View Full Version : Test of Spite Olo vs 9mm
Olo Demonsbane
2009-08-26, 11:20 PM
Buff Rounds: Im fine with pretty much anything, though I'd prefer low.
Map: Any prefered?
how bout all day only, don't care about map...
and I just noticed I forgot to fill out slade's hitpoints... :smallredface: BRB.
Edit: there we go.
Olo Demonsbane
2009-08-26, 11:36 PM
Heh. Ive forgotten to do maneuvers for my ToB characters often before...
All Day is great: UMD Scrolls of GMW and Magic Vestmant.
Map:
{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
1||||||||||||
2|
3|||C|C|||||C|C||
4|||C|C|||||C|C||
5||||||||||||
6|
7|
8||||||||||||
9|||C|C|||||C|C||
10|||C|C|||||C|C||
11|
12|||||||||||[/table]
That work?
aaawww it's the old grinder from Test of Might, ah memories.
Yeah that's fine
Buffs
Greater magic weapon
[roll0]
[roll1]
[roll2]
what side do you want?
Olo Demonsbane
2009-08-26, 11:45 PM
I guess I'll take bottom...I have always had bottom on this map for some unknown reason...
In F9-G10, you see an extremely tall half orc, his head around 10 feet high. His imposing manner is served by his black hair, black sword, and black armor.
What are your senses? I have Darkvision 30ft and Blindsight 60ft.
my senses... um a halfway decent spot check?
in F4 you see a Dragonborn also clad in armor, shield, holding a simatar.
Olo Demonsbane
2009-08-26, 11:52 PM
Yay, that works! I have absolutely no idea why I said this, nor any reccolection typing it...
Initiative: [roll0]
And I have to warn you...if I lose initiative, I'm using an immediate action a free action that can be used on other people's turns :smallconfused:. Just so you dont go starting your turn before I can do anything...
[roll0]
ten character shinanigans.
[roll0]
More ten character shinanigans.
Olo Demonsbane
2009-08-27, 12:02 AM
...Whats happening? Are you previewing the post before posting or something?
Oh For crying out loud
[roll0]
... Please work.
YAY! ten-character and anti-flood Defeated!
Olo Demonsbane
2009-08-27, 12:04 AM
So...I guess that means you go first? Or was it that you have 8 dexterity and Improved Initiative?
yep I go first, how you intrupting my turn? or can I at least move first?
Olo Demonsbane
2009-08-27, 12:15 AM
Suddenly, the half orc throws back his head and growls, his voice full of threat.
Instantaneous Rage, Intimidating Rage, Demoralization, taking 10 on the Intimidate check due to Skill Mastery.
Make a check of 1d20+level+Wis+modifiers against fear against DC 64 or cower for 9 rounds.
20+13+-1+1 wouldn't even get close unless this is frightful presence... so I'm cowering apparently. wheee.
Olo Demonsbane
2009-08-27, 12:25 AM
Nah, strait Intimidate check.
The half orc grins, then charges forward, slicing at you with his greatsword.
Pounce, Full Attack Shocktroopering for 12
This is against your flat footed AC -2
Start at A
A) Attack [roll0]
Damage [roll1]
If this hits, go to B, if not, continue forward.
Attack [roll2]
Damage [roll3]
If this hits, go to B, if not, continue forward.
Attack [roll4]
Damage [roll5]
If this hits, go to B, if not, go to C.
B) Knockback for [roll6], roll opposed rolls.
C) End turn.
EDIT: Add two to the attack rolls and bullrush, and three to the damages.
hit A hits, knock back is trip right?
Olo Demonsbane
2009-08-27, 12:33 AM
Bull Rush.
Sorry about the slight mishap, forgot to add in the benifets of rage.
Olo Demonsbane
2009-08-27, 12:42 AM
38-11=27 round down to 25 ft.
The dragonborn, covering up its head, is smacked backwards by the greatsword-wielding half orc. It sails through the air, smashing into the wall.
Dungeoncrasher extra damage: [roll0]
EDIT: Your turn...you spend it cowering, unless you can somehow get rid of the fear.
I can take NO action while cowering per the rules... you beat me to death because you have 9 rounds to wail on Ac 22.
Olo Demonsbane
2009-08-27, 01:05 AM
7 rounds now :smalltongue:
And now I get Dungeoncrasher bonus damage every time I hit because you are standing next to the wall...and I can keep attacking.
7 left: Attack [roll0]
Damage [roll1]
DC ED [roll2]
Attack [roll3]
Damage [roll4]
DC ED [roll5]
Attack [roll6]
Damage [roll7]
DC ED [roll8]
6 left: Attack [roll9]
Damage [roll10]
DC ED [roll11]
Attack [roll12]
Damage [roll13]
DC ED [roll14]
Attack [roll15]
Damage [roll16]
DC ED [roll17]
5 left: Attack [roll18]
Damage [roll19]
DC ED [roll20]
Attack [roll21]
Damage [roll22]
DC ED [roll23]
Attack [roll24]
Damage [roll25]
DC ED [roll26]
4 left: Attack [roll27]
Damage [roll28]
DC ED [roll29]
Attack [roll30]
Damage [roll31]
DC ED [roll32]
Attack [roll33]
Damage [roll34]
DC ED [roll35]
3 left: Attack [roll36]
Damage [roll37]
DC ED [roll38]
Attack [roll39]
Damage [roll40]
DC ED [roll41]
Attack [roll42]
Damage [roll43]
DC ED [roll44]
2 left: Attack [roll45]
Damage [roll46]
DC ED [roll47]
Attack [roll48]
Damage [roll49]
DC ED [roll50]
Attack [roll51]
Damage [roll52]
DC ED [roll53]
If you are miracoulously still alive after this, tell me.
Blarg... I'm not going to add it up, but I'm sure you killed me more than four times over.
Olo Demonsbane
2009-08-27, 01:18 AM
At an average of about a hundred a shot (10d6+24+2d8+41 averages as 99 damage)...yeah.
And I can keep someone cowering for 24/7 (assuming I dont have to sleep).
Feel like killing me yet? :smalltongue:
But anyway, this was only exposition, and Im glad I didnt kill your character permanently...
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