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View Full Version : Dragonfall Campaign Concept



Lord Loss
2009-08-20, 06:36 AM
This idea was invented while I read exemplars of evil. Does it work? Tell me what you think of it and how it should be improved.

Set in a giant desert, there are two dragons, one Vampiric (Albathrax) and one a Tyrant (Borak). Meanwhile a Humanoid tribe made of Gnolls and Quaggoth live in a very egyptian setting. However, Pyramids are used as almost impregnible fortresses and communal burials. The two dragons have been pressuring the Gnolls to join them, and they have finally decided to join Borak. Albathrax enlists you to make them change their mind or, if this is imbossible, wipe them Out. There are also a few secondary goals, such as retrieving a magic items that will help the PCs and guiding an NPC to the Writs of Legend so he can find the Prophecy of Baal. Succes on these sidequests change the end of the campaign. After the PCs return, they learn that the Necropolis is under attack by the Al-Iborak, and, after defeating them, Albathrax explains that he wishes to return to mortality and bring an end to his undeath. (He is slowly becoming good). The PCs must find the Bloom of true Life. After this is accomplised, the PCs will head into the Territory of Borak, where they may March on the Al-Iborak monastery, The Great Prison or The Djinni Citadel. They may also attempt to attack the citadel (but will actually end up in the Lost Citadel, a ruined mimic of the real one). After Three of theses location have been visited, Albathrax (Now good)
will join the PCs in their raid of the Citadel of Tyranny. During the fight, Albathrax perishes, as well as Borak. The Undead, leaderless, go on a rampage, led by the main villain, and a reccuring villain raises Borak as a Dracolich.