istar
2009-08-17, 10:17 PM
Stinking Cloud
SPELLBOOK
KEYWORDS Arcane, Implement, Poison, Zone USED
Standard
ACTION
Area burst 2 within 20 squares
RANGE
7
ATTACK
Each creature in burst
TARGET
20
2
vs Fort
DEFENSE
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Intelligence modifier (+5) poison damage.
Effect: The burst creates a zone of poisonous vapor that
blocks line of sight until the end of your next turn. Creatures
that enter the zone or start their turns there take 1d10 +
Intelligence modifier (+5) poison damage. As a move
action, you can move the zone up to 6 squares.
Sustain Minor: The zone persists.
Arcane Implement, Wand: +7 attack, 1d10+5 damage
Magic Wand +2: +9 attack, 1d10+7 damage
Do these spells still create a zone if they miss the first roll?
SPELLBOOK
KEYWORDS Arcane, Implement, Poison, Zone USED
Standard
ACTION
Area burst 2 within 20 squares
RANGE
7
ATTACK
Each creature in burst
TARGET
20
2
vs Fort
DEFENSE
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Intelligence modifier (+5) poison damage.
Effect: The burst creates a zone of poisonous vapor that
blocks line of sight until the end of your next turn. Creatures
that enter the zone or start their turns there take 1d10 +
Intelligence modifier (+5) poison damage. As a move
action, you can move the zone up to 6 squares.
Sustain Minor: The zone persists.
Arcane Implement, Wand: +7 attack, 1d10+5 damage
Magic Wand +2: +9 attack, 1d10+7 damage
Do these spells still create a zone if they miss the first roll?