Lysander
2009-08-25, 03:51 PM
A lower level version of Simulacrum that's useful as a decoy or to perform tedious social functions in the caster's stead. What do you think?
Surrogate
Illusion (Shadow)
Level: Sor/Wiz 5
Components: V, S, M, XP
Casting Time: 12 hours
Range: 0 ft.
Effect: duplicate self
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Surrogate creates an illusory replica of the caster. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one of the caster’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). A creature familiar with the original might detect the ruse with a successful Spot check (opposed by the caster’s Disguise check) or a DC 20 Sense Motive check.
At all times the surrogate remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A surrogate has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a surrogate.
A surrogate normally possesses all of the caster's memories (but not knowledge), however the caster can choose to withhold memories they prefer to keep secret.
Material Component
The spell is cast over the rough snow or ice form, and some piece of the caster (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 150 gp.
XP Cost
100 XP.
Surrogate
Illusion (Shadow)
Level: Sor/Wiz 5
Components: V, S, M, XP
Casting Time: 12 hours
Range: 0 ft.
Effect: duplicate self
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Surrogate creates an illusory replica of the caster. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one of the caster’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). A creature familiar with the original might detect the ruse with a successful Spot check (opposed by the caster’s Disguise check) or a DC 20 Sense Motive check.
At all times the surrogate remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A surrogate has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a surrogate.
A surrogate normally possesses all of the caster's memories (but not knowledge), however the caster can choose to withhold memories they prefer to keep secret.
Material Component
The spell is cast over the rough snow or ice form, and some piece of the caster (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 150 gp.
XP Cost
100 XP.