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View Full Version : Stinking Cloud and other powers



istar
2009-08-17, 10:17 PM
Stinking Cloud
SPELLBOOK
KEYWORDS Arcane, Implement, Poison, Zone USED
Standard
ACTION
Area burst 2 within 20 squares
RANGE
7
ATTACK
Each creature in burst
TARGET
20
2
vs Fort
DEFENSE
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Intelligence modifier (+5) poison damage.
Effect: The burst creates a zone of poisonous vapor that
blocks line of sight until the end of your next turn. Creatures
that enter the zone or start their turns there take 1d10 +
Intelligence modifier (+5) poison damage. As a move
action, you can move the zone up to 6 squares.
Sustain Minor: The zone persists.
Arcane Implement, Wand: +7 attack, 1d10+5 damage
Magic Wand +2: +9 attack, 1d10+7 damage


Do these spells still create a zone if they miss the first roll?

erikun
2009-08-17, 10:35 PM
Stinking Cloud
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Intelligence modifier (+5) poison damage.
Effect: The burst creates a zone of poisonous vapor that blocks line of sight until the end of your next turn. Creatures that enter the zone or start their turns there take 1d10 + Intelligence modifier (+5) poison damage. As a move action, you can move the zone up to 6 squares.
Sustain Minor: The zone persists.

Yuck, icky format. :smallyuk:

Anyways, anything after the Hit: line only occurs if the attack connects. Anything after the Effect: line always occurs, reguardless of if the attack hits or misses. In this case, you get the zone, reguardless of if you hit or miss with the INT vs. Fort roll.

Check out the Druid power Fire Seeds (PHB2) for an example of an area-effect that will not occur if you miss the initial attack roll.

Kurald Galain
2009-08-18, 01:52 AM
Do these spells still create a zone if they miss the first roll?

Yes. This is one of several wizard spells that doesn't require a successful to-hit roll to be effective.