Nero24200
2009-08-19, 05:01 PM
Hello all
After reading one of the recent threads here, I had a few good ideas for a campaign I'm planning. It'll start with the PC's needing to recuse someone held by a theives guild.
Now, I plan for the theives themselves to be physically weak, relying on traps and their numbers. The guild itself won't have access to much in the way of gold or equipment, so I began thinking of what traps I could have them make on a short budget.
Heres the ideas I have so far
Ooze Pit - Pretty standard idea, it's a pit trap, but no spikes or hard floor at the bottom, just a ooze.
Fire Room - Inspired by the other thread. The guild itself is located in the dungeons of a ruined castle. While all the rooms are stone, this one is wooden, with oil smeared around the edge of the room. A wire trap may cause anyone falling for the trap to be covered in sovereign glue. The roof itself is illusionary. The actual roof is 1 foot above it, sporting a net holding up several vials of alchemists fire and a mechanical trap set to activate whenever it hears the word "Stuck" in common.
Invisable Caltrops - Again, inspired by the thread mentioned. The party enter a narrow corridor. The first space is empty, but the next five foot look like they're covered in caltrops. Those caltrops, however, are illusionary, and a silent image covers the actual caltrops in the square directly behind them.
Is there any other ideas that I might be able to use? The theives themselves are just about entirely goblins, mostly levels 1-2. They have a handful of casters, but mostly illusionists.
After reading one of the recent threads here, I had a few good ideas for a campaign I'm planning. It'll start with the PC's needing to recuse someone held by a theives guild.
Now, I plan for the theives themselves to be physically weak, relying on traps and their numbers. The guild itself won't have access to much in the way of gold or equipment, so I began thinking of what traps I could have them make on a short budget.
Heres the ideas I have so far
Ooze Pit - Pretty standard idea, it's a pit trap, but no spikes or hard floor at the bottom, just a ooze.
Fire Room - Inspired by the other thread. The guild itself is located in the dungeons of a ruined castle. While all the rooms are stone, this one is wooden, with oil smeared around the edge of the room. A wire trap may cause anyone falling for the trap to be covered in sovereign glue. The roof itself is illusionary. The actual roof is 1 foot above it, sporting a net holding up several vials of alchemists fire and a mechanical trap set to activate whenever it hears the word "Stuck" in common.
Invisable Caltrops - Again, inspired by the thread mentioned. The party enter a narrow corridor. The first space is empty, but the next five foot look like they're covered in caltrops. Those caltrops, however, are illusionary, and a silent image covers the actual caltrops in the square directly behind them.
Is there any other ideas that I might be able to use? The theives themselves are just about entirely goblins, mostly levels 1-2. They have a handful of casters, but mostly illusionists.