elliott20
2009-08-19, 11:00 PM
Frequently, when we see people do paladin homebrews on this board, one of the more common themes that pops up is for people to either give the paladin more feature options (i.e. Fax's most excellent paladin homebrew) or give the paladin martial adept stuff (which is basically a watered down version of the statement "play a crusader").
that's all fine and good, but I can't help but feel there are probably more straight forward ways of doing this. When I started thinking about it, I realized that paladins have one particular ability that we often overlook in lieu of talking about things like smiting... they have spell casting.
but to my understanding, paladin spell casting is Terrible with a capital T. They get half-caster levels, they get a very limited amount of spell selection, and buffs usually are not that great anyway... at least, that's from how I see it.
My question to you is, do you think a paladin with a reworked spell casting model might be a worthwhile cause or do you think that paladins really should focus more on ACFs?
for myself, I felt that a paladin really should play more like how a tank cleric is played. That is, a lot of self-buffs that makes a cleric the combat machine that fighters can only hope to be, should be stuff that paladins get too. And to make that even better, I considered the possibility for a paladin to select a number of buffs a paladin can conjure up as a swift action, thereby by-passing the buff rounds a little to make them more of a combat caster.
so a paladin might get the following revisions
new ability - quick buffing (could use a better name, of course): a paladin can select X number of spells from his spell lists and place them in his quick buff spell list. (X being tied to the paladin levels) When in combat, the paladin can cast these spells with a swift action instead of it's standard casting time. The problem with this ability is that we would have to be able to define what are "buff" spells. I considered anything that has range personal to be a good candidate but that might too limiting... I'm not sure about that. This would be an ability that the paladin gets at later levels
Full caster levels & revise spell list: Give the paladin full caster levels but give the paladin a revamped spell list that is far more specialized in self buffing and with a couple spells in healing. The idea is so that when a paladin chooses to self-buff, he can do so with good amount of power but he does not get spells that basically allows him to be a better cleric. (so he will still only get only a couple of the healing line, not too many of the other utility spells, etc)
what do you guys think?
that's all fine and good, but I can't help but feel there are probably more straight forward ways of doing this. When I started thinking about it, I realized that paladins have one particular ability that we often overlook in lieu of talking about things like smiting... they have spell casting.
but to my understanding, paladin spell casting is Terrible with a capital T. They get half-caster levels, they get a very limited amount of spell selection, and buffs usually are not that great anyway... at least, that's from how I see it.
My question to you is, do you think a paladin with a reworked spell casting model might be a worthwhile cause or do you think that paladins really should focus more on ACFs?
for myself, I felt that a paladin really should play more like how a tank cleric is played. That is, a lot of self-buffs that makes a cleric the combat machine that fighters can only hope to be, should be stuff that paladins get too. And to make that even better, I considered the possibility for a paladin to select a number of buffs a paladin can conjure up as a swift action, thereby by-passing the buff rounds a little to make them more of a combat caster.
so a paladin might get the following revisions
new ability - quick buffing (could use a better name, of course): a paladin can select X number of spells from his spell lists and place them in his quick buff spell list. (X being tied to the paladin levels) When in combat, the paladin can cast these spells with a swift action instead of it's standard casting time. The problem with this ability is that we would have to be able to define what are "buff" spells. I considered anything that has range personal to be a good candidate but that might too limiting... I'm not sure about that. This would be an ability that the paladin gets at later levels
Full caster levels & revise spell list: Give the paladin full caster levels but give the paladin a revamped spell list that is far more specialized in self buffing and with a couple spells in healing. The idea is so that when a paladin chooses to self-buff, he can do so with good amount of power but he does not get spells that basically allows him to be a better cleric. (so he will still only get only a couple of the healing line, not too many of the other utility spells, etc)
what do you guys think?