PDA

View Full Version : Necroblade (dnd 3.5 PrC) [PEACH]



boomwolf
2009-08-21, 07:45 AM
Necroblade
"Some kill with magic, some kill with metal. I kill with both."

Necroblades are warriors dedicated to the gental art of necrotic attacks, giving them an attack that damages both the body and the soul.

Entry Requirements:
BAB: +5.
Skills: Spellcraft 8 rank.
Spells: Must be able to cast at least two touch-attack necromancery spell, one of them must be a 2nd level spell or higher.

{table=head]Level|
Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+1|
+0|
+0|
+2|Necrotic Strike|-

2nd|
+2|
+0|
+0|
+3|Necrotic Armor|+1 level of existing spellcasting class

3rd|
+3|
+1|
+1|
+3|Destructive Necromancery|-

4th|
+4|
+1|
+1|
+4|Undead Graft|+1 level of existing spellcasting class

5th|
+5|
+1|
+1|
+4|Spirit Form|-

6th|
+6|
+2|
+2|
+5|Undead Graft|+1 level of existing spellcasting class

7th|
+7|
+2|
+2|
+5|Improved Necrotic Strike|-

8th|
+8|
+2|
+2|
+6|Undead Graft|+1 level of existing spellcasting class

9th|
+9|
+3|
+2|
+6|Irresistible Necromancery|-

10th|
+10|
+3|
+3|
+7|Necrotic Soul|+1 level of existing spellcasting class [/table]

Necrotic Strike
When a Necroblade uses a melee attack as a standard action he may choose to imbue it with any necromancery touch-attack spell, the spell is expended even if the attack is missed.
At 7th level he may imbue a necromancery touch-attack spell to any melee attack he makes, if he makes multiple attacks at the same turn-they can all be imbued.
The imbued spell suffers from spell-failure chances and anything else that might harm magic casting as normal, but the imbuing provoke no attack of opportunity.

Necrotic Armor
A 2nd level Necroblade learns how to cast necromancery blades at light armor with no spell failure chance. if the necroblade has no spell failue chance with light armor from another source-then this ability allows wearing medium armor with no arcane spell failure with necromancery spells.

Destructive Necromancery
Whenever a necroblade of the 3ed level uses a necromancery spell to damage creature he deals an additional 1 damage per each die of damage.

Undead Graft
At 4th, 6th and 8th levels a Necroblade turns a bit more similar to undead, gaining one of the following abilities:
Death Husk: +2 natural armor. if he already have one they stack.
Eyes of the Dead: Darkvision 60 ft.
Zero Metabolism: Immunity to poison, paralysis and disease.
Brain Dead: +4 to saves against all mind-affecting effects.
Vampire's Kiss: If he pins a foe, it drains blood, dealing 1 point of Constitution drain each round the pin is maintained. On each such successful attack, he gains 5 temporary hit points.

Spirit Form
As a swift action a 5th level Necroblade may expend any spell or spell slot to turn incorporeal for a number of round equal to the level of expended spell/spell slit.

Irresistible Necromancery
At 9th level the necrotic power of the Necroblade becomes so thick and powerful that the saving throw against necromancery spells he casts is increased by 4

Necrotic Soul
At tenth level a Necroblade is so similar to the undead that he begins to be healed by negative energy as well as positive one. plus-for every 10 points of damage a melee touch spell he casts does he heals 1 hp.