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Idea Man
2009-08-26, 01:44 PM
I'm running Cormyr, the Tearing of the Weave (and the following modules, hopefully), and was hoping someone else had run it (or run in it, I'm not picky) and had some advice. My players, talented adventure derailers that they are, found a way to make the hardest scenario even harder by taking on multiple encounters at the same time (while split up).

I'm just trying to find out if anyone has found any problem areas that I should pay special attention to, perhaps in the form of complex encounter tactics, special events I should remember, or murder holes that are likely to cause TPKs. Reading the book is one thing, practical experience is another.

For party build, I have a human bar2/rng1/rog1, a moon elven pal2/rng2, a shield dwarven ftr1/cle3, and a sun elven wiz4. I allow just about all books, including FR supplements, as well as Dragon mags.


I appreciate any ideas or assistance from the playground.