Ashtagon
2009-08-18, 01:51 PM
One common complaint about level adjustment for powerful races seems to be that it provides a permanent reduction in the character's long-term potential. At the same time, as the character levels up, the original race bonuses become less and less significant, eventually becoming all-but irrelevant compared to class abilities.
This is an attempt to fix that. (yeah, another fix)
The total XP needed to attain a given level can be described by the formula:
L x (L-1) x 500
Where L is the new level to be attained. Level 1 is a special case, in that it is always fixed at zero XP. For a LA+0 race, that means levels 2-5 follow the numerical pattern 2-3-4-5 in this formula, a LA+1 race is 3-4-5-6, a LA+2 race is 4-5-6-7, and so on.
The change for this fix is that, in the above formula, after the initial LA penalty, further levels add +½ to the value of L in that formula. Thus, a LA+1 race becomes 3-3½-4-5-6, a LA+2 race becomes 4-4½-5-5½-6, a LA+3 race becomes 5-5½-6-6½-7, and so on. Except in the case of really high LA numbers, this will eventually merge with the baseline amount of XP required for a regular LA+0 race.
For the benefit of the curious / math-impaired / lazy, the XP tables work out as follows:
Edit: Replaced the table with a LA buyback rate of 0.8 instead of 0.5.
Level XP LA+1 LA+2 LA+3 LA+4
1. 0. 0. 0. 0. 0.
2. 1,000. 3,000. 6,000. 10,000. 15,000.
3. 3,000. 5,320. 9,120. 13,920. 19,720.
4. 6,000. 8,280. 12,880. 18,480. 25,080.
5. 10,000. 11,880. 17,280. 23,680. 31,080.
6. 15,000. 16,120. 22,320. 29,520. 37,720.
7. 21,000. 21,000. 28,000. 36,000. 45,000.
8. 28,000. 28,000. 34,320. 43,120. 52,920.
9. 36,000. 36,000. 41,280. 50,880. 61,480.
10. 45,000. 45,000. 48,880. 59,280. 70,680.
11. 55,000. 55,000. 57,120. 68,320. 80,520.
12. 66,000. 66,000. 66,000. 78,000. 91,000.
13. 78,000. 78,000. 78,000. 88,320. 102,120.
14. 91,000. 91,000. 91,000. 99,280. 113,880.
15. 105,000. 105,000. 105,000. 110,880. 126,280.
16. 120,000. 120,000. 120,000. 123,120. 139,320.
17. 136,000. 136,000. 136,000. 136,000. 153,000.
18. 153,000. 153,000. 153,000. 153,000. 167,320.
19. 171,000. 171,000. 171,000. 171,000. 182,280.
20. 190,000. 190,000. 190,000. 190,000. 197,880.
How broken is this idea?
This is an attempt to fix that. (yeah, another fix)
The total XP needed to attain a given level can be described by the formula:
L x (L-1) x 500
Where L is the new level to be attained. Level 1 is a special case, in that it is always fixed at zero XP. For a LA+0 race, that means levels 2-5 follow the numerical pattern 2-3-4-5 in this formula, a LA+1 race is 3-4-5-6, a LA+2 race is 4-5-6-7, and so on.
The change for this fix is that, in the above formula, after the initial LA penalty, further levels add +½ to the value of L in that formula. Thus, a LA+1 race becomes 3-3½-4-5-6, a LA+2 race becomes 4-4½-5-5½-6, a LA+3 race becomes 5-5½-6-6½-7, and so on. Except in the case of really high LA numbers, this will eventually merge with the baseline amount of XP required for a regular LA+0 race.
For the benefit of the curious / math-impaired / lazy, the XP tables work out as follows:
Edit: Replaced the table with a LA buyback rate of 0.8 instead of 0.5.
Level XP LA+1 LA+2 LA+3 LA+4
1. 0. 0. 0. 0. 0.
2. 1,000. 3,000. 6,000. 10,000. 15,000.
3. 3,000. 5,320. 9,120. 13,920. 19,720.
4. 6,000. 8,280. 12,880. 18,480. 25,080.
5. 10,000. 11,880. 17,280. 23,680. 31,080.
6. 15,000. 16,120. 22,320. 29,520. 37,720.
7. 21,000. 21,000. 28,000. 36,000. 45,000.
8. 28,000. 28,000. 34,320. 43,120. 52,920.
9. 36,000. 36,000. 41,280. 50,880. 61,480.
10. 45,000. 45,000. 48,880. 59,280. 70,680.
11. 55,000. 55,000. 57,120. 68,320. 80,520.
12. 66,000. 66,000. 66,000. 78,000. 91,000.
13. 78,000. 78,000. 78,000. 88,320. 102,120.
14. 91,000. 91,000. 91,000. 99,280. 113,880.
15. 105,000. 105,000. 105,000. 110,880. 126,280.
16. 120,000. 120,000. 120,000. 123,120. 139,320.
17. 136,000. 136,000. 136,000. 136,000. 153,000.
18. 153,000. 153,000. 153,000. 153,000. 167,320.
19. 171,000. 171,000. 171,000. 171,000. 182,280.
20. 190,000. 190,000. 190,000. 190,000. 197,880.
How broken is this idea?