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Olo Demonsbane
2009-08-21, 11:11 PM
Map: What map would you like? I would prefer the collumed one, if that would be allright with you.

Buff Rounds: However many you will give me. I'd like at least 6 rounds + All Day, and thats cutting into my buffs.

lvl 1 sharnian
2009-08-21, 11:14 PM
Ok then, 6 rounds and All days, columns is fine

Buffs
All days - Mage Armor
1 - Arcane Spellsurge, Extended Project Image at
2 - Arcane Fusion (Reduce Person and Mirror Image), Extended Displacement
3 - Arcane Fusion (See Invisibility and Shield), Extended Greater Invisibility
4 - Resistance
5 -
6 -



Obs only
Spellslots used 1/1/0/0/0/3/1/2

Olo Demonsbane
2009-08-21, 11:24 PM
Map:

{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
1||||||||||||
2|
3|||C|C|||||C|C||
4|||C|C|||||C|C||
5||||||||||||
6|
7|
8||||||||||||
9|||C|C|||||C|C||
10|||C|C|||||C|C||
11|
12|||||||||||[/table]

Buffs: All Day: Use Scrolls on Armor and Weapons
Round 1: Drink Potion of Conviction
Round 2: Drink Potion of Shield of Faith
Round 3: Drink Potion of Barkskin
Round 4: Drink Potion of Fly
Round 5: Cast Improved Invisibility
Round 6: Cast Haste

Initiative [roll0]

EDIT: Thanks for letting me have all the buff rounds :smallsmile:

lvl 1 sharnian
2009-08-21, 11:30 PM
I can't beat your initiative, you go first

What is the current temperature? 60- degrees?
and starting locations and appearances?

Olo Demonsbane
2009-08-21, 11:31 PM
I'll take the lower half, as is customary?

Location E9

Hide [roll0], add 20 to this if you cant see invisibility.
Move Silently [roll1]

What senses do you have?

I have Blindsight 60ft and have perfect darkvision to 60ft.

EDIT: You can choose the tempature (within reason) if I can choose the ambient light...shadowy.

lvl 1 sharnian
2009-08-21, 11:38 PM
I can't make those DCs, so I can't see you. I have darkvision 60ft and See Invisibility.
Starting location, don't look
F1, 1d4+4

Make a spot check
Hide [roll0]
If success you see,
A tiny kobold wielding nothing at H5

lvl 1 sharnian
2009-08-21, 11:39 PM
Messed up [roll0], again what is the temperature?

Olo Demonsbane
2009-08-21, 11:40 PM
Spot Check [roll0]

lvl 1 sharnian
2009-08-21, 11:42 PM
Temperature is 60 degrees Fahrenheit if there's no objections

Tiny(Small-sized) kobold is standing in H5, he appears to be unarmed

Olo Demonsbane
2009-08-21, 11:47 PM
Ok...my turn.

Ketta uses Shadow Jump to appear right next to him, gets a full attack, Tumbles away 15ft, then uses White Raven Tactics on herself. Ketta then uses Shadow Jump again with a free full attack, Her anklets of translocation to teleport to the other side of him, then Tumbles 15ft, ending in H1.

Suddenly, you feel yourself being ripped into from all sides.

Attack [roll0]
Damage [roll1] and 1 Con
Sneak Attack [roll2]
Attack [roll3]
Damage [roll4] and 1 Con
Sneak Attack [roll5]
Attack [roll6]
Damage [roll7] and 1 Con
Sneak Attack [roll8]

Attack [roll9]
Damage [roll10] and 1 Con
Sneak Attack [roll11]
Attack [roll12]
Damage [roll13] and 1 Con
Sneak Attack [roll14]
Attack [roll15]
Damage [roll16] and 1 Con
Sneak Attack [roll17]

Attack [roll18]
Damage [roll19] and 1 Con
Sneak Attack [roll20]
Attack [roll21]
Damage [roll22] and 1 Con
Sneak Attack [roll23]
Attack [roll24]
Damage [roll25] and 1 Con
Sneak Attack [roll26]

Attack [roll27]
Damage [roll28] and 1 Con
Sneak Attack [roll29]
Attack [roll30]
Damage [roll31] and 1 Con
Sneak Attack [roll32]
Attack [roll33]
Damage [roll34] and 1 Con
Sneak Attack [roll35]

Attack [roll36]
Damage [roll37] and 1 Con
Sneak Attack [roll38]
Attack [roll39]
Damage [roll40] and 1 Con
Sneak Attack [roll41]
Attack [roll42]
Damage [roll43] and 1 Con
Sneak Attack [roll44]

Attack [roll45]
Damage [roll46] and 1 Con
Sneak Attack [roll47]
Attack [roll48]
Damage [roll49] and 1 Con
Sneak Attack [roll50]
Attack [roll51]
Damage [roll52] and 1 Con
Sneak Attack [roll53]

If you somehow survive that...

Hide check [roll54] and Move Silently [roll55]

Olo Demonsbane
2009-08-21, 11:50 PM
Crit Conformation [roll0]
Crit Conformation [roll1]
Crit Conformation [roll2]
Crit Conformation [roll3]
Crit Conformation [roll4]

And that rolling is pretty funny for my Hide and Move Silently rolls...

lvl 1 sharnian
2009-08-22, 12:14 AM
I forgot you have blindsight

The kobold you killed fades away, and another large group of kobolds are in F1

Spellcraft DC 20,18
Arcane Fusion (Grease on E8-F9 and Glitterdust on G6-H7), Extended Glitterdust on E6-F7

Make a Will Save DC 21 or be blinded and you take a -40 to hide regardless of save if you are in E6-H7

If you are in E8-F9, Make Reflex Save DC 20 or fall down

Olo Demonsbane
2009-08-22, 12:18 AM
Spellcraft [roll0]
Spellcraft [roll1]

Nothing is revealed.

End Turn?

lvl 1 sharnian
2009-08-22, 12:26 AM
Your turn now

Olo Demonsbane
2009-08-22, 12:35 AM
I assume there are 7 mirror images, as that is the number you rolled out a spoiler.

Ketta Shadow Jumps next to the group, gaining a free Full Attack. She then uses her Anklet of Translocation to gain another full attack before Tumbling to G4.

Again the kobolds feel blades slashing at them.

I will roll this one group of three at a time, as it is complicated dealing with the mirror image spell when you have so many attacks.

Attack 1d20+
Mirror Image [roll0], 1 hits
Damage [roll1] and 1 Con
Sneak Attack [roll2]
Attack 1d20+
Mirror Image [roll3] or [roll4], 1 hits, or ignore this if the first attack hit the true kobold.
Damage [roll5] and 1 Con
Sneak Attack [roll6]
Attack 1d20+
Mirror Image [roll7] or [roll8] or [roll9], 1 hits, or ignore this if the first or second attack hit the true kobold.
Damage [roll10] and 1 Con
Sneak Attack [roll11]

Olo Demonsbane
2009-08-22, 12:36 AM
Attack [roll0]
Attack [roll1]
Attack [roll2]

lvl 1 sharnian
2009-08-22, 10:28 AM
Lol Roll Full Concealment

Olo Demonsbane
2009-08-22, 02:50 PM
Ok...I think blindsight negates that...

JICID:

[roll0], 2 misses
[roll1], 2 misses
[roll2], 2 misses


Blindsight And Blindsense
Some creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). This ability operates out to a range specified in the creature description.

The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.

•Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
•Blindsight does not subject a creature to gaze attacks (even though darkvision does).
•Blinding attacks do not penalize creatures using blindsight.
•Deafening attacks thwart blindsight if it relies on hearing.
•Blindsight works underwater but not in a vacuum.
•Blindsight negates displacement and blur effects.

Emphasis added. I think this means that I get to ignore your mirror images as well.

lvl 1 sharnian
2009-08-22, 03:27 PM
I believe I am dead

Olo Demonsbane
2009-08-22, 04:08 PM
That was only my first of 4 weapon attacks :smallredface:

Good game.