kopout
2009-08-17, 10:32 PM
Necromacer
Alignment: any
Hit Die: d6
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Animate Dead 1/day, Undead affinity
2nd|
+1|
+3|
+0|
+3|Heal Undead
3rd|
+1|
+3|
+1|
+3| Command Undead 1/day, Desecrate 1/week
4th|
+2|
+4|
+1|
+4|Animate Dead 2/day
5th|
+2|
+4|
+1|
+4|Improve Undead
6th|
+3|
+5|
+2|
+5|Command Undead 2/day
7th|
+3|
+5|
+2|
+5|Animate Dead 3/day
8th|
+4|
+6|
+2|
+6|Craft Limbers
9th|
+4|
+6|
+3|
+6|Create Undead 1/day
10th|
+5|
+7|
+3|
+7|Animate Dead 4/day
11th|
+5|
+7|
+3|
+7|Greater Heal Undead
12th|
+6/+1|
+8|
+4|
+8|Command Undead 3/day, Create Undead 2/day
13th|
+6/+1|
+8|
+4|
+8|Animate Dead 5/day
14th|
+7/+2|
+9|
+4|
+9|Greater Improve Undead, Create Greater undead 1/day
15th|
+7/+2|
+9|
+5|
+9|Command Undead 4/day, Create Undead 3/day
16th|
+8/+3|
+10|
+5|
+10|
17th|
+8/+3|
+10|
+5|
+10|Create Greater undead 2/day
18th|
+9/+4|
+11|
+6|
+11|Command Undead 5/day, Create Undead 4/day
19th|
+9/+4|
+11|
+6|
+11|
20th|
+10/+5|
+12|
+6|
+12|Create Greater undead 3/day[/table]
Class skills(8 + Int modifier per level, ×4 at 1st level):
Climb (Str), Craft (Int), Handle Animal (Cha), Heal (wis), Jump (Str), Listen (Wis), Profession (Wis), Knowledge (arcane) (int), Ride (Dex), Spot (Wis), Swim (Str), Use Rope (Dex).
Class Abilities
Animate Dead Grants animate dead as a spell like ability with caster level equal to Necromancer level for the number of times per day listed next to it. This is the defining purpose of the class.
Undead affinity Uncontrolled undead will not attack you except in self defense.
Heal Undead As Inflict light wounds but with no effect on living creatures. Is an at will abyility
Improve Undead Permanently increases Strength of undead by +2 and Hit die by +1 can only be used once per undead. Stacks with all other boosting effects.
Craft Limbers takes muscle from dead creature and artificially attaches it to an object (usaly a crank shaft) and magically animates it so that it will contract with regularity at a pace set by the Necromancer that made it.
Greater Heal Undead
As Inflict moderate wounds but with no effect on living creatures.Is an at will abyility
Greater Improve Undead Permanently increases Strength of undead by +4 and Hit die by +2 can only be used once per undead. Stacks with all other boosting effects.
Create Undead Create undead spell like ability. caster level equal to Neromancer level for the number of times per day listed next to it.
Create Greater Undead Create Greater undead spell like ability. caster level equal to Neromancer level for the number of times per day listed next to it.
Desecrate Use Desecrate as a spell like ability, caster level equal to Necromancer level
Using the Necromancer
The Necromancer is designed to be used in a setting were Necromany is not intently Evil. Although they can still be used in any setting they where designed with the "playing with fire" take on undeath and negative energy in mind.
Alignment: any
Hit Die: d6
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Animate Dead 1/day, Undead affinity
2nd|
+1|
+3|
+0|
+3|Heal Undead
3rd|
+1|
+3|
+1|
+3| Command Undead 1/day, Desecrate 1/week
4th|
+2|
+4|
+1|
+4|Animate Dead 2/day
5th|
+2|
+4|
+1|
+4|Improve Undead
6th|
+3|
+5|
+2|
+5|Command Undead 2/day
7th|
+3|
+5|
+2|
+5|Animate Dead 3/day
8th|
+4|
+6|
+2|
+6|Craft Limbers
9th|
+4|
+6|
+3|
+6|Create Undead 1/day
10th|
+5|
+7|
+3|
+7|Animate Dead 4/day
11th|
+5|
+7|
+3|
+7|Greater Heal Undead
12th|
+6/+1|
+8|
+4|
+8|Command Undead 3/day, Create Undead 2/day
13th|
+6/+1|
+8|
+4|
+8|Animate Dead 5/day
14th|
+7/+2|
+9|
+4|
+9|Greater Improve Undead, Create Greater undead 1/day
15th|
+7/+2|
+9|
+5|
+9|Command Undead 4/day, Create Undead 3/day
16th|
+8/+3|
+10|
+5|
+10|
17th|
+8/+3|
+10|
+5|
+10|Create Greater undead 2/day
18th|
+9/+4|
+11|
+6|
+11|Command Undead 5/day, Create Undead 4/day
19th|
+9/+4|
+11|
+6|
+11|
20th|
+10/+5|
+12|
+6|
+12|Create Greater undead 3/day[/table]
Class skills(8 + Int modifier per level, ×4 at 1st level):
Climb (Str), Craft (Int), Handle Animal (Cha), Heal (wis), Jump (Str), Listen (Wis), Profession (Wis), Knowledge (arcane) (int), Ride (Dex), Spot (Wis), Swim (Str), Use Rope (Dex).
Class Abilities
Animate Dead Grants animate dead as a spell like ability with caster level equal to Necromancer level for the number of times per day listed next to it. This is the defining purpose of the class.
Undead affinity Uncontrolled undead will not attack you except in self defense.
Heal Undead As Inflict light wounds but with no effect on living creatures. Is an at will abyility
Improve Undead Permanently increases Strength of undead by +2 and Hit die by +1 can only be used once per undead. Stacks with all other boosting effects.
Craft Limbers takes muscle from dead creature and artificially attaches it to an object (usaly a crank shaft) and magically animates it so that it will contract with regularity at a pace set by the Necromancer that made it.
Greater Heal Undead
As Inflict moderate wounds but with no effect on living creatures.Is an at will abyility
Greater Improve Undead Permanently increases Strength of undead by +4 and Hit die by +2 can only be used once per undead. Stacks with all other boosting effects.
Create Undead Create undead spell like ability. caster level equal to Neromancer level for the number of times per day listed next to it.
Create Greater Undead Create Greater undead spell like ability. caster level equal to Neromancer level for the number of times per day listed next to it.
Desecrate Use Desecrate as a spell like ability, caster level equal to Necromancer level
Using the Necromancer
The Necromancer is designed to be used in a setting were Necromany is not intently Evil. Although they can still be used in any setting they where designed with the "playing with fire" take on undeath and negative energy in mind.