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Lyndworm
2009-08-19, 01:23 AM
Omglolnub vs. Vasharanpaladin


A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
Krunch, Thernagale. You have been chosen to fight. Prepare yourselves! With that he brings his hands down and the two of you find yourself transported to the arena (http://excessivefreetime.org/arena/arena3.html)

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Omglolnub
Thernagale starts at F9.
Vasharanpaladin
Krunch starts at AI35.

omglolnub
2009-08-19, 09:02 AM
Initiative:
[roll0]


Surprise Round: Thern uses this time to draw his greatsword, not having much else to do before the fight starts.

vasharanpaladin
2009-08-19, 02:06 PM
Initiative:
[roll0]


Krunch has his hammer in hand.

omglolnub
2009-08-19, 04:07 PM
Alright, so, my move.

Move Action: I fly thirty feet up, from where I am. And to H 11 (60 ft of movement).
Standard: None
Swift/Quickened: None

vasharanpaladin
2009-08-19, 04:36 PM
Krunch looked around. There were tall things here. It took a bit, but the two brain cells in his head finally met.


Move: Climb ([roll0]) to the top of the cliff in AJ34.


Once on top of the high place, he looked around again, and spied... a thing. In the air. Not one to take chances (or know what that meant), he picked up a rock, hurling it at the flying thing.


Standard: Attack [roll1], adjust for 50 ft. range increment, [roll2] damage on hit.

omglolnub
2009-08-19, 04:46 PM
I don't know if you can even throw that far, I'm counting at least five range increments. If you can, it's at the least -10 to attack, and I was only about 2/3rds of the way to me (feel free to do the math again). I think you missed, but again, feel free to re-do my math.

vasharanpaladin
2009-08-19, 05:02 PM
Eh, whatever. I threw a bloody rock. :smalltongue:

omglolnub
2009-08-19, 05:22 PM
Haha, well, doing the math three times get's me at exactly five range increments, which is a -10 penalty, which is a miss by 1. Agreed?

vasharanpaladin
2009-08-19, 05:23 PM
...Sure, let's go with that. :smalltongue:

omglolnub
2009-08-19, 07:24 PM
Narrowly dodging a rock thrown at him, Thern quickly discerns the location of the thrower, and moves that way.

Move action: Moving up 30 feet (to the ceiling) and then to N17, using two move actions.

vasharanpaladin
2009-08-19, 08:02 PM
He missed. A little annoyed, Krunch picked up another one and hurled that one as well.


Free action: Enter rage (+2 to hit, -2 AC, +30 HP)
Standard action: Attack [roll0], adjust for range, [roll1] damage on a hit.

omglolnub
2009-08-19, 08:16 PM
Grah, 32, you just barley hit me.

~~~
Getting hit just barely by a rock thrown by his opponent, Thern almost flies off his hinges, but manages to keep himself under control, but only barely. He quickly moves along the ceiling.

Move actions, running (4x speed) to AE32.

For next round, you have 1 range increment on me.

vasharanpaladin
2009-08-19, 08:23 PM
...Then do you really need me to tell you what Krunch is gonna do next? :smallsigh:


Standard: Attack [roll0], [roll1] damage on a hit.

omglolnub
2009-08-19, 08:54 PM
Getting hit by the second rock pushed Thern to the edge, but he wasn't ready to go crazy just yet.

Moving to AI30, and down 30 feet.

vasharanpaladin
2009-08-19, 08:57 PM
Krunch hurled another rock, before readying his hammer again.


Standard: Attack [roll0], [roll1] damage on hit.
Move: Draw Big Freaking Hammer.

omglolnub
2009-08-19, 09:12 PM
Alright, here goes nothing.

The rock hits Thern straight on, but it doesn't seem to phase him, this is his chance.

Full-Round Action: Charging Krunch, with power attack 9, Leap attack, diving charge, and as a swift action, activating Belt of Battle, which gives me another full round action at the cost of all it's charges. Additionally, Ring of Lions Charge, as a continuous effect, allows me to make a full attack at the end of a charge. Finally, taking 10 on a jump check to get +4 damage from Raptor School.

Attack Rolls (only miss on a nat 1, so rolled without modifiers):

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Damage (In order):
[roll]3d6+2d6+43+45+4
3d6+2d6+43+45+4
3d6+2d6+43+45+4
3d6+2d6+43+45+4
3d6+2d6+43+45+4
3d6+2d6+43+45+4
3d6+2d6+43+45+4

omglolnub
2009-08-19, 09:14 PM
Rolling to confirm three crits:
[roll0]
[roll1]
[roll2]

And Damage again:
[roll3]+[roll4]+92
[roll5]+[roll6]+92
[roll7]+[roll8]+92
[roll9]+[roll10]+92
[roll11]+[roll12]+92
[roll13]+[roll14]+92

[roll15]+[roll16]+92
[roll17]+[roll18]+92
[roll19]+[roll20]+92

omglolnub
2009-08-19, 09:16 PM
989 damage total. That's dead 3.9 times over. So, you unconscious?

vasharanpaladin
2009-08-19, 09:31 PM
...Upon reviewing my sources... yes. :smalleek:

omglolnub
2009-08-19, 10:05 PM
From here we can assume that I Coup de Grace you, and I win :)

Sorry for the very, very, brutal beat down, but, I did warn you :P

vasharanpaladin
2009-08-19, 10:06 PM
You crit. Three times. :smalleek:

omglolnub
2009-08-19, 10:11 PM
The crits only added 325 damage, without those I would have still dealt 664 damage.