SilveryCord
2009-08-22, 08:21 PM
Both of these classes are for a campaign setting In The Works, where arcane magic is impossible and the gods are too busy fighting to grant spells to even the most devoted. The ascetic is a monk with psionic and incarnum powers. Although he does not gain meldshaping abilities by himself, he has more than enough incarnum bonus feats available to bolster his class features with soulmelds, if he should so choose. The beastbirther is a horror class (still working out whether it is Pure Evil or just Really Disgusting. Right now it's the latter) that those who are tasked with recovering the world's lost ties to magic through the creation of new monsters who instead of exp eventually sacrifice their grown soulstuff to the Wellspring. Both classes are currently just mock-ups and Beastbirther is currently about as functional as epic magic, but that's why I'm posting it here. I need help refining these classes, so any comments you have are massively appreciated. Especially how I can make the abberation creating mechanic actually work, which it does not right now.
Ascetic
Hit die: d12
{table=head]Level|BAB|Fort|Ref|Will|Essentia|Special
1st|+1|+2|+2|+2|1|Bluetouched Strike
2nd|+2|+3|+3|+3|1|Float and Know Direction
3rd|+3|+3|+3|+3|2|Incarnum Boost
4th|+4|+4|+4|+4|2|Expansion and Compression
5th|+5|+4|+4|+4|3|Bonus Incarnum Feat
6th|+6/+1|+5|+5|+5|3|
7th|+7/+2|+5|+5|+5|4|Bonus Psionic Feat
8th|+8/+3|+6|+6|+6|4|Dimension Slide and Catfall
9th|+9/+4|+6|+6|+6|5|Bonus Incarnum Feat
10th|+10/+5|+7|+7|+7|5|
11th|+11/+6/+1|+7|+7|+7|6|Bonus Psionic Feat
12th|+12/+7/+2|+8|+8|+8|6|Freedom of Movement, Psionic, and Feat Leech
13th|+13/+8/+3|+8|+8|+8|7|Bonus Incarnum Feat
14th|+14/+9/+4|+9|+9|+9|7|
15th|+15/+10/+5|+9|+9|+9|8|Bonus Psionic Feat
16th|+16/+11/+6/+1|+10|+10|+10|8|Psionic Mind Blank and Fly
17th|+17/+12/+7/+2|+10|+10|+10|9|Bonus Incarnum Feat
18th|+18/+13/+8/+3|+11|+11|+11|9|
19th|+19/+14/+9/+4|+11|+11|+11|10|Bonus Psionic Feat
20th|+20/+15/+10/+5|+12|+12|+12|10|Null Psionics Field and Metamorphosis
[/table]
Skills: As Monk
Weapon and Armor Proficiencies: Simple and Martial weapons, light shields and armor
Manifesting: Ascetics have a strange connection with the psionic forces. They have an innate knack for it, but they do not actively seek out the finer details of manifestation. As the ascetic grows in power and his mind becomes more balanced in his quest for enlightenment, his powers naturally express themselves. As he levels up, he learns new powers he can manisfest at-will as a move action, or if the power's manifesting time is an immediate action, an immediate action. He manifests with a manifester level equal to his ascetic class level, and his manifesting is wisdom based.
At second level, he learns Float and Know Direction and Location
At fourth level, he learns Expansion and Compression.
At eighth level, he learns Dimension Slide and Dispel Psionics
At twelfth level, he learns Freedom of Movement, Psionic, and Feat Leech.
At sixteenth level, he learns Mind Blank, Psionic and Fly, Psionic
At twentieth level, he learns Null Psionics Field and Metamorphosis.
Bluetouched Strike (Su)
An ascetic can improve his unarmed strike by investing essentia into it. You can invest essentia in a Bluetouched strike whenever you would invest essentia into a soulmeld. For each point of essentia invested, the strike deals an additional 1d6 damage. An unarmed attack made in this way is considered a magic weapon with your alignment for the purpose of dealing damage to creatures with damage reduction.
Incarnum Boost (Su)
At 3th level, an Ascetic may rouse inspiration from souls past and focus his incarnum into his mental ability scores. Whenever he could invest essentia into a soulmeld, he can invest essentia into these scores.
Ascetic
Hit die: d12
{table=head]Level|BAB|Fort|Ref|Will|Essentia|Special
1st|+1|+2|+2|+2|1|Bluetouched Strike
2nd|+2|+3|+3|+3|1|Float and Know Direction
3rd|+3|+3|+3|+3|2|Incarnum Boost
4th|+4|+4|+4|+4|2|Expansion and Compression
5th|+5|+4|+4|+4|3|Bonus Incarnum Feat
6th|+6/+1|+5|+5|+5|3|
7th|+7/+2|+5|+5|+5|4|Bonus Psionic Feat
8th|+8/+3|+6|+6|+6|4|Dimension Slide and Catfall
9th|+9/+4|+6|+6|+6|5|Bonus Incarnum Feat
10th|+10/+5|+7|+7|+7|5|
11th|+11/+6/+1|+7|+7|+7|6|Bonus Psionic Feat
12th|+12/+7/+2|+8|+8|+8|6|Freedom of Movement, Psionic, and Feat Leech
13th|+13/+8/+3|+8|+8|+8|7|Bonus Incarnum Feat
14th|+14/+9/+4|+9|+9|+9|7|
15th|+15/+10/+5|+9|+9|+9|8|Bonus Psionic Feat
16th|+16/+11/+6/+1|+10|+10|+10|8|Psionic Mind Blank and Fly
17th|+17/+12/+7/+2|+10|+10|+10|9|Bonus Incarnum Feat
18th|+18/+13/+8/+3|+11|+11|+11|9|
19th|+19/+14/+9/+4|+11|+11|+11|10|Bonus Psionic Feat
20th|+20/+15/+10/+5|+12|+12|+12|10|Null Psionics Field and Metamorphosis
[/table]
Skills: As Monk
Weapon and Armor Proficiencies: Simple and Martial weapons, light shields and armor
Manifesting: Ascetics have a strange connection with the psionic forces. They have an innate knack for it, but they do not actively seek out the finer details of manifestation. As the ascetic grows in power and his mind becomes more balanced in his quest for enlightenment, his powers naturally express themselves. As he levels up, he learns new powers he can manisfest at-will as a move action, or if the power's manifesting time is an immediate action, an immediate action. He manifests with a manifester level equal to his ascetic class level, and his manifesting is wisdom based.
At second level, he learns Float and Know Direction and Location
At fourth level, he learns Expansion and Compression.
At eighth level, he learns Dimension Slide and Dispel Psionics
At twelfth level, he learns Freedom of Movement, Psionic, and Feat Leech.
At sixteenth level, he learns Mind Blank, Psionic and Fly, Psionic
At twentieth level, he learns Null Psionics Field and Metamorphosis.
Bluetouched Strike (Su)
An ascetic can improve his unarmed strike by investing essentia into it. You can invest essentia in a Bluetouched strike whenever you would invest essentia into a soulmeld. For each point of essentia invested, the strike deals an additional 1d6 damage. An unarmed attack made in this way is considered a magic weapon with your alignment for the purpose of dealing damage to creatures with damage reduction.
Incarnum Boost (Su)
At 3th level, an Ascetic may rouse inspiration from souls past and focus his incarnum into his mental ability scores. Whenever he could invest essentia into a soulmeld, he can invest essentia into these scores.