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Lysander
2009-08-26, 04:00 PM
Divination is sort of an orphan school of magic. It has the fewest spells, and is unpopular enough people are explicitly not allowed to ban it. And there's very little that predicts the future in there. Sure there's Contact Other Plane, but that kind of magic is laborious, vague, and risky. True Strike? Limited to hitting something once. Foresight? Basically Spiderman's Danger Sense, useful but it doesn't make for a wise seer who knows what coming far in advance.

Let's think of some useful divinations that predict the future. With three caveats. First, the benefit must be purely informational. No offensive spells, no offensive or defensive bonuses. Second, the spell must not be designed to counter illusions.

For example:

Predict Wounds
Divination
Level: Sor/Wiz 4
Components: V, M
Casting Time: 1 standard action
Range: Touch
Target: Creature's footprints
Duration: 1 round
Saving Throw: Will negates (harmless)
Spell Resistance: No

By touching a creature the caster can briefly cause its body to display all the wounds it is likely to encounter within twenty-four hours, based on the creature's current plans. This does not predict a definite future, merely what has a high (at least 50%) probability of occurring. In a safe area no wounds may displayed. A likely battle with a creature or type of creature makes that creature's attacks appear, even if the subject may avoid encountering that creature entirely or outclasses them enough to make injury unlikely.

Identifying the damage requires a heal check (one for each wound):

{table="head"]DC|Type of Wound
0|Noticing injury, discerning cuts, stabs, and burns
15|Determining what kind of weapon dealt an injury
20|Determining that a wound was caused by magic
25|Determining what kind of energy dealt an injury
30|Determining which spell dealt an injury (if the caster knows that spell)
[/table]

Predict Wounds does not display effects that would utterly destroy or alter every trace of a person's body, nor does it display damage that would occur after death. If a creature's plans change because of Predict Wounds subsequent castings may reveal different injuries.

Lysander
2009-08-26, 04:03 PM
For example, that spell could inform a wizard whether they need to cast Protection from Arrows and let them know what energy to create an immunity to.

Daracaex
2009-08-26, 04:57 PM
Wizards are too powerful as it is. Giving them the ability to know which spells they should prepare is just ridiculous.

Thrice Dead Cat
2009-08-26, 05:03 PM
Minor nitpick, but the target of the spell is the creature's footprints, not the creature itself. I would say remove the heal check for something based on caster level: wizards and sorcerers don't normally have access to heal. Also, the DC 30 on the table right now is a major hose to sorcerers. Don't know fireball? Too bad, no info for you. Changing the text so that the caster can make a spellcraft check to determine the effect should fix that little issue.

Other than that, the spell should be fine, if a little weak as a 4th level spell, outside of the usual issues with DMs who don't plan ahead. For example, Contact Other Planes (http://www.d20srd.org/srd/spells/contactOtherPlane.htm) is amazing by RAW, but when used with a DM who bothers to actually roll random encounters, and you'll find it less than stellar, even when said DM is fully aware of the spell being up before hand. [/minor rant]

EDIT:
Wizards are too powerful as it is. Giving them the ability to know which spells they should prepare is just ridiculous.

Figured I may as well mention that Contact Other Plane basically already does that for ya.