good", but few are as solidly chaotic as Bob, and it shows. Chafing under his divine mandate, he took what he thought was the best way out - a Helm of Opposite Alignment that also came with a Mindblank effect. Freed from the tyranny of his patron, Bob is now thoroughly Lawful Evil and loving every minute of it. If separated from his helm, he'll fight to the death to get it back... before his patron finds him and claims him again. In the mean time, he's still got all his old powers, including an inherent 20th level Cleric spell casting that comes without the ex-cleric caveat.

Xenogears
2009-08-22, 12:17 PM
Erikun just about nailed it. For boosting Con, you want Mongrelfolk as the base (though Poison Dusk Lizardfolk are an intriguing option).

Make the mongrelfolk a dragonborn for an extra +2 con and the added benefit of NOT looking like you were beaten with an ugly stick for a year straight...

Zaq
2009-08-22, 01:38 PM
Request: the No Button
Role: Counterspelling! Reliably stop your foes from casting the spells they want without being a dead weight the rest of the time.
Bonus points: What's the lowest level this archetype can be played without drooling on itself?

Olo Demonsbane
2009-08-22, 05:37 PM
Request: the No Button
Role: Counterspelling! Reliably stop your foes from casting the spells they want without being a dead weight the rest of the time.
Bonus points: What's the lowest level this archetype can be played without drooling on itself?

Ok, Sorcerer 4. Each turn you face a spellcaster, ready an action to cast scorching ray on them. A Concentration check of 10+4d6 isnt really that easy to make at that level. Plus, y'know, you are a sorcerer.

Tiki Snakes
2009-08-22, 05:53 PM
Okay, because I was toying with the idea but have no 3.5 character building kung-fu left...

Request 30.
A Kobold, using the Races of the Dragon and the Races of the Dragon Web enhancement. Perhaps a sorcerer (or partly sorcerer?)to make good use of the Rituals of draconic passage?
He should, however, make good use of the Wings they can grow via that book.

Bonus points if he not only gets good use from the wings, but is also a valid front-line fighter somehow. (Again, preferably mostly or at least partly melee.)

Let's say, level 13 or so?

erikun
2009-08-22, 08:51 PM
Request: the No Button
Role: Counterspelling! Reliably stop your foes from casting the spells they want without being a dead weight the rest of the time.
Bonus points: What's the lowest level this archetype can be played without drooling on itself?
Elven Sorcerer 12/Arcane Archer 2. Ready an action to cast an Imbued Anti-Magic Field Arrow when the opponent begins casting a spell. It's guaranteed to stop them from completing it successfully! Be sure to take Enlarge Person and keep a ballista in a bag of holding, to get past defenses like Wind Wall.

sciencepanda
2009-08-22, 10:31 PM
Two requests here.

A pirate captain type character who fights with a mix of melee combat (either barehanded or with a cutlass,) and some sort of water manipulation ability. Perhaps also some abilities based on the interaction with his crew, and maybe some sort of predatory marine animal familiar, although the last part is purely optional.

The second request is a bit less specific, so it's more up to you how one would go about this, but I'd like an elderly vanara character based on Sun Wukong (http://en.wikipedia.org/wiki/Son_Wukong). He would preferably be wisdom and dexterity based, and have a quarterstaff which is capable of increasing and decreasing in size. If he has levels in monk, multiclassing is not an issue with me.

Gadora
2009-08-23, 04:33 AM
Request #33

A caster that uses magic missile for battlefield control, debuffs, etc. Bonus points will be awarded if it can bypass a brooch of shielding. Mad props if magic missile is usable in social situations.

SlyGuyMcFly
2009-08-23, 04:50 AM
Request #34

sword and board Gish with heavy focus on Necromancy. Must be able to summon/reanimate competent undead minions. Physical form must be that of an empty suit of armour. Ideally playable from level 1.

sonofzeal
2009-08-23, 08:13 PM
Request #28

Concept: Total loser becomes awesome
Build: Human Commoner 1 / Survivor 5 / Dragonfire Adept 14
Components: Entangling Exhalation
Result: ....well, not that great, but I did what I could. He's highly resilient, can fly, and with Entangling Exhalation should be able to mop the floor with any Fighter he wins initiative against. Surviver honestly doesn't add much, but it's the prototypical "oh hey wow Commoner 1 qualifies wtf" class, and fits this guy's flavour. He started out sucking, made his suckitude work for him, and gained the attention of a powerful patron. He'll never be top of the party, but as soon as he gets Entangling Exhalation then he'd be able to contribute in most games.



Request #29

There's been two good answers to this already. I like the Arcane Archer one just because it's got a lot of class.



Request #30

...I'm going to have to pass on this one. I'm not really up to the dumpster diving involved, although the aforementioned Dragonfire Adept is a nice flavourful choice for the class, if not an optimal one.

erikun
2009-08-23, 08:33 PM
Well, given that my #29 was a Sorcerer anyways, there's nothing stopping him from learning Scorching Ray and using it at earlier levels. :smalltongue: Heck, it's good for a lot more than interrupting spells...


Request #32

The second request is a bit less specific, so it's more up to you how one would go about this, but I'd like an elderly vanara character based on Sun Wukong (http://en.wikipedia.org/wiki/Son_Wukong). He would preferably be wisdom and dexterity based, and have a quarterstaff which is capable of increasing and decreasing in size. If he has levels in monk, multiclassing is not an issue with me.
If you have the 3.0 Oriental Adventures book, my first thought is a Vanara Shaman (http://www.wizards.com/dnd/images/oa_gallery/Shaman.jpg). They fight unarmed, get some of the monk-like AC bonus, and cast divine spells. Just spend a feat on proficiency with a polearm, and you'll probably be all set. I'm not sure if the Shaman has Enlarge Person, though.

Beyond that? Monk/Psionic Fist (http://www.d20srd.org/srd/psionic/prestigeClasses/psionicFist.htm) gets the Expansion power.... :smallwink:

Set
2009-08-23, 08:48 PM
request 24; a puppeteer who specializes in using his puppets to fight for him and give him cover. The puppet itself can be of any type, but warforged would be my preference.

Cleric with the Warforged Domain (from Faiths of Eberron, allows Rebuke/Command of constructs), using Warforged, Clockwork Horrors, or, best choice, Maug, as 'puppets.' Improved Turning raises effective level for turning by +1. Some items (special holy symbols found in the Eberron Campaign Setting) may also increase effective level for turn/rebuke by +1, allowing a 6th level Cleric with +2 effective Cleric levels for his command rating could command a pair of 4 HD Maug. Add in levels of Effigy Master and use the Leadership feat (or a tweaked variation on Undead Leadership that affects constructs instead of undead) to allow for dozens of Arbalester Homonculi, etc. to be added to the retinue. Maybe Planar Bind an Inevitable to join the party.

I'm not familiar enough with the Artificer to know how many Homonculi one can produce, but I'm sure the WotC CharOp forums have that listed in one of their Artificer Handbooks. If the Artificer can *somehow* qualify for a feat that allows someone to qualify for a Domain, adding the Warforged Domain, some kind of 'Construct Leadership,' levels of Effigy Master *and* the use of a scroll to Planar Bind an Inevitable, could make for quite the little army of 'puppets'... During combat, the character can also beef up numbers by dropping wand or scroll-summoned outsider construct creatures (such as, again, inevitables, or modrons, if the appropriate third-party write-ups are available) and confuse the issue further by imbuing some of his harder-to-replace constructs (such as his Effigy) with mirror image.

Xenogears
2009-08-23, 08:51 PM
If you have the 3.0 Oriental Adventures book, my first thought is a Vanara Shaman (http://www.wizards.com/dnd/images/oa_gallery/Shaman.jpg). They fight unarmed, get some of the monk-like AC bonus, and cast divine spells. Just spend a feat on proficiency with a polearm, and you'll probably be all set. I'm not sure if the Shaman has Enlarge Person, though.

According to my copy of Oriental Adventures they do not. They do however get the much better (although higher lvl and self only) giant size which can turn you colossal and righteous might and... they get pretty good self buffs. Also they get a refluffed version of the Paladins Divine Favor Cha to saves ability. Good class all in all.

sonofzeal
2009-08-24, 10:23 PM
Request #31

Comments: Changed "Desert Wind" to "Storm Wind"

Concept: Pirate!
Build: Human Swordsage / Legendary Captain
Components: Leadership, Knowledge Devotion
Result: Take maneuvers primarily out of the "Storm Wind" (Desert Wind based on Lightning instead of Fire). You can qualify for Legendary Captain as of level 6, so feel free to jump back and forth to maximize the IL of your maneuvers. You lose some straight combat power vs a normal Swordsage, but you'll be an absolute terror at the helm of a ship. Note that this is only worthwhile if sailing ships are actually important, so it's only really recommended in a low-magic campaign.

(edit) If you're feeling cheesy, look at Scarlet Corsair's "Frightening Lunge", and try to convince the DM you can do that multiple times in a single attack by sacrificing more Sneak Attack. Stab 'em once, make 'em panicked!




Request #32

Concept: Monkey god
Race/class: Anthropomorphic monkey Swordsage 4 / Wilder 2 / Warmind X
Components: Practiced Manifester feat, Unarmed Swordsage variant (contrary to the name, it just loses armor and can still use weapons like quarterstaffs)
Result: Crazy-awesome touch AC, can expand/contract up to two size categories in either direction, has great fun lobbing enemies around with Setting Sun. Warmind gives Expansion/Compression, Sweeping Strike, and a variety of psi powers that would work great for this character.

Doc Roc
2009-08-24, 10:27 PM
So howsabout that ToS build you owe me, Son? :)

sonofzeal
2009-08-24, 10:29 PM
So howsabout that ToS build you owe me, Son? :)
Oh, I'm sure I'll get around to it one of these years....

CTLC
2010-01-18, 11:00 PM
request #32

optimized pixie dread necro, tips for low levels, and ideas for higher ones
most in quality and quantity minions possible

sonofzeal
2010-01-18, 11:14 PM
Note to mods - er, I know you guys usually lock revived threads, and I wouldn't have revived it myself, but as the OP I don't mind it being up again. Unless there's a board stability issue, I'd be happy to see this thread remain open.




request #32

optimized pixie dread necro, tips for low levels, and ideas for higher ones
most in quality and quantity minions possible
You're aware that I usually hand people something other than what they thought they were asking for, yes? If so, give me a minute, let's see if I can cook up anything fun to get this rolling again....

CTLC
2010-01-18, 11:18 PM
welll, i am a dread necromancer, so this thread had it coming.
also, do your worst son of zeal!

sonofzeal
2010-01-19, 12:29 AM
Request #32

Comments: ...probably a bad idea to try to actually play this guy, but he amuses the heck out of me. Also, note that this is a variation of a previous build of mine, though I do say it works pretty well like this.

Concept: Necro-pixie!
Build: Magic-Blooded Venerable Pixie Marshal 1 / Dread Necro X
Components: Necropolitan
Result: Becomming Necropolitan, as well as giving you a nice dose of undeath (useful for Charnal Touching yourself up to full), gives you free Taint without all the nasty side effects. Since Taint gives you bonus feats, that's technically two feats right there. Magic-Blooded gives you +2 Cha (-2 Wis), and Venerable gives you +3 Cha and -6 physical stats... but you keep Str 1, your Con doesn't matter, and you've got enough Dex to make it work. Meanwhile, with your now-terrifying Cha score and "Motivate Charisma" from Marshal to double-stack it, you can get an amazing Handle Animal check. This might seem an odd thing to do, unless you can hit the magic number of 41... which should be possible in short order, with your double-stacking Cha and free feats. With Handle Animal 41, you can rear Battletitans (CR 16). Three of them. I recommend giving them Tomb-Tainted Soul, then floating behind them as an invisible ball of nothing and heal them with Charnal Touch after every encounter, assuming they take any damage at all before ripping everything to ribbons.


...that's until your DM throws a book at you, and you play a more traditional build. Still, Handle Animal makes sense flavour-wise for a Pixie Marshal, and you can have all sorts of fun figuring out what drove him to Necropolitan Dread Necroness. And the ability to work with animals in general can help when finding and "grooming" potential future minions.

CTLC
2010-01-19, 07:13 AM
thats plain beautiful :smallbiggrin: , but cuts sortof perpendicular to the grain of my character. and my dm would beat me to death with the phb.

Tyndmyr
2010-01-19, 07:21 AM
If still taking requests:

Bouncer for a bar in a thieves' guild. Needs, well, some way to survive and make money at this role, while somehow being reasonably dangerous at dual wielding crossbows. Needs to be humanoid.

Amphetryon
2010-01-19, 07:47 AM
Request 34
A mid-level character, 8th to 12th with any race/class, that needs to make no attack rolls and allows no saving throws or opposed skill checks to be viable in combat.

The_Scourge
2010-01-19, 09:20 AM
Request 35
I'm looking to make a BBEG for my game, but I have no idea how to make this guy even remotely a threat.
I want a rat-based character. Shapeshifting, mind-controlling, however you want to roll it. The inspiration is the Rat King from Ninja Turtles if that helps at all.

TheFallenOne
2010-01-19, 10:17 AM
Request #28

Concept: Total loser becomes awesome
Build: Human Commoner 1 / Survivor 5 / Dragonfire Adept 14
Components: Entangling Exhalation
Result: ....well, not that great, but I did what I could. He's highly resilient, can fly, and with Entangling Exhalation should be able to mop the floor with any Fighter he wins initiative against. Surviver honestly doesn't add much, but it's the prototypical "oh hey wow Commoner 1 qualifies wtf" class, and fits this guy's flavour. He started out sucking, made his suckitude work for him, and gained the attention of a powerful patron. He'll never be top of the party, but as soon as he gets Entangling Exhalation then he'd be able to contribute in most games.


Seems I lost track of the thread back then. Rather nice solution. Flight, no reliance on any attribute for his effects, though it will take some time to get another character into the negatives. But I like it
Now, after seeing the Survivor class(no BAB progression wtf) I'll look into making an ECL 20 character with 0 BAB. Unless you want to go at it first ;)

Dusk Eclipse
2010-01-19, 10:31 AM
Seems I lost track of the thread back then. Rather nice solution. Flight, no reliance on any attribute for his effects, though it will take some time to get another character into the negatives. But I like it
Now, after seeing the Survivor class(no BAB progression wtf) I'll look into making an ECL 20 character with 0 BAB. Unless you want to go at it first ;)

Large race + commoner 1+ survivor x+ warhulk + LA template to fill the levels

SpikeFightwicky
2010-01-19, 10:57 AM
Request #X

I'm looking for:
Something that fills in a support role, using arcane spells to provide a bit of damage and a bit of buffs and the build can help out in melee in a pinch. I would like it to be able to use a sword and shield if possible. Level range around 10.

sonofzeal
2010-01-19, 01:53 PM
Request #33

Note: Uses some material that many groups ban for being too good, but uses it suboptimally. Should be playable at most levels though, and is more "fun" than "powerful".

Concept: Dual Crossbow Bouncer
Build: Cleric of Mouqol
Components: Divine Metamagic Quicken
Result: Your deity's Favoured Weapon is a crossbow, so your Spiritual Weapon is too. DMM:Q lets you pop several of them out of nowhere, and open fire with not two but five or more crossbows, most of which fire bolts of pure Force (which is good) and use your Wis for the attack roll (which is better) and get iteratives (which is best). Since they count as actual weapons, all your weapon-buff spells work well here; I recommend "Legion's Magic Weapon", which will buff all your crossbows simultaneously as well as any allies standing nearby. SR is your bane, but "Assay Spell Resistance", "Lower Spell Resistance", and "Spell Vulnerability" are all on the Cleric list. Level 2 Pearls of Power are 4000 and Nightsticks are 7500. Unlike most builds I know, this guy can attack from round one and grows stronger every round until he runs out of 2nd level slots, making him a potentially scary NPC. And if it's a PC, you can use pretty much everything you've invested here into going ClericZilla in an emergency. As to bouncing, well Mouqol would certainly approve of protecting taverns, so that works too.



Request #34

Concept: No-roll win
Build: Human Saint Marshal 2 / Bard 1 / Dragon Shaman 1 / Divine Mind X
Components: Regalia of the Hero, Word of Creation, Song of the Heart, masterwork drums, etc
Result: Buffs are decent, sometimes. But unless your buff increases the buffee's power by a sizeable fraction, it's not worth the combat round. Also, making only one party member uber leaves others feeling left out... assuming that the buff has an impressive impact, and if it doesn't then what's the point? The Auramaster bypasses both these problems by relying on a host of minor, passive buffs that affect many people and don't require an action to activate. A +2 bonus to saves is generally not worth a combat turn even at low levels, but a constant, permanent +2 saves is actually a pretty sweet thing to have. And +2 saves for everyone in the party might be a lifesaver. Combine a variety of defensive and utility auras (Motivate Dex is good here) with Inspire Courage cheese, and the Auramaster becomes rather gamebreaking. His boosts, while individually small, are numerous and are multiplied for each member of the party. Only use this guy with experienced DMs though, as balancing for a party with an Auramaster is a difficult task indeed.

Oh, and buy yourself a Magebred Heavy Warhorse. You'll look stunning on it, glowing with so much radiant energy you give the sun an inferiority complex, and after all your buffs it'll be able to take on ogres and worse by itself.

Rasman
2010-01-19, 04:59 PM
Request #36 a cohort designed to help crush enemy Fort Saves

flabort
2010-01-19, 08:02 PM
Well, if you don't mind,
Request #37
A gestalt Flying warforged, raining mellee attacks on enemies, using a long reach. Under level 10, if possible. And hopefully, more than one standard action per round.

JasonP
2010-01-19, 08:06 PM
Request #38
I would love to see an effective Spellthief build that uses more than just one level of the class. The main goal would be to be really good at stealing and using other people's spells but also have something to do when there were no casters around.

sonofzeal
2010-01-20, 12:07 AM
Request #36 a cohort designed to help crush enemy Fort Saves

Request #36

Concept: Cohort crushes Fort
Build: Human Adept 8 / Hexer X
Result: Nasty, nasty Bestow Curse SLA options. Ability Focus and other DC-pumping skills are essential, but the fact that a single use gives many chances to work... helps. Since it's an NPC class base, it should be easy to get by the DM, and the PrC gives full spellcasting advancement as well as letting you expand your spell list.



Request #37
Concept: Robo-strafer
Build: Warforged Warlock // Warblade1/FactotumX
Result: Relatively straightforward. Eldritch Glaive gives you your reach weapon, Fell Flight gives you maneuverability, and Cunning Surge gives you extra standard actions. Warblade was thrown in for a small HP boost, a couple decent maneuvers (since you'll have plenty of Standard Action attacks to spare), and to ratched up BAB so you get full progression unless you're using fractional. Not my most interesting, but it works. Refluff Fell Flight as a robo-jetpack and you're back on the track to awesomeness.



Request #38
....you know, I've never actually taken a serious look at the Spellthief class before. This could take a while. In the mean time, I'll open this up to anyone else reading the thread. Do you guys have any funky ideas for Spellthief?

flabort
2010-01-20, 06:16 PM
Oh, I should mention the Evolutionist class.
Produced by the playground, so not many DMs would allow it, but I'm a fan... and potential necromancer.
If you think the factotum is flexible... Ok, it's still more flexible, but the evolutionist can be as flexible, granted at a more "focused" end: it could fill any roll, period, it just tends to take a roll and stick with it.
Anyways, it could make the Human with 5 weapons idea much earlier a lot easier. A LOT (potentially +2 hands, and natural reach weapons).

seperatly...

Request #39:
The smallest charachter ever, able to be anywere in the blink of an eye, and using ranged weaponry. prefferably within 5 levels.

Iceforge
2010-01-20, 06:36 PM
Well, this looks fun, going to give you an extremely open ended one:

#Request 40
Interesting complimentary allied to a Dark Naga (http://www.d20srd.org/srd/monsters/naga.htm) for an encounter against 1 Diviner PC, 1 Cleric PC, 1 Paladin PC and 1 Ranger PC. Total level (CR) should be around 7 like the Naga

Vizzerdrix
2010-01-20, 06:47 PM
Request #41

A halfling werebee >.>

Something in a melee would be nice, for a low/no magic game.

Eldariel
2010-01-20, 06:58 PM
Request #42
Hmm, recently I've really been wanting a Mech. 20 is fine, name should be self-explanatory.

dyslexicfaser
2010-01-20, 08:11 PM
Never used Spellthief, myself. Though, what's wrong with large levels of Spellthief with the Master Spellthief feat?

Request #43
Some flouncy aristocrat-type (in the 6-14 range) that gets by in battle with Leadership and flinging ninjas at his enemies. The ninjas might be just stealthed and trailing along behind the party, or for a little class, he opens a Ring Gate and they come pouring through.

Thelas
2010-01-20, 10:31 PM
Request #44
A non-caster BBEG-style thing that makes the PCs think "Oh [deleted], he's making us fight a caster." Truckloads of hp also good.
Level 13, no campaign-setting-specific books unless needed.

flabort
2010-01-20, 10:47 PM
That last one, 44, is a key example for the evolutionist. here: http://www.giantitp.com/forums/showthread.php?t=112349
Take a look. He's fleshed it out really well, ballanced it, and yet, it is so non-specific to any one role...
But using spell like abilities, a fair BaB, a d8 HD, and unique class abilities (even varying amoungst pure evolutionists!) should fill that niche quite easily.
Oh, despite skill points bieng 0+int moddifier, just take the Evolve learning mutation twice per level, to turn it into 6+int moddifier.

Signmaker
2010-01-20, 11:02 PM
Request #45

Succinctly, I present the following:

http://www.freewebs.com/kirbyscrib/yoyo%20kirby.JPG

Interpret however you feel appropriate.

aje8
2010-01-20, 11:15 PM
Request 46:

How about a guy with a lot of things of to do in combat, but without a lot of prep time(*Cough* Wizard *Cough*). Powerful is perferred because my group is rather optimized but not absolutley needed.

Oh and not Factotoum 20..... because despite meeting everything I said, I've played them before and I am looking for a change of pace.

Teron
2010-01-21, 12:26 AM
Request 47:

A reasonably effective melee combatant of tiny size or smaller -- the smaller, the better. Doesn't need to be that small at all times, as long as he shrinks for combat; I leave it to you to figure out why he'd do that.


Request 48:

A character whose fighting style emulates a monster of your choice.

Runestar
2010-01-21, 12:41 AM
Request 48:

A character whose fighting style emulates a monster of your choice.

This one's easy - straight totemist.

Teron
2010-01-21, 01:09 AM
I assumed it went without saying that the intent is to be a little more creative than that, or he could just make a dragon disciple, shaman, -fire adept, or what have you. I meant something like a duskblade channeling debuffs through a whip to imitate a roper or some such.

Kallisti
2010-01-21, 01:22 AM
Request #49: A character who is a literal incarnation of a rift in the continuity of time. Any and all official WotC books, whatever level and templates, up to ECL 20. I'm curious to see what you come up with.

Request #50: A character who can, on any given day, fill any of the four cliche roles--tank, healbot, skillmonkey, or blaster--so well he can pass himself off as a member of the relevant class. No ToM or Incarnum, since Binder and Soulborn can pretty much do that right out of the box.

Request #51: A bard who can out-melee a swordsage. No more than four levels total of ToB classes, although Martial Stance and Study are fair game. Must be able to keep up Bardic Music fairly well in comparison to a straight bard.

absolmorph
2010-01-21, 01:26 AM
Request #52:
A melee build focusing on hitting things with shields and controlling the field.
I want to see how you do this one.

BooNL
2010-01-21, 02:58 AM
Request #53
A gnome and his love for badgers. Intepret as you will. ECL breakdowns at 5, 10 and 15 please :smallsmile:.

Grifthin
2010-01-21, 03:00 AM
Request #54

A character of any class/race who dual wields two other creatures who are each dual wielding as well.

sonofzeal
2010-01-21, 04:54 AM
Oh dear lord people! I am but one man! I'll get around to as many as I can, but no guarantees.

flabort - My own opinions on that one piece of homebrew are a matter of public record (http://www.giantitp.com/forums/showpost.php?p=7095573). I honestly love the idea, and I'm glad it got cleaned up a little, but it's still far too openly exploitable for me to condone using it in a serious build. The worst part is, at least once a month, I'll be struggling to piece together some funky little build and realize that Project Mutator is exactly what I need to connect all the dots.



Anyway, I'll do this one tonight and come back tomorrow when I'm a bit more rested. I'm choosing this one, because it reminded me of one of my favorite characters in one of my favorite shows.

Request #45

What's that? Killua (http://media.photobucket.com/image/Killua%20yoyo/kb76589/Hunter%20x%20Hunter/3674163.jpg) you (http://www.youtube.com/watch?v=RJdoKhyD0no) say (http://www.onemanga.com/Hunter_X_Hunter/178/14/)? You're on!

Comments: Houserule here, on the destruction of ammo after being used, because it's a really stupid rule a lot of the time. Also, allowing Energy Sub to work on maneuvers, and strikes work on ranged attacks, because why not?

Concept: Electric yoyo assassin!
Build: Human Unarmed Swordsage
Components: Skiprock (RotW), Conductivity (UA)
Result: Unarmed Swordsage gets you the nasty nasty things Killua does with unarmed strike and the focus here is on Shadow Hand and Desert Wind (shifted to Electricity of course). Things start getting nasty when his Returning Skiprock of Shock starts getting into play. Due to the rather unusual way Skiprocks are worded, they actually end up playing brutally well with ToB strikes, allowing you to hit two targets with the same single-target strike and getting the full effect on both. Many DMs obviously won't allow this, but it appears to satisfy the wording and it's amusing so I'm going with it. Conductivity is just in there for lulz, as I'd nearly forgotten Spelltouched feats existed and the flavour is exactly right even if the result is different. If you gain Electricity resistance (Shock's Blessing stance possible) or immunity, check about hitting yourself with the ricochet and using Conductivity to double-zap a single target.

The_Scourge
2010-01-21, 05:01 AM
No joy on the Rat Lord then?

Ok, here's something a little less unorthadox.

Request #55
A quartet of assassins/bounty hunters who draw their fighting styles from the four classic elements (magic is fine but something more unorthadox than a guy who chucks fireballs would be shiny). Water, Earth, Fire, Air. Have fun.

sonofzeal
2010-01-21, 05:47 AM
No joy on the Rat Lord then?
Ah shoot, totally missed it. Alright, seriously now, last one for the night....



Request #35

Comment: I'll go with the Rat King vibe since he sounds like a pretty cool guy. That requires base race Human, and a double helping of "oh dear lord this man's disturbed"

Build: Human Druid
Components: Child of Winter, Pipes of the Sewers, Leadership, Vermin Lord
Result: You're a Druid, so you can wildshape into a rat, and can summon Dire Rats pretty easily. Pipes of the Sewers reinforces that. Child of Winter doesn't add any particular Ratness, but definitely works with the theme at large, and ties in perfectly with Vermin Lord; see if you can declare rats and rat swarms to be "vermin" for the purposes of his abilities. Oh, and with the Leadership feat, grab as many low level Rattakin Wildling (http://docs.google.com/Doc?id=dgmwvmds_53kvq4kcv&hl=en#Wildlings_030343503546968686_6) followers as you can, just for fun.

Moonlitdreams
2010-01-25, 06:12 PM
SonofZeal, would you perhaps be able to give me a build that is based off of Pathfinder, with D&D 3.5 supplements allowed?

If so, Request #56:

Basically, a self-reliant, sorcerer based caster that specializes in illusions and summoning. Preferably built around the assumption that it will be in a party with mostly martial characters. Oh, and up to ECL 20, if you can. Thank you very much!

Request #57: (Note: This one is pure D&D 3.5)
A sorcerer (at least initially) who is destined to become the the God of Potential and Secrets. Basically, Vecna's successor, just without the lich. Any and all official WotC books, whatever classes as long as it matches the theme, up to ECL 60. I'm curious to see how awesome this turns out.

Pharaoh's Fist
2010-01-25, 06:13 PM
Request #58

Build me a Monk/Bard.

Thurbane
2010-01-25, 08:22 PM
If the requests are coming too thick and fast, maybe the OP can sub some of them out, if people are willing?

...anyway...

Request #59

A half-ogre fighter/barbarian/frenzied berserker who loves all things spiked! Spiked armor, spiked gauntlets, Bloodspiked Charger feat etc. ECL 12?

erikun
2010-01-29, 09:06 PM
Request #52:
A melee build focusing on hitting things with shields and controlling the field.
I want to see how you do this one.
The equipment you will want:

1 Animated Tower Shield
6 Throwing Returning Bashing Spiked Large Shields
1 Defending Spiked Small Shield
1 Glove of Storing
Two-Weapon Fighting feats
Quick Draw feat
Improved Shield Bash feat
levels in rogue (probably)

Begin by animating your tower shield, freeing up your hands for two large shields. Throw them at your opponent with the Throwing properity, using Quick Draw to grab two more shields. Once you have used your full attack, draw your small shield from your Glove of Storing as a free action, and apply the enchantment bonus on the shield spikes to your AC.

Damage is 11d6 per hit at level 20, assuming sneak attack applies. The best class mix is likely Fighter (Sneak Attack variant) 1/Rogue X for the weapon proficiencies. This assumes that your DM will allow Returning weapons to return to their sheathes, rather than dropping to the ground if your hands are full - if you can find a "Quick Stow" feat, it would probably help. Of course, you can SA Shield Bash as a melee attack as well.


Request #53
A gnome and his love for badgers. Intepret as you will. ECL breakdowns at 5, 10 and 15 please :smallsmile:.
Forest Gnome Barbarian/Animal Lord. Take the Leadership feat, then get a cohort of a Gnome Druid/Beastmaster with a pair of Dire Badgers. Ride around on them, charging with with lances. The forest gnome has an at-will Speak with Animals ability to talk with forest animals, including badgers, all the time.

The Forest Gnome and Dire Badger are in Monster Manual; both Animal Lord and Beastmaster are in Complete Adventurer. You'll want to talk to the DM about creating a "Badgerlord" rather than the standard ones listed, along with maybe a Badger Barbarian variant (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#barbarianVariantTotemB arbarian). Throwing werebadger in the mix would work too, but I'm not familiar where the build-your-own-lyncanthrope rules are.


Request #58

Build me a Monk/Bard.
Bard/Unarmed Swordsage with the Song of the White Raven feat. Sing and buff while punching people in the face. For that matter, your fists should count as light one-handed melee weapons, allowing stuff like Snowflake Wardance to apply...

On the other hand, a Bard 10/Monk 2/Druid 1 could become a Fochlucan Lyrist. I don't recall if Unarmed Swordsage has Evasion, though.

Runestar
2010-01-29, 09:21 PM
No joy on the Rat Lord then?

Ok, here's something a little less unorthadox.

Request #55
A quartet of assassins/bounty hunters who draw their fighting styles from the four classic elements (magic is fine but something more unorthadox than a guy who chucks fireballs would be shiny). Water, Earth, Fire, Air. Have fun.

Sorta already done.
http://community.wizards.com/go/thread/view/75882/19548982/Breaking_the_4_Boxes:_Share_Your_Experiences.

I'd like to thank Tempest for helping me put together these character descriptions.

The name of the game comes from character creation, when one too many jokes about Chrono Trigger led to the creation of a team where each member reflects a specific, single, almost elemental theme (indicated below). It's set in a custom world, which by most games' standards would be considered high-magic (or at least higher-magic, especially in the movers and the shakers). The team was originally a small security company from an oppressive magocracy who hired two renegade bodyguards from the nation the magocracy is currently at war at. At the time, the goal was to escape the magocracy's iron fist; it seems like this is within the team's grasp right now. Every adventure has been homebrew, with a serious focus on intrigue, character development, timing, and magic. Lots and lots of magic. Combat, when it happens, is often off the hook in that the team works as one, devising carefully timed teamwork attacks that serve to overwhelm the opposition.

Liam Cross (Water): Human Swordsage, Shadow Sun Ninja, and Warblade
With a class breakdown like that, Liam looks like a mobile heavy hitter, something more like a skirmishing monk. In truth, he is rather monklike in that he prefers to fight unarmed, but that's about where the similarities end (especially since he just got himself a shiny new spiked chain). This fellow is the TANK. He's impossibly hard to hit (and his default battle stance, Pearl of Black Doubt, amps his AC every time he's missed). He packs a lot of counters. He uses Setting Sun judiciously to relocate the enemy, often over cliffs, in pits, or in lakes. He tanks by forcing the opponent to deal with him -- or end up somewhere where they will be unable to strike their targets. It's a sort of active defense, one might say. However, tanking is not the limit of his abilities by far. Like Torrin in Eclipse Inquisitives, he's able to provide vital in-combat healing with Touch of the Shadow Sun. He's also an excellent scout with Hide, Move Silently, Spot, and Listen checks of an impressive caliber, and a Sense Motive check that gives him a lie detector role in social situations.

Ethan Cross (Fire): Human Swordsage
Of all the characters in this game, Ethan's the closest to a stock party role -- but it isn't the melee skirmisher you'd expect from the monk-like swordsage. Ethan's a Desert Wind specialist, and really plays the swordsage more like a melee warmage. We're at the level where direct damage is beginning to wear out as an effective trick. In the meantime, though, he's been dishing out serious damage -- overwhelming amounts of it, mostly fire-based -- while demonstrating Desert Wind and Tiger Claw's great mobility options to boot (along with a few, but not many, Stone Dragon defenses). His defense is seriously lacking (his AC and HP are respectable, but nothing special for the level he's at), and his attacks are rather one-dimensional -- these would be serious impediments to his style, were it not for two other things: Liam, and Dayvid. Liam often provides defensive cover for Ethan's offensive punch, and Dayvid's battlefield manipulation enables Ethan to focus on whatever targets he needs to. (Besides, Dayvid typically packs Transposition spells, just in case Ethan bites off more than he can chew.) Ethan is extremely versatile in the manner in which he delivers damage, with ranged single shots, area effects at melee range, the multitargeting Firesnake maneuver, several charge-based maneuvers and a devastating full attack after bonuses from the Blood in the Water stance and a Desert Wind boost have been applied. He's also got Jump and Tumble to move where he's needed, very handy for giving Dayvid options with those Transpositions. A nice Sense Motive helps him do lie detection like his brother, and can assist in 'coercion' encounters with his Intimidate skill.

Xek (Mirrors): Changeling psychic rogue (Mind's Eye), Chameleon
Xek is an infiltration specialist, as the rogue core might suggest. However, that's where the similarity ends -- Xek has Persona Immersion, and is played in an interesting way which maps different forms to different Chameleon specialities. One day, Xek may be in the form of Ikaros, a charming rogue in every sense of the term with a touch of arcane trickery up his sleeve. The next, she may be Shevitha, a xeph acrobat with a healing gift and an almost childlike innocence about her. On another day, she may be Carlak, a mogrelfolk warrior with a "hold the line" infantryman attitude and a mean glaive at his side. At the moment, circumstances in-game prevent controlled switching (you'll know why if and when I'm bugged into providing RP summaries for these characters), but it still allows the "rogue" of the party to handle herself in melee without too much difficulty *and* provide some spell support. Simply put, a Chameleon fits whatever role they feel like at the moment.

Dayvid Thales Dalawann: (Smoke) Gnome Illusionist / Shadow Adept/ Geometer / Shadowcraft Mage
Yeah, he does fit the bill as far as a wizard goes. The difference? He's banned Evocation and Necromancy, and has zero ranks in Concentration, and yet it has been his contributions to the game that often secure victory for the team. Proper application of enchantment and illlusion lead to enemies being confused out of their wits, debilitated, sealed off from combat, or worse. Furthermore, Dayvid's a skilled liar and manipluator, quite capable at leading people on even without magic if he needs to, while still providing the party knowledge base. Dayvid also has untold versatility as a vancian wizard: he's able to use shadow magic and various spells to mimic the effect of other spells on a spontaneous basis. The normal drawbacks of shadow illusions are mitigated (and in a few levels, will be completely reversed once he starts casting shadow spells more real than the real thing!). Despite his low defenses (I don't think his AC's ever beat 11), he has been hit *twice* in the entire campaign to this date. He's also as likely to spend a round cleaning his nails as casting a spell, given how many combats he's reduced to waiting for the foes to succumb to his powerful lasting battlefield control effects. Blasting and worrying about preparation is for suckers - Dayvid's options are so versatile he's practically a role unto himself.

Only problem is that no known specific build for them exists.

CCM
2010-01-29, 10:15 PM
Request #60

Build me a spellcaster that focuses on extremely flashy, pretty spells! I know which ones are flashy, but I'm not sure who gets the most, who can use the most of them, which ones are effective, etc. I don't care if evocation isn't as good as save-or-lose, it's cool-looking and attention-grabbing, which fits my character concept. Would I be going for a specialist wizard, or something with psionics? I know very little about this beyond the bread-and-butter grey elf wizard.

erikun
2010-01-29, 10:47 PM
Request #60

Build me a spellcaster that focuses on extremely flashy, pretty spells! I know which ones are flashy, but I'm not sure who gets the most, who can use the most of them, which ones are effective, etc. I don't care if evocation isn't as good as save-or-lose, it's cool-looking and attention-grabbing, which fits my character concept. Would I be going for a specialist wizard, or something with psionics? I know very little about this beyond the bread-and-butter grey elf wizard.
Spell selection (level, source):

Color Spray (1st, SRD)
Hypnotic Pattern (2nd, SRD)
Rainbow Beam (2nd, Spell Comp.)
Prismatic Mist (3rd, PHB2?)
Rainbow Blast (3rd, Spell Comp.)
Rainbow Pattern (4th, SRD)
Prismatic Ray (5th, Spell Comp.)
Prismatic Eye (5th, Spell Comp.)
Prismatic Spray (7th, SRD)
Scintillating Pattern (8th, SRD)
Prismatic Bow (8th, Comp. Mage)
Prismatic Wall (8th, SRD)
Prismatic Sphere (9th, SRD)

Most of these are illusion, although the prismatics are evocation or abjuration. Prismatic Ray/Eye can be found here (http://www.wizards.com/default.asp?x=dnd/ex/20051202a&page=3).

Fitting prestige classes are the Rainbow Servant (Comp. Divine) and Initiate of the Sevenfold Veil (Comp. Arcane). In addition, the Rainbow Servant allows you to add divine spells to your spell list, so you can cast Chaos Hammer and Entropic Shield.

I also know of a "Radiance Domain" found in Dragon Magazine 321. I don't know anything beyond that, though. It might be useful if you're planning a domain wizard. Beyond that, sorcerer can cast any of them at-will. I don't think the other classes (such as Beguiler) nets you as many similar spells, though.

And finally, you'll want to equip yourself. Robe of Scintillating Colors will get you noticed on the street, although the Prism Staff is limited to epic levels. Appropriate familiars would include a Lanturn Archon or Will-o-Wisp. I believe there is actually an intelligent parrot which can Color Spray at-will in one of the books; unfortunately, I've forgotten its name.

[EDIT]
Just found it. It's called a Corollax (http://www.corollax.blogging4life.com/?p=39). Check with your DM to see if you can get one with the Improved Familiar feat.

JaronK
2010-01-30, 02:01 AM
Request #56:

Basically, a self-reliant, sorcerer based caster that specializes in illusions and summoning. Preferably built around the assumption that it will be in a party with mostly martial characters. Oh, and up to ECL 20, if you can. Thank you very much!

Sorcerer/Shadowcraft Mage would do it nicely, as long as you're happy with illusions that mimic summons. Something as simple as Gnome Sorcerer 6/Shadowcraft Mage 5/Earth Dreamer 5/Mindbender 1/X 3, where X is any full casting PrC (or more Sorcerer). Take flaws if you can, as feats will be important. Spell Focus Illusion, Earth Sense, Heighten Spell, Earth Spell, Arcane Thesis (Silent Image), Residual Metamagic, Echoing Spell, and if you can fit them in Twin Spell and Easy Metamagic (Heighten Spell).

Your summons (which are illusions) last twice as long as normal, your illusions can do almost anything, and you just plain rock.

JaronK

BooNL
2010-02-04, 05:16 AM
Forest Gnome Barbarian/Animal Lord. Take the Leadership feat, then get a cohort of a Gnome Druid/Beastmaster with a pair of Dire Badgers. Ride around on them, charging with with lances. The forest gnome has an at-will Speak with Animals ability to talk with forest animals, including badgers, all the time.

The Forest Gnome and Dire Badger are in Monster Manual; both Animal Lord and Beastmaster are in Complete Adventurer. You'll want to talk to the DM about creating a "Badgerlord" rather than the standard ones listed, along with maybe a Badger Barbarian variant (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#barbarianVariantTotemB arbarian). Throwing werebadger in the mix would work too, but I'm not familiar where the build-your-own-lyncanthrope rules are.

Thanks for that. I hadn't thought of Animal Lord yet, I'll mull this one over :smallsmile:.

Touchy
2010-02-06, 06:43 PM
REQUEST 61:

Purely for amusement, I want how possible it is to avoid as many spells as possible as martial classes only, I'm not saying killing wizards, I'm saying avoiding spells. It does not even need to be good at fighting, just avoiding as many spells as possible.

strider24seven
2010-02-18, 07:23 PM
Request #61b:

A swordsman (i.e. not a caster) who wields at least three blades simultaneously and can attack with all of them multiple times per round. Bonus points if he wields at least one in his mouth. Further bonus points if the word "bamf" is involved. :smallcool:

Edit: I made mine #61b. Darn you ninjas!:smallfurious:

sonofzeal
2010-02-18, 11:52 PM
Request #61a

Concept: Avoid Spells
Race/Class: Elan Commoner 1 / Survivor 4
Necessary components: Tower Shield
Result: Total Cover from Tower Shield (note: since there's no facing rules and the shield text doesn't specify, you get Total Cover from all directions simultaneously). Improved Evasion from Survivor, as well as Improved Uncanny Dodge. Elan means you're not humanoid and invulnerable to the "Charm/Dominate Person" line, and get a nice last-ditch bonus on saves. The only spells that should trouble you at all are Area-of-Effect spells that don't target Reflex (like Glitterdust or Solid Fog). For further advancement, make sure to dip Warblade for Iron Heart Surge.




Request #61b

Honestly, I don't think I can improve on Haberdash the Masked (http://www.giantitp.com/forums/showthread.php?t=88633) for sheer awesomeness. Maybe give him Handle Animal, get a modifier of 9, and Take 10 to rear yourself a riding-trained Deinonychus named Bamf. Playing as a Warforged with a 1 level sidetrack in Ninja and another in Dread Pirate, may also improve things. Unfortunately, Gravetouched Ghoul and Necropolitan are out, but speak with your DM.

Grifthin
2010-02-19, 12:45 AM
Any luck with Request #54

Soranar
2010-02-19, 01:21 AM
sonofzeal , you seem a little swamped , figured I'd help

Answer # 46

Lots of things to do in combat, without preparation, no factotum.

Play a Bard. With UMD, your own spells, your singing and your fighting capacity, you should always have something to do.

sonofzeal
2010-02-19, 01:27 AM
Request #54

Concept: Dual-Wielding dual-wielders
Race/Class: Human Monk 2 / Psion 3 / Drunken Master 5 / Thrallherd 10 (in no particular order)
Result: Two Thralls, at your level -2. These should also be Drunken Masters. With a sufficient Strength score, you can pick them up one-handed. If you can do that, you can treat them as improvised weapons and do all the nastiness that comes with that from Drunken Master. As your DM if Tashalatora will apply to both Psion and Thrallherd for extra lulz.

Soranar
2010-02-19, 01:41 AM
Answer # 47

Play a kobold unarmed swordsage 20

feats: weapon finesse, shadow blade, underfooted combat, confound the big folk

strategy: You're small and you count as tiny whenever it helps you, if you're 2 levels smaller than your ennemy you can enter his hex, gaining softcover (+4 to AC) and concealment, any attack that misses you hits the creature you're using as a shield.(it can even attack itself).

If you face something too small, just use reduce size spell with a wand.

You rely on tiger claw strikes (mostly jump attacks) and shadow hand stances (sneak attack damage, on all 3 of your natural attacks) to deal respectable damage. Or simply go the sneak attack route (swordsage 3, rogue 17 with desert kobold to prevent xp penalties)

sonofzeal
2010-02-19, 01:57 AM
sonofzeal , you seem a little swamped , figured I'd help
Appreciated! Of course, try to remember that the goal is creativity, not just viable builds. When possible, try to aim for "entertaining", rather than "effective".

For example, for #47 I'd have done a Jermlaine PsiWar with Compression, to get down to Fine. On top of that, I'd give him Titan bloodline, and by a strict RAW reading that lets him use a warhammer designed for creatures 7 size categories bigger than he is, without penalty.

He'd still probably lose to your guy, but damn if he wouldn't look good doing it!

Soranar
2010-02-19, 01:57 AM
Answer #49:
Dragonwrought Whitedragonspawn kobold Sorcerer 10/Swiftblade 9/

Technically, you can't exist, and yet you do (see previous threads of the same title), you're constantly in a state of flux so spells don't affect you properly and you move unusually fast, you also cast like a sorcerer 2 levels higher than you actually are (which means you get level 9 spellcasting and access to Timestop) so you can superhaste yourself and Timestop at the same time


Answer #50:

Factotum 10/Chameleon 10

Basically, anything you can do I can do better.

Answer #51:

Necropolitan bard with words of creation, you have to be good aligned

Bard 10/War Chanter10

You can have 2 inspirations active at once and they're both twice as effective as they should be through Words of creation, you also ignore non lethal damage, you have d12 hitpoints (and you ignore Con which lessens your MAD= you only need STR, CHA and some DEX

your last ability is Legionnaire's march (or song) which gives you and your friends the BAB of the best warrior around (on top of your inspire courage 2x from Words)

all of that took 1 feat, the rest you can spend on fighting oriented features

Careful around undead rockers, they hit hard.

Soranar
2010-02-19, 02:02 AM
Appreciated! Of course, try to remember that the goal is creativity, not just viable builds. When possible, try to aim for "entertaining", rather than "effective".

For example, for #47 I'd have done a Jermlaine PsiWar with Compression, to get down to Fine. On top of that, I'd give him Titan bloodline, and by a strict RAW reading that lets him use a warhammer designed for creatures 7 size categories bigger than he is, without penalty.

He'd still probably lose to your guy, but damn if he wouldn't look good doing it!

I'm not familiar with the jermlaine, my build was restricted in weapons for certain strikes, but looking like Itchy and Scratchy duking it out with a big hammer does sound better.

Grumman
2010-02-19, 02:12 AM
Request #61:

A swordsman (i.e. not a caster) who wields at least three blades simultaneously and can attack with all of them multiple times per round. Bonus points if he wields at least one in his mouth. Further bonus points if the word "bamf" is involved. :smallcool:
If you can find a humanoid-shaped creature with a tail attack (using a counts-as Saurial character, for example), the Prehensile Tail feat lets you wield weapons with your tail.

Assuming you're going for a Nightcrawler build, a Warblade with the Shadow Jump maneuvers gained via feats or prestige classes would let you teleport 3 times every two rounds, while Telflammar Shadowlord would let you full attack every time you teleport, for a total of four full attacks every two rounds.

Soranar
2010-02-19, 02:49 AM
Answer # 61b

Race: anything with hair, although I guess you could attach them (braidblades) with a rope and glue
alignment: any

template: multiheaded

you gain an extra head if you're medium or smaller, (you can get more if you're large or more)

you gain the feats: improved initiative and combat reflexes

choose 1: superior multiweapon fighting, superior two-weapon fighting or improved natural attack

in this case superior multiweapon fighting (no penalties at all, no dex requirement)

equipment

2 braidblades (assuming 2 heads)
3 swords (1 in each hand + tail)
2 footblades

feats: dragontail (works for kobolds, dragonblooded, draconic template or dragonborn of bahamut) + strong tail feat

not exactly your teeth but it's better than nothing, your movement is reduced to 5ft but who cares?

still 7 blades

a typical hero
2010-02-19, 05:49 AM
Request 62

Human melee type who can "smite" (not necessarily the ability) his foes all day long with divine/holy/positive energy.

Max lvl 10, preferable functioning from lvl 1 onwards.

Thank you :smallredface:

BooNL
2010-02-19, 08:46 AM
Request 63 (man, this is getting crazy :smalleek:)

How would you do an elven paladin? Holy warrior type of character from the woods.
If you could make it gestalt that be really awesome.

Grifthin
2010-02-19, 09:03 AM
Request #54

Concept: Dual-Wielding dual-wielders
Race/Class: Human Monk 2 / Psion 3 / Drunken Master 5 / Thrallherd 10 (in no particular order)
Result: Two Thralls, at your level -2. These should also be Drunken Masters. With a sufficient Strength score, you can pick them up one-handed. If you can do that, you can treat them as improvised weapons and do all the nastiness that comes with that from Drunken Master. As your DM if Tashalatora will apply to both Psion and Thrallherd for extra lulz.

That is seriously creative, A internets for you good sir.

Grumman
2010-02-19, 09:44 AM
Request 62

Human melee type who can "smite" (not necessarily the ability) his foes all day long with divine/holy/positive energy.

Max lvl 10, preferable functioning from lvl 1 onwards.

Thank you :smallredface:
Crusader 5 / Hellreaver 5 (or Crusader 5 / Hellreaver 4 / Crusader +1)

As well as the Crusader maneuvers, he can use Furious Strike 4+CHA times per battle, each time getting +4 to hit and +2d6 damage against any evil enemy.

erikun
2010-02-19, 01:51 PM
Answer #63

Paladin of Freedom (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#paladinVariantsFreedom SlaughterAndTyranny) (Unearthed Arcana) / Holy Liberator (Complete Divine)

Both are CG, so you lose no abilities from entering the prestige class. From 6 levels of Paladin, you get: aura of good, detect evil, smite evil 2/day, divine grace, lay on hands, aura of resolve, divine health, Turn undead (3rd level cleric), celestial mount, and remove disease 1/week. From 10 levels of Holy Liverator, you get: smite evil and extra 3/day, remove fatigue, break enchantment 2/week, and a celestial companion. Depending on how your DM reads it, the celestial mount/companion will be the same creature (thus getting the bonuses twice) or two different creatures, which you can swap between as desired.

Alternately, Cleric/Prestige Ranger (http://www.d20srd.org/srd/variant/classes/prestigiousCharacterClasses.htm#prestigeRanger) taking the Plant and Survival domains (for Kno: Nature and Survival, respectively).

LichPrinceAlim
2010-02-19, 03:04 PM
MeatTM Build

I want a Ghoul Monk that acts like Meat from Mortal Kombat

Moonlitdreams
2010-02-19, 04:04 PM
Anyone have an idea for request 57 (http://www.giantitp.com/forums/showpost.php?p=7763865&postcount=126)?

strider24seven
2010-02-19, 04:18 PM
I'm liking Soranar's response (61b). Nice job on multi-headed braidblades. Dragonborn of Bahamut ftw.

And now I'm just going to be nit-picky:
For Answer #50,
Factotum 11/Chameleon 9 would be significantly better.
You don't lose much: a single extra sixth level spell (or two) for chameleon and +2 to an ability focus and the ability to change focus 1/day more
But you gain so much: Minor factotum boosts, SLA's, etc. and the ability to burn insipiration for... oodles of STANDARD ACTIONS:smallcool:!

Sorry, but, having played a number of factota (and chameleons), taking only 10 levels of Factotum really irritates me.

For number 57:
I'd suggest levels in Unseen Seer- it really fits the whole "secrets" persona, being able to scry while undetectable and whatnot. Or Loremaster.

If you wanted to be stupidly powerful, you could try Sublime Chord shenanigans.

Or Sorc 1/Savage Bard 5/Ur-Priest 2/Mystic Theurge XXX
Ur-Priests fit the bill pretty well (except for the sorc bit)

sonofzeal
2010-02-19, 06:52 PM
I'm liking Soranar's response (61b). Nice job on multi-headed braidblades. Dragonborn of Bahamut ftw.

And now I'm just going to be nit-picky:
For Answer #50,
Factotum 11/Chameleon 9 would be significantly better.
You don't lose much: a single extra sixth level spell (or two) for chameleon and +2 to an ability focus and the ability to change focus 1/day more
But you gain so much: Minor factotum boosts, SLA's, etc. and the ability to burn insipiration for... oodles of STANDARD ACTIONS:smallcool:!

Sorry, but, having played a number of factota (and chameleons), taking only 10 levels of Factotum really irritates me.
Er, you've got it backwards. Cunning Surge is at 8, Cunning Breach is at 11. He's already got the standard action awesomeness.



Request #57

Concept: ECL 60 master of secrets
Race/Class: Swashbuckler 20 / Rogue 20 / Sorcerer 1 / Unseen Seer 10 / Arcane Trickster 9
Result: Full-BAB first (important, since after lvl 20 you never gain more BAB). Daring Outlaw stacks Swash and Rogue for massive win. Take the Seduction (http://www.wizards.com/default.asp?x=dnd/cwc/20070227x)option for Swashbuckler, as well as Darkstalker from LoM, and Mindblank as one of your Sorc spells. I recommend "Eyes to the Sky" (http://www.d20srd.org/srd/variant/buildingCharacters/spelltouchedFeats.htm#eyestotheSky)and "Omniscient Whispers" (http://www.d20srd.org/srd/variant/buildingCharacters/spelltouchedFeats.htm#omniscientWhispers) too. Really though, finding secrets involves stealth, and nonmagical stealth is actually more reliable at this level, especially with Darkstalker. Contact Other Plane and Scry are for chumps.

strider24seven
2010-02-21, 02:48 PM
Whoops! Good catch on my not-so-Cunning mixup. Still, Cunning Breach is very useful in overcoming some enemies' DR/SR, and is of paramount importance if your Chameleon foci are (and IMO they should be) arcane and divine.

Also, for #57:
Might I suggest 10 levels in Void Incarnate (http://www.wizards.com/default.asp?x=dnd/ei/20030418a)? At ECL 60, you can probably spare 10 levels for more undetectable goodness (and improved evasion for all saves- really important at epic levels).

*.*.*.*
2010-02-21, 03:24 PM
Request 64:Could anyone build a Tyranid character?
http://store.miniwargaming.com/images/P/newimage.asp-315.gif

sonofzeal
2010-02-21, 08:48 PM
Request #64

..........I'd type up some long thing, but really you should just talk to your DM about assigning an LA to a Kython (BoVD pg 178). A savage progression that takes you through Broodling-Juvenile-Adult should be possible.

If you want to do things the fun way though, try a Poison Dusk Lizardfolk aiming for Fleshwarper. Note that, while it advances spellcasting, it doesn't actually directly require any and pure Wizards have difficulty picking up the Graft Flesh feat. A Rogue 6 / Wizard 1 gets in just fine, and might fit your flavour better.

PrismaticPIA
2010-03-06, 12:05 AM
#65

Make me a 13 lvl cloud. I want to hover over and rain on people. Bonus points if it can also zap them with lightning. Double bonus points if it can do both. x3 if it do both in the same round. Gold star if you can do it without spellcasting.

Soranar
2010-03-06, 02:15 AM
answer # 65

Alright, here goes

Race: mongrelfolk
alignment: any evil

templates

1rst vampire (LA+8)
2nd swarmform vampire (LA+0)
3rd Air elemental creature (LA+4)

mongrelfolk can mimic sounds (thunder) as a natural ability
vampire (with swarmform) can transform into a swarm of bats

since you're an air elemental creature you're also made of air/clouds

to "rain" on people

transform into a swarm of cloudy bats and pee on your enemies...

best I could do without magic , for lighting I have no idea how to do it without but if you're a wizard level 1 (total ECL 13) you can use shocking grasp

sonofzeal
2010-03-06, 06:10 AM
answer # 65

Alright, here goes

Race: mongrelfolk
alignment: any evil

templates

1rst vampire (LA+8)
2nd swarmform vampire (LA+0)
3rd Air elemental creature (LA+4)

mongrelfolk can mimic sounds (thunder) as a natural ability
vampire (with swarmform) can transform into a swarm of bats

since you're an air elemental creature you're also made of air/clouds

to "rain" on people

transform into a swarm of cloudy bats and pee on your enemies...

best I could do without magic , for lighting I have no idea how to do it without but if you're a wizard level 1 (total ECL 13) you can use shocking grasp
.....yeah, I can't beat that, not without spellcasting or manifesting. For Lighting, I recommend a UMD'd Wand of Seeking Ray... or, if you want something more classy and exotic, try a Grell Lightning Lance. The Wand is better in every way, unless you can boost the CL on the Lance. Gaseous Form doesn't seem to block activation of magic items, so you should be good to go.

PrismaticPIA
2010-03-06, 12:23 PM
answer # 65

Alright, here goes

Race: mongrelfolk
alignment: any evil

templates

1rst vampire (LA+8)
2nd swarmform vampire (LA+0)
3rd Air elemental creature (LA+4)

mongrelfolk can mimic sounds (thunder) as a natural ability
vampire (with swarmform) can transform into a swarm of bats

since you're an air elemental creature you're also made of air/clouds

to "rain" on people

transform into a swarm of cloudy bats and pee on your enemies...

best I could do without magic , for lighting I have no idea how to do it without but if you're a wizard level 1 (total ECL 13) you can use shocking grasp

So what of action would "Peeing on my enemies" fall under?

Soranar
2010-03-06, 01:48 PM
So what of action would "Peeing on my enemies" fall under?

I would say a free action, like talking

it doesn't actually use a bodypart you need to attack or cast spells

AbyssKnight
2010-03-06, 02:51 PM
Request 64:Could anyone build a Tyranid character?


A thri-kreen psychic warrior. Expansion to make youself bigger, powers to enhance physical stats and natural weapons, exhilation and breath of the black dragon for the bio-acid attacks.

Alternatively, use the Insectile template.
Say, a Insectile Half Ogre (total LA +3) Barbarian/Frenzied Berserker/War Hulk for a living siege engine of destruction.

Soonerdj
2010-03-09, 06:02 AM
Request 66:

An evil caster, preferably level 10 or above that can effectively use the Cyst spells from LM in combat and use them effectively (i.e not getting smacked in the face when using or caught) out of combat as well.

PrismaticPIA
2010-03-10, 01:49 AM
Request #67

Build me a Sword-and-Board that wields his weapons with his feet and moves about on his hands. Bonus points if his feet can wield weapons one or more sizes larger than he is.

Stubbed Tongue
2010-03-10, 02:37 AM
This looks like fun. Request 68
A dwarf 'fighter' type with great saves, AC, and the best DR possible and as close to 20th level as you can make him. Basically I want him to be resilient, very resilient.

Thank you in advance.

Maeglin_Dubh
2010-03-10, 02:55 AM
-Request 69- (teehee!)

Level 6 Gestalt, with up to 5 extra feats (E6 campaign)

General Maximus Decimus Meridius.

Ride, fight with longsword, fight unarmed, inspire followers.

sonofzeal
2010-03-10, 03:46 AM
Request #67

Note: deviating slightly from the request here, but the result was too humerous not to do.

Concept: Sword and Board with his feat
Race/Class: Halfling Monk (or Ninja) w/ Titan Bloodline
Result: Titan Bloodline gives "Oversized Weapon". You wouldn't think this does what we want it to, except the exact text is that it lets you wield "a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty". Note that the lack of penalty only works of gargantual warhammers, but doesn't specify which penalty is lifted. With that one specific weapon then, that size penalty is gone... as is the nonproficiency penalty, and the penalty for wielding it in your feet. Hey presto! To finish off the combo, take "Brachiation" from CAdv, which (fluffwise) involves travelling using only your hands. I'm not sure if there's an official method of walking on your hands normally, so that's about as close as you can come RAWwise. Beyond that, I chose Monk (or Ninja) because they both get Balance and Tumble which would be the key skills for this anyway, and because I find it's best to use underpowered classes when pulling hilarious RAW cheese.




Request 68 is coming. I have some ideas, but might not have time to post it tonight.

Maeglin - I don't know that character. Any further information?

Soonerdj - You mean the "Necrotic" line? Or are there other cyst spells I haven't noticed?

Maeglin_Dubh
2010-03-10, 12:27 PM
Main character from Gladiator?

http://img2.timeinc.net/ew/dynamic/imgs/071211/gladiator_l.jpg

Also, two-weapon fighting with long or short swords would be nice, along with the ability to throw a longsword, throw a javelin on horseback, are all other tricks shown in the movie that would be nice to see included.

PrismaticPIA
2010-03-11, 12:48 AM
Request...are we at #70 yet?:

This is too much fun.

Please build me a build that uses Magic Missile in unusual and unexpected expected ways.

Soonerdj
2010-03-11, 01:03 AM
Request #67

Note: deviating slightly from the request here, but the result was too humerous not to do.


Soonerdj - You mean the "Necrotic" line? Or are there other cyst spells I haven't noticed?

Yes I thought so to, I like the foot bandit.
And correct the Necrotic Line of spells.

Fortuna
2010-03-11, 01:08 AM
Request #71

Can I have a character capable of multiple-target debuffing buffing, with max ranks in perform, dependant on at most 2 abilities (or 3 if one is Charisma), and also capable of dealing a noticable (awesome is nice, but noticable required) amount of damage at a significant range.

Must not be a full-caster.

sonofzeal
2010-03-11, 03:25 AM
Request 68

Comments: Heheheh, this'll give me a chance to dust of Henry again. I'm just going to go overboard here, for the sake of hilarity.

Concept: Henry the Indomitable
Race/Class: Dwarf Generic Warrior 10 / Fighter 2 / Overwhelming Attack Monk 1 / Favoured Soul 1 / Generic Expert 2 / Generic Arcanist 1 / Generic Divinist 1 / Deepwarden 1 / Fist of the Forest 1
Special: Must put an 18 into Con during chargen, for a lvl 1 Con score of 20.
Result: Saves will be omgwtfbbq good through all that multiclassing, especially since the Generic classes let you choose what your good saves are and because you dip two "all good save" classes. Assuming a roughly even spread, you'll have something like a +15 base save in all three, as well as Wis + Con * 2 to AC. Taking "Roll With it" in all your (many) open feat slots gets you DR 26/-, which is not insubstantial even at this level. That number goes up significantly if you can access Chaos Feat Shuffle, but there's better ways to get hoards of feats if you're allowing that.



Maeglin_Dubh - Ah, my apologies! I was wracking my brain for Warhammer 40k guys, and totally didn't think of Gladiator. Well, essentially he seems to be a pretty straighforward lvl 20 Core Fighter, possibly with decent Charisma and the Leadership feat. Mounted Archery, TWF... I'm not really sure where I can go with that, beyond recommending "Throw Anything" (CWar) for the sword-throwing. I believe part of the whole point of his character in the movie was not that he was this phenomenal genius-warrior, but that he was trained well, had lots of combat experience, and fought in an entirely tradition and orthodox manner, and was just a little bit better at it than everyone else. I could throw you something entertaining and exotic, but I don't think I could do justice to him that way. To me, he's a Human Fighter 20, and that's a big part of why I like the character.

Fortuna
2010-03-11, 03:34 AM
A slight modification to my previous request: if you can find a way to use a full caster that involves minimal bookkeeping, it's fine. I can't think of such a way, though.

Rankar
2010-03-11, 04:15 AM
Request #72

I would like to have built the ultimate con artist in DnD you can think up. Level 12 and all books usable.

Stubbed Tongue
2010-03-11, 08:26 AM
Request 68

Comments: Heheheh, this'll give me a chance to dust of Henry again. I'm just going to go overboard here, for the sake of hilarity.


Thanks a lot.

LichPrinceAlim
2010-03-11, 12:27 PM
Either or on this 1 bro...

#74a An arcanist who can cast the most magic missles ever

or

#74b Geno from Super Mario RPG

Maeglin_Dubh
2010-03-11, 01:17 PM
I think you're right on the Maximus thing.

Hmm.

Ok, here we go again!

Build Request 69b - The Revenge!

An E6 Gestalt non-spellcasting,non wild-shaping druid (the archetype, not the class).

Should have extensive knowledge, wilderness skills, extremely good social skills, and whatever other talents you see fit to include in the style of a traditional Celtic bardic druid.

Critical
2010-03-11, 01:20 PM
Request #73

This is going to be unusual. I want you to build a Mario.

http://www.theage.com.au/ffximage/2007/09/12/mario300_narrowweb__300x392,0.jpg

strider24seven
2010-03-11, 02:23 PM
Originally Posted by sonofzeal
Concept: Henry the Indomitable
Race/Class: Dwarf Generic Warrior 10 / Fighter 2 / Overwhelming Attack Monk 1 / Favoured Soul 1 / Generic Expert 2 / Generic Arcanist 1 / Generic Divinist 1 / Deepwarden 1 / Fist of the Forest 1



Originally Posted by sonfozeal
Wis + Con * 2 to AC.


Just to nitpick... Deepwarden (http://www.wizards.com/default.asp?x=dnd/ex/20040807a&page=4) grants Con to AC at level 2. Otherwise a fantastically cheddar-flavored build!

Might I also recommend Pharaoh's Fist's Fistbeard Beardfist (http://www.giantitp.com/forums/showpost.php?p=6404306&postcount=47) for dwarfy goodness?

LichPrinceAlim
2010-03-11, 02:30 PM
Just to nitpick... Deepwarden (http://www.wizards.com/default.asp?x=dnd/ex/20040807a&page=4) grants Con to AC at level 2. Otherwise a fantastically cheddar-flavored build!

Might I also recommend Pharaoh's Fist's Fistbeard Beardfist (http://www.giantitp.com/forums/showpost.php?p=6404306&postcount=47) for dwarfy goodness?

or maybe a Hybrid?

PrismaticPIA
2010-03-11, 02:42 PM
Request #72

I would like to have built the ultimate con artist in DnD you can think up. Level 12 and all books usable.

Request #72

Beguiler.

Oh, did you need more? Beguiler 10/Exemplar 2 focusing on bluff. At level 15, you can lie so well, people will fight to the death for you.

strider24seven
2010-03-11, 02:54 PM
@Request #72

And make it a changeling. With rogue sub levels. 10 skillpoints/level and other subpar abilities, woot! And warshaper, although that deviates a little from the original request.

Levels in spymaster or the rakshasa race would work too.


Request #73
And I want to see a hybrid of sonofzeal's build and Fistbeard Beardfist. Indestructiblely dwarfy, fueled by ale, and kills people with his beard.

PairO'Dice Lost
2010-03-11, 03:11 PM
Request #74

One of my players has requested for me to build him a blaster type with as many at-will abilities as possible--reserve feats, soulmelds, vestiges, whatever, as long as he doesn't have to deal with per-day mechanics at all (that he has to use, at least; having spells to power reserve feats, for instance, is fine)-- and I want to see what you come up with.

Critical
2010-03-11, 05:11 PM
*cough* I believe, I've made a request 73 on the page number six...

Stubbed Tongue
2010-03-11, 06:06 PM
]Fistbeard Beardfist[/URL] for dwarfy goodness?
Thanks. Very appreciated.

Nidogg
2010-03-12, 04:39 PM
Request 75

Build me a Character who can summon to the EXTREME(I.e "Ohohohoh I have you now , Oh yeah? You and whose army?" WOP "MINE Bwahwahahah!) while also having asmany utility class features as possible. preferably under lvl 10
Superspecial awesome bonus points if can also call a GIANT SPACE LAZOR.

Petrocorus
2010-03-12, 06:08 PM
Request #76

A Neutral-Good elven generalist wizard, sort of a gish, but mainly a spellcaster.
Possibly a metallic draconic flavour but no high LA. No ToB or setting specific.

Soonerdj
2010-03-13, 02:29 AM
A change to Request 66 (6?):

Any person who can use the Necrotic Line of Spells horrifyingly well :P

I'd settle for just cyst and one of the other ones if it was awesome.

Avigor
2010-06-14, 04:40 AM
Request #77:
Anti-magic warrior, someone who blasts away magic users without having a single level of primary caster himself. Due to his backstory, he especially hates all arcane (watched family murdered by evil arcanists with only a touch of necromancy), tolerating only good or occasional neutral divine and only outright exalted arcanists who've taken feats or classes to tie their powers to their alignment and taken personal risks to save his life. Vestige and pact magic would also be hated, and psionics and soulmelding etc would be at best viewed with suspicion on par with divine casters, probably with less tolerance as they tend to be independent of allignment and a good Psion or Soulmelder today could go evil tomorrow without a loss of power.

If you can, look at the first slew of Warcraft RPG books, written in 3rd ed, which includes a Spellbreaker feat and chain (base feat is a standard action single attack, forces the target to lose a number of spell levels on a hit; chain includes a spell-like ability of Dispel Magic). However I do not know if they're in the newer 3.5 release, the World of Warcraft RPG.

erikun
2010-06-14, 11:53 AM
Request #74

One of my players has requested for me to build him a blaster type with as many at-will abilities as possible--reserve feats, soulmelds, vestiges, whatever, as long as he doesn't have to deal with per-day mechanics at all (that he has to use, at least; having spells to power reserve feats, for instance, is fine)-- and I want to see what you come up with.
Convince your DM that the Warlock Invocations count as spellcasting, then go Warlock/Binder/Anima Mage. If your DM is okay with homebrew, then Reserve Mage (http://www.giantitp.com/forums/showthread.php?t=147086) is just about perfect for the character concept.


Request 75

Build me a Character who can summon to the EXTREME(I.e "Ohohohoh I have you now , Oh yeah? You and whose army?" WOP "MINE Bwahwahahah!) while also having asmany utility class features as possible. preferably under lvl 10
Superspecial awesome bonus points if can also call a GIANT SPACE LAZOR.
Candle of Invocation > Efreet > three Candles of Invocation > more Efreet > and so on. Eventually, you will have so many Candles that you could just toss a fireball in a room and light enough for a small army of whatever you'd like.


Request #76

A Neutral-Good elven generalist wizard, sort of a gish, but mainly a spellcaster.
Possibly a metallic draconic flavour but no high LA. No ToB or setting specific.
Silver Dragon with an elven bloodline? IS there even an elven bloodline? I guess you could weave some elven blood into your backstory and take levels in the Elf Paragon class.

Sure, you have LA and RHD, but you also have natural spellcasting to go with it.

Il_Vec
2010-06-14, 12:27 PM
Request Number 78

I wanted the highest possible BAB while also getting 9th level arcane spellcasting. The setting is Eberron, no RHD, only + 0 LA. All books except psionics, no web content or dragon magazine. I'd prefer Int based casting, but any will do. 32 Point buy.

Thanks!

Draz74
2010-06-14, 12:44 PM
Request Number 78

I wanted the highest possible BAB while also getting 9th level arcane spellcasting. The setting is Eberron, no RHD, only + 0 LA. All books except psionics, no web content or dragon magazine. I'd prefer Int based casting, but any will do. 32 Point buy.

Thanks!

There's probably something better, but ... does Bard 1/Duskblade 8/Eldritch Knight 1/Sublime Chord 1/Abjurant Champion 5/Eldritch Knight 4 work? That would get BAB +18.

gallagher
2010-06-14, 12:59 PM
Request #79
i need a large character with no more than 1 LA and no RHD. he needs fight with chains that are attached to his arms, as that is how his teammates "hold him back". he shall also need to be throwing rocks, using large sticks, or whatever this feral man can find to bash peoples minds in without second thought. this needs to be based on a 36 point buy

erikun
2010-06-14, 01:26 PM
Request #77:
Anti-magic warrior, someone who blasts away magic users without having a single level of primary caster himself.
Spellthief // Monk 4 / Barbarian 1 / Fist of the Forest

Spellthief steals spells from the casters, so you can throw them in their face or use them for your benefit. Fist of the Forest gives up magical equipment for various (albeit weak) bonuses. Since you're giving up the benefits of magical items, you might as well take Vow of Poverty for those benefits as well.


Request #79
i need a large character with no more than 1 LA and no RHD. he needs fight with chains that are attached to his arms, as that is how his teammates "hold him back". he shall also need to be throwing rocks, using large sticks, or whatever this feral man can find to bash peoples minds in without second thought. this needs to be based on a 36 point buy
Barbarian/Frenzied Berserker/Reaping Mauler comes to mind as a grappler and hand-to-hand fighter, which a /Hulking Hurler would be more someone who chucks stuff around. Or perhaps combine the two, for grabbing opponents and throwing them at each other.

Half-Giant (http://www.d20srd.org/srd/psionic/psionicRaces.htm#halfGiants) is +1 LA and counts as a large creature when desired.

Il_Vec
2010-06-15, 12:13 AM
There's probably something better, but ... does Bard 1/Duskblade 8/Eldritch Knight 1/Sublime Chord 1/Abjurant Champion 5/Eldritch Knight 4 work? That would get BAB +18.


Unless you are suggesting Practiced Spellcaster or other early entry shenanigans, it would have to be Duskblade 9/ Bard 1/ Sublime Chord 2 / Abjurant Champ 5 / Eldritch Knight (Or Knight Phantom) 3 for + 18 BAB and CL 18 for Sublime Chord.
I was going to go Wizard 5/ Knight Phantom 3/ Abjurant Champ 5/ Knight Phantom + 7, that gets +17 BAB and 19 CL. But Duskblade-into-sublime-chord has lots of style points.

sonofzeal
2010-06-15, 01:03 AM
Request #77

Concept: Magic-less Mage Killer
Race/Class: Karsite (using LA-buyoff) Warblade 20.
Components: Feat-heavy. Mage Slayer and Pierce Magical Concealment (CArc) are a must. Power Attack and Leap Attack will also help. Grab Boost Spell Resistance and Daazzix’s vest for pretty respectable SR, as well as Iron Heart Surge, and Martial Study for "Shadow Jaunt" if you can. Dip Fighter if extra feats are needed.
Result: Will be able to shrug off a surprising amount of what your average mage can throw at him, with a surprisingly high SR for a PC that looks pretty human and his various Maneuver defences. Will be able to kill many mages in a single round if he can get off one good attack. If race is already established, perhaps distant Karsite blood could be activated somehow through his quest to become a better mage killer.

Draz74
2010-06-15, 01:19 AM
Unless you are suggesting Practiced Spellcaster or other early entry shenanigans, it would have to be Duskblade 9/ Bard 1/ Sublime Chord 2 / Abjurant Champ 5 / Eldritch Knight (Or Knight Phantom) 3 for + 18 BAB and CL 18 for Sublime Chord.

Why Sublime Chord 2? Eldritch Knight only requires casting Level 1 spells. You might have to switch it and Abjurant Champion in order, but shouldn't the build work with just Sublime Chord 1?

... not that it makes a difference to your final BAB anyway, I guess.

sonofzeal
2010-06-15, 01:23 AM
Request #78

Concept: Max BAB and 9th level spells
Race/Class: CW Samurai 20
Components: Maxed cross-classed UMD, and a 3,825 gp scroll of Shapechange
Result: Shapechange into something with Arcane casting, like a Dread Linnorm. Your BAB is 20, and you get 9th level spells and books thrown at you. Enjoy!


Request #79

Comment: Er, about 90% of this is flavour. Still.....

Concept: The Fettered
Race/Class: Half-Giant or Neanderthal, Swordsage 20
Result: Swordsage may seem like an odd choice here, but that's what this thread's about. However if you focus on Setting Sun and Tiger Claw, you should get the point across quite effectively. The former lets you send your enemies (and willing allies) flying, and the latter gives you a very savage combat style. Boost your Str enough, and nobody will notice you only have 3/4 BAB.

Il_Vec
2010-06-15, 06:43 AM
Why Sublime Chord 2? Eldritch Knight only requires casting Level 1 spells. You might have to switch it and Abjurant Champion in order, but shouldn't the build work with just Sublime Chord 1?

... not that it makes a difference to your final BAB anyway, I guess.

You get Song of Arcane Power at Sublime Chord 2, better than nothing at Eldritch Knight 4... Maybe my Eldrich Knight is not the same as yours, as mine seems to need level 3 spells.

Jackolas
2010-06-15, 07:08 AM
MY Request

SOMething quite boring really, using only the phb and the dmg can you make me a character that is quite combat based but with something else to make him/her a bit more interesting too? Also I would prefer it if they used a different weapon to the typical greatsword or axe.

Cheers!

Il_Vec
2010-06-15, 08:30 AM
MY Request

SOMething quite boring really, using only the phb and the dmg can you make me a character that is quite combat based but with something else to make him/her a bit more interesting too? Also I would prefer it if they used a different weapon to the typical greatsword or axe.

Cheers!

I'll leave truly creative builds to the resident builders of this thread. However, this link is here for an alternative:


http://www.giantitp.com/forums/showthread.php?t=80415

Shademan
2010-06-15, 09:56 AM
a evil villain, Machinus, who seeks to destroy all flesh. he was human once, now he's more of a steampunk/warforged/golem cyborg. His lair is a TANKS-CASTLE (ohyeah!).


he(it?) is for a E6 world, so no more than level 10. haha
any ideas?

EdroGrimshell
2010-06-15, 11:46 AM
Artificial Magic
Details: The character was a wizard's experiment, being injected with chemicals and dragon's blood, need a character that was heavily affected by the blood and has magic and combat abilities.

Two flaws and a trait allowed

Give a character layout if you can

Sc00by
2010-06-15, 03:27 PM
Request #83 (ish)

I need a CR (yes it's an NPC) 12 ish batman. Or more a Robin I guess. He's his boss' willing hand (boss is large sized half dragon warblade) Needs to be able to fly and be invisible (ideally greater), teleport (him and the boss), heal (in an emergency) and ideally create walls of force or similar? Any ideas?

Karuth
2010-06-16, 12:21 PM
Request #84?:

I would like to know if you have an idea how to create a character with the same fighting style as Jing (from the manga Jing: King of Bandits).

Basically:
Stealthy and acrobatic in and out of battle.
When in a fight he fuses his animal friend (a talking bird) with his right arm and shoots some kind of energy balls from the bird's beak. It can be a volley of small projectiles or a single big and powerful shot.

Level should be around 10-15. And the animal does not have to be a bird.

sonofzeal
2010-06-16, 01:29 PM
Request #80

Comment: Requires the houserule that prone=flatfooted, but most people hardly even see that as a houserule. This build isn't too exotic, but is a personal favorite for core games

Concept: Bruiser with Tricks
Race/Class: Orc Barbarian 1 / Rogue 19
Components: Improved Trip, Guisarme or Spiked Chain, Armor Spikes
Result: Rage, use your newfound strength to trip things, then sneak attack 'em while they're down. If you watch Mixed Martial Arts, this'd be called "ground and pound". Your attack bonus suffers, but your high Str helps compensate and you don't need a high bonus for this approach anyway. Your damage, on the other hand, will be quite significant. And since you've got Rogue skillpoints, you'll have a lot more going on than most people would suspect. If you can get your Use Magic Device up high enough to use a Scroll of Tensor's Transformation, that might be loads of fun too. Oh, and try to get the feat "Extra Rage" from Complete Warrior, if you get the chance.



Request #81

Comments: I briefly toyed with the idea of having him as a Lord of Blades ripoff, but that's a bit too straightforward for me. Unfortunately, there's not all that many steampunk elements in D&D without ripping off Iron Kingdoms (which you might want to do)

Concept: Technological villain
Race/Class: Human Artificer
Components: Construct Grafter
Result: A human who's gradually changing himself and everyone around him into machines. Grab some Half-Golem guards, some Iron Defender Homunculus minions, and give him a variety of nasty wands and scrolls. Your only limit is gold.

Critical
2010-06-16, 03:46 PM
Request #85

Requesting a build for an abjuration focused wizard, primarily, a buffer with some all-round defense, a good counter-speller, if possible. Ow, and keep in mind that it'll be using core-only spells, thanks. :smallbiggrin:

Snake-Aes
2010-06-16, 03:48 PM
Request #85

Requesting a build for an abjuration focused wizard, primarily, a buffer with some all-round defense, a good counter-speller, if possible. Ow, and keep in mind that it'll be using core-only spells, thanks. :smallbiggrin:

Uhh...that's already a build.

Maho-Tsukai
2010-06-16, 04:01 PM
I've got a challenging one. A Necromancer who excels at undead animation and has a large army of undead to do his bidding. The catch? He can't use any levels of Cleric, Dread Necromancer or Death Master. That means you must try and build a wizard/sorcerer based necromancer that actually can be good at animating as appose to just being a debuff and save or die master with a piddly amount of minions to boss around. Homebrew and 3rd party content are welcome except frank and K material. Frank and K's stuff is just to blatantly obvious a homebrew choice for a wizard(Or sorcerer) necromancer. I know this is not that original, but I find making a Sorcerer or Wizard equal to a cleric or Dread Necromancer in the undead legion department something that needs to be done and would love if you could tackel it. Also, please, do not use planar touchstone to gain the deathbound powers. I generally dislike having to do a sidequest to gain a power that can just be gained by an alternate class feature(Domain wizard from Complete Champion.)

Critical
2010-06-16, 04:09 PM
Uhh...that's already a build.

Uh... No?..

Snake-Aes
2010-06-16, 06:27 PM
Uh... No?..

What is there to vary there? You said you want an abjuration wizard with a bunch of powerful abjurations. The possible variation from "Wizard(Abjurer)" in that is getting prestige classes that add to your defense, and they aren't necessary.

Critical
2010-06-16, 09:16 PM
What is there to vary there? You said you want an abjuration wizard with a bunch of powerful abjurations. The possible variation from "Wizard(Abjurer)" in that is getting prestige classes that add to your defense, and they aren't necessary.
Aren't, but it's still better with them. Plus, there might be some tricky bread and butter feat I might forget about. :smallbiggrin:

sonofzeal
2010-06-17, 02:28 AM
Request #86

Comments: Hehehe... saying "no Cleric / Dread Necro / Death Master" isn't enough to shoehorn me into giving you what you expect. I was tempted to go Wu Jen or Warlock, but eventually settled on this guy as a nasty and unconventional taken on the Twisted Animator.

Concept: Non-Cleric Necromancer
Race/Class: Necropolitan Paladin of Tyranny / Blackguard
Result: Rebuke Undead from LE Paladin, and Blackguards get Animate Dead. Lead your army of darkness into battle, crushing all who stand before you! Of special note is that a number of your Paladin and Blackguard abilities stack very nicely (Divine Grace and Dark Blessing in particular). It's ambiguous whether you get the synergy tables for Fallen Paladins, but with a permissive DM that might be an extra source of awesome.

stenver
2010-06-17, 03:36 AM
Request 87
I have wondered about this for some time:

An assassins creed character build, altair or whatever his name was

Meaning, very, very mobile, great climber, jumper, tumbler, sneaker, disguiser, you know.
Also, a good fighter, against other melee fighters, not only in surprise rounds, but also, when face to face with enemy(Although that might also mean, excellent stamina, very hard to damage him, but slowly hacks enemies down)

In addition, can somewhat use throwing weapons

If its not too much to ask, i would also like him NOT to use any magic, but i understand, it might be too much in D&D

enlighten me
2010-06-17, 10:58 PM
Request 88

been rolling this idea around in my head for a few days, wanna see what kind of crazy ideas you'll come up with, hehe
a pacifist character who is good at resolving conflicts without resorting to violence, but if pushed can effectively neutralize his foes without killing them
edit; also has a strong bias against deception of any kind

Nidogg
2010-06-19, 01:12 PM
request 89

A build that makes a cyborg from a non living construct primary race. And works in mellee with a decent ish power level

Critical
2010-06-19, 01:25 PM
Answer 88

Hooray for google cache, some start for you:

Fred, the Diplomancer.

Drawn up for a recent campaign, Fred is a 6th level character. Using RoD, MiniHB, PHB, CA, CV, UA, BoED, the DMG, and various Dragon magazines, Fred is capable of stopping pretty much any fight before it even starts. I present - Fred:


Race: Venerable Magic-Blooded Half Elf Alignment: Chaotic Good
Flaws: Inattentive, Noncombatant
Traits: Polite, Honest

Level Class Feat(s)
1 Half Elf Bard Substitution Level 1 Sacred Vow, Negotiator, Extra Music
2 Marshal 1
3 Bard 2 Item Familiar
4 Warlock 1
5 Cleric(evangelist option) 1
6 Half Elf Paragon 1 Leadership, Complementary Insight(B)


Stats of Importance:

Charisma: 18
Intelligence: 16 or higher
Dexterity/Constitution: Generically good for any character.

Equipment:

Wendsday's Left Eye (6,000gp)
Ring of Diplomacy +8 (6,400gp)
Mwk Diplomacy Tool [makeup kit] (500gp)
Anything Else (100gp)

His cohort must have at least 9 Wisdom, 11 Intelligence, and 18 Charisma before age adjustments:

Race: Venerable Magic-Blooded Half Elf Alignment: Chaotic Good
Flaws: Inattentive, Noncombatant
Traits: Polite, Honest

Level Class Feat(s)
1 Cleric(evangelist option) 1 Sacred Vow, Negotiator, Skill Focus: Diplomacy
2 Cleric 2
3 Cleric 3 Complimentary Insight
4 Warlock 1




Cohorts check:
7 ranks
7 Charisma
9 Synergy
2 Evangelist cleric
2 Mind domain
2 Herald domain
7 Motivate Charisma (+2 with eagles splendor on main char)
6 Beguiling influence
2 racial
2 negotiator
2 sacred vow
2 Mwk tool
3 skill focus

+53 total (+55 with ES on)

He casts Eagle's Splendor on the main character, and uses the Aid Another rules from Complete Adventurer to roll a Diplomacy check to modify his master's check. He'll get a 65 on average, or +6. He can get between +5 and +7.

Mathematical Breakdown of Diplomacy Check:

9 ranks unnamed
9 Charisma unnamed
9 Synergy synergy
3 Skill Focus unnamed
9 Motivate Charisma unnamed
2 Racial racial
2 Sacred Vow perfection
2 Evangelist cleric unnamed
2 Mwk tool circumstance
6 Beguiling Influence enhancement?
5 Friendly Face circumstance
4 Wednesday's Left Eye unnamed
9 Item Familiar unnamed
4 Herald Domain unnamed
2 Mind Domain unnamed
2 Negotiator unnamed
8 Custom item competance
1 Polite trait unnamed
1 Honest trait unnamed
5 to 7 Cohorts aid another check

1d20+94 to 1d20+96 Total

Summary:

At a mere 6th level, Fred has a minimum of +94 on his diplomacy check. He has soothing voice, so he can stop fights as soon as they start, and he has tons of class goodies. Even with a -20 circumstance penalty on his check, he still automatically converts a creature from hostile to friendly. 7 times per day, Fred can stop fights that have already started just by talking with his Soothing Voice ability (Will DC 104 average negates). And best of all, Fred isn't specific to any campaign setting.

Edit: Bumped it up to +94.

Maeglin_Dubh
2010-06-27, 08:43 PM
Request 90

Rambo.

Looking here for a beefy, stealthy character, capable armed, unarmed, and at range. Because of adaptation decay, any weapons are acceptable (I don't expect a repeating crossbow as an assault rifle analog) so long as he sticks to the stealthy juggernaut concept.

EDIT: Some form of rage would be nice, but isn't required, and I don't much care how he gets it.

Sidenote: I'd like magic to be minimal, but it doesn't have to be completely free of magic. I just really don't want to see Rambo made as a Batman Wizard build.

theos911
2010-06-27, 09:36 PM
Request 99
lol,
Anything with stormsinger(frostburn) in it. I like that PrC, and yes it must be stormsinger.IDC what else you use, but I think bard is mandatory. Sorcerer would be cool to fit in there. BTW do you know of a feat like devoted performer to stack bard and sorcerer levels for some stuff?
Thank you much,
Theos

Critical
2010-07-02, 01:48 PM
Request 100(someone do my request, duh!)

Effective non-psionic non-magical hand crossbow dual-wielder with decent damage output and able to reload crossbows with his hands occupied by them, preferably, without the use of additional arms. Thanks! :smallsmile:

Akal Saris
2010-07-02, 02:36 PM
Request 100(someone do my request, duh!)

Effective non-psionic non-magical hand crossbow dual-wielder with decent damage output and able to reload crossbows with his hands occupied by them, preferably, without the use of additional arms. Thanks! :smallsmile:

Request 100:

I'll tackle this one. This could also double for Request 90 as well, since it's a beefy, stealthy character. Rambo might want a level of unarmed swordsage to replicate his jumping around and melee prowess as well.

Half-Drow Rogue 3/Fighter 2/Swashbuckler 15

BAB +19, 17d10/3d6 HD, SA 9d6+20 before items

Alternative class features: (3 from Drow of the Underdark) Drow Rogue 1 (Grants poison use), Drow Ftr 1 (light armor only, gain dex to dmg against flat-footed foes and +2 to init), Drow Swashbuckler 7 (after hitting with 2 weapons, move 5ft as a swift action), Targetteer variant fighter (Dragon magazine)

Stats 32 PB
Str: 12
Dex: 18
Con: 14
Int: 12
Wis: 8
Cha: 10
Raise Dex each time

Feats:
1: Hand Crossbow Focus [DoTU: combines weapon focus and rapid reload]
1: Point Blank Shot[Flaw]
1: Precise Shot[Flaw]
2: Weapon Finesse [Swashbuckler]
3: Quick Draw [Ftr] or Versatile Combatant [DoTU - you can fight with a rapier and hand crossbow as if with TWF, no penalty for reloading in melee - very rambo-esque IMO)
3: Two-Weapon Fighting
4: Vital Aim [Ftr - Targetteer - add dex to ranged dmg]
6: Daring Outlaw [CS: stack rogue and swashbuckler for dodge and sneak attack]
9: Dead Eye [Dragon Magazine - add dex to ranged dmg]
12: Craven [CoR: Add character level to sneak attack]
15: Improved Precise Shot
18: Greater Two-Weapon Fighting

Using 2 crossbows without reloading:
-Quick Draw should allow you to draw and reload if the DM is reasonable, especially since crossbows kind of suck already.
-Quick-loading is a +1 enchantment that will let you do it for 100 bolts
-Gloves of Storing is another option for magic items that will let you do it easily
-A high sleight of hand check would probably work as well - free action to palm something onto somebody else and then steal it off of them, for example.

How the build works: Very straightforward, simply try to win initiative and shoot your opponents in the face with a hand crossbow. Without any magic items or masterwork bonuses, at 20th it should look like: +24/+24/+24/+19/+14/+9, each shot for 1d4+16+9d6+20 sneak attack.

Belkira
2010-07-06, 01:50 PM
Request 101

ok what im looking for is a character that is supposed to be a minor avatar of a war and death god. would prefer that is able to fight as the parties main tank and use a bit of necromancy any weapon set up is ok. the campaign is lvl 20 and +0 LA races are all that is allowed

Dusk Eclipse
2010-07-06, 02:11 PM
Request 101

ok what im looking for is a character that is supposed to be a minor avatar of a war and death god. would prefer that is able to fight as the parties main tank and use a bit of necromancy any weapon set up is ok. the campaign is lvl 20 and +0 LA races are all that is allowed

Ummm Cleric 5/Ordained Champion 5/Bone Knight 10

Ordained Champion is from Complete Champion Bone Knight is from 5 nation

Eldariel
2010-07-06, 03:38 PM
Ummm Cleric 4/Ordained Champion 5/Bone Knight 10

Ordained Champion is from Complete Champion Bone Knight is from 5 nation

Had to fix it.

Dusk Eclipse
2010-07-06, 03:48 PM
Had to fix it.

In my defense I did it all from memory, didn't check pre-requisites

AvatarZero
2010-07-06, 04:59 PM
Request #102 (seriously?)

I'm noticing you do better when you've got a request put in terms of story concept rather than mechanics, so here goes. My first DnD character (in Neverwinter Nights) was a Rogue/Wizard, I know all the base classes and PrCs that lend themselves to sneaky casting, I try to make a guttersnipe mage in every system I learn...

Can you do a creative take on a mystic sneaky bastard? Bonus points if they're a professional thief.

Ramza1987
2010-07-12, 11:05 PM
Build request 103.

A character with a lot of dragon flavor, like a dragon companion, being a dragon, draconic powers, etc. Better if it is a caster, and kobold (doesn´t have to be dragonwrought though).

dspeyer
2010-07-13, 12:48 AM
Request 87
I have wondered about this for some time:

An assassins creed character build, altair or whatever his name was

Meaning, very, very mobile, great climber, jumper, tumbler, sneaker, disguiser, you know.
Also, a good fighter, against other melee fighters, not only in surprise rounds, but also, when face to face with enemy(Although that might also mean, excellent stamina, very hard to damage him, but slowly hacks enemies down)

In addition, can somewhat use throwing weapons

If its not too much to ask, i would also like him NOT to use any magic, but i understand, it might be too much in D&D

I don't know assassin's creed, but how about a wererat halfling swordsage? Use an actual rat, not a dire rat, to dump the racial hit dice. You get climb speed, swim speed, racial bonuses to almost everything, +6 dex, damage reduction, and the native ability to disguise yourself as a rat.

Zen Master
2010-07-13, 03:42 AM
Request ... what, 104?

I'm currently playing the following concept: A tamer (in Eberron btw) who is personally fairly weak, because he invested most everything in skills and charisma. He rides (currently) an ape, and uses ranged weapons, a longspear and poison for his own attacks.

He's a halfling btw. Currently he is a ranger 5, and goes into assasin next level.

My question: Disregarding how I've gone about realising the concept - how would you do it?

Critical
2010-07-13, 03:45 AM
Request ... what, 104?

I'm currently playing the following concept: A tamer (in Eberron btw) who is personally fairly weak, because he invested most everything in skills and charisma. He rides (currently) an ape, and uses ranged weapons, a longspear and poison for his own attacks.

He's a halfling btw. Currently he is a ranger 5, and goes into assasin next level.

My question: Disregarding how I've gone about realising the concept - how would you do it?
Probably, some variation of Ubermount (http://dungeons.wikia.com/wiki/Ubermount_(3.5e_Optimized_Character_Build)), but Halfling Outrider is a definite must for your concept... Probably, with a high Handle Animal check too.

Belkira
2010-07-16, 09:21 PM
im looking for a Warder type fighterish character meant to protect a particular mage at any cost preferably half elf or human. and keep in mind its 24 point buy for feats and such

Kalaska'Agathas
2010-07-17, 01:57 AM
Request 105:

Yojimbo

This guy is the itinerant warrior, the Ronin, the erstwhile ex-Samurai who has refused to give up bushido (as he likely knows little else). I'd like this build to be mundane if possible, and for him to specialize in single/multi-target DPS and Battlefield Control, but not to be a glass cannon (he doesn't have to be a tank, just able to survive in the inevitable mêlée he'll face). Two-Weapon Fighting at your option, but this guy should be capable of using competently the following weapons: Naginata/Yari (That is, Long Spear or other such reach weapons), Yumi (i.e. Longbow, though if you can work in EWP: Greatbow that'd be fantastic), and of course the Daisho, that is, the Katana and Wakizashi (if you cannot work in the necessary proficiencies, then assume them to be given via house rule, though try to avoid that option, if you would). Of course, he should be at his best with the sword (or swords), as his Daisho may as well be his being incarnate. He should be able to fight comfortably both in and out of armor (though he likely fights primarily out of armor, as the Ronin often finds himself challenged in the streets by his former fellows), be skilled in the equestrian arts (including mounted combat, perhaps with both bow and mêlée weapons), and swimming in and out of armor. Additionally, he should be able to quote classics, write poetry, paint, and be comfortable (if not at home) at court, knowing the etiquette and protocol of tea ceremony, for example.

true_shinken
2010-07-17, 08:33 AM
Request 105:

Yojimbo

Oriental Adventures Samurai 10/Ronin 10.
Well, that was easy.

Soranar
2010-07-17, 09:30 AM
Answer 88

here's an idea for it (was my carebear build)

Race: Human

Alignment: Chaotic Good
Class: Warlock

1 Warlock Sacred Vow, Vow of Poverty, nymph's kiss
2 Warlock Vow of nonviolence
3 Warlock Travel devotion
4 Warlock Vow of peace
5 Warlock
6 Warlock Knowledge devotion Purify spell-like ability
7 Ruathar
8 Apostle of peace Consecrate spell-like ability
9 Apostle of peace Maximise Spell-like ability
10 Eldritch Disciple Consecrate spell
11 Eldritch Disciple
12 Eldritch Disciple Quicken spell-like ability good spell focus
13 Eldritch Disciple
14 Eldritch Disciple servant of the heavens
15 Eldritch Disciple spell penetration
16 Eldritch Disciple vow of purity
17 Eldritch Disciple
18 Eldritch Disciple greater spell penetration Vow of abstinence
19 Eldritch Disciple
20 Warlock Vow of chastity

Soranar
2010-07-17, 09:55 AM
Answer 89

The only thing I could find remotely like this would be a Reforged character , I'm afraid I can't help you as I can't find the 3rd level's description

Soranar
2010-07-17, 10:21 AM
Answer 90

Rambo

Race: Human
Alignment: Chaotic Good (or neutral...?)

Classes : 11x Barbarian variant without rage (skilled hunter from unearthed arcana)

gain: favored enemy like a ranger (and a ranger's archery style feats)
lose: all rage ability and indomitable will

STATS (32 pts buy)

STR 16 (definitely stronger than most)
DEX 16 (definitely more agile than most)
CON 14 (tough but not superhuman, d12 hitpoints and DR covers this)
INT 14 (clever but not book smart, can't read after all)
WIS 8 (he did mellow with age but rambo wasn't very wise to start with)
CHA 8 (never had much going for him in that department)

1 Point blank shot, able sniper, favored enemy : humanoid (humans)
2 Bonus feat: rapid shot
3 able sniper
4
5
6 Woodland archer, bonus feat: manyshot
7
8
9 Improved rapid shot
10
11 bonus feat: improved precise shot

keep pumping your STR and eventually get yourself an energy bow

you still get rapid movement, uncanny dodge, damage reduction (all are Ramboesque IMO) and with a full BAB and 16 STR you can handle melee just fine

Kalaska'Agathas
2010-07-18, 12:31 PM
Oriental Adventures Samurai 10/Ronin 10.
Well, that was easy.

I fail to see how this provides for the Single/Multi-Target DPS, Battlefield Control, Combat Survivability, weapons usage, and skills described in my character request. Too, the OA Samurai and CW Ronin don't exactly mesh. Further, this "build" has only the barest of bones, lacking feats, skills, etc. I would hope that this thread can do better than answering that request in class name only.

Zovc
2010-07-18, 12:38 PM
Request 106(?)
I'd like to see a character who uses a whip effectively. Not threatening squares makes it hard to do anything impressive with a whip, it seems to me.

Feel free to use any 'whip variant' so long as it maintains the whip's reach of 15-feet.

Beyond using a whip, the character can be any party role. I'm picturing either a fighter-controller type or a skillmonkey who uses the whip to maintain a safe distance.

Critical
2010-07-24, 07:23 PM
Request 106(?)
I'd like to see a character who uses a whip effectively. Not threatening squares makes it hard to do anything impressive with a whip, it seems to me.

Feel free to use any 'whip variant' so long as it maintains the whip's reach of 15-feet.

Beyond using a whip, the character can be any party role. I'm picturing either a fighter-controller type or a skillmonkey who uses the whip to maintain a safe distance.

Straight from Dictum Mortum's Duskblade Handbook - a burst damager, primarily designed to kill mooks, though, it's probably not what you imagined, it actually seems to be pretty cool.

Human Duskblade 20

Duskblade 1 Abberation Blood, Exotic Weapon Proficiency (Whip)
Duskblade 2 Combat Casting
Duskblade 3 Inhuman Reach
Duskblade 4
Duskblade 5
Duskblade 6 Power Attack
Duskblade 7
Duskblade 8
Duskblade 9 Arcane Strike
Duskblade 10
Duskblade 11
Duskblade 12 Cleave
Duskblade 13
Duskblade 14
Duskblade 15 Great Cleave
Duskblade 16
Duskblade 17
Duskblade 18 Open / Extra Spell
Duskblade 19
Duskblade 20

Weapon: +1 Whirling Whip-Dagger(or, if that's not possible, just an ordinary whip)


If you're fine with 3.0 material, here's an Indiana Jones'esque character, capable of holding his own in a fight for you, made by myself:

Human Barbarian 1/Fighter 4/Lasher 8/Exotic Weapon Master 3/Crusader 2/Warblade 2/Swordsage 1

Ability Scores: High Strength, High Dexterity, Decent Intelligence, Decent Constitution.

Barbarian 1 Jotunbrud or Extra Rage, Education, Whirling Frenzy ACF, Spiritual Lion Totem ACF
Fighter 1 Exotic Weapon Proficiency: Whip
Fighter 2 Knowledge Devotion, Combat Reflexes
Fighter 3
Fighter 4 Weapon Focus: Whip
Lasher 1 Power Attack
Lasher 2 Improved Trip
Lasher 3
Lasher 4 Knock-Down
Lasher 5
Lasher 6 Improved Disarm
Lasher 7 Robilar's Gambit
Lasher 8
Exotic Weapon Master 1 Flurry of Strikes Stunt
Exotic Weapon Master 2 Defensive Sweep, Uncanny Blow Stunt
Exotic Weapon Master 3 Trip Attack Stunt
Crusader 1
Crusader 2 Craven
Warblade 1
Swordsage 1

All in all, the build gets 4 additional attacks when in rage, it's penalty, pretty much, negated by Knowledge Devotion, with 19 BAB ending up with 8 attacks per round, also dealing x2 strength damage instead of x1.5. With flaws availible, both Extra Rage and Jotunbrud are recommended. Has pounce, 9th level maneuvers and has decent versatility outside of combat. A good trick on AoO's would be to trip your opponent and use your additional attack due to Improved Trip to disarm him = total humiliation. Overall, a fun build to play, IMO. :smallsmile:

Popertop
2010-09-15, 04:05 PM
Request 107

A two weapon claw fighter, might like to use poisons, might like to flurry, bonus points if you can add stealthy and athletic shenanigans into the mix.

His backstory is he's an ex-monk (levels in monk aren't entirely necessary, but martial artist and far eastern flavor is) who used to run with this rogue type that taught him how to use poisons, and so he got on the bad side of the law for a while, but now he's surviving on his own looking to perfect his art/fighting style.

The claws aren't really that important, I'm sure any number of different weapons would work fine, but the flavor is what matters.

alaalba_123
2010-10-22, 05:43 AM
108
I need an OP caharacter of a non-standard race optimized to go with a party that is way too caster heavy.:smalltongue: Also, My DM does not allow Psionics.:smallfrown:

Maho-Tsukai
2010-10-22, 08:24 AM
109

A Naruto style ninja. Not the realistic stealthy ninja who wear black..no...I am looking for a naruto style shinobi who kicks stealth to the curb and instead relies on magic spells("Jutsu" is the proper term, but they are basically spells)and can be good at martial arts at the same time. Bonus points if you can find a way to simulate "Kekki Genkai" or even sealed beasts.

Dusk Eclipse
2010-10-22, 08:55 AM
109

A Naruto style ninja. Not the realistic stealthy ninja who wear black..no...I am looking for a naruto style shinobi who kicks stealth to the curb and instead relies on magic spells("Jutsu" is the proper term, but they are basically spells)and can be good at martial arts at the same time. Bonus points if you can find a way to simulate "Kekki Genkai" or even sealed beasts.

This thread (http://brilliantgameologists.com/boards/index.php?topic=6002.0) has stats for many of the most important/popular characters, you can rip off a build or get some ideas...IIRC there is even stats for both the Kyubi and the Shukaku

true_shinken
2010-10-22, 09:09 AM
109

A Naruto style ninja. Not the realistic stealthy ninja who wear black..no...I am looking for a naruto style shinobi who kicks stealth to the curb and instead relies on magic spells("Jutsu" is the proper term, but they are basically spells)and can be good at martial arts at the same time. Bonus points if you can find a way to simulate "Kekki Genkai" or even sealed beasts.

Warlock/Shou Disciple

Amphetryon
2010-10-22, 12:17 PM
108
I need an OP caharacter of a non-standard race optimized to go with a party that is way too caster heavy.:smalltongue: Also, My DM does not allow Psionics.:smallfrown:

From 339's "A Look Into the Potential of Stormguard Warrior"

Fighter 4/Warblade 1/Crusader5/Knight 10 - A very interesting option. "Thicket of Blades" combined with the Knight's already impressive lockdown abilities is scary.Any LA+0 race works, though the larger characters have a marked advantage.

DrWeird
2010-10-22, 12:32 PM
110

a ECL 10 creature with at least five templates and either a base race with +2 RHD or LA, that at the final result retains its original type.

alaalba_123
2010-10-24, 06:51 PM
Fighter 4/Warblade 1/Crusader5/Knight 10 - A very interesting option. "Thicket of Blades" combined with the Knight's already impressive lockdown abilities is scary. Could you give me feat optimization and what levels to take what class to get maximum effect? My group OP's in every direction. I have trouble keeping my power level equivalent with my druid. It just breaks all of DnD.