Waargh!
2009-08-25, 06:59 AM
Role: Striker
Power Source: Martial
Key Abilities: Intelligence, Dexterity
Armor Proficiency: Cloth
Weapon Proficiency: Simple Melee/Ranged Weapons , Ninjato (Heavy Blade, 1d8, high-crit), Short Sword, Shuriken
Bonus To Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution Score
Hit Points per level: 5
Healing Surges Per Day: 6 + Constitution Modifier
Trained Skills: Stealth, Thievery, Acrobatis, Athletics. Choose 1 from:
Bluff, Perception, Intimidate
Class Features
-First Strike
-Sniper (when ranged attack misses you stay hidden)
-Silent Blade
When you make a melee attack with light blade or ninjato and it misses you stay hidden. The target knows that someone attacked him but doesn't know from where the attack came.
-Silent Step
When you move more than 2 squares you dont get the -5 penaldy to stealth checks. When you run you get a -5 penaldy isntead of -10.
-Shadow Step
You may try and hide while you are being observed. Make a stealth check opposed by any enemy observing you. You get a -10 penaldy to your stealth check. If you succeed you use your stealth skill normally as you where not observed by that enemy. If you fail you cannot hide from that enemy.
-Poison User
You get the Creat Poison feat (you can make poisons from basic components)
In addition, poisons applied to a weapon last for one day or until used (not for one encounter or 5 min). At last, you may ably 2 poisons in one weapon. You get two secondary attacks with a -2 penaldy to both.
-Ninja training
You get a +3 bonus to Stealth, Acrobatics and Athletics
-Assasinate (At-Will, Minor, Range 10)
Choose one target.
Until the end of your turn, when you attack the target while you are hidden you can deliver a devastating attack. You can only use a power that has the assasinate key word for this attack and you must use a weapon from the list above. If you hit with the attack it deals maximized damage. Only the first attack is a critical hit, in case of multiple attacks.
Some sample powers
Powers At-Will
Tricky Strike (Standar, Melee/Ranged Weapon)
Inteligence vs AC
Hit: 1[W] + Inteligence modifier damge
Special: When you have combat advantage against the target you get +2 bonus to this attack
Swift Blade (Standard, Melee Weapon)
Inteligence vs AC
Hit: 1[W] + Inteligence modifier damge
Special: You may swift 2 squares before or after the attack. The attack must be delivered with a light blade or a Ninjato
Shuriken Attack (Standard, Ranged Weapon)
Target: 1 or 2 targets
Inteligence vs AC
Hit: 1[W] + Inteligence modifier damage
Special: If you target 2 targets you must be wielding 2 shurikens before you can use this attack
Precise Attack (Standard, Melee/Ranged Weapon, Assasinate)
Inteligence + 2 vs AC
Hit: 1[W] + Inteligence modifier damage
Special: If you have moved during your last turn this attack automatically misses
Finishing Blow (Standard, Melee/Ranged Weapon, Assasinate)
Inteligence - 2 vs AC
Hit: 2[W] + Inteligence modifier damage
Powers Encounter
Air Attack (Standard, Melee Weapon, Assasinate)
Inteligence vs AC
Hit: 3[W] + Inteligence modifier damage
Special: You must be higher than the height of the target or this attack automatically misses. You can use the jump action in order to gain height as part of this attack
Killing Blow (Standard, Melee Weapon, Assasinate)
Inteligence - 4 vs AC
Hit: 4[W] + Inteligence modifier damage
Utilities
One with the Shadows (Encounter, Minor Action)
You become invisible until the end of your next turn
Daily
Crippling Strike (Standard, Melee/Ranged Weapon, Assasinate)
Inteligence vs AC
Hit: 2[W] + Inteligence modifier damage
Secondary Attack (same target):
Inteligence vs Fortitude
Hit:1[W] + Inteligence modifier damage and the target is imobilized and
takes 5 ongoing damage (save ends both)
Miss: Half damage
Special: You may swift 2 squares after this attack
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Tell me your points of view
Power Source: Martial
Key Abilities: Intelligence, Dexterity
Armor Proficiency: Cloth
Weapon Proficiency: Simple Melee/Ranged Weapons , Ninjato (Heavy Blade, 1d8, high-crit), Short Sword, Shuriken
Bonus To Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution Score
Hit Points per level: 5
Healing Surges Per Day: 6 + Constitution Modifier
Trained Skills: Stealth, Thievery, Acrobatis, Athletics. Choose 1 from:
Bluff, Perception, Intimidate
Class Features
-First Strike
-Sniper (when ranged attack misses you stay hidden)
-Silent Blade
When you make a melee attack with light blade or ninjato and it misses you stay hidden. The target knows that someone attacked him but doesn't know from where the attack came.
-Silent Step
When you move more than 2 squares you dont get the -5 penaldy to stealth checks. When you run you get a -5 penaldy isntead of -10.
-Shadow Step
You may try and hide while you are being observed. Make a stealth check opposed by any enemy observing you. You get a -10 penaldy to your stealth check. If you succeed you use your stealth skill normally as you where not observed by that enemy. If you fail you cannot hide from that enemy.
-Poison User
You get the Creat Poison feat (you can make poisons from basic components)
In addition, poisons applied to a weapon last for one day or until used (not for one encounter or 5 min). At last, you may ably 2 poisons in one weapon. You get two secondary attacks with a -2 penaldy to both.
-Ninja training
You get a +3 bonus to Stealth, Acrobatics and Athletics
-Assasinate (At-Will, Minor, Range 10)
Choose one target.
Until the end of your turn, when you attack the target while you are hidden you can deliver a devastating attack. You can only use a power that has the assasinate key word for this attack and you must use a weapon from the list above. If you hit with the attack it deals maximized damage. Only the first attack is a critical hit, in case of multiple attacks.
Some sample powers
Powers At-Will
Tricky Strike (Standar, Melee/Ranged Weapon)
Inteligence vs AC
Hit: 1[W] + Inteligence modifier damge
Special: When you have combat advantage against the target you get +2 bonus to this attack
Swift Blade (Standard, Melee Weapon)
Inteligence vs AC
Hit: 1[W] + Inteligence modifier damge
Special: You may swift 2 squares before or after the attack. The attack must be delivered with a light blade or a Ninjato
Shuriken Attack (Standard, Ranged Weapon)
Target: 1 or 2 targets
Inteligence vs AC
Hit: 1[W] + Inteligence modifier damage
Special: If you target 2 targets you must be wielding 2 shurikens before you can use this attack
Precise Attack (Standard, Melee/Ranged Weapon, Assasinate)
Inteligence + 2 vs AC
Hit: 1[W] + Inteligence modifier damage
Special: If you have moved during your last turn this attack automatically misses
Finishing Blow (Standard, Melee/Ranged Weapon, Assasinate)
Inteligence - 2 vs AC
Hit: 2[W] + Inteligence modifier damage
Powers Encounter
Air Attack (Standard, Melee Weapon, Assasinate)
Inteligence vs AC
Hit: 3[W] + Inteligence modifier damage
Special: You must be higher than the height of the target or this attack automatically misses. You can use the jump action in order to gain height as part of this attack
Killing Blow (Standard, Melee Weapon, Assasinate)
Inteligence - 4 vs AC
Hit: 4[W] + Inteligence modifier damage
Utilities
One with the Shadows (Encounter, Minor Action)
You become invisible until the end of your next turn
Daily
Crippling Strike (Standard, Melee/Ranged Weapon, Assasinate)
Inteligence vs AC
Hit: 2[W] + Inteligence modifier damage
Secondary Attack (same target):
Inteligence vs Fortitude
Hit:1[W] + Inteligence modifier damage and the target is imobilized and
takes 5 ongoing damage (save ends both)
Miss: Half damage
Special: You may swift 2 squares after this attack
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Tell me your points of view