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nefele
2009-08-26, 08:36 PM
PId6 vs. Nefele


A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
Whirling-Myriad-of-Death, Moira. You have been chosen to fight. Prepare yourselves! With that he brings his hands down and the two of you find yourself transported to the arena (http://excessivefreetime.org/arena/arena3.html)

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Nefele
H20

PId6
AB28

PId6
2009-08-26, 08:43 PM
"Lavaasitlyxilvval!" WMD says in Thri-kreen before the match begun.

Preparation:
Standard: Activate Celestial Armor for Fly.
Swift: Activate Scout's Headband for See Invisibility.
[roll0]

Stats:
HP: 147/147
Active Stance: Blood in the Water
Current Effects: Fly, See Invisibility

nefele
2009-08-26, 08:49 PM
PREP ROUND

Moira bows respectfully to the Thri-kreen.
"Good luck to you, too, Whirling-Myriad-of-Death-san" (:smalltongue:)

She initiates a stance and prepares for battle.
Initiative: [roll0]
swift: Child of Shadow stance

PId6
2009-08-26, 09:02 PM
I think you go first.

nefele
2009-08-26, 09:10 PM
OOC: no LoS, as far as I can tell. Also, since I have Martial Lore 18+, please inform me if you initiate a maneuver within sight.

ROUND 1

Moira looks around, fails to spot the insect, and rises 20 ft in the air. She can see it from up there, so she flies towards it, but she doesn't go very far.

Come, then!, she beckons.

position: M23, 20 ft up
concealment 20% miss chance


Designate the thri-keen as my Dodge target
move action: move 20 ft up and 40 ft SE, to M-23.
Swift Action: Law Devotion(+7) to AC, lasts 10 rounds.
Standard Action: total defence (+6 dodge to AC for the round)

STATS
AC 70
Touch AC 66
Flat-footed AC 70

hp 140/140
Law Devotion rounds left: 10

PId6
2009-08-26, 09:20 PM
ROUND 1

WMD leaps into the air and prepares for battle. Propelled by celestial wings, he searches for his prey and, upon spotting it, moves closer for the kill.

Actions:
Move to P26 30 ft in the air. Set Moira as dodge target.

Knowledge Devotion: [roll0]

Ready action:
Upon seeing her start attacking, Tumble backward 20 ft to avoid hit.
Current location: P26 30 ft up

Stats:
HP: 147/147, AC: 39
Active Stance: Blood in the Water
Current Effects: Fly, See Invisibility

nefele
2009-08-26, 09:38 PM
ROUND 2

"You are fast", Moira says, approvingly, and dashes upwards to meet the insect. She draws her short sword at the last possible moment and strikes once with a martial maneuver.

IAIIII!!

She then keeps flying south for another 10 ft, before she's finally spent.

Attack: [roll0] Vs your flat-footed AC
Damage: [roll1] + 11 fire + IF damage
Iaijutsu Focus check: [roll2]

move, tumbling, 10 ft up, then SE to O25, strike and keep moving to Q-25
concealment 20% miss chance


free action: allocate Law Devotion to attack
flyby attack, tumbling (automatic success)
immediately before attacking, free action: 1 inspiration point, +6 competence to attack

strike with Death from Above, DC 20 jump check (automatic success) makes foe flat-footed.

attack bonus: +4 (slippers of battledancing, because I've moved 10 ft before the attack) + 2 (shadow hand stance, weapon property) +7 (Law Devotion) + 6 (cunning insight)= +19
Damage bonus: +7 (Shadow Blade) + 11 (slippers) + 4d6 (Death from above) + IF damage


STATS
AC 56
Touch 52
Flat-footed 56

hp 140/140
Law Devotion rounds left: 9
Inspiration points left: 2

If it hits, to be continued...

nefele
2009-08-26, 09:41 PM
If it hits, Iaijutsu Focus extra damage is... a lot.

[roll0]

The question then, is: did it hit?

nefele
2009-08-26, 09:43 PM
Oh wait, you have a Cloak of Displacement. Remind me these things, I forget. High hits, low misses:

[roll0]

PId6
2009-08-26, 09:44 PM
Readied action, I tumble 20 ft back as you start attacking. Check my last post. Oh, and natural 1... grrr.

nefele
2009-08-26, 09:49 PM
As I start attacking, that means when I'm right next to you?

I have a swift action left this round. That would mean I can activate Belt of Battle, right?

STATS
AC 57
Touch 53
Flat-footed 57 (I forgot Dodge)

hp 140/140
Law Devotion rounds left: 9
Inspiration points left: 2

PId6
2009-08-26, 09:53 PM
Yeah, that would work. Come on, roll low!

nefele
2009-08-26, 09:53 PM
Basically, I have a question with readied actions. You interrupt me while I'm in the middle of a move action, right? Can I then continue my move action (since nothing prevents me from doing so), or did my move action just end, and I have to use whatever actions I have left from now on??

It's important. :smallsmile:

PId6
2009-08-26, 10:00 PM
Well the readied action is worded as "when you start attacking" which implies that you've already begun your standard action. Since you have Flyby Attack though, I guess you still have the remainder of your move action left.

PId6
2009-08-26, 10:10 PM
Actually, since you can full attack me now, I'm pretty sure I lose. Probably should have just attacked back there. Oh well.

nefele
2009-08-26, 10:22 PM
Oh, all right. In that case, I continue my move action to reach you (+20 ft) movement, and I believe that IF doesn't apply for the short sword, because I didn't draw it immediately before attacking.

Swift action, as I reach you: belt of Battle, 2 charges for a standard action. This is the standard action of the flyby attack. I'll strike as before, except that I need to roll real high, because I'm drawing the dagger as a free action instead.

[Though if your standard action was a readied action and not total defence or fighting defensively, I can hope for a somewhat less than full AC - unless you deviously used your own Belt of Battle for this purpose. :smallsmile:]

Attack: [roll0]
miss chance: [roll1]
Damage: [roll2] + [roll3] + 11 fire + IF
IF check: [roll4]

position 10 ft away from you (I think I have enough movement for that, check if you like)
concealment 20 % miss chance

free action: 2nd inspiration point to attack

total attack bonus for the +1 dagger: 23 + 4(slippers) +7 (Law devotion) + 6 (cunning insight) = +40

total damage bonus: 1d4+11 fire + 4d6 (death from above) + 7 (shadow Blade) + 11 (slippers)

STATS:
AC 57
Touch 53
Flat-footed 57

hp 140/140
Inspiration points left: 1
Law Devotion left: 9
Belt of Battle charges left: 1

nefele
2009-08-26, 10:24 PM
If that hit, Iaijutsu Focus damage is [roll0].

Did it???

PId6
2009-08-26, 10:28 PM
The insect watches in horror as the tiny dagger pierces his carapace, somehow disemboweling him with such a light hit. He falls from the sky and lands upon the ground with a heavy thud, dead.

Though I'm curious, why not full attack?

nefele
2009-08-26, 10:33 PM
Awww...

That was cool, let's do it again sometime. :smallsmile: The horror of your full attack is strangely appealing to me, and I masochistically want to feel it. Yes...

As for Iaijutsu Focus, yeah, it's a killer, BUT!
It needs a certain set-up to work, and the more mobile the opponent is, the more difficult it gets to do it. I have some resources to deal with fast and smart folks like your Dervish, but not many. If I run out, it's a toe-to-toe fight.

Good game! :smallsmile:

EDIT- Why not full attack?

Iaijutsu works only if you draw a blade and immediately attack. But I already had one blade in hand, because you interrupted my 1st attack, and unlike you, I only have 2 hands. Best case scenario is drawing two blades in one round, but no more. So using maneuvers instead of full attacks suits me fine.

EDIT 2 - Besides, without a maneuver, you wouldn't be flat-footed, and again Iaijutsu wouldn't work. All praise ToB!

PId6
2009-08-26, 10:45 PM
I could have attacked on the first turn with Belt of Battle but I wanted to save it for a proper 40+ attacks in one round. Big mistake. :smalltongue:

Yeah, DMW's way too fragile. If I can attack first, I should be fine, but if I don't... *splat*.

Right, I forgot you had to make them flat-footed somehow. Any way to flat-foot someone for an entire round? An Iaijutsu-breaking Master Thrower Factotum would just be cool, though "lose initiative and lose" kinda ruins the idea.

nefele
2009-08-26, 10:49 PM
Master Thrower doesn't work, because it has to be a melee attack. Bloodstorm Blade on the other hand.... with a thri-keen... (shudders).

Still, I believe that this humble build (with the amazing Gloom Razor feat, and a few maneuvers to make foes flat-footed) is a bit more versatile.

EDIT- Flat-footed for an entire round only happens:
1) On the first round of combat if you lose initiative (for large arenas like that, where LoS is not a given, it's not too reliable).
2) When you climb or balance (without 5 ranks in Balance).

All the other methods I'm aware of apply to the 1st attack only.

PId6
2009-08-26, 10:53 PM
Ah well, good game. Definitely want a rematch some time. Until then...

The insect, miraculously coming back to life, grabs the tattered remains of his dignity and burrows into the earth, never to be seen again until his next arena match.